@@oldsk00l well to be fair, its 500 dollars for most of the content. If you're broke cause 500 dollars then you should look at yourself and what you're doing. One day you'll get it together man and have some money to blow on bullshit
@@McMTG ahahahaha, nice try. All the poor fools who blow $500 on a mediocre game and defend it, those are the pathetic broke AF people huffing copium because they could’ve blown it on hookers & blow, orrrrr set fire to $500. With the weak ass content, you get more entertainment throwing $500 off a bridge than buying this shit. Lol nice try, but you outed yourself.
theres no good info here. i dont need a pity party about the devs being too stupid to make a new engine, and instead bandaid a 20 year old engine, and not even upgrade server tickrates about the garbage 20hz weve been stuck with. 20 year old engine 20 year old server. you can give a shit about the lame excuses all you want. this is all stuff that has been known if you gave a shit and werent lazy. all this money from suing cheaters and eververse predation and we got shitty ass 5hz tick rate at this point because the game is getting worse.
This is a pheonmenal video and a great history lesson. I love deep dives like this into some random niche aspect of the development of games I love. Really well made and well scripted. Kudos to you and your team!
I LOVE these types of videos in general. To see how far a gaming company has gone from with the Blam Engine to now. What makes them tick? Etc. I'm currently using the Godot Engine, so this is nice to see the similarities and differences.
Man, that Halo Reach E3 trailer where we see Noble Team for the first time is so damn good. Had to watch it again for the millionth time after seeing it here
Reach is a great game. I never really got into any of the Halo games since. The sad and essentially hopeless plot is rare in gaming where devs are scared to do anything other than a power fantasy where you always save the day.
I’m actually starting to watch Cross more and more again because of this content. At this point, most people know how to slam a Fallen SABRE with max rezz tokens in 10 mins, so this type of content is very welcome.
Despite all of the problems that the Tiger engine and Destiny 1/2 have or have had, you have to commend Bungie on a technical masterpiece. Destiny 1 ran at 720p, 30 frames per second on console hardware from 2005 (PS3 and Xbox 360). The Xbox 360 had 512MB of total system memory and only 10MB of dedicated video memory (VRAM) and was running on an outdated PowerPC CPU and an ATI GPU combo. The fact that a game as complex as Destiny 1, which released in 2014 and received updates on last-gen consoles until 2016, even ran on this old hardware is truly mind-blowing. Nowadays, we all complain about Destiny 2 performance issues and server issues, but I think some people don't realize how hard upkeeping a game as large as Destiny 2 can be. I'm not defending Bungie at all here, but the fact that D2 supports Xbox One/Series S/X, PS4/PS5, PC, and at one time Stadia, all while providing crossplay and PC OS/hardware/software changes, is extremely impressive. Sure, it's easy to point fingers at the Destiny engine and complain, but if you take a step back, the Tiger engine and the fact that it's lasted and evolved through so many years is something that few game studios or engine developers can say they've been able to achieve with any engine or game series.
And THAT right there is the BIGGEST problem with Destiny right now. It is STILL supported on Xbox One and PS4. Bungie and other developers need to MOVE ON FROM THE 8TH GENERATION CONSOLES!!!! Bungie did it once from the 7th Gen to the 8th Gen, and now it's time to do it again. But they won't.
@@RhapsodicXStyle07 you're right. I'd keep fixing the old bucket or just ignore problems with it. And all the while charging the people that ride more and more and more. Then when people complain I'll just say "it's hard"
@@cluelessclown Would you rather let good enough be or risk everything on something untested and unknown. The only people who are saying getting a new engine will fix everything are people who don't have any understanding and computer engineering.
Btw tomorrow is the final week of the season 22, next week is season 23! Which brings the huge buff to hand cannons in PVE. Not sure if in game LFG and the rangefinder nerf is with this one but if you haven’t done what you needed to do then this is the last week. Maybe hunt some HC godrolls for PVE in the meantime and some last minute prep for the reprised raid coming
That's the #1 thing I want to see from Bungie at this point. I have no interest in D2 anymore, I want a fresh start. That's the only thing that would truly reignite my desire to play Destiny again
Before Beyond Light they did explain in quite a bit of technical detail why they implemented subsetting going over technical issues of both memory and “virtual” space that things take up and the that some of those previous guns wouldn’t work with the weapon rework, which was rather extensive. Honestly the Tiger engine is amazing for what it does. Point to any other game where the gun play is as crisp or the movement as fluid. It’s not out there for a reason…
Cross, I don't normally comment but i just wanted to say: Thank you for giving a dev's perspective and explaining how engines evolve. More people need to understand what an engine is. As well as how the institutional knowledge of a company/devs is more important than losing your best engineers over using an over the counter engine.
Very good points. However, I would note that their claim of porting old content being nearly as time-consuming as making new content is indicative of some truly abysmal software design if it’s true.
@@ModuliOfRiemannSurfaces I dont work at Bungie, but I have worked on AAA games as an artist. Normally we have to lock off our source control for integration of engine tools where I work but since I work from home I dont get to talk to the engineers. Are you familiar integrating engine versions? Id love to understand a bit more.
