When the woman turns from 2d to 3d it brings a rush every time, then the dancing woman - its one of the best things my eyes and eats have ever had the pleasure of watching.
I think it's fair to describe wushu & tai chi routines under the greater umbrella of dance, even if there are some major differences with other dance traditions.
I have an Amiga and the first time saw the beginning I was thought that was a copy style of Another World game, but when the woman turns and the "Wushu" move...wow, it was in another quality level, probably the best demo scene in A500 (no expansions)
Try explaining this demo to modern day firmware engineers working with literally infinite resources vs. the A500. They just don't seem to understand :D
@@holicoolmeh, todays engineers just wish they had that kind of time to perfect the things they do. Instead it's typically product owners asking every day "is it done yet? Look at that backlog bro, we need to ship it faster!". Happened to me once, boss didnt want to pay for commercial compiler. Well, i can do everything but it so happens that a full toolchain implementation in gcc takes more time than just buying licence, worl will never be able to compile keil projects in gcc.
@@yetihehe fair enough! It's true that the competitive digital market doesn't leave much room for optimization. "Ready when it's done" has become a luxury motto, sadly.
@@holicoolHey, but at least it IS still a thing in the demoscene. I'm just glad to see how far we've come after all those years. And although i agree that most AAA games are rushed AF nowadays. At least that's not all the PC gaming economy/industry has to offer. Source ports and indie-games are also still a thing and there are quite a few good titles out there. You just have to know where to look for those.
Burial vibes from the music, Chris Cunningham vibes from the visuals. Sublime. By far the most emotional scene demo I've ever come across. I legit have a lump in my throat.
This demo just s c r e a m s polish. The OCS demo to end all OCS demo's. I mean, afaik the team that made this demo made an absolute myriad of tooling to even make this work. And they hit every flippin hardware bug on the OCS chip more then once! Heck, the tracker file can't even completely fit in chipram while the demo runs, hence the reason disk swapping might've become a necessity. And the way the pre-calculated 3D effects/Vectors work in this demo is absolutely mind-blowing. (Imagine showing this to people when this computer was still brand-new, this probably would've blown people's minds bwck in the 80s)
If you see the tracker file, actually, most of the sounds are long samples, which he sort of cuts up a bit. I reckon that he has produced a lot of the sounds in something like Ableton Live, then output each as a sample to use in Noisetracker or something similar. The track sounds great, though.
During the demo runtime various sounds are mixed down in software into long samples. Mostly the percussion. The MOD has to have them pre-mixed which makes them much larger.
I had goosebumps at the part where the figure finished dancing and scrolled off screen. And the polygonal female face before that scene is gorgeous, simply amazing! An Amiga port/remake of the first Alone in the Dark doesn't look far fetched :)
I think the audio track should be available to buy as wav in full stereo and 48kHz sampling rate. While Paula sure does an amazing job, I think it's just too beautiful to leave it at that.
@@starnamedstork Yes, he had it posted, but sadly sound quality is 128kbps @22.050Hz only so i suppose the track was built in protracker entirely. To achieve better sound quality you would have to rebuild the whole track from scratch on a more modern software sequencer and im pretty sure he has plenty side projects to keep him busy already.
@@chrislaivier8459 Yes, it's a rendering of the Protracker module. Which is what the song was made in. To get better quality you wouldn't have to redo the entire track, but you would need to import the track into a tracker capable of handling 16 bit samples and basically redo the samples. I have done similar things with my own work back in the day, releasing an Amiga module as 8-bit, importing in Impulse Tracker on the PC and redoing all the samples in high quality.
@@chrislaivier8459One would hope that he has/had the original samples before they were downsampled, in which case couldn't the track be replicated "as is" in a tracker that does support higher fidelity? (I'm guessing here)
Definitely done via assembly language for the Amiga "Copper and Blitter" OCS (original chip set). All of which is far beyond what I know how to do. Motorola 680X0 CPU Amiga AGA 2D GPU "Paula" audio The raster image "layers" are probably sourced from the web and sampled down to 8-bit color with compression better than GIF or PNG. The 2D art and transformations is just 8-bit raster math with hard aliasing (no anti-aliasing). The audio is probably sampled from several audio sources into 8-bit voices, MIDI style. en.wikipedia.org/wiki/Original_Chip_Set
it's the classic amiga sound to me! mod tracker had 4 channels. always 2 on the left 2 on the right. so always fun to hear the different instruments on different ears back in the day. spent so many nights listenig to mods in my teens