In terms of story, I wish they would have you play like 1 or 2 days in prison before the outbreak. Maybe meet Ellias there, see how the prison works and maybe have a scuffle with Danni before going to bed and then everything going to hell
That would set an atmosphere more. Could you imagine playing Dead Space during the fall of the Ishimura?! That'd be terrifying! Epic! And just amazing! This game, if it had people who thought ahead, could've been amazing horror game....but it's beat em up with a soso story. But eh...could be worse...somehow.
Yeah, man. That would've been freakin' dope. I thought about that myself, and for a minute, I actually thought that's what was going to happen. Boy was I disappointed when it went straight into the fck festival of blood, horror, and ugly @ss "zombies."
I wanted the story that Jacob was always a convict to begin with just like in the trailers and the story pulls a 180 the reason specifically why convicts are sent all the way to Calisto and just like the characters name I thought Glen Schofield would make it like Jacobs ladder movie just the same were dead space was inspired by Event horizon movie
You mentioned the map design from the USG Ishimura and it's so true. Even on Dead Space 2, when we return to the Ishimura, there are levels were one previously passed through and seeing them brings back so many horrific memories.
dude i literally just played this part yesterday scariest part so far i was like fuck no not the ishimura again just walking through those halls was terrifying like oh god what’s gonna pop up
It seems like the mechanics on this game would be awesome for a high fantasy action game. Not something meant to be scary, but something you'd fight orcs in.
@@DesperoVitae Set it even during some of the wars going on we see the aftermath of. Have us fight both the English and the rat abomination things. God it would be so good
@@tomisabum Dear God, I was so disappointed with how BORING Scorn was. It's a beautiful game, don't get me wrong, but the lack of music, dialogue, or wtf is going on just made me lose interest quickly.
Havent played the game yet, but for me personally you can’t get that close to the enemy and beat them to death with a metal pike, again and again and still feel scared much afterwards. Keeping those enemies away and not letting them reach you with an array of weapons or just straight up running away adds to the horror so much. Edit: Just played the game 2 and a half times and its nothing revolutionary, except for the cgi like graphics when you set the graphics quality high, but a solid 8.2/10 game for me. Play it if you like dead space like games. Good game overall.
I would say you could, but it needs to be done very right. It feeling incredibly dangerous and when you get in having your character frantically swinging down as the creature makes horrific sounds squirming where if you know you stop your going to get ripped apart. It should be an act of desperation and one that that makes you feel like your in danger by how its executed even if in the game mechanic wise you are likely perfectly safe so long as you keep spamming the button and nothing jumps on you and interrupts you. Having your character finish off out of breath taking a second to regain their composure. Really selling the danger of getting up close making those close range encounters feel terrifying. Not that the game comes remotely close to that sadly, but it is something a great game I feel can pull off.
It’s a lot like souls games but in the worse way. Fromsoft’s enemy design can be truly horrific but by the time you’ve whacked it with a great sword a couple of times you get desensitized to it. That works great for something like elden ring but not so much for a survival horror game.
imo the melee focus adds to the intensity of the situation. The game takes place in a giant supermax prison, when you watch old prison movies where riots take place, the riot is almost never resolved by the inmates and guards having a big shootout, instead the guards and inmates have an absolutely brutal close-up brawl. It's the same with the Callisto Protocol, you can't avoid the enemies, you have to confront them directly and always keep them at arm's length. Ranged combat is useful but enemies are so fast that they easily close a great amount of distance. In Dead Space, Isaac could melee, but a combination of the weight of the suit and Isaac's inexperience causes it to be slow and clumsy only really good for playing "Keep away" with Necromorph's. Jacob however is far scrappier, he isn't some grad student engineer, guy's basically a space trucker so it makes sense he'd be a lot more capable in melee combat. The mutants of Callisto are also far more similar to drugged up humans than Eldritch abominations which makes it more believable that you can beat them with some pretty heavy weapons like the crowbar and stun baton.
Tbh I think the best way to do melee in survival horror is how Condemned: Criminal Origins did it, but before the super stun gun. Breaking off pieces of rebar and planks of wood to desperately swing them at scary shit, most weapons having kinda low durability, upping the anxiety and need to manage shit.
