I can hardly contain myself. kira.design Go buy some merch. Sub to my patreon: / kirayt Watch me on twitch: / kiraonttv Sub to my main youtube channel: / kiratv1 #mmorpg #kira #chroniclesofelyria
I think Kira wanted to get ahead of all of the comments about his washing machine playing a chime at 20:57. Did he check if that's copyrighted music tho...
@@LittleGrandpaSimpson ...after the video being up for three hours?... I thought he used a timed comment as an alarm to remind himself while reading the comment section...
i got lost in the supermarket yesterday, and i really needed to go to the toilet. thankfully, i ran into caspian, who i asked for directions. He told me that i would have to walk forwards by lifting up and moving each foot in a direction that matches the vector created by drawing a line between the point on his hand to the tip point at the tip of his index finger. Once i had reached the destination, in order to enter the bathroom i would have to evaluate the obstacles in my path. He suggested that i document and categorise my obstacles by creating a design document. After a thorough investigation and frequent feedback from the supermarket staff, i found that the door was going to be the biggest challenge moving forward. As it turns out, the door had a complex mechanism that allows the user to rotate the door along the axis of its hinge, allowing the user to pass through. To prevent the door from moving on its own however, there is a rotating extrusion that moves a bolt when grasped and twisted. The door would only open when pulled, not pushed. Once entering the bathroom, i realised I no longer needed to go to the toilet, as i had peed my pants half an hour ago.
After several years of development, I'm happy he got rid of his last remaining employee so that he could really kick it into gear and start writing the functional documentation for his imaginary game.
@@Jabarri74 I'm not so sure. Coffeezilla does very well with long videos, if you know it's quality... But this would be for us devoted Kira v. CoE fans
In the next episode of Devlogs: The coffee machine, how it is beeing implemented into the daily work, the effects on the workflow and the game, and all the different settings you can use to achieve different development goals. Comming soon: Bathroom break and the right toilet paper.
As someone who's worked on game development for over a decade, and a professional using Unity for my career.. these design documents are great for larger companies but a downfall for smaller indie studios. It's better to create a series of small tasks (like kanban / sprint planning board) that outline individual features for your core concept, and AFTER each completion step add to your internal wiki. I've known dozens of "potential indie" game developers who spend years on a wiki, but never make anything substantial.
I feel like that at my job too. We are a small theatre acting like a big one. We spend all our time in meetings and planning and trying to be like the big ones with different processes, then we don't have time to do the work.
I agree. And I would like to add that the waterfall model seldom works on the detail level. It's a great way to outline the broad strokes of a software system but not to plan out the nitty-gritty. Any design document will need heavy revising anyway, when implementation problems surface and resources like time and money getting tight. So why waste time on planning everything beforehand? I'm a self-employed software developer and what I usually do is to first plan ahead the whole project on a very high abstraction layer, i.e. the features the software will have. Then I do more like sprints of tasks I plan there and then in order to keep things agile and changeable. There's no point in planning the animation of chicken egg hatching three years before it's time to implement that.
@@PointsofData I'm Swedish so I don't know exactly, we call it regional theatre, we're a regular theatre but we have an obligation to play for one region in Sweden (including touring). But we're the smallest of these theatres so we kinda follow a model for theatres bigger than us... I've had fun for four weeks working ten hour days painting a huge scenery and ignoring all the meetings because of that, but sadly I'm done now :/ it's a bit up and down. I'v had much better theatre jobs. The amount of meetings kinda kills me.
Not a professional, but I noticed something similar when I started modding games. It's far more productive to come up with an idea and go straight to the implementation, documenting it immediately afterwards. While I was writing roadmaps and tasks, I was doing nothing but falling behind on work I would have much rather have done.. The problem is that CoE is a concept on such a scale that it REQUIRES extensive design documents, but since the team is only Caspian, those design documents will never be realized in a reasonable timeframe. Probably shows how mismanaged the whole project is.
This dude is an excellent procrastinator. He does that thing where he'll pick some small thing that is less important and focusing on that instead of the main thing, cause then you feel less bad because you're still technically doing the thing you need to do. I do this too, but I didn't get hella money from crowdfunding
@@endless3cho I sometimes take writing work for video games and I will always put off the work until the day of the deadline, but I guess that kind of works for me because nobody has complained and I always finish on time.
