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The Character Art Secrets of Tifa Lockhart Revealed 

Outgang
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Our Character Art Classes and Membership: outgang.studio
This video is a breakdown of Tifa Lockhart's regular outfit from Final Fantasy 7 Remake.
Neither Square-Enix nor the Italian senate were involved in producing this video.
Outgang is founded on the belief that education should be affordable, high-quality and given by industry professionals. Laura Gallagher has been teaching character art since 2012 at various venues and has launched Outgang in 2020 with the goal of helping out as many artists as possible aspire to a better life for themselves.
We exist solely due to the generous support of our community. Becoming a monthly or yearly member of Outgang is the best way to support us and help us achieve our mission of bringing high-quality, affordable education to as many people as possible.
Outgang is also comprised of:
Frédérik Généreux:
www.artstation.com/fredfaitde...
Reila Soley:
/ reilasoley
Join our Discord server:
/ discord
Follow us on social media:
/ outgang.studio
/ outgang3d
00:00 Introduction
01:48 Skin Detail Map
03:37 How the Neck and Body are Joined
04:48 Detail Maps on the Skirt
05:41 Roughness and Material Expression
07:19 Analyzing the Gloves
09:13 Torso Textures
11:04 UV analysis
14:37 Tifa's Eyes
17:57 Hair Breakdown
19:20 Skirt Rigging
21:19 The Low-Res
24:29 Albedo Values

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8 июл 2024

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Комментарии : 550   
@Outgang
@Outgang 2 года назад
Turns out the most requested breakdown is Spongebob... talk about backfire.
@robertomejias5479
@robertomejias5479 2 года назад
sorry😬
@beussta
@beussta 2 года назад
very interesting, i suscribe
@luccasmachado4748
@luccasmachado4748 2 года назад
haha, I wouldn't want Spongebob but actually I think stylized characters would be interesting.
@Keychan64
@Keychan64 2 года назад
No one cares about spongebob
@unlimited971
@unlimited971 2 года назад
I don t get the passion people has for it... oh well generationnal thing
@mh294m
@mh294m 2 года назад
For me Tifa Lockhart in FFVII Remake is a pure example of how you modernize a character yet still stay true to the original concept. I applaud Square Enix for that one, same with Cloud and other characters tbh
@aundesignSWE
@aundesignSWE 2 года назад
Here here!
@arathortizs28445
@arathortizs28445 2 года назад
The only thing I can't understand is her attraction to Cloud. Cloud is an insensitive log that can't even hug a girl when she cries to him. He does not show any interest in her, he does not appreciate her as a girl, he does not say sweet words in her ear, he does not admire her, he does not give anything, he generally behaves with her as with barrett. Any girl has long given up trying to start a relationship with him, because it's pointless. The person doesn't love you.
@aundesignSWE
@aundesignSWE 2 года назад
@@arathortizs28445 i think it’s a Japanese trope that is used a lot in anime and manga, and obviously in games as well. Where the heroine is hopelessly in love with the male protagonist and he is just dense and seemingly unaware
@arathortizs28445
@arathortizs28445 2 года назад
@@aundesignSWE yeah, and thats just stupid....
@matthewkevinobispo6582
@matthewkevinobispo6582 2 года назад
Facts. Western media should learn from Japan
@finalfursonavii8635
@finalfursonavii8635 2 года назад
7:13 I noticed her belt includes an embossed pattern of fish, which is super cool considering how so many of tifa's moves are nautically based or inspired (dolphin uppercut/waterkick or divekick)
@Outgang
@Outgang 2 года назад
That's an absolutely awesome observation.
@finalfursonavii8635
@finalfursonavii8635 2 года назад
@@Outgang thank you!! You're video was also awesome 🥺
@Kwoken23
@Kwoken23 2 года назад
You're not the only one who pays attention to concave irises! =) Catwoman (PS2) was the first character model where I specifically used some of the limited poly budget to split the eyes into multiple layers; A base shape with the concave iris, a mid layer for specular/reflection, and an outer layer to overlay fake AO/shadow.