And the brute enemies, no matter how tough or scary they were, would go down with a single headshot from a 9mm pistol, making firearms really realistic and also unreliable in closed spaces with limited ammo
Imo, this really only works because Condemned uses a 1st person perspective. It's also why it's horror is so very effective. The FOV itself is nauseating and everything is literally in your face.
Also turning your back to the enemy causes them to immediately teleport to you. Even if you run. Once they lock on to you, turn your camera to see behind you and start running. They literally drag the enemy to you. Edit 1: Enemies can also hit you anywhere on ladders. If you're at the top and they're at the bottom, you will take relentless damage.
I fucking knew it. They fucking use cheap game mechanic to force me to do these tedious shitty combat. I like this game but god does it feels like the dev try their best to make me hate it.
Wow that’s actually pathetic. Combine that with the complete lack of originality, rehashing Dead Space so badly that lesser informed people will literally think it is Dead Space, then copying Resident Evil 2’s ending with the Mr. X/Birkin Hybrid boss leading to a laboratory self destruct sequence…I don’t think I’ve ever actually rooted for a game to fail before. But I want this game to fail.
I haven't beaten it completely, but I gotta say: you do not want to let enemies close to you in horror games. Dead Space, Resi, SH - you know if you let the monsters close, you are fucked. In Callisto, you are okay if you let them close. You actually have to. And that eliminates any tension. And spot on about Homecoming vibes, that's what came into my mind immediately. Also, don't get me started on the Steam version and its, hm, "performance".
Yes! Your comment hit the nail on the head. I was looking at the combat and thinking "why don't I like this?", "why am I not scared or even thrilled by what I'm seeing?", etc. And you're absolutely right, getting close to any monster in a survival horror game is something you normally avoid, it's a last resort. Getting into some sort of Jason Bourne-esque punch-up totally alters the vibe of the game - at least, as far as merely seeing footage can tell me. I might need to try it first, but between your observation and the my palpable disappointment at how generic the enemy design is, I'm not really excited for this game anymore.
One thing that REALLY annoyed me in the game was the fact that Jacob's stomp SNAPS to corpses, meaning that in situations where there were multiple crawling enemies I'd get completely destroyed because the stomp decided to arbitrarily lock on to the nearest corpse instead of the crawling enemies, causing me to get locked into the stomp animation while tanking a ton of hits. This was a problem that occurred so many times in my playthrough, and it was nearly the reason I gave up on playing. The combat in general honestly feels like BS a lot of the time.
Haven't finished the video yet, but considering it sounds like 'The Callisto Protocol' is a 'Back 4 Blood' type situation, I decided to Google Glen Schlofield, and it turned out that not only did each Dead Space game have a different director, but Glen Schlofield was only an executive producer for Dead Space 1, which to my understanding just means that Glen makes good business decisions
@@AngryHomunculus it's just like what many movie directors do. They have an idea and concept and then hire writers to help mold it into a proper story.
@@ScribbleNuts Its like every other famous name in the industry kind of situation. All of them did much less to bring your favourite games to life that they like you to belive
It was doomed. The moment they announced that Dead Space would come literally less than a couple months, it was basically a poor appetizer as we awaited the main course.
@@bthsr7113 I completely disagree man. I just played through this game for the first time and personally had a great time and really loved it. I certainly get that the combat and dodging could definitely not be everyone’s cup of tea (it wasn’t my favorite either), and I get that some people get bored of fighting the same boss multiple times, but even though I agree with those criticisms I personally really loved the game and had a blast overall. It’s definitely not perfect, but I don’t think it’s anywhere near as bad or disappointing as everyone makes it out to be. People are being way too unfairly and overly harsh IMO.
quite a few AAA games in these years that had NG+ decide to add it some time after release, but that poses the problem that by the time it might be out, many people could have moved on from the title already
What I also found recently going through this game is there is a LOT of those “pick a path and hope it’s the right one” sections in the game. More than once I found myself going the intended way and missing out on loads of stuff because the path closes behind you. I hate when games don’t make it clear which way to go
Or going back and forth between each path until you realize that one is intentional and one is side exploration with...idk, an entire reforge and a ton of credits/sellable items??? Or maybe the one where the optional side is the one where the robot stands at the end of the hall, possibly leading some players to believe that's the next step after evading the robot for so long, or for some, like me, to believe that it's where you are supposed to go next. My problem is that I don't mind when games like GOW have the yellow symbols that dictate where I'm supposed to go. I've missed out on several optional areas in this game because I just didn't know where the game wanted me to progress and just guessed. Why???
