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The Complete Guide to Zoning in Cities Skylines 2 

Cities By Diana
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When starting a new city in Cities Skylines 2, zoning is one of the first things you'll have to manage in order to bring in residents, businesses and industries to your city. There are many different types of zones, each of which serves a unique function and building type, but how do they each work with each other? In this easy-to-follow guide, we'll briefly discuss each zoning type and how they should be placed and what their use is. For Residential, we have six types of zones, Commerical and office two each, and we have one type of Zoned Industry.
This is the definitive deep dive into each zoning type in Cities Skylines 2 and how to properly use them and how they are created. Using this complete guide to Zoning in Cities Skylines 2, you can better understand when and where to create zones as well as how to generate more demand for medium and high density zones so that you aren't stuck with simply low density demand the entire time.
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25 июл 2024

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Комментарии : 213   
@omar_benaidy
@omar_benaidy 8 месяцев назад
There is one primary concern that I don't see people talk about enough which is the rent, if you build large structures for each category you'll have a high rent issue and to ease that you would need to make smaller buildings for example 2x2 or 3x2/3x3. I was struggling with it a lot so I hope it helps some of you
@Mr-Peterson
@Mr-Peterson 8 месяцев назад
Wow I wouldn't think about this at all! Thank you for this! Will try this for sure!
@akukuat101
@akukuat101 8 месяцев назад
Thankyou!,this sure help. Zoning now not just place a big chunk of it.
@jorgeruz8276
@jorgeruz8276 8 месяцев назад
THIS MUST BE IT! Thank youuuu
@MayorHieb
@MayorHieb 8 месяцев назад
Great tip! Makes a big difference in low density especially
@CrossriderBankai23
@CrossriderBankai23 8 месяцев назад
Tip: in the beginning, zone small lots, so the first cims to come don't have to pay too much for rent since it's the size that's making it problematic, make centered cities, put the commercials on the center of a district, and not around a lot of blocks, so you can surround them with houses, you can do 2x2 to distant blocks of houses, and the more it gets closer to the center or service buildings like school, you can increase the lots sizes, and medium residential that are willing to buy to live close to their schools, and when you get more density make it on the center close to office buildings, schools, parks and other important utilities, this is where people capable of buying bigger lots will prefer to live, so they to avoid zoning low density houses on theses areas, the value of the land gets expensive and they don't like it.... You can do 2x2, 3x2, 4x2, 5x3 and mixing the sizes for a organic looking city 😉
@marcoa.2585
@marcoa.2585 8 месяцев назад
Rowhouses have an ugly side wall. Instead of having a naked wall toward the side road, I use mix-used as a cap, as they look nice toward two sides. Then I have a lovely closed facade around one block. I like these houses with a depth of two.
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
Ohhh that's a neat idea I might try that sometime
@DevynCairns
@DevynCairns 8 месяцев назад
Yes mixed use or medium density. Also use them mid-block for some variety. They don't require huge lots and even 2x2 is big enough
@alejandroespinosa7542
@alejandroespinosa7542 8 месяцев назад
These are the types of tip videos I’ve been looking for. Short and concise. Love how this was presented and really cleared up some questions I had about the zoning. Really like the fact segments you included!
@Coffeepanda294
@Coffeepanda294 8 месяцев назад
I love that it's short and consise. There's so many RU-vidrs who spend 30+ minutes mansplaining some concept that could be explained in about 5 minutes. So annoying. Thank heavens for people who understand brevity.
@mathewperring
@mathewperring 8 месяцев назад
My number 1 lesson I have learned if your goal is to grow a city (rather than focusing on the looks) is rezone. As the cities population grows. Rezone the central areas and do it progressively out so that low density is replaced by row housing and then medium density ect and then add a new layer of low density on the edge of town that will with time itself be upgauged.