@baglayan
@baglayan 2 года назад
That's super cool!
@Outgang
@Outgang 2 года назад
We could do that on PS2? Wow. Even today a lot of games (this one included) still use that exact approach. Actually now that I think about it, it was probably easier to do back then since engines were typically using forward rendering.
@bsherman8236
@bsherman8236 2 года назад
That's cool to know
@freshmintmelee4392
@freshmintmelee4392 2 года назад
Cool to see an example of budget cut techniques, thanks for the insight ! But OMG, I actually played this game when I was younger and let's be real, this game was such a mess ^^
@Kwoken23
@Kwoken23 2 года назад
@@freshmintmelee4392 Let’s just say it was about as much fun to make as the film was successful.
@Armand-ue7om
@Armand-ue7om 2 года назад
7:14 that logo is from Tifa's Martial Arts master that was travelling the world named Zangan.
@Outgang
@Outgang 2 года назад
OMG Nice!! You're the best haha!
@garienza
@garienza 2 года назад
19:18 no need, we already saw a different kind of breakdown of what's under there during the Italian senate hearing
@MondyTS
@MondyTS 2 года назад
What?
@garienza
@garienza 2 года назад
@@MondyTS *insert* mr incredible meme: " People who don't know/People who know"
@MondyTS
@MondyTS 2 года назад
@@garienza lol, I'm italian so I should know but I really don't
@garienza
@garienza 2 года назад
@@MondyTS RU-vid censor AI is at work and deleted my comment... TLDR . Italian S3nate accidentaly played unsaf3 CG vid during zoom meeting.... It's all over twitter
@MondyTS
@MondyTS 2 года назад
@@garienza yo wtf ahahahhaha
@SilverWolfDawn
@SilverWolfDawn 2 года назад
I'm obsessed with the details about the eyes. FFVIIR is the first game where i feel like the blank-eyed video game character issue is kinda solved; you know how the characters look so expressive and cutscenes, and then no one's home during gameplay? It's a natural consequence of gameplay, but something I've always noticed regardless. I've wondered if games could ever surmount that, and Remake started cresting that hill. I attributed that to the fact that the eyes subtly flick around, which does do an enormous amount, but I think a lot of it is also that concavity to the iris. It doesn't look like a texture, it looks like real eyes, and I didn't even realize that was secret sauce. I've never really noted that real eyes have that concave aspect, and couldn't articulate why I find contact lenses so uncanny (cough cough geralt cough cough). Seeing you literally switch Tifa's eyes between the two was like a lightbulb going off. I'm gonna obsess over this as my new favorite "absolutely tiny video game details that will yell to all of my friends about" fact
@GAGPalia
@GAGPalia 2 года назад
you should do Aerith and Yuffie models next. With Aerith's red dress model devs have mentioned they ran out of polygon due to the hair curls. and Yuffie model is very high quality due to being made specifically for PS5.
@DANNY__JK
@DANNY__JK 2 года назад
the yuffie model looks so good in game, interested to see it
@Sackboy612
@Sackboy612 2 года назад
Do you have a source on the Aerith comment? Just curious
@GAGPalia
@GAGPalia 2 года назад
@@Sackboy612 yes, Its in the Material ultimania
@Sackboy612
@Sackboy612 2 года назад
@@GAGPalia Thank you
@gelui13
@gelui13 2 года назад
This is sweet!! love this breakdown videos, they are so useful for learning
@NaitomeIya
@NaitomeIya 2 года назад
Ooohh this makes me appreciate even more how much effort comes into 3d modelling and texturing! I also had a random eureka moment that using true black isn’t only a nightmare to light, but also probably the same as having your character wear vantablack or something.
@allabout3d235
@allabout3d235 2 года назад
Your videos are incredibly educational and I'm very happy that someone with your expertise is helping us regular mortals. I really hope that you continue to upload this amzing content!
@Mega0003000
@Mega0003000 2 года назад
Thank you for giving us these character breakdowns!!
@niwm
@niwm 2 года назад
There's something about the way you talk that just makes me want to listen for hours. Like it's informative and relaxing at the same time.