The game does show you which way to go to follow the story. It’s a blood trail. Always the blood trail leads ahead. No blood trail? Probably side area with items
well the problem is Sphere Hunter, did say "oh This would be the OG deadspace concept. But she kinda overlooked, deadspace was a team effort. While Callisto Protocol has Shofield saying "its more like god of war" and people have ignored that. Holding up one singular person as the visionary for a product is not a good idea. Especially when you watch Schofield talk, and he makes it clear Dead Space was a team effort.
@@BrodyVO he is kinda right though, he might have directed the game, but all the magic that made the original dead space so good was made by the development team
@@Finnball12 I can tell he is no Kojima or Miyazaki. Now I doubt his contributions in Dead Space. I should've known better. All he said in interviews was "I worked on Dead Space. Remember that game?"
From what I understand, he was the creator and producer for the original Dead Space (the most survival horror of them and the one that earned its reputation in the first place). Beyond laying out the idea and making business decisions, he probably didn't perfect anything. The director would have carefully tweaked every scene we fell in love with and guided the devs. The devs would have created the sounds that added so much to it, the animations that silently told Isaac's side of the story, the creepy body-terror enemy designs, and everything else we all love. Somewhat like the big boss at a massive company. Great at crunching the numbers and guiding the general progression, but not actually responsible for the quality of the product going out. I appreciate him coming up with it, or at least being one of the people that came up with it, and he clearly got his team on the right page for Dead Space 1 by doing his part well, but the whole marketing campaign gave him way too much credit to get fans hyped.
Maybe the remake of the first Dead Space will make us whole... again, maybe, EA isn't any good but the studio making that remake showed they are putting a good amount of effort making it... time will tell.
@@alexrenner5117 what’s been shown of the remake has shown way more promise along with exposure behind the scenes of them working on the game I don’t like EA as much as the next guy but if you don’t support a good game because publisher bad then you’re dooming them from changing and whoever decides to work alongside them
@Alfredo A Mendez not really whole. It's just shoe polish of what we've already played. Something entirely fresh new and delivers to the player would definitely make you feel more full
@@alexrenner5117 The only things i disliked about the Remake so far are the animations, they don't feel weighty and with personality like the original had, but everything else is quite good, the things i am mostly interested are the backtracking, the Director AI that is similar to Left 4 Dead and the new levels. I respect your opinion but i disagree.
They’re probably too worried it’ll scare away the mainstream audience with them saying, “iT’s tOo hArD….” So they made it accessible enough that any moron can play it even with its linearity sigh… Developers need to have balls these days and make survival horror what it needs to be and stop focusing on appealing to every single type of gamer out there! They need to know their audience and stick to it!
From the way you describe dodges, it really feels like it was originally what you said, where if they attacked with the right arm you dodged left and vice versa. Especially since the main limb based damage you deal is to enemies.
lol this video prompted me to buy signalis aswell and it's an incredible game. i never really liked oldschool RE style games before but signalis is just surreal.
The only thing I find weird is that when you're near death you get knocked to the floor but then a completely different animation starts as a death scene
@@celfhelp it does seem like death scenes are more prioritised over just falling to the ground after being hit like oh here's the same death scene animation over and over again
I still don't get how "We will sue your butt if you say anything before people can buy it" strategy doesn't make many people think something's suspicious
Signalis really was the goated survival horror this year. I wasn't looking forward to Callisto that much tbh but I had my eye on it and seeing people just... Not like it is like... Oof
@@CJ-nm8sw Fear is subjective, but sensations are good. The game design works. If you like first Silent Hill and Resident Evil games, you will enjoy Signalis.
Omg I'm so glad you mentioned signalis. I feel like everyone is absolutely sleeping on that.. seriously probably the most worthy torch bearer of classic survival horror i think ever
I've been hyping it to my friends ever since I've played it and it will be one of my top recommendations for anyone getting into survival horror from now on.
When you were talking about how your character's death animation went from 1hp to a canned animation loop made me realize the importance of having a few regular and quick death animations (ex. Just falling over dead or maybe getting decapitated) actually helps keep the well animated stuff from getting stale by allowing those from appearing too often. With that said, it's too bad CP is disappointing.