@Cmbgo98
@Cmbgo98 8 месяцев назад
Upgrading is so important in this game! I want to scream it from the rooftops when people say they only have low density demand. In this game as buildings level up they increase lane values and suitability for higher density. Both are calculated separately so if you constantly zone low density and have built for sprawl with massive freeways the game will almost never give you suitable areas for higher density development. Much like in real life you can of course purposefully develop areas for low density with sprawling suburbs but intraurban areas eventually will generally have to be upgraded. Also offices. Offices. OFFICES. If you want more density you need to attract well educated cims which typically are employed in greater numbers at offices. Medium density extra-urban towns can generally be employed in industrial areas, but cities NEED offices
@CzarneMlekoOfficial
@CzarneMlekoOfficial 8 месяцев назад
Thanks u 2 for tips
@MemoriesLP
@MemoriesLP 8 месяцев назад
The problem is that you remove people from their home and can make them homeless
@danjones7561
@danjones7561 8 месяцев назад
But you need bigger roads too. So planning ahead is required. Still, destroying high level low density houses makes me hesitate.
@AthenaPrime
@AthenaPrime 8 месяцев назад
I've figured out that if you have low density demand, only fulfill about thirty percent of it. Go harder on medium density. Until I had a college (and enough people who graduated high school), I couldn't attract enough wealthy and educated citizens to fill all the low density demand if I'd built it all the way down. When I focused on medium density--row houses and *small* MD apartment buildings, I had much more stable neighborhoods, way fewer abandoned properties, and fewer complaints about The Rent being Too Damn High (at least from residential. Now my Industrials are revolting over high rents, which I have yet to really dig into).
@Draig1999
@Draig1999 8 месяцев назад
The main thing I like about your videos are how short and concise they are! Please keep making such videos like these!
@benjaminthompson8359
@benjaminthompson8359 8 месяцев назад
Thanks for this video! I also noticed that the employment screen is important for zoning. I had demand for most zone types, but there were 5,000 job openings. I had to only focus on residential despite the industrial and commercial demand.
@thereal_onelargemammal
@thereal_onelargemammal 8 месяцев назад
SO glad to have found your channel. Your guide/tips vids are EASILY the best to understand. You don’t blame a ‘BUG’ for anything. PLEASE keep making these vids exactly like this. FANTASTIC, I’m a huge fan!
@CodenameRockerika
@CodenameRockerika 8 месяцев назад
This is so helpful. I had no clue whether the orange overlay for commercial meant that location was good for commercial or bad.
@CrypticCode97
@CrypticCode97 8 месяцев назад
So many people are struggling to understand that zone demand is different to cs1. In cs1 you could always empty the bars and have a decent city. But that will break your back in cs2 especially in regard to low density residential.
@stoin08
@stoin08 8 месяцев назад
nice vid! 2:10 this is actually a design choice, because when you look at the demand overview thing, it shows students, for high and medium density.
@MrTimmeh20
@MrTimmeh20 8 месяцев назад
This is the exact video i needed to watch! Thanks for being an awesome and good creator!
@danis_sarcevic
@danis_sarcevic 8 месяцев назад
Great video. I would love to see more of them. They are really helpful.
@ChubbyPandaGGM
@ChubbyPandaGGM 8 месяцев назад
This was super helpful, great video! I particularly enjoy the tip to just leave low density demand there if you want a denser city - my first few builds I was trying to meet all the demands and I just could never get enough low density!
@duckpond7856
@duckpond7856 8 месяцев назад
Thank you for clearly explaining this. Great video.
@smufthedog7419
@smufthedog7419 8 месяцев назад
I just wanted to say how much i appreciate the music choice in your videos! I feel like videos nowadays usually use the same royalty free, unoffensive, instrumental, "made on a laptop" kind of stuff. So hearing the music you choose is really refreshing. I had no idea how much i missed hearing stuff like this in videos. I hope i dont come across like a music jerk!
@nauman4077
@nauman4077 8 месяцев назад
Great video! Straight to the point and amazing information at the end! I have just gotten into City Skylines 2 and this channel will be my go to! 😊
@davidbenson6108
@davidbenson6108 8 месяцев назад
Glad I found your channel among all the CS2 content! You have great tips, laid out clearly! Thanks for making these. Might suggest making the end of the video a bit longer though, meaning the part where your illustration is shown and music plays while other videos appear on screen. I have autoplay on, so sometimes I don't have time to hit the like button, and I'm sure some people are the same and just never hit it. You deserve way more subscribers and views!