@Outgang
@Outgang 2 года назад
Thanks for the compliment Niwm!
@djgabucay
@djgabucay 2 года назад
So much for a woman that carries the entire FF franchise on her back.
@itsbaguette
@itsbaguette 2 года назад
I would actually LOVE to see your breakdown of Sephiroths model! it's gorgeously detailed.
@nasTdude
@nasTdude 2 года назад
Thank you so much for the content. Never thought I'd be interested in watching a breakdown of a character model. Never done 3D modelling or anything like that. But the way you break it down and talk about it. Has me glued to the screen its very interesting. Love the content :) .
@Outgang
@Outgang 2 года назад
Thanks Nas! I must be doing something right :)
@Phantomyre
@Phantomyre 2 года назад
Would love to see a break down of the Sephiroth model sometime.
@Outgang
@Outgang 2 года назад
Everytime someone mentions Sephiroth I have One Winged Angel stuck in my head for like an hour afterward.
@Phantomyre
@Phantomyre 2 года назад
@@Outgang Sorry not sorry 😁
@shahrukh7447
@shahrukh7447 2 года назад
There was so many cool details and information in the video...Thank you!
@like.clockwork
@like.clockwork Год назад
Thank you so much for this breakdown! I'm excited to try the detail map technique out. I never knew it worked like that
@jeromeirvinggo
@jeromeirvinggo 2 года назад
i love that there's always room for growth being a 3d artist! thanks a bunch for this vid
@matthewlee4697
@matthewlee4697 Год назад
Ive been a final Fantasy 7 fan for years and also a tifa fan so i truly want to thank you for the amazing video on the breakdown of tifa's modern design, i truly enjoyed and appreciate it !👍❤
@espadaenchiladas5473
@espadaenchiladas5473 2 года назад
I just discovered this channel and I'm so excited! I know nothing about 3D modelling but I'm really excited to learn and find a starting point. And can I just say, your personality is so endearing? I enjoy you so much!
@Outgang
@Outgang 2 года назад
Thank you Espada
@NitishShiggaon
@NitishShiggaon 2 года назад
I just stumbled upon your channel. You have some of the best and fresh content! Thank you!
@beamz4139
@beamz4139 2 года назад
Very nice! Your methods for breaking down concepts are very accessible. I can easily see you going places with all this.
@xMarrilliamsx
@xMarrilliamsx 2 года назад
Your videos are always a treat but these model breakdowns are really incredible and appreciated! :)
@Outgang
@Outgang 2 года назад
Thanks Mark! More will come!
@Evergladez
@Evergladez 2 года назад
Really inspiring I've walked away from this with more tips and stuff to further research. I'd love to see any koei tecmo/team ninja character breakdowns in the future to see how they compare and contrast to square enix.
@robertomejias5479
@robertomejias5479 2 года назад
I wouldn't have a single problem watching a character breakdown for SpongeBob SquarePants!!!
@Outgang
@Outgang 2 года назад
Y'know... if this REALLY is one of the most requested breakdowns...
@roebeanstalk
@roebeanstalk 2 года назад
@@Outgang April Fools *is* a thing... :) hahaha
@robertomejias5479
@robertomejias5479 2 года назад
@@roebeanstalk I was being completely honest about it. Recently, I had the chance to work on a project with extremely cartoonish characters and I can tell from experience that those types of characters come with their own set of challenges, both artistic and technical. So, yes it would genuinely interested to see a breakdown from a character such as SpongeBob.
@krugner
@krugner Год назад
I started following it less than a week ago. Thank you very much for your work. I'm already a Developer.. I had already worked with modeling... now returning to study more about modeling/illumination in characters... Thanks for sharing your knowledge. Success! •••• • • • • • • • • • • • • •
@tenguagustus
@tenguagustus 2 года назад
This video its really opened my eyes about some of the workflow and how tidy the model UV layout, thanks alot for the awesome video!!
@redpandacreations
@redpandacreations 2 года назад
The lighting/albedo section at the end was really useful, will keep that in mind! Red XIII would be cool if possible, would be nice to see a non-bipedal model and talking around the issues of creating that. Plus of course fur solutions :D Crash from the remakes of 1-3 would be cool too.