Game has it's issues, I don't think it's a terrible game, personally, but I literally hope with a potential future sequel they address and fix the issues that do hold this game back from being a really great game.
Did you play it and not like it all. Or are you basing it on how other people feel about it. If you did I apologize, if not then you have no room to say anything.
ehh, DMC5 kind of counts against that statement. Yeah, I know it was more people behind 3 than 1 that made 5, but still, you can't ignore such a blatant example
He was the main character in Force Unleashed and Days Gone. And others I'm sure. Never really liked Witwer. He's one-note and sorta pretentious about his skill as an actor.
@@KingThrillgore bingo Though he was in Frank Darabont's adaptation of The Mist. But that movie worked because of writing and directing, not because of Witwer
The worst part is that dead space nailed this aesthetic so well and it was deemed to be one of the best horror games ever. So seeing this being made by the dead space team. There were so much riding for this game but man, was that all a lie.
Aesthetic wise having played a few hours I actually think it nails the survival horror look and vibe. The sound design at least for me is also a stand out. It’s just that unfortunately the combat really clashes with that and breaks up tension.
i highly suggest playing the game yourself. This game isn't dead space even if there are similarities. The general audience have been loving it so far and most of the issues are coming from pc players.
@@DanielHernandez-hu3ym pretty sure pc is it general audience. and its really not hard to make a game run on a fucking 4090, my specs are more then overkill for the next 5 years by far and still i get AWFUL fps drops to around 5 almost every time i open a door or play the game. and I don't think they want a dead space clone just that dead space is by far one of the best horror games ever made. just sad to see how the SAME team can make something so half baked with how much they hyped it
@@ixkazexi6988 sucks to be a pc player. Guess youre pc isnt as great as you thought it would be. Oh well, guess you cant enjoy the game along with all other brainless reviewers
@@DanielHernandez-hu3ym "and most of the issues are coming from pc players" you wot? issues are with the shitty port of a game,how it can come from us PC players,game has fucking problems,and it's not perfect on ps5 or xbox series x it's just not as bad as it is on PC,and that is only performance,Suzi nailed everything about the game it is the boxing/dodge simulator the shit is mandatory,and all the other issues are valid as well,i'm glad you like it and you are having fun,but that doesn't take away anything from the negatives and performance issues,and before you keep blabering about it digital foundry made video already so spare me please.
@Maria Flores Straight up. The game is an on-rails linear shooter with no exploration or world building whatsoever. At least, not that I could see. Just mediocre combat and some dodging. In fact, I heard someone today refer to it as a “dodging simulator”. I found it boring as fuck.
If your saying it's disappointing then it makes truly sad I was looking forward to this game Edit: To answer why would I want to play this when all it seems to be is dodge and hit the same 4 enemies again and again and again does that really sound fun to anyone here
I think it’d be cool to have a RU-vid where game directors or devs play their own game, see how they react to their product that their consumers will play. John Romero has played his Doom expansions on camera and on more than one occasion has gone “who came up with that?”
This would be incredibly boring. Game devs have played their games hundreds of times before launch to find bugs, exploits, etc. it would be much more interesting to hear them talk about the development of the game instead of watching them react(or not react) to something they’ve seen hundreds of times. Also, for the record, John Romero was actually a massive slacker and way more credit should go to John carMack who is responsible several revolutionary gameplay mechanics throughout the years. Like really, check out his Wikipedia page and look at all the shit he’s responsible for. Gaming wouldn’t be the same without him
@@dirpyturtle69 There's some footage of some of the Halo CE devs, including the composer for the music, playing through the game and its pretty good. They obviously aren't surprised by really anything but instead take the time to talk about quirks of development for specific sections of the game, scrapped ideas, etc etc. Definitely the sort of thing that only works well after a game has gone through its lifecycle though.
The linearity is a bummer to hear. I was already pretty weary seeing the "walk into room doors lock, fight 4 waves of enemies and doors unlock" trick in footage, but that kinda kills it. Signalis remains the survival horror go-to this year then!
What is the problem with linear levels or linearity in games? Why is there so much 'hate' against linearity without extensive exploration or without interconnectivity?
