leetify.com/voo thx to @frequencyCS for help (and he's helped on many other videos as well) if you're having trouble seeing through molotovs, lowering your brightness and increasing model\texture detail will make it a lot easier. UPDATES to the information in this video: MSAA2x seems to be a beneficial setting if your computer can handle it, as in certain positions it gives a significant boost in visibility through grates - www.reddit.com/gallery/18ikmaw Model/Texture Detail can impact your FPS quite a bit when you're directly next to smokes. heavily PC dependent. at 11:40 the command that should be set to 1 is actually lower in the notepad, "setting.lb_enable_shadow_casting". the setting I show in the video actually WORKS to get shadows back on, however you may lose more FPS than if you change the other setting. note: for the FPS tests, I would change the setting, restart the game, launch directly into a demo, go to tick, start, then end after the same amount of time, every time. each test was 70~ seconds and any odd findings I tested 3-4 more times (and some of them in different settings as well). I tried to make sure it was a round with a significant amount of stuff going on including util and kills.directly next to smokes. heavily PC dependent.
I'd recommend putting "show location" under Show Team Positions in HUD, and binding a hotkey under keybinds for team equipment to mouse5 or something similar so you can still get information of your teams available utility. There's been so many times I've died or not been able to see something because the massive weapon icons are blocking your vision. This still lets you keep the information of your teammates position through walls + their HP without too much vision lost.
@@RauchPotato It's not a toggle, you have to hold your key to see utility / weapons. If it doesn't work check your console that this command "cl_teamid_overhead_mode 1" is a 1 instead of a 2.
for all those guys doing the settings in warmuptime ==Advanced video settings== *vsync off *player contrast: minor impact, decide for yourself, many pros dont use it *multisampling: None if you play native resolution; CMAA2 when upscaling *shadows: high or very high. Lower settings will reduce viewing distance for shadows. If your system can't handle it, use low and goto 11:35 *model detail: medium *texture filtering: Antisoptic x16 *shader particle: low *ambient occlusion: medium *HDR: quality (gets rid of graininess) *fidelity: pc dependant and if you use downscaling set to performance *NVIDIA reflex: enabled when your system is stronger ==Audio== *eq: crisp (other can better with natural) *L/R isolation: 50% *Perspective correction: OFF *Music: everything 0% Mute MVP Music when Player of both teams are alive - YES
To clear up FSR, enabling it will render your game internally at a lower resolution, at a percentage of the resolution you have the game set at. Performance being something like 50% and quality something like 90% (these numbers are just rough estimates). Only enable it if you are GPU bound (you are maxing out your GPU at 100% usage). Start with quality and keep dropping it until your fps doesnt increase anymore/are no longer GPU bound, or cant stand the graininess lol
Voo doing god's work as always. Thank you. Cs2 release made me want to pick the game up again and I forgot about folks like you over the years, glad you still going, much love
@@pyatnica6588 it really depends on the system, for me fps dropped from around 270 to 220 when being near the smoke. I still use medium though because low is too ugly
Global Shadow Quality: after the Call to Arms update, setting to Low will disable the shadows from smokes, which can be a competitive advantage in some scenarios (ex: an enemy hiding inside the smoke will have its shadow visible on Low but not on High, because on High the smoke shadow covers it).
you don't need to put autoexec on the launch options, it will trigger automatically if named like that. if you use a different name for the cfg, then it makes sense to put it into the launch options
One alias I made as to toggle the follow recoil setting and change the crosshair colour (red is off, green is on). The jumpthrow bind I feel is worthless in CS2, I don't think I've ever failed any jumpthrow that had anything to do with me messing up the jumpthrow rather than the crosshair placement. I'd say pros have it because they are used to it and not because it's of any use, just like with the aspect ratio.
Omg the toggle crosshair thing is genius, I would keep messing up due to having it enabled/disabled at the wrong time as there is no visual cue to know whether it's on or off. I'll have to try that!
One thing to consider is that texture/model quality is it also affects the bullet tracers. On low they become super large and blurry, which for me makes it hard to keep track of the enemy and where I’m shooting. On medium they become much thinner and less distracting. I’m still waiting for the option to turn them off completely like in csgo.