That might work when you're a kid trying to postpone homework for another 15 minutes while derping around with pokemon, and mom asks if you have started yet. Doing that to dodge a million dollar lawsuit on the other hand...
lol Im picturing him sitting at a table talking to himself out loud about the lore, and even arguing with himself as if other people are really there lol
Imagine going to buy a car and a guy starts to explain to you how each part of the car work like engine, suspension or a gear box, what materials its built from, what factory it comes from, what processes are in a factory and technicalities they have to go through to produce the items needed. Then he moves on to explaining how he's company works and how many processes they have and starts showing you all the documentation with details of how they write, maintain and use those ... in the mean time there is no car to show/see.
if bro was working on the game as hard as he works on his promos. that shit would be still not done. i was about to say done there but lets face it, this game aint never coming out
This guy should write speeches for politicians. It's just void after blank space after emptiness after meaninglessness. Edit: How could I forget about the false promises?
I'm a games designer (not developer, games DESIGNER, as in engineer, as in I write games design docs as a matter of course) and IDK what the actual fuck that entire "Permissions" section is referring to... o.O
I genuinely would love nothing more in this world than listening to you rip into C/KOE. I’ve watched all your vids on it more times than I’d like to admit, I’m desperate for another hit of that good good Caspian
Jeromy is the master procrastinator. He does what I often do when I don't really want to do something: I start reconstructing my to-do list. I wonder why he didn't set out to design a table-top RPG. It would have been far easier to create with the complex systems he wants to have, and he'd be done by now. I would imagine that a Chronicles of Elyria table-top RPG would be quite good. I would actually love to play it. He clearly loves to write, to envision, to plan. Why develop a computer game?
Wow. “My website’s so old, I can’t integrate it with Discord”. That’s an excuse there, and he’s literally going through the first baby steps to understanding KPIs. This is why Project Managers exist, along with web devs, community management teams, etc. I wonder what happens when he beats the court.
there is a pm, the worst kind that doesn't ask the devs whats in the realm of possibilities. and there's nobody else. it's not really hard to come up with features and concepts the hard part is to limit the ideas into something that could be done(even in case of the fucking discord).
I'm pretty sure one of the big reasons the development of CoE went down the drain was Caspian doing exactly what he has done here. Writing some lists, doing some world building, chatting with people, etc. All of it unfocused and a low priority to begin with if you try to get things done. Sure, you need to have a GDD for your workers to get an idea on where to start, but that's done even before development begins. It's one of the first things in development. Otherwise it all becomes an unfocused mess. CoE is a perfect example. That Caspian is STILL at this stage tells it all.
RU-vidr The Salt Factory described it as “one guy rendering water physics while the idea people go to lunch without him” and I think that’s so accurate.
Yup, more generally it's a business/coding/data term for "When 2+ things are SUPPOSED to be the same, the 'Source of Truth' is the one that wins when they are NOT the same."
@@PointsofData I mean he does call it a “dev log”. Anyone who knows software development would be familiar with the term. But in CoE’s case it’s likely just throwing in technical jargon to make it more “legit”
Yes, yes! Please do a commentary on Jeremy's latest OCD meanderings that he sees as "game development." I trust you to edit when needed to preserve the sanity of viewers. If nothing else, his communications show why this game never had a chance; I'm guessing that we are seeing actual examples of his management style and his endless focus on reconceptualizing and reorganizing ideas and information on paper or in apps as a substitute for actual creation and iteration.
yes. and he has still no f'cking clue that if the design bible doesn't match something that is as he says "actionable" or as I like to say "feasible" then it's totally fucking useless. anyone can make plans and make molyneux fantasies but they're kinda useless if there's no sort of plan or technical path to making them happen. if the design doc had some uml diagrams or something about some sort of data structures at least that would be something.
A little. I've made a few as student projects/game jams. But heeeell nah-uh, sounds like a bit of a deluded person, in many ways. I'd rather make my own projects than to work with somebody perpetually stuck in development hell.
@@roserevancroix2308 it's very unlikely they would be willing to take good advice to actually get a product out. like for starters just clone runescape or something before worrying about character aging. speccing that shit out before you have the systems(even on paper) in which it would need to work in is quite useless. it's just a bunch of "wouldn't it be something". they made such a bunch of conflicting promises that there's absolutely no point in continuing under the brand since it's financially and logically fucked.