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
Ty so much for the kind words! I'll do that next time 🥰
@2wheelsalyssa
@2wheelsalyssa 8 месяцев назад
Pro tip, you don't need low density housing AT ALL, not even to start, just grid out the city you want to build and by the time you're done, you'll be on milestone 3 and can build row housing and medium density without the need for a suburbian hellscape. Demand meter will stay there forever but it doesn't matter. I made a 112x88 grid of low density just to see if it would have an impact, and it absolutely did not.
@MicheBuilds
@MicheBuilds 8 месяцев назад
Differentiated demand is actually a very good improvement, I was super hyped about it when it leaked!
@matsv201
@matsv201 8 месяцев назад
Yea. I think the resirantial is really good now. I would want to se some minor tweeks, but over all its really good. What I do lack is hight restriction.
@1DontNoclip
@1DontNoclip 8 месяцев назад
I hate it, all my cities want are low density and it never goes down
@danis_sarcevic
@danis_sarcevic 8 месяцев назад
Same here.@@1DontNoclip
@michaelchung1526
@michaelchung1526 8 месяцев назад
​@1DontNoclip improve land value with services and up education. My city of 65k right now has constant demand for medium density and 50% low and high density
@1DontNoclip
@1DontNoclip 8 месяцев назад
@@michaelchung1526 education and health care costs so much, I've increased taxes, industry and still can't afford a medical centre
@TDWKENT
@TDWKENT 8 месяцев назад
This information is going to help me so much, thank you. SUBSCRIBED!!!
@royajohansen
@royajohansen 8 месяцев назад
Just the kind of video I was looking for! 👍👍
@josesalvador9118
@josesalvador9118 8 месяцев назад
This video is necessary, thank you! 2:00 No, it's that way by design, they talked about it in the dev diaries
@lisa-azrabroad4137
@lisa-azrabroad4137 8 месяцев назад
I have learnt lots :) as others have said, love the short and to the point presentation, please continue your efforts are appreciated
@surfnbird3401
@surfnbird3401 8 месяцев назад
you are my hero explaining the colors and what they mean @4:20 in relation to zones amazing
@muhdazim5608
@muhdazim5608 8 месяцев назад
this is the type of video that most city player wanted.. i like it alot.. simple and pack with usefull info..
@IMakeStuff92
@IMakeStuff92 8 месяцев назад
Oh wooooooow. I was waiting for one of these videos!!
@Bilfford
@Bilfford 8 месяцев назад
You're really good at this. Thanks for the video
@LegoThemeparkCrazy
@LegoThemeparkCrazy 8 месяцев назад
Ah, I figured building colleges would help attract more demand for medium density housing but had yet to try it, so I'm glad there is some truth to that (for now). Also, I really love how clear and to the point this video and the rest of your content is! I've noticed a trend from other creators to make needlessly long videos just to hit certain metrics, so having something that's straight to the point is very refreshing. Please keep up the great work!
@paraflax9198
@paraflax9198 8 месяцев назад
Yep I noticed my Med Density never went up. Having 100k population. Placing colleges in each district really helped bring my Med Denisty to life. I am working on replacing low zones to Medium and putting lower on the outskirts now. Hopefully, soon, I'll finally get High density to pop.
@AlphabetSoupABC
@AlphabetSoupABC 8 месяцев назад
I seem to remember one of the dev diaries saying that students prefer apartments, so schools driving up medium residential demand is probably a feature and not a bug.
@Swindy
@Swindy 8 месяцев назад
Very good guide - thank you!
@SirPhoenixofSoCal
@SirPhoenixofSoCal 8 месяцев назад
great helpful videos. Liking and commenting to get this to more peoples pages
@Simaritan
@Simaritan 8 месяцев назад
Very clear and very concise. An ideal tip video.
@pedromanuelpujolstejedal5766
@pedromanuelpujolstejedal5766 8 месяцев назад
Your tips are great!
@FakeAmerican
@FakeAmerican 8 месяцев назад
Fantastic guide. Thank you.
@shakestylz2823
@shakestylz2823 8 месяцев назад
Thank you for this! I've been struggling 😂
@cathydrew2569
@cathydrew2569 8 месяцев назад
Great easy to understand explanation.