On medium, there is a much larger fps dip when a nade explodes inside the smoke. My fps dipped from 600 to 400 on medium and about 20-50 on low. That massive 200fps drop causes a huge stutter sometimes in fights. Locking fps helps with this but doesn't mitigate it fully though.
If you learned to read then you'd know. If someone has a 500hz monitor or even 360hz monitor then yes, you need all that fps. I personally don't but like I said, the stutter happens even when you cap your framerate. That effect is greater with less powerful PCs.
alias "+jthrow" "+jump" alias "+2jthrow" "-attack; -attack2" alias "+3jthrow" "-jump" bind alt "+jthrow; +2jthrow; +3jthrow" alias "+rthrow" "+forward; +jump" alias "+throw" "-attack; -attack2" alias "-rthrow" "-jump; -forward" bind h "+rthrow; +throw"
7:20 I put my first 100 hours into CS after CS2 came out and couldn't agree more: Keep dynamic + follow recoil on for a while before going static. Static is absolutely better ONLY when your movement/accuracy skills improve beyond rookie status. Also just going to say Don't Peek With W while I'm here. Thanks Voo!
6:05 perspective correction works for me well since i play a bit further away from my monitor. Also this same thing was on by default in csgo, but you couldnt change it. Like it says, if you sit extremely close, turn it off. I personally hear better with it on.
DUDE i actually put perspective correction on as well lmao! And its not because I play far from the monitor. Radiant University EP.2 N0ted's Warmup - Valorant. In this video by the youtuber Noted. I did the second exercise where you turn around when you hear the sound and click the head but I recreated it on aimbotz and perspective correction was better for some reason???? WTFFFFF. So I'm keeping it on. I tried all combinations of L/R isolation and perspective correction. I found 0% L/R and perspective correction ON, was the best
Multisampling Anti-Aliasing mode is actually critical that you keep it on 2xMSAA or higher, at least on veritgo. If you have it on None or CMAA2, you can't see through the grate on B site
There’s tons of testing that’s been done that shows latency is significantly increased under 800dpi. Optimum tech does great vids on this but basically after 800+ the latency increase is basically negligible but under 800 u start seeing near full millisecond even 2-3 milliseconds when going to 800 to 200. There’s a reason most things advertise minimum for 800. Higher dpi is always best. If u use 800 4.0 sens jump to 1600 half sens in game to 2.0 and watch how it feels more responsive. It’s barely anything but u can notice is if ur running a high refresh rate setup. It’s worth it
Awesome video, really goes to show how much just setting everything to "Low" isn't an "end all" solution to low FPS. The HDR grain fix really highlights that some settings are unintentionally not what they seem and may help in different ways.
A few weeks ago i had some guy arguing with my that stretched res wasn't a disadvantage and that the people were bigger and easier to hit when the only difference it makes is deleting a 5th of your fov, and im not saying its bad and you shouldn't use it, play whatever you're comfortable with, but it still IS a disadvantage, wether the placebo works for you or not
Past 5 years been playing with 2000 dpi amd im ok. Recently chamged to 1000 dpi and DAM im now getting average 20 kills per game. It feels much better and i can actual control recoil
Jump throw aliases easier to do like this: Normal jumpthrow: alias "+throw" "-attack; -attack2" bind "h" "+jump; +throw" Step forward jumpthrow: alias "+runthrow" "+forward;+jump;" alias "-runthrow" "-jump;-forward" bind , "+runthrow;+throw"
you recommend starting with the sens that most pros are good with who have 15k hours. I think using a lower sens for new players allows them to be more accurate shooting someone. They aren’t needing a high sense flicking from person to person & dodging utility all the time. Maybe I’m wrong idk
Changing resolution also helps for low end cpu's, I have a i3-9100f & GTX 1650 and playing with 1920x1080 medium settings made my cpu run at 100% at 4.0ghz max turbo boost and would also make me crash and stutter so much too but having it at 1600x900 & 16:9 widescreen medium settings makes my cpu run at 60/70%, runs alot smoother n less stutters and havent crashed since
"+exec autoexec" is one of those settings that drives me insane, like "-freq 144 -refresh 144" when WINDOWS AND GPU IS BLOODY WELL SET TO 144 ALREADY. 👿redundant redundancy is redundant.