This reminds me of the Books for the series Red Dwarf, where Rimmer would spend weeks on his timetable setting out how much time he would spend studying for his exams, only to realise he had less time so he had to make a new timetable, each time having to redo it as he wasted time on planning out his studying and in the end never studied
Yeah "Golden Source" and "Source of Truth" are often used in IT departments to refer to "the most relevant/accurate" information - basically when trying to add order to absolute chaos. It's one of those phrases you'll have on your "Bullshit Bingo" cards 🤣
Yeah, it's a common term in software development too. "Single source of truth" is the authoritative data as it sits on a disk somewhere, not a copy of the data (which might be in memory, or on another system somewhere)
I wouldn't call it a bullshit term. It's a legitimate issue that in an organization, it's normal that stuff is recorded in many different places and then it's difficult to know what you can rely on. That's why having that single source of truth is absolutely crucial.
@@NMZS oh it definitely describes a legitimate issue and it’s also thrown around in meetings when people want to avoid dealing with the underlying issues surrounding it 🙂
I'd be surprised if there weren't several like "I am a ye Olde strip club owner. I need permissions available for people to enter and to engage in spending, but not to touch any of the workers"
Every month Caspian runs back to us like a kid with a bunch of drawings, rambling something like “did you guys know that foliage is actually very complicated?”. It’s like he’s discovering for the first time that design and development are a crap ton of work and requires being very precise and creating whole systems. Which would be very fun, if he wasn’t discovering that _for years_ on end, using other people’s money. Every time he explains a new feature to me, it just reeks of “I have no idea what I’m doing, so I’m going to explain every thought going through my head so it looks like I’m thinking very hard and getting somewhere”. Or he legitimately thinks it makes him a very good and smart boy to be doing this by himself, and he’s just so flabbergasted by how labor-intensive game development is that no one else must have realized it. He must explain to us poor dummies that you can’t just make a game happen with cool ideas (who would ever think that? definitely not Caspian!), you need properties and dependencies and and..
Forgetting everything from the last decade about this game, looking at just this update as written Jeremy seems like the kind of person who loves to plan a game but not the guy willing to actually make a game. Basically he is the "Idea Guy" on crack. Giving him the greatest benefit of the doubt, he comes across as a person who wants to have the entire game planned out 100% before he even touches a line of code or a game engine (I mean he has basically said that is what he is doing) which any game developer would know that it never goes the way you planned it. It really looks to me like a guy who has a ton of ideas for a game he would like to make, but when it comes time to actually start making it wouldn't know where to begin. ...then we bring back in all the info about it from the last decade and well, yeah, this game is never coming out. Maybe a different game will come out, with the chronicles name on it, but the game that he wants (and sold people on) isn't going to happen.
Without giving TMI, he reminds me of many people on a roleplay website I sometimes (try to) engage in. People love planning roleplays as a means of expressing their ideas, but when it comes time to start... Suddenly they're nowhere to be found.
Unironically this dude is probably pretty good at those reports where you need a certain number of words. He can stretch a few few sentences worth of explanation into an entire goddamn thesis.
Am I the only one who really appreciate how deep he goes with his cosplay as gamedev? He acts like he knows what's going on. It would be great if he would do a game with... I don't know ... fog of war or something.
The last update ("Q4 Update") was shared on kickstarter and received massively negative responses. Guess that explains why Caspian didn't repost this update there.
Also reading the flavour text for the seasons I'm increasingly convinced that what Jeremy really wants to do in life is write. He wants to write and create worlds, he should have just been an author. He could have spent all this time writing a series of fantasy books and he'd be vastly further along than he is with this game. But of course he probably wouldn't have eight million dollars then, would he.
Source of truth is a pretty standard term, but not how Caspian used it, i think. Typically it's used in Data work. Basically what is the location of our best, most correct data. So what is the source of truth.
I figured it out. He's not a game developer at all, just posing as one. He is an English major postdoc who got stuck in his career at some point, went crazy and now does nothing but writing design documents which are documenting other design documents which ostensibly relate to a nebulous computer game. And while he is typing up this heap of nonsense, he makes the occasional weird noise which is not unlike that made by one of numerous animals at home in the rainforest.