@jramirez4310
@jramirez4310 2 года назад
I remember interviews regarding Red XIII really focused on the difficulty of quadripedal character models and animation. I would love to see this broken down as well @outgang
@MuraCasardis
@MuraCasardis 2 года назад
Ok today I learned about overlaying lower res tiling textures over regular normal map to increase details. Very informative video!
@flyfly376
@flyfly376 2 года назад
Just found this channel and wow, this is great! Not only do you talk about the technical details, you also talk about how they are used artistically. Great job! I would note one thing that I am surprised you didn't talk about. When you are talking about the bracelet chain and showing the UV ( 9:00 ), it turns out that the chain takes the whole row! Which is super weird since it definitely can be tiled, and freeing up a whole row would have probably allowed one to optimise the UV some more. So that's an interesting choice on SE part.
@Outgang
@Outgang 2 года назад
Yeah I was kind of on autopilot there and expecting it to tile like you.
@ODUBlue
@ODUBlue 2 года назад
I love it when people who have a deep knowledge and understanding of something share their skills with the world. You’re SO knowledgeable that it’s really a pleasure to watch.
@jramirez4310
@jramirez4310 2 года назад
This was massively educational, thank you so much!
@michaeldixon3436
@michaeldixon3436 2 года назад
Phenomenal breakdown as always. I'm thoroughly enjoying the look into everything. The hair gets me every time as it is so clean and organised. No idea if you are able to do it but I'd love to see an Aloy [Horizon] breakdown in the future.
@slipgatecentral
@slipgatecentral 2 года назад
model breakdowns, what a cool idea, thank you. Saving us all so much time by doing this.
@Outgang
@Outgang 2 года назад
Hey Slipgate! I just want to say how you're like, 3d royalty to me haha. Your N0X character has been a tremendous inspiration along my 3d career and I know it's true for many others as well. Thank you for everything!
@Santanazation
@Santanazation 2 года назад
Loved the video! Learn a lot
@benimo6
@benimo6 2 года назад
this is amazing! I hope there are more breakdown videos of video game characters like this
@Outgang
@Outgang 2 года назад
Oh I'll do more for sure :)
@philmehrart
@philmehrart 2 года назад
Your content is invaluable and has helped me understand games tech concepts that for ages I was back and forth on, so much mixed info on the net. Gonna go through the normals vid too, thanks so much 😁
@joshuaradloff1070
@joshuaradloff1070 2 года назад
Laura is so beautiful😍
@baglayan
@baglayan 2 года назад
Great timing on the video
@flawless90
@flawless90 2 года назад
Thank you for this video!
@sthJuniorPK
@sthJuniorPK 2 года назад
This was a great breakdown. I especially appreciated the texturing breakdowns. Liked & Subscribed ;)
@Outgang
@Outgang 2 года назад
Thanks Stan!
@RazielAU
@RazielAU 2 года назад
I'm a software engineer rather than an artist, but still, it's funny how you always believe you know everything, then see an excellent breakdown like this one and realise you still have things to learn. Great video, wanted to check our your Cloud one as well but never got around to it, saw this pop up in my recommended videos and decided to check it out.
@shannon1242
@shannon1242 2 года назад
Its been about 12 years since I changed careers from 3d Artist to UX Design and it was really nice to still understand 100% of what was talked about in the video even if the technology has expanded since then. We couldn't make those nice shaders for in-game models but from playing around for cinematics., similar rules still apply. Interesting stuff!
@jessica-ru9ly
@jessica-ru9ly 2 года назад
id love to see a reno breakdown! his features r so pretty :) ur videos r always so informative! love ur work ❤️
@PhantomCarnivalArt
@PhantomCarnivalArt 2 года назад
I second this :D
@peachpot
@peachpot 2 года назад
Wow, dude! I always loved Tifa's design, but this video made me really appreciate all the details the artists put into her model. I never took notice to the charms on her wrist! It's so cute!