I was hoping the presence of interconnectivity couldve been played as a story element aswell, something we dont often see. Ie, the starting prison area couldve had some pockets of survivors holding out with fires and screaming all around, set pieces of prisoners getting murdered or defending themselves and coming back later with more upgrades, and opening different wings of certain areas, these survivors couldve been overrun, infected or moved to a different area with the fires long burnt out and decay now settling in, like I love games when your in the middle of shit hittting the fan, and wouldve been an amazing contrast to see how the facility progresses. This game is closer to dead space 2 than 1, but at least the gameplay loop was way more refined to justify its linearity. What we have, is Dead Space 1's clunkiness in Dead Space 2's fast paced linear level design which doesnt gel at all together well....
17:22 YASS! I am unreasonably happy to see you plug the game after hearing the music in the Dead Space video. Everyone should play Signalis. It's an incredible survival horror experience. Legit became one of my favorite horror games.
Signalis is the best horror game I was able to play this year and possibly one of the best horror games within the last decade. Played it on Survival difficulty on my first playthrough and it instantly gave me a sense of nostlagia while having a fresh take on a classic genre. Loved it!
@@shoemender972 it has modern controls that feels less tanky? But from combat, to puzzles, item management, the amount of back-tracking you have to do is similar just like an old school RE title. Great story, great atmosphere, definitely a personal GOTY contender.
Platinumed the game yesterday. Overall the game was okay. My biggest gripe with it was that a little under 1/3 of the game was actually in the prison. Other games where you’re in one setting for the majority of the game (Sevastopol, USG Ishimura, Titan Station, Mount Massive Asylum, Temple Gate, RPD, etc.) makes the reward bigger when you finally leave.
I'll never forget the feeling of playing the original dead space all those years ago ...feeling so claustrophobic and on edge all the time ..I was hoping to experience something similar here ,but nope we get a fighting game in space ....
The game is great fun, and while not as scary as some of the older titles, it’s an incredible next gen (or current gen now I suppose) game with plenty of scares throughout
@@therookie7401 There's a certain point where you kind of have to, you know? I'm aware that some people complain just for the sake of complaining, and I ignore those people. They find such insignificant things to complain about. However, I do listen to actual fair criticism that has to do with the story or gameplay. With certain games, anyway. I don't usually look at reviews for games, but this was one I was kind of on the fence about.
@@blueflare3848 Go ahead and play it, my man. I've seen HUGE critics and streamers completely play the game wrong and then say it's "bad mechanics". I love SH, but even she barely gave this a fair shake.
@@BreadCatMarcus “ThE gAmE iSn’T bAd, iT’s jUSt eVerYOnE eLsE tHaT pLaYs iT wRonG” That’s what you sound like, chief. The game just ended up being whatever, it is what it is. Y’all can’t go on forever trying to ignore any and all criticism, living in a bubble where this game is apparently an “incredible next gen horror experience”. Just because it looks nice and has great gore mechanics that doesn’t mean that it’s a good game.
I was really rooting for this game considering it was from the creative director of one of my favorite games of all time and it's an independent studio
Yeah... kinda saw the writing on the wall with this one. Just listening to them talk about their philosophy behind designing this thing had me deflated about it, they were going on and on about jump scares and loud noises.
They took a page from the dead space trilogy on how it approached it's horror where that resulted in those games scares quickly becoming cheap and predictable. It wasn't as bad in the original though the sequels is where it faulters
According to skill up apparently you don’t even need to hold the stick in the correct direction to dodge. You literally just hold it for guaranteed dodge and switch direction to dodge the next hit
Signalis was all I could think about while watching this. I would love to hear your thoughts on that game in a future video! I'm still playing through it but my hype for callisto was quickly killed after I started up that gem.
@@AdoreYouInAshXI Fear isn't just cheap Jump scares. It is also very personal and subjective. Signalis true horror isn't the creepy monsters but the fear of hopeless loss and the unknown. If you are Into cosmic horror like H.P. Lovecraft you will get a tremendous amount out of this game. If this game isn't for you that is ok but it deserves all the praise it gets.
@@bananasean5145 I love cosmic horror. I've read more Lovecraft and Lovecraftian style stories such as Brian Lumleys works than the average person. I also love psychological horror as well. But I didn't get anything out of the game. Sorry, it's just over rated to me. Agree to disagree I suppose.
Signalis is never scary at all, yet people jerk off to it while complaining Callisto isn't scary. Makes no sense to me. That being said, I really like Signalis, but the love for it is HIGHLY overrated. That game is buggy and messy at many parts but it's forgiven for being an indie. Meanwhile this game has some problems and people treat it like Cyberpunk.