@Styrestian
@Styrestian 8 месяцев назад
I really want medium rise offices, a little taller than the first and a lot smaller than the 2cnd
@Babyr1der
@Babyr1der Месяц назад
Zone smaller offices
@Zreezy
@Zreezy 8 месяцев назад
Great video!
@SigmaRho2922
@SigmaRho2922 8 месяцев назад
In CS1, the Wall to Wall Residential and Wall to Wall Commercial specializations are useful as medium density zoning if Plazas and Promenades is installed.
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
Yup! I know. And if you have access to mods and assets there's lots of great mid-rise buildings that work as both low and high density but have a more medium level of capacity
@Matthew-pn1qu
@Matthew-pn1qu 8 месяцев назад
Nice video, well done 👍
@Boonatix
@Boonatix 8 месяцев назад
A complete guide in under 10 minutes... ? Take my upvote!
@pbfamous07
@pbfamous07 8 месяцев назад
mate!!!!! first time skylines player. got it at release. and all i wanted was and indepth zoning special.... aka. where do muthafukas want their servos and home depots/bunnings (go australia go). anyways first time at your channel and boom you got it. basically i want to marry you :p.... seriously tho thanks for being this kind of creator, and i think a year hard grind for you with this game might just pay some dividends. all the best.
@SineN0mine3
@SineN0mine3 8 месяцев назад
With row houses I like to zone the ends in first and then the middle. If you zone the ends last instead you have to wait until something starts to build at the ends of the row before you can put the last ones in.
@user-wz1xt3td3d
@user-wz1xt3td3d 8 месяцев назад
TOO DETAILED😍
@andreschipol
@andreschipol 8 месяцев назад
In low rent housing - It worked for me to have it on land with high value. Because later people complain about the size of the houses and leave never to return.
@ThorinWolf
@ThorinWolf 8 месяцев назад
Hey, just some info from Codiak that might of interest to you - if you zone only non-low density residential and the such, eventually people will move in. A lack of low density for a while creates demand for medium density, and a lack of medium density creates demand for high density. They'd like a detached home, but don't *need* a detached home. The bar is a demand meter, not a "you can build this" meter.
@L0VTX_H8CA
@L0VTX_H8CA 8 месяцев назад
American here. I quit paying attention after “single family homes”. Those are the only zone I know how to zone, and the only zone I will ever zone.
@kai45654
@kai45654 8 месяцев назад
The biggest thing I realized about demand is you can (at least right now) ignore Industry. At first I just kept building more and more trying to keep up with demand, until I reached like a 1:1 residential, industry ratio and then I stared a new city and only build 2 grid tiles of Industry. Now most of my cims work in commercial and offices, the city is growing with low unemployment and it looks far more realistic.
@koffiewolf
@koffiewolf 8 месяцев назад
1:47 i think the idea is that a city with colleges and universities attracts people from towns and cities that don't have access to colleges or universities who want a degree in something.
@CitiesskylinesKanni
@CitiesskylinesKanni 8 месяцев назад
Thanks! very informative. Can you make a detailed tutorial video on cinematic camera and video? Would be very useful.
@Crysis320
@Crysis320 8 месяцев назад
very helpful. ^^ why i see always boring square cities in guide videos owo
@Demo0606
@Demo0606 8 месяцев назад
Thank you
@katiefrisk980
@katiefrisk980 8 месяцев назад
On my build I am building out the edge city to level stuff up before getting started on a main city. I started zoning rowhouses the moment I could, then mixed use as soon as those were unlocked along with mid apartments. now i’m getting zero low density demand and a mix of high and medium demand, all while the old low density stuff gets abandoned due to high rent. feels like i’ve accidentally made a soviet era new city in siberia or something
@kitkat2407
@kitkat2407 8 месяцев назад
These are the informations I am looking for. Now I only need to get rid of all the Traffic jams on my map😅
@Mr.Nin10do.
@Mr.Nin10do. 8 месяцев назад
Never thought about changing zone sizes for viariety
@kohlwinters6289
@kohlwinters6289 8 месяцев назад
I want to know what zone sizing is most efficient. Such as I saw somewhere that 3x3 light residential provides more taxes. I also want to know what zone sizes provide what building types in industry, commercial, and office zones so I can better control what is produced.