@ThousandBlade
@ThousandBlade 2 года назад
YES!!!! Liked and subscribed!!!!!
@vd8189
@vd8189 2 года назад
Thank you so much, I love FFVII Remake characters and I am a 3d artist, it is so inspiring to see a breakdown of my favourite characters
@arealious25
@arealious25 2 года назад
The eye segment was fascinating 👌
@patriciaoberg148
@patriciaoberg148 2 года назад
It would be so cool if you could manage to break down the insanely detailed mess Rufus Shinra is! These are so interesting to watch!
@persona2bestpersona891
@persona2bestpersona891 2 года назад
i honestly remake tifa is one of the most beautiful 3D characters for a videogame ever made
@evyatarbarok1846
@evyatarbarok1846 2 года назад
Thank you for doing what you do! I learned a ton from you!
@SuperemeRed
@SuperemeRed 2 года назад
16:27 No you aren't alone in getting distracted by colored contact lenses. There are some scene in Season 2 where they actually do post recoloring of the irises but not many.
@alvinmaker2584
@alvinmaker2584 2 года назад
This is very cool never knew how much went into character modeling
@soliderarmatang5664
@soliderarmatang5664 2 года назад
i just discovered this channel, great video breakdown! looking forward to more :)
@miwiarts
@miwiarts 2 года назад
I'm so happy I found your channel! Instant subscribe!!
@Charly_Chive
@Charly_Chive 2 года назад
So nice to see Fred in this video! Greetings from Eidos!
@TheSatzy6699
@TheSatzy6699 2 года назад
Excellent content👍🏼
@brewmeup5827
@brewmeup5827 2 года назад
ahhh Wow I am glad I found this channel. I have been trying (Not very successfully) to learn Character animation in Blender and have been using this model, among a few others. Been finding good in depth tutorials for this stuff a bit more difficult to track down. You seem super knowledgeable too. Will be following along closely.. teach me your secretsssss
@tioedu_
@tioedu_ 2 года назад
I have no idea how you found these assets, but this was certainly amazing to find.
@pikaboom6539
@pikaboom6539 2 года назад
Laura’s hairstyle is giving Tifa vibes in this video!
@maxpowers2785
@maxpowers2785 2 года назад
Funny you mentioned the italian senate in the description. 🤣🤣Love the breakdown by the way...👍👍👍
@unnf9971
@unnf9971 2 года назад
I always get surprised when its a totally new concept for seasoned artist when they hear about polygon density distribution around the character joints. Kinda obvious you want more than 3 loops around for example the character's shoulders if it has to fly around in the air like a gymnast waving it's arms around...
@user-yz8gq3yo2c
@user-yz8gq3yo2c 2 года назад
Love this channel!
@Alexander_S_K
@Alexander_S_K 2 года назад
Ok, so i managed to get my hands on the Yuffie game model (couldnt find fbxs of Cloud or Tifa fast enough). So a few more technical stuff for any character artist interested: The model has 6 texture sets which are separated across 9 shaders in total: TEXTURE SETS: 1. Face + eyelashes (2K maps) 2. Eyes (512x512 maps) 3. Hair (1k maps) 4. Body skin + some close to the body clothes (2k maps) 5. Extra Clothes that are more like attachments on top of the body (leather straps, clips, etc) (2k maps) 6. Weapon + materia texture set (2k maps) Now, they break these into 9 shaders depending on how its better to use their detail tiling maps. SHADERS: 1. Face shader. Has a tileable detail normal for the skin (256x256) and they control the area this tiles across with a black to red detail weight map (the more red the area the more visible the tileable texture)(could also be black to white like in Tifa's). 2. The body skin is separated on its own shader, again using a detail normal 3. Clothes that are of the same fabric ( so that they can use a tileable texture that makes sense across all of them) 4. Leathery clothes where they use again a tileable leather normal map (256x256) 5. Eyes 6. Hair 7. Eyelashes have their own shader (i guess so that they can setup the roughness separately and since eyelashes are geometry they dont use the opacity map from the hair shader) 8. Materia equipped on the weapons has its own shader 9. Weapon shader.