I’m gonna look forward to a sale for this one. Seems like even the most glowing reviews from RU-vidrs I like have mostly echoed similar feelings. I think the focus on mele combat was the biggest killer for me, it doesn’t look particularly fun or scary, and I’m glad I’m not the only one who thought of Homecoming when I watched how the combat plays out.
It sounds like the lack of enemy variety really hurts it. If there were always new, weird enemies that you needed to keep an eye on so you could dodge the right way at the right time or hit them in the appropriate weak spots, I think that could be scary, or at least stressful in a good way. A thousand zombies that just fell out of a flour silo? Not so much.
@@michaelramon2411 Yea there weren't many varieties of biophages, the one I liked the most were the four legged ones that can turn invisible but they die way too quickly, maybe we'll see new enemies in the dlc
On a playthrough I watched the person playing it said that if you're fighting more than 1 enemy the combat system sucks. She got sick of it a few hours in.
Thanks Suzi! Money has been tight this year but I was considering picking this one up as I'm a fan of video game horror. I think I'll be holding on to my money for RE4 instead :P
Your reviews are always the most fair that I watch, and I appreciate that. this game is definitely gonna be worth once it goes on sale, but for now, it’s a pass for me. Great video Suzi!
It's funny when developers get ahead of things like this and say look this game's not going to be for everybody but for those who it is they're going to love it I remember that quote
well there's a difference between saying a game isn't for everyone and a game just having a LOT of problems. I'm not really into RTS games so the Xcom or civilization games just aren't something I'm interested in. they're not for me. but a game with a lackluster storyline, wonky controls, or is just plain BAD isn't 'not for everyone' it's just not good. (not saying Calisto protocol is bad, just saying it's no excuse)
You even played Signalis music over Callisto Protocol scenes. That is saying so much for me. :D Signalis is still something I have to think about daily.
While I’m disappointed by the response to Callisto, I’m thankful for yet another informative and entertaining video! And so soon! I saw on twitter you were exhausted by how much you have to do so quickly but we do appreciate it! :)
i played it for about 3 hours with game pass, i got to a part where you have to get past a security robot in the greenhouse place. i kept trying to kill the robot by shooting its head, but it would instantly kill me as soon as i did so. i tried to sneak past, but i would get locked into combat with enemies hiding in the trees, and the robot would inevitably see me and instantly kill me. every time i died, i lost about 10 minutes of progress because the checkpoint was 10 minutes before entering the area, which also included having to go through a side area to get a weapon and other stuff, where there was a two man gank squad waiting on the way back. i did this about 4 times before i gave up and uninstalled because i was just so unenamored with the whole experience. glenn schofield is terrible at his job
Between this and my disappointment with Ragnarok I miss when you could just rent a game with no hassle instead of gambling $50-100 on something you might not even like :/
More power to you if you liked Ragnarok but I didn’t think it was as good as the last one. My biggest problem is between both games I don’t think either of them are worth $70. I’m pissed at the idea of wasting money on something I was looking forward to only to feel underwhelmed when it’s over. I 100% Ragnarok and I have no desire to play it again. I thought Callisto would have more to offer but apparently not. As for what’s coming up RE4 and FF16 might scratch that itch but we’ll see
Interesting to hear about your views on this game. I'd only became aware of it recently so hadn't formed much in the way of expectations. The no backtracking when exploration and item limits are things sounds like a bit of a deal-breaker.
Thanks for the heads up Suzi, I was planning on getting this but I think I'll just steam wishlist it until a sale. Signalis looks interesting though so I'll take your recommendation on that and give it a go.
Any plans to talk about Signalis eventually? I did actually enjoy Callisto, but I also played it after Signalis...and yeah it kinda wasn't even fair, Signalis was the kind of experience that I was actually sad to finish. What an emotional roller coaster. As a big fan of old school survival horror it is so satisfying to see it done THAT well
Went straight for maximum security difficulty and the 2 headed mini boss that you can't melee at all has absolutely soft locked me. I made it to the last one, but I fully upgraded my baton, which was pointless since the most difficult enemy of the game can't even be affected by it and it made me not have enough credits to have enough ammo to take on the last one. So I guess I either have to lose hours of progress or just not play again. :/ And I thought it started out so strong too, but the late game has made the problems way more glaring. Sad, I was pretty hyped for this game.