@Chrischi4598
@Chrischi4598 8 месяцев назад
This video came at the perfect time! All my shops complain about not enough customers, yet the commercial bar ain’t sinking
@mdhazeldine
@mdhazeldine 8 месяцев назад
The CEO of CO wrote in today's dev diary that this is a known bug that is high on their list to fix, so basically just ignore it for now.
@adm_ezri
@adm_ezri 8 месяцев назад
@@mdhazeldine honestly I'm just setting the whole game aside for a few months probably while they fix most of the big stuff.
@Daffamalik143
@Daffamalik143 8 месяцев назад
i see, unlike cities skyline 1 which need to fulfill the demand. cities skyline 2 can ignore demand. thanks for the tip!
@chrsmttw
@chrsmttw 8 месяцев назад
can you explain how to get other type of demand up, i always have the low residential demand all the time, and never get the other type of residential demand. and no matter how much i add it the demand for low housing always there like it's bug.
@metalbeasty5914
@metalbeasty5914 8 месяцев назад
Is there any way to force a 4x4 low density residential building to spawn instead of 2 2x4 lots? Im going insane, trying to spawn one big building instead of multiple small ones
@_ch1pset
@_ch1pset 8 месяцев назад
I wish there was a number in the zoning menu that said how many units are in demand for each category.
@killerbam1234
@killerbam1234 8 месяцев назад
i learned something new
@troya892
@troya892 8 месяцев назад
The one thing I am struggling to figure out is I have a full demand bar for commercial zoning, and I zone high density commercial in my downtown area, nothing ever builds there. It'll only build if I zone low density commercial.
@Coffeepanda294
@Coffeepanda294 8 месяцев назад
btw, could you make a vid about how to take good screenshots of your city (like overview shots showing the whole city) in CS2? I find framing and such incredibly difficult, I just never like the compositing of my screenshots :P .
@FredS51
@FredS51 8 месяцев назад
Great video ! Do you know what is the maximum size of a high density residential ?
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
Yup it's 6x6 tiles I believe
@nathanscrivens2879
@nathanscrivens2879 7 месяцев назад
So I normally click and drag a big square but notice you do smaller ones so am I doing my zoning wrong doing big squares
@TheRealNaika
@TheRealNaika 8 месяцев назад
click on the city icon next to the demand meter it shows clearly what impacts demand. Plus never build building next to roads that will need to be upgraded later in simulation as those buildings will level up and you will need to demolish, and start all over again from lvl 1 to 5... so when doing city center immediatly lay down min4 lane road or 6 lane roads, never do 2 lane roads for centers as traffic problems are huge later.
@adamstanislawski9435
@adamstanislawski9435 8 месяцев назад
ngl, youre so underrated
@superflip1729
@superflip1729 8 месяцев назад
6:19 cities skylines II has no chill what so ever
@askers_
@askers_ 8 месяцев назад
I have never ending low density and commercial demand, while commercial demand says it has no customers. I have packed busses going to my commercial areas which are massive. The demand is uber bugged right now. Its annoying as hell. half of my playable map is low density housing lol. If I ignore low density, the demand for anything doesn't move.
@unclemikeyplays
@unclemikeyplays 8 месяцев назад
I feel like they don't do quite enough to make clear that fulfilling Commercial demand, in particular, behaves differently from fulfilling Residential. I don't think it's a bug that it behaves differently, but I don't think the game is good about guiding you to what you really need to know about it, either. Good guide, tho', Diana, as always!
@johanestipnunezcahuana2361
@johanestipnunezcahuana2361 2 месяца назад
I have a problem that I cannot solve, when I build a high-density building it asks for small homes, but I put medium-density buildings or zoning and it does not solve the problem. What type of zoning should I put in place to solve it or what size buildings would I put in, thank you
@dark_bork
@dark_bork 8 месяцев назад
I love the look of buildings in skylines 2
@terrydactyl2077
@terrydactyl2077 8 месяцев назад
I really need help learning what things to press to find the info as to why I’m bleeding cash. My town looks dope tho. Also I have bush fires everywhere.
@Solsbeary
@Solsbeary 8 месяцев назад
Do you feel like demand meters are not truly reflecting the reality of demand in your cities? Fantastic video :)
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
It's complicated, just like in the first game I think the overall goal isn't to totally empty the demand meters too quickly, merely to use them as a guide while building what you want and need. Especially for low density residential it seems like you can kinda ignore it because it's never gonna go away.
