I know i made a post before but honestly i gotta say i really really saw a BIG up in my performance and gameplay. Im now getting a game over 20 assists my biggest was 29 almost. It was actually insane how quick the difference is between my build and yours. Thnx again as i said before
Yas!!!!!!! Aaron keep repping the squad!!!!! I’m glad you’re crushing it and dropping 29’s - proud moment for sure- if you need anything don’t hesitate to reach out!!!
I really appreciate that!!! We are gonna try to put out a TierList every Patch and are going to put out interviews, tactics, and builds in-between. Please continue to support us as we continue to grow the channel. So long’s as people have a need we will continue to try and support them.
Did they take Wellspring out of the game? I'm new, playing on the 1.1 patch. I do not see it during the game or even when looking through all the items in the items list when in the main menu. I'm looking at various builds and there are other items people are recommending but I also do not see those.
I've actually been looking for a phase guide. Just started predecessor but used to play support phase/yin or Murdoc with my brother as ADC. We started up again as phase sparrow but we have had little luck getting traction. I used to play ultra aggressive with my phase lance early game and wed be able to control the lane/starve the other duo. It feels like my phase lance doesn't hit nearly as hard as it used and we end up forced under tower by most of the duos were playing against leaving them free to rotate/harass or get the gold minion. If you have any early game play replays you'd be willing to post id really appreciate the help getting out of the early game. My mid game and team fighting is not bad if were not at a major level/feed disadvantage were just having a hard time getting their. Thanks in advance.
3 Major weaknesses make you a liability and if you wait to rectify them you won’t be able to maximize your influence. Power, survivability, mobility. All suck Building utility 1st garenteed your carry stops dieing or even being challenged in laning phase Your boots rectify survivability, if you don’t die neither does your carry. The grieves also allow you to be more creative (jump stun) (blink pull) After second card being selfish you run another utility 3rd and then selfish last two cards
When I’m linked to my ally, what’s the best ability to spam just to get their hp back up? Also is there a way to see hot buff on my teammate or myself? I’m new to the game.. someone said you should wait until the hot is done before reapplying.. but I don’t know when it’s done?
So usually blind is my go to then I turn my Lance on and then reactivate to turn it off. These are usually what I use, pull in a pinch. I try to also time the wellspring when ever it comes off cool down. I’m not sure what you mean by HotBuff? Can you explain ?
If your talking about general healing or wellspring buff ? So wellspring procs a healing effect of 20+20% of ability power over 6s but it’s on cooldown for 20sec. Your regular ability activation cause 10+25% of health over 3sec per ability so it’s still healing it’s just not proving the wellspring which is fine so long as you have the mana.
Ok so the tether only provides Healing natively - upon activating your ult your linked ally receives 50% attackspeed boost, 30ability haste, and 130% boost to movement speed that decays over 8’s. The only thing that would increase attackspeed is the support item Marshall that has an AOE like narbash healing that provides a zone that boosts attack speed. Hope this helps