Yea that I don't get. Why would you make a boss who insta kills you when he hits you but you can't dodge, and your melee...a main part of your system. Is useless against them....better boss design would be nice. At least in Dead Space, the final boss was a eldritch horror the size of a spaceship that Issac had to shoot or die quickly.*
was worried this would be the case and felt weird that most other people didn’t have the same doubts… at least I don’t have to wait long for the Dead Space remake to give me what I’m looking for
Still a good game. Maybe dont be a moron and make your own oppinion. Its like listening to retards rating movies and declaring it as Universal fact even though anyones taste is fully subjective
@Dman_Underneath thank you seriously I hate it when ppl get hyped for a game...like seriously guys wake up... how many disappointments do we need for it to finally sink in.. gaming industry is thr latest snake oil..
Yep, thank you. I thought and said the same thing a month or two ago. Way, way, WAY too much dodging and melee going on. Feels too arcade-like. That’s not survival horror.
Personally I like the melee combat gives you moments where you fight or die the dodge mechanic tho is very confusing you have to time it right or you pretty much loose half of your health
Just wanted to mention that, fresh from this video I looked for Signalis on STEAM, then realized it was on Game Pass, and WOOO HEEE! I was not ready for the absolute bonkers trip. Thanks bunches Suzi for the recommendation.
I have had such a smililar taste in games as you, your reviews are generally a good metric of how I'll feel about new ones. Thanks for saving me the time on getting my hopes up for this one. Maybe this was bad timing as I was going to use this to fill the void for DeadSpace; but the remake is around the corner so bad timing I suppose.
I consider the crawling animations to be a part of what I call "Narrative Slow Walk". It also includes talking with someone over a radio while walking slowly (the only polite way to do it), wading through waste deep viscous fluids (such variety!), Reaching a door that you can't open until a conversation is over, the BIG door that lifts open slowly but you could/should be able to duck under, dream sequences in which you move in slow motion (sometimes you're the only thing moving in slow motion), the weather-is-so-bad-you-can't-move-properly winds, the character-is-just-so-injured-he-can't-move-at-a-respectable-speed (RE7 & RE8 adore this one!) and many other "Hold Down W to Load Game" moments. Seriously just put a loading screen in, its fine! You can put them in anytime you need! Your main character doesn't even need to lose consciousness first!
I hate that too. It can kill replayability when there’s too many walking scenes or slow cutscenes that interrupt gameplay. I wish more games would have a “skip story segment” option for when you replay them.
God of War would like to talk with you about hidden loading screens. In my opinion those hidden loading screens exist because of last gen. Games that are pure current gen rarely have to use it that much. Loading screens In some way will still exist but I personally prefer hidden ones as long as they are not so many
Hearing and seeing little about the game until a week ago was worrying, and I'd be glad about this wariness if I wasn't right so damn often. Callisto as a word brings up exactly the atmosphere they wanted, memories of finding Jehuty in a coffin, cold, dark, and mysterious. Then I saw just how similar it was to Dead Space and gave it the benefit of "Obsidian Scorned." Prey turned out great too, so why not? Then I saw Unreal and my feet got colder, DS2 ran on a custom, in-house EA engine used for Tiger Woods, and while 3 lost a lot of gun feel, it used Havok. The same devs using yet another set of tools means they won't be as familiar with them. After seeing trailers with odd or stiff animations and them sticking Denuvo on it I cancelled my order and waited, then saw justification when it was reported Sony had to send over 150 extra employees. This was one of maybe five games I was looking forward to all year, so it's a huge disappointment. I was fine with it being Dead Space as long as it kept what was satisfying about it gameplay-wise. The "mystery on a dead moon," which are words that make my pants tight, will have to wait for the bargain bin. Thanks for such an in-depth, honest, and full-bodied review as always, love your style and articulation of telling me everything I want to know!
It really plays out like the first game. You go in a with a remote team, get separated, witness monster attacks/transformations, survive numerous survivor attacks, and blow up the alien artifact controlling the monsters, until we find out there was a "natural" environment for these monsters.
So... basically, the first 3 skip 4 because it was only you in dead Space 1 and....artifact? There's no damned artifact otherwise it might be a spiritual successor. It's a virus...that makes people very very ugly and somehow makes growths...it's...honestly gross lol.