@mdhazeldine
@mdhazeldine 8 месяцев назад
My take on it is that if the demand is zero, don't build any of that thing, but if the demand is high, you don't HAVE to obey it.
@yondertwitch
@yondertwitch 8 месяцев назад
As always, great guide. Wonderful, concise, and very accessible. I do have one question tho. You touch upon lot sizes throughout the video. Do you have (or know where I can find) a chart that shows all of the applicable lot sizes of each type? This is the information I was able to glean from your words and what I saw you doing: Residential: Low: 2x2 to 6x6 Med Rows: 1-wide Med Apartments : 2x2 to 6x6 Everything else: Non-specified. Mixed Use SEEMS to have a wider range than others (excluding Industrial of course) You *DID* specify that "2x2 to 6x6" was fairly standard but the first time I watched, it seemed that some things were being zones outside those ranges. I went back and was unable to find anything that was bigger than 6x6. You have gorgeous cities and I believe one of the differences is that I'm nowhere near as intentional as you with my zoning, so I really appreciate this guide, and I'm just curious if the information is available as to the ranges of lot sizes. Like... does Low Density Residential have a 2x5 building? Row Houses are 1 wide, but how deep can they be? Stuff like that. Again, thank you for your amazing guide!
@grzegorzkulinski5625
@grzegorzkulinski5625 8 месяцев назад
On steam guides in comunity center of the game, one dude posted what u looking for with graphical representation. Easy to find, as ,,All Time loved" or sth like that
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
From what I've noticed is that every zone type goes from 2x2, 2x3,2x4 etc for each size up to 6x6 but some might not have the building size, I know that a lot of them are the same model just with larger lawns, fences, added props etc. With row houses you can go from 1x2 all the way up to 1x6 but they're the same model again just with larger backyards
@N0xium
@N0xium 8 месяцев назад
Any tips for increasing high density housing demand? My city has almost maxed its demand for low density housing but I've already built like 80% of my city with it. I have all the requirements for high density housing demand too 😪 Great vid as always Diana 👏
@Hinkel84
@Hinkel84 8 месяцев назад
For me its completely different. I have zero low density, but everybody would like to have mid and high density. My city just consist of high demand, ... no one want to life in low density housing.
@MatteoBucci95
@MatteoBucci95 8 месяцев назад
Usually they say education helps! But I still need to get there 😅
@kripticlunar8198
@kripticlunar8198 8 месяцев назад
honestly i think it depends on the map and just random ass variables for some reason because everyone has something different with no sort of consistency
@mdhazeldine
@mdhazeldine 8 месяцев назад
Make sure you have a good education system. Start with elementary schools, and as the cims graduate, add a high school, then as eligibility for College increases, add a college, and then a university. Also, I had my taxes set quite high at the beginning (22%) to try and get my budget to balance, but I decided to try lowering residential and commercial taxes down to 17% and then I found that demand for medium/high density improved, and of course, with more density, I got more tax income anyway, without much increased infrastructure cost, because I just up-zoned existing areas. So, the budget stayed balanced.
@ExentenzedGames
@ExentenzedGames 8 месяцев назад
One important thing is to always look at the RICO overview. Its the little "city" icon next to the RICO demand meters. It will give you an overview over why there is or isn't a high demand. Keep in mind it will only show why and not how severe the effect of it is. But you can check that other ways. Like for example, If you check a couple of your low density houses, you can mouse over the happiness of its residents in that housings screen and see its attractiveness in plus and minuses. Now go and compare that to your high density ones. If you want to maximize high-density demand, you have to make it more attractive than low-density. Also keep in mind that in addition to the attractiveness comes preferences from education and age group. Watching the dev-diary about this also gives you a run down about that from high-low priority. For me it was simply the fact that high-density housing has a "Small homes" negative. (Low-Rent housing more so than regular high density) Which made it so that all my low density housing was way more attractive. Which in turn made it so that all my LOW-density housing ended up getting filled up first, removing the "- Unoccupied buildings" from the low-density in the RICO overview, whilst it still had "+ Happiness and + Taxes", Keeping its demand high. In contrast, my High-density only had "+ Taxes" but "- Unoccupied buildings" and those buildings happiness low compared to low-density, due to them having equal access to services. And thus the - from small homes made its demand drop. So i provided parks, healthcare, education and more to make the areas i had zoned for high density super attractive. After i had done that my demand sky rocketed for high-density.