@@roserevancroix2308 Did you not watch the same video? Read the same update? Nothing! It says nothing! He did nothing and somehow has all this to write about it. Even when he was full funded and had staff working for him, he still had nothing to show for it. The kingdom game isn’t even the game people wanted or was promised. Tell me something he actually accomplished towards the game people want since you want to defend him.
I bet Caspian could put together a fantastic resume for himself. He clearly keeps track of every little thing he does in a work setting and makes everything sound like a challenging time consuming task.
This is how I imagine Caspian's day. First thing he does in the morning is, he pours a glass of water. Then he takes a knife and a foot long 2x4. Then he starts to carve two chopsticks out of that piece of wood. Around a noon, he starts to drink the water with the chopsticks very slowly. In the evening, when he is not thirsty anymore, he sits down in front of computer and writes a two sentences of the next month update. That's it. Rinse and repeat. No time to eat. Too much work 😂
Amazing how a one man gaming studio has time to make lists or wiki documents or code anything or eat or sleep. Game is going to be so awesome you guys it has trees, maybe probably.
so essentially he says.. so we had the game design, but we made so many ad hoc changes that we were unwilling or unable to keep it up to date, hence we were doing whatever and claming it was up to date design because it was totally clear in my mind.
"Look, everybody, Im busy! You cant sue me for doing nothing if Im busy!" This is me when I worked at McDonalds when we had no customers. Wipe down the same surface over and over again just to keep the manager from yelling at me for "standing around and doing nothing" when there is actually nothing to do.
FYI, "Source of Truth" is something I ran into a lot in the Software Engineering world. It refers to data strategies that aim to reduce or eliminate the storage of the same piece of information in multiple places. Caspian is using it because it makes him sound important.
I have been sending non stop questions about the agriculture and fog of war to Caspian. I'm so excited to play "Minimum deliverable product of Elyria."
There's a term commonly used in software engineering (but applies to lots of disciplines) called "bikeshedding". It's used to describe the act of spending a ton of time on completely mundane and simple details, while not addressing complex and critical portions. This dude is the embodiment of "bikeshedding," I can only imagine what it was like working with him.
I am very excited for next* week! Lmao Don't read any of that "wikipedia screenshot" crap. His update is literally "I made school research, here it is".
"Source of truth" is a fairly common developer term. Normally, this refers to a location where information is considered of higher "priority" compared to other sources, when conflicts occur. For example your configuration can be stored in a .ini file or a database. The database is then considered the "source of truth" when the 2 contradict.
I might be interested in watching the video but it's just going to be an hour of him rambling about how hard it has been to learn to use ms word to write his little list
He's probably an INTP. Massively intelligent , great vocabulary, super creative - but lacking the drive to get anything done. I have all kinds of worlds and projects I created in my youth that never saw the light of day. These dev logs and wikis are 'productice procrastination'. Getting nothing done while appearing to do something.
I love this it's like watching people build a house but so far it's only a hole and there is one really excited dude in it who owns the company and he shows you the blueprints of the house he will build alone.
Hey guys. I wonder how the agriculture in Chronicles of Elyria will be? It's probably going to be sick. I've often wondered if there would be any sort of crop I could cultivate during winter. If only Caspian would make a design document describing this scenario (I wish he would spend like a month or two figuring this out). Anyway, catch you later!
What a grifter Caspian is. I've known guys like him IRL. Worked with one of them. Everything was always just around the corner and there is always some excuse why the big reveal they promised couldn't go through. But don't worry! Now I'm working on this other thing that's gonna really show ya! Exhausting. IRL it comes to a point where you gotta tell those people "show me something now or you're done." And invariably they cannot show you anything and when they are gone and you go look into what they were "working on" there's nothing there or at least nothing that accounts for the amount of time they spent on it.
This is probably inappropriate since we're "competitors", but oh well....if this dude just buckled down instead of typing WALLS of text and actually developed the game he'd be done already.
I've heard the "source of truth" line a lot before. It's a buzzwordy way of saying that you have multiple documentations that don't agree with eachother and now you don't know anymore which one is correct - is the source of truth. This is a problem you can very easily run into with big projects that change fast.