Ayyy another Signalis fan! I love the game as well even tho the story is confusing as first(it's not a bad thing, it actually got me digging more into the lore which is a big plus). Great vid by the way!👍
I hear a lot of people mention they didn’t understand the dodge mechanic but like she says, it clearly says “not a timing mechanic”, you just hold left or right before they attack and alternate every time.
What I was having an issue with was trying to dodge when I already had an attack going. Also, I thought attacks would interrupt enemy attacks but it doesn't, and you get hit anyway. Died a bunch during the first 3 or so fights but didnt take too long to understand overall and didn't reduce the experience for me.
@@Fxrrxt2x When I have my issues is when I get into a battle with many at a time, the game seems to want to take control, and do what it wants, ending in my character dying. Very Frustrating Combat.
@@happyness5293 exactly! This is the most frustrating combat ever I just don’t understand why they mapped the dodge to the analog stick and I thought oh you have to time it so am even more confused when that’s actually not the case trying to time it will make you die more you hold it left or right it’s just uncomfortable and very annoying
Agreed on Sam. Need more Sam!!! I was also extremely disappointed to not see more about the prison pre-disaster. The opening cut scene was very engaging. I wanted to know more about how things worked... but nope. Just capture, device install, jumpscare dream, and then brawl fest. I feel like we skipped a big part of worldbuilding there. Maybe it's just me.
I haven't heard many people discuss the Biophages in depth. How did we all feel about them as enemies? I feel that they're not very unique in comparison to other space zombies such as the Necromorphs and The Flood. Do the Biophages even have any defining traits?
As far as I see, not really. It doesn't really have notable physical trait that make it stood out, just another basic-looking zombies with a bit of flavor here and there.
I just finished playing Callisto, and this video sums up a LOT of what I was thinking while playing it. I like the game and enjoyed playing it, but I feel like it just doesn't live up to it potential(if that makes any sense). If there is DLC that expands on the story I'll jump all over it, if not I hope the sequel(if there is one) can give us the survival horror experience that we know the devs can make.
Well that really is a kick in the nuts. I had hope for this title man, even if it wasn't going to be the next dead space I think a lot of people were expecting it to be. I tried to not go in with the same expectations, but even then its hard to not treat it just as harshly as other game titles.
This is a masterful review, excellently describing the game’s shortcomings from both a objective and personal view. I could understand mechanical imperfections of the game, without having played it! Just wish you talked more about the story.
Meh, I was really hopeful about this one. At least your words softened the disappointment punch for me. Feels like RE3Make all over again :( AND NOW I NEED A SIGNALIS ESSAY FROM THE GOAT Thank you for being so fast on this one, Suzi sz
I was actually JUST about to purchase Callisto when I saw this pop up in my feed and decided to watch first. Thank you Suzi, seeing the footage and hearing what you had to say let me know that this game would not be my jam. I sincerely hope their next game leans more into horror and I can't fault them for doing something different but this one was NOT for me.
you must be that type of person who relies on the criticism of others instead of playing the game and drawing your own conclusions and then having your own opinion the game is great and I highly recommend it and I think you should buy it and then give it away your honest opinion and not listening to the opinion of "gamer" journalists, much less the woman of this channel
@@samfisher9661 lol he/she shouldn't have to spend his money on something he isn't sure about just to "try it for himself" most people get a gauge of what they like/dislike before they make a purchase because most of this stuff is non refundable and when a large majority of journalists ( no matter how you feel about them ) and RU-vidrs all say the problems about this game being repetitive af i don't blame him...hell i watched a gameplay and thought the same before seeing any review
@@Ahmed-og2jm you put this very succinctly, even just seeing the gameplay I was already feeling hesitant, and as Suzi explained how the game felt to play I knew that it wasn't my kind of game. Plus, I find Suzi's perspective to be quite trustworthy; she didn't vibe as much with RE3make but by watching her analysis I knew I would like it so I picked it up! And you were right on the second pronoun lol 😆
@@samfisher9661 @Sam Fisher "i highly recommend it" this in itself is opinion of others bro, but Suzy means otherwise. Both are opinion and it's fine if she listen to Suzy since the laid out arguments on the video makes it more credible.
I beat the game before I went to check on your video, I absolutely love the atmosphere, voice acting and the feel of the combat(shooting, melee, kinesis). I gotta say I do agree with your points made in the video!