@molybdane7240
@molybdane7240 8 месяцев назад
I'm pretty certain that demand for medium and high density residential is not induced by education but by housing prices. When you make an appealing city in which people like to live, the demand for housing goes up first. If that demand (for low density housing) isn't met for a while, housing prices go up. Then, demand for medium density and higher follows. The disadvantage of this is a relatively higher rent and thus, slower leveling of residential population. I have no direct proof of this, but my education was lagging for a while and I expanded slowly. Then I got demand for medium density, and very soon at that (sub 1000 population).
@An_Economist_Plays
@An_Economist_Plays 8 месяцев назад
Now we got the commercial, what do we do with "not enough customers?" 🙂
@ParallelLogic
@ParallelLogic 8 месяцев назад
I think the only way to get more high density demand is when your existing housing nears full capacity. So if you grow and grow low density housing, it specifically gluts the market with available homes and you won't get high density demand. You have to stop growing residential until citizens have time to move in and push up housing demand (ie, ignore the demand bar for low/medium density if your goal is to build skyscrapers)
@magicalnoodles
@magicalnoodles 8 месяцев назад
I've recently come to a realization, and maybe it could help you guys too. The zoning demand reflects purely the current state of your population. Normally, that means that LDR will be preferred (if you don't focus on improving services, taxes and education) To actually get MDR and HDR demand, do these things: - increase taxes for LDR - improve land value where you want HDR - have good education and services coverage in the area Doing all this should work in most cases. Please do let me know if you have a more reliable method
@XMYeks
@XMYeks 8 месяцев назад
the issue is taxing is only for education level not density
@DevynCairns
@DevynCairns 8 месяцев назад
I have consistently high MDR and HDR demand and for me it seemed to mostly come down to making sure education is high, public transit is top notch, and commercial and leisure are within walking distance. I have very little private automobile traffic in my city because public transit is so accessible
@The.Drunk-Koala
@The.Drunk-Koala 8 месяцев назад
I need tutorials on when you zone you get the caps in the zonable squares. It's a triggering thing.
@erichoople
@erichoople 8 месяцев назад
How far is too far for distance between zones? Like residential and industrial.
@Coffeepanda294
@Coffeepanda294 8 месяцев назад
"How do these work?" My immediate reaction: girl, they don't. Seriously, though, thanks for this vid, looking forward to watching.
@darryl_fwz
@darryl_fwz 8 месяцев назад
Hello Diana. Do you think my laptop specs below can run this game smoothly? -AMD Ryzen 7 6800H with Radeon Graphics 3.20 GHz -NVIDIA GeForce RTX 3050 Laptop GPU GDDR6 @ 4GB (128 bits) -24GB RAM
@lordrork5884
@lordrork5884 8 месяцев назад
Weirdly, I can't get any low density residential any more. Medium never goes down and I only get high density demand intermittently and generally only weakly.
@marekkos3513
@marekkos3513 8 месяцев назад
niceee
@justincampbell2971
@justincampbell2971 8 месяцев назад
Do you have a regular let’s play for this game?
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
Yeah I did one for early access and my last video was somewhat of one.
@darkwoodmovies
@darkwoodmovies 7 месяцев назад
I did something crazy - I tried to follow the meter. At first, my city literally ran out of space because it was 100% sprawling suburb (no demand for anything but low-density residential). Then, I finally started expanding and the city never gets any new citizens. Tried adding outside connections, airports/seaports, kept building industry/office/commercials, added parks and transit, built colleges and education everywhere, lowered taxes, increased taxes, did everything I could think of. And all I have to show for it is almost every non-residential building complaining about a lack of workers, everything is a low-density suburb, and nobody is moving in. I also have a few "high rent" complaints yet I have thousands of zoned squares (all well-connected with transit, near education/jobs, etc.) that nothing is being built on. IDK what to do, but this game isn't fun anymore and it sucks.