@jokertm6889
@jokertm6889 2 года назад
Well I know one where I found tifa model idk if it was official or not but it was a little ahem! Fire 🔥
@BigHeadClan
@BigHeadClan 2 года назад
I have to say on my first play through of FF7R I couldn't help but squeal out loud because of how beautiful Aeirth and Tifa were, which was kind of embarrassing being a guy who is 6'5 and 30 years old. lol But it goes to show exactly how much love and care were put into their character designs, an awesome review Outgang look forward to seeing more from you!
@Mr_Mistah
@Mr_Mistah Год назад
I didn't know Tifa's model had so much detail put into it. The leather looks so real!
@nashonightmare
@nashonightmare Год назад
Thank you. I learned a lot from this. Golden content. Please keep up the good work.
@DonTilhas
@DonTilhas 2 года назад
Super interesting! Thank you
@PrimevalDemon
@PrimevalDemon 2 года назад
I loooove seeing how detailed mouths are in video games, overlooked aspects of design. I definitely can't wait to see more of your content this is so cool! (Love your hair and eyebrows btw! Hope not rude to say so) Also the overlap tile texture is really similar to how alot of games create flowing water textures / waterfall! Example like Mario galaxy and dark souls 2!
@Outgang
@Outgang 2 года назад
Thanks for the warm comment Primeval! Compliments are welcome :)
@geo6398
@geo6398 2 года назад
id love to see barret!! awesome video btw!
@Outgang
@Outgang 2 года назад
I'm definitely making Barret at some point. Thanks Geo!
@vvatchout1
@vvatchout1 2 года назад
I don't even know how this video got me but I will watch this fully. My childhood babe.
@danielmauriciotorogarcia5783
@danielmauriciotorogarcia5783 2 года назад
Awesome, excellent explanation :)
@HenilChheda
@HenilChheda 2 года назад
I dont know how was that a shameless plug at 12:08 .. you are sharing all this for FREE! Thanks for all the insights laura! I enjoy it !
@Outgang
@Outgang 2 года назад
The membership on the website is 10$ per month. Girl's gotta eat!
@dick8997
@dick8997 2 года назад
I can appreciate ff7r technical breakdowns. Earned a sub. Ff7 has always been my favorite game
@nyarlathotep47
@nyarlathotep47 2 года назад
Thanks man, I'll put this up next time I have a meeting with the Senate of Italy
@kamikaze.33
@kamikaze.33 2 года назад
I never realized that about iris concavity but now I can't stop seeing that! lol I've always thought colored contacts just never looked quite right on people. Like, they're uncanny, just a little off. But I could never put my finger on what exactly was causing that tell-tale sign. It makes so much sense now! lol Thanks for giving me a new OCD tick lol.
@kolupsy
@kolupsy 2 года назад
One thing for the skirt that I can imagine is not using baked animation as suggested but real-time bone physics. It would probably be a lot cheaper than a cloth simulation but it would still be able to react to the game play in a realistic way
@Outgang
@Outgang 2 года назад
They may have something like that as long as it's somewhat constrained.
@cosmo6064
@cosmo6064 2 года назад
I thought I would click in this video staring at Tifa, but I ended up staring at you the whole time.
@spittingame4241
@spittingame4241 2 года назад
As a game Dev, I REALLY love these character breakdown because they provide useful insights on how to make a character. I just subscribed because your channel is awesome 👍🏿💯🔥😎😁 Plus, Tifa is one of my favorite female characters. Tifa, Motoko Kusanagi and Chun-Li
@Plasmacat1
@Plasmacat1 2 года назад
I know nothing about 3d rendering and models but this is very interesting to watch.
@PushpakRay
@PushpakRay Год назад
you are amazing!
@santitabnavascues8673
@santitabnavascues8673 2 года назад
Great analysis I acknowledge I was curious about the detail in FFVIIR character models,what catches my attention is how poly count just drops to PlayStation2 levels on some places. Is nuts 😅
@drizzledrizz
@drizzledrizz 2 года назад
I would love to see an Uncharted 4 or a Last of Us 2 model breakdown those character models are so crazy highly detailed. Their faces alone. Especially with the skin contours or age lines in certain character models It's nuts!