Is there any reason for the setting “Override Scaling mode set by game and programs?” I notice a lot pros use it yet it doesn’t seem needed for stretched res, so what’s the point of it? Is there a reduction in input latency with it?
I believe you’ve made an error at 11:53. When you change that “setting.csm_viewmodel_shadows” to 1. I think you mean the “setting.lb_enable_shadow_casting" to 1 instead to get working player shadows.
yeah you're right. for whatever reason this viewmodel shadows setting actually does turn shadows back on, but i'm not sure on the impact it could have on FPS so definitely better to use the other setting. I've noted it in the pinned comment. Thanks for sharing, I didn't realize I messed this up XD
Another problem with follow crosshair is it only accounts for the recoil pattern of the gun, not the inaccuracy from moving while shooting, so it can give false confidence when someone sprays and moves.
not rlly a problem tho is it? if u are moving with an ak u wont rlly hit regardless but with an mp u know where the shots are most likely going to go so follow recoil is still useful
was hoping CS2 would have a better settings tab compared to original CS but I guess that would require valve to do things. like why cant I have a second slot to duplicate button inputs? I have jump on spacebar and scrollwheel in most other games
I hate that the same action can't be bound to two separate keys. I used to play with "Jump" on space, but also on the mouse "scroll down", and "crouch" on CL and "scroll up". Now I can choose only one. And PLUS I can set a weapon in my left hand!!!!
idk when cs2 was firs released my laptop handled it well for 4 months nicly but i took a break because of exams i came after two months its really laggy and my fps drops very low from 60 to 30 or 1 is there a solution?
10:01 what lol, i use HE:4 smoke: mouse5 flash: mouse4 molotov: T (graffity is h) bomb: 5 while i also have my F key unbound and radar toggle is under Q
For the past 3 months, ever since they"updated" the smokes... I've been getting stutters. I have tried 7 "fixes" I've read about online... None of them help. I have a great PC and never have had any problems before that smoke update... I'm losing hope.
8:19 This is completely true, I used to play on 1.75 sense and 2000DPI, changed to 1.15/800 and started wrist aiming instead of arm aiming and noticed I could micro-adjust and make more accurate shots.
combining fidelityfx with an already non-native resolution is the dumbest thing you can do. the whole entire point of fidelityfx is that it takes a lower resolution and maps it onto your screen's pixels in a smart way that looks way better than just using the lower resolution itself. When you use 960p on a 1080p monitor the 960 pixels don't fit onto your real 1080 pixels, so your gpu or monitor scales them and blurs between them for you in a "dumb"/simple way, however if you leave the game at 1080p and enable fsr ultra quality it renders 900 pixels then maps those onto the 1080 screen pixels in a much smarter way that looks way better than 960p by itself without fsr. Running lower than native is just old wive's tales, high resolution is better in every case and 1080p monitors are garbage looking to anyone with eyes. pros would literally play better if they allowed themselves to use 1440p and 4k, but again they believe in fairy tales over physical reality.
Voo, you seem to completely misunderstand what audio perspective correction does. If you turn it off, the game will take the edges of your FOV as your Left and Right speakers. EVERYTHING outside your FOV will sound either completely left or completely right of you. Please leave this on default everyone. (might be more obvious with 100% isolation, which Id also recommend for the best 360 stereofield).
Remember when Valve said the game is getting more accesible. Now jumpthrow binds are sort of weird to do. Movement needs some massive changes in the console and the console in general does show nothing. It's just empty. No info about anything. The whole viewmodel thing is completely unaccesable. The whole config thing is for someone with not that much knowledge so much effort for so little changes. Half of CSGo Settings are missing
set a higher DPI will reduce the input lag of your mouse sensor (go check videos on YT about that subject and you will find out). so if for example your main dpi was let say 400 and your sensitivity in game 2 so you have an EDPI (effective dot per inch) of 800. 400 × 2 = 800 ( dpi × sensitivity in game = EDPI) so now in order to find the right sensitivity that matches your previous EDPI just do some ez math: 1000 × ? = 800 ? = 800 ÷ 1000 ? = 0.8 so now, your sensitivity is 0.8 and voilà. you just need to know the formula and keep in mind that the most important thing is the EDPI not the dpi.