@CitiesByDiana
@CitiesByDiana 7 месяцев назад
Yeahhhh I'm starting to have that problem in my current city, I think it's a glitch
@darkwoodmovies
@darkwoodmovies 7 месяцев назад
@@CitiesByDiana Glad to know I'm not the only one! I also noticed the simulation begins to crawl basically in slow-motion after about 50k pop haha maybe that's part of the issue
@Cifer77
@Cifer77 8 месяцев назад
I'm still curious how zoning demand works. Is demand fulfilled by drawing the zone, or when the building is actually built, or when people actually move in?
@cloudburstrc1633
@cloudburstrc1633 8 месяцев назад
if you use text leave it a bit longer up. i constant have to pause it to read it. and even then is to short up sometimes to even pause the complete text before it dissapear.
@nagranoth_
@nagranoth_ 8 месяцев назад
I'm struggling with commercial whining. I have a very small town still, maybe level 3. But they keep asking for more commercial. Almost a quarter of my zoning is commercial already, realistically it should be a 20th or something like that.
@CactusBravo42
@CactusBravo42 8 месяцев назад
Would love to try this if my game wasn’t crashing every 5 minutes.
@Edoardo396channel
@Edoardo396channel 8 месяцев назад
If you can't run it, you can dream of it
@BiGG_X
@BiGG_X 8 месяцев назад
My low density housing completely disappeared. I dont know if it bugged or if I did something to make home owners either leave or jump into a skyscraper, but I have ZERO demand and a have almost NO low density homes left LOL
@almerindaromeira8352
@almerindaromeira8352 8 месяцев назад
So the quintessential european 5 storey-high buildings are not really included. Got it. Thanks colossal...
@DevynCairns
@DevynCairns 8 месяцев назад
They actually are, you just have to zone smaller lots. If you do small parcels of medium density EU residential you will get buildings of roughly that size
@IMakeStuff92
@IMakeStuff92 8 месяцев назад
Row houses should be considered low density. 6 families vs avg 45 is quite a difference.
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
Yeah agreed, but for some reason they use medium density demand...
@AG7-MTM
@AG7-MTM 3 месяца назад
I'm surprised mixed use zoning does not have its own demand, neither low rent zoning. Any theories on why this is the case?
@CitiesByDiana
@CitiesByDiana 2 месяца назад
Honestly, not sure, it feels like it is just an oversight....or they just lump everything together for some reason
@ulruc
@ulruc 8 месяцев назад
The main problem with the bars is that it is not NEED but DEMAND. It is not because the citizens wants something that your city needs it. Also, it means that if you want to force your density up, you will be stuck forever with Low Residential demand. Too bad we can't fix taxes by tier instead of education. I mean, I would lower the taxes for each appartment in high density and increase them for owners of Low density houses that spawl and take so much space...
@DevynCairns
@DevynCairns 8 месяцев назад
I'm not sure if it's a property tax or income tax or both. In real life we have both and property taxes are less for higher density because the proportional share of the land value is lower, even though the land value itself is higher. It doesn't actually require a separate tax bracket at all because it's based on what share of the land value you're paying for
@ulruc
@ulruc 8 месяцев назад
@@DevynCairns True. But in the game right now, if you say 15% for residential, it is for all types of residences. Sure, you can target people with less or more education, which in turn targets a bit more some types of residences as they each have their preferences but it is just weird.
@DevynCairns
@DevynCairns 8 месяцев назад
@@ulruc Tbh I think it should just be sorted out as a land value tax with no brackets, plus an income tax based on wealth (which is already an attribute in the game) It's not realistic to tax different density different rates. I know that's what CS1 did but I do think it can be done better. But education level doesn't really make sense
@Respen999
@Respen999 8 месяцев назад
I have a question about the industrial zone. You said they would use our resources if they needed them, but it's not working right now. Apparently there is a problem with the economy. You know something about it?
@CitiesByDiana
@CitiesByDiana 8 месяцев назад
Yep there's a bug some folks experience where resources are just imported instead of used by specialized industry, I'm not sure if it's been fixed or not yet but I do know it's something that the devs are working on. When I played with specialized industry I did notice that they did end up processing the goods into material goods but I think if you have none it's still imported so the economy is....weird.
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