@CPTcopium
@CPTcopium 2 года назад
Great video. That detail in her eyes! - I'd love to see a breakdown of a Genshin Impact character some time, I heard they delete the normals to look more anime and improve performance on mobile and I can't help but wonder about such methods and what costs/benefits that would provide to them. Don't normals affect the lighting somehow?
@Outgang
@Outgang 2 года назад
It sounds to me like deleting the normals is what gives the anime look, I assume it flattens the normals so that the surfaces seem to all have the same lighting. I never thought about that until you brought it up but it seems pretty clever. The benefit is that they get the look they want for the game.
@Hanvvn
@Hanvvn 2 года назад
i wanna thank youtube recommending such a good channel like this
@sergiogonzalez2611
@sergiogonzalez2611 2 года назад
wonderfull material thank you very much
@cyclopath
@cyclopath 2 года назад
5:05 - Uh, okay.
@FireBomberBassist
@FireBomberBassist 2 года назад
I still remember when the original game came out. We’ve come a looooong ways.
@AM_3DARTIST
@AM_3DARTIST Год назад
THANK YOU, THANK YOU, THANK YOUUUUU!!!! 🥰😍🤩
@RwanLink
@RwanLink 2 года назад
For the bones in her skirt, they're probably using physics. I think you can have much better results and control using bones and physics than cloth simulation. You let the engine move everything dynamically in real time even for cutscenes. And if you need a specfic movement you can be in control because you have bones as well. Same for the hair.
@thearcadefire93
@thearcadefire93 2 года назад
Since the joints are skinned, there are two ways they probably animated that skirt. 1. They constructed some sort of polygonal cage using the joints as vertices in engine, applied some line constraints to simulate a cheap/fast cloth sim, using a soft body simulation. The cloth sim moves the low poly cage, which moves the joints, which then move the real polygons. 2. They constructed a real time rig, most likely using some sort of RBF solver to extract the hips/thigh joints rotation, and transfer it to the skirt joints. The animation would move tifa's legs, they would extract the amount of movement, and activate a corrective pose to lift the skirt based on the current position/rotation of the leg. Or maybe they did a bit of both, including the option of hand animating the joints in Maya, to allow precise tweaking in cinematics. Anyhow, there is no way they used rigid body/real physical simulations for that skirt, I don't think any engine does that.
@lld5461
@lld5461 2 года назад
Need more,plz!!!
@Outgang
@Outgang 2 года назад
There's a 3-hour breakdown of Tifa at outgang.studio ;)
@HyenaHijinks
@HyenaHijinks 2 года назад
Love your content so much, there's only two so far but I live for these character breakdowns! I'd genuinely enjoy a SpongeBob one. (also that Italian senate comment in the description has me 😭)
@Outgang
@Outgang 2 года назад
Thanks Hyena! I'm planning to do many more. I may actually have to do the Spongebob one at some point.
@tomoyaogawa4485
@tomoyaogawa4485 2 года назад
Oh my, I have really hard decision to make right now. I want a breakdown of patric from sponge bob because I need to know the secret of his magnificience but at the same time I want to give a like for this just awesome and educational breakdown video.....aghh I don't know what to do lol
@Outgang
@Outgang 2 года назад
I've put myself in a corner with no choice but to produce a Spongebob one at some point haha. Thanks Tomoya!
@ThousandBlade
@ThousandBlade 2 года назад
Also Please do a video on Sephiroth next!!!
@leoram1116
@leoram1116 2 года назад
Like and subscribed, waiting for an aerith deep look 😘
@sagacity6446
@sagacity6446 2 года назад
Awesome! Do Yuffie next!!
@kinnormax8759
@kinnormax8759 2 года назад
I'm sure a Italian senetue would like to review your model
@Shezmen88
@Shezmen88 2 года назад
Dang...when you threaten me with Spongebob, I had to subscribe immediately...
@manofcultures
@manofcultures 2 года назад
loves all the easter egg found .... tq
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