Best D2 Content Creator there currently is imo Content is edited in a way that makes them easy to watch and understand and makes every single video feel new, refreshing. I cant play d2 due to the sheer boredom and anger i get, but cross makes me wanna play every time.
Excellent video on the history of the Tiger Engine along with the early insighta of Destiny. One thing that I would mention is that Bungie themselves also blame their engine for its current shortcomings. This is important as this ties back to WHY the community feels that Destiny's engine is the problem.
Tbf the issues the game mainly face are server side which has nothing to do with the game engine. And from what I've seen of the behind the scenes development of in game content is quite easy back in d1 they said a whole armour set could take around a day to a day and a half of dev time so between 8-12 hours of work. Also the game engine is super lightweight at 1440p ultra in pc you pushing 2836mb of vram if it was on unreal or unity it would require a card with around 5gbs of vram due to the way it dose it's texture library. The fact you have people playing a 1080p 60 FPS on a gtx 970 today is impressive. And although the game has a multi thread rendering issue where GPUs are being under utilised due to the fact it was only coded for a quad core CPU. Back before witch queen you could turn on this setting in the config file and you would get a FPS boast of about 25-30fps at 1440p on a 1080ti on trostland but you would have graphical errors like the sea on titan not rendering and instead being a black void. But this isn't a priority fix for bungie as any GPU over a 2070 is getting around 140 FPS and if they fixed it you get closer to 230 FPS due to GPU usage being low. On Nessus I get currently 173fps on artifacts edge and my GPU usage is bouncing between 46% and 52% and I'm running a 4070ti on Ryzen 7 7800x3d so there no bottle neck hardware wise. If they fixed it my frame rate should increase by about 65% so around 285 FPS but because over 100 is playable it don't matter. Hopefully they will have fixed this in marathon as it's not an engine issue persay but the foundations the games built on
Yeah. They have to work so far in advance because of the engine and its really not conducive to a live service game. They will routinely announce a bug will be present in an update not coming for over a month, and say that the bug has been fixed, but the fix won't be deployed until the update after that one. Which tells you just how slow the development pace is. They can't respond quickly to feedback because they have to work so far in advance. Then theres the whole DCV clusterfuck which shouldn't even be legal. The way Bungie talks about development and their own admission that the engine causes problems shows that the Tiger engine has been holding Destiny back. A live service title needs more agile development to respond to issues and change things up.
Thanks for not being an extremist. I respect that you highlight sketchy stuff bungie does as well as help provide insight into conditions and challenges they face. At the end of the day though as long as the price we pay keeps going up, we still expect a completed job.
Lightfall was the shot from the 6th floor for me. I no longer care what the problems are. I still love watching your youtube vids and catching a stream every once in a while. Thanks for being you and keep it up!
The Blam engine was phenomenal, and I think the Tiger engine is also great. The older Halo games still hold up remarkably well, and Destiny 2 feels amazing to play too, just from a purely mechanical standpoint. But it's pretty obvious that the Tiger engine wasn't designed for a game as massive as D2, and it needs a massive overhaul. If they really do plan to continue D2 after the Final Shape (which I seriously doubt), they need to take a break and just focus on upgrading the engine.
Thanks for the simplified look under the hood Cross, I know a lot of the D2 playerbase is......we'll say irritated with the technical aspects of Destiny rn, and it really helps, at least for me, to put all of the things that have happened into perspective. We can only hope that we are in the overhaul phase and all of this stuff is happening for a reason. As annoying as it is to get error coded in the present, personally I am willing to snort some Copium if it means a bright and stable future for Destiny as a franchise.
@Fenneken141 yeah none of this is because of Sony. At the end of the day, bungie isn't the same. Clearly, we know bungie is the problem after the Activision split.
@@Fenneken141how do people keep blaming anyone but bungie when they did this shit after the Acti split and before the Sony buyout, this had nothing to do with sony
The problem with Destiny, was not the engine, it was the tools needed to support the engine. Look at the Delivery Goals on the slide Cross showed. They gave themselves a C. It took forever to fix even the smallest thing because people had to go in and edit the code directly. Every pollygon was manually placed. You don't program this way, Bungie even knew this, but they were in a hurry to get D2 out the door so they took a lot of shortcuts. They have gotten better over time. For example, they can now make changes to gun architypes in one shot, vs manually having to edit each and every weapon in the game. You think S22 sandbox range reallignment could have been done 3 or 4 years ago, no way. The engine is just the base, it is the tools they build around the engine that either makes development easy and fast, or difficut and time consuming.
But what would that mean for vaulted content that according to "Bungie" would be reworked and added back? Cause as far as the signs show, Destiny 2 has been completely vaulted and since Beyond Light at least (when sunsetting was introduced), we are technically in Destiny 3 (since all of Destiny 2's content was vaulted).
@@DarthDragon007 - From a program point of view, vaulted content was said to save space. Yes, less things to take care of in the game, fewer encounters to QA with new items. Plus, it saves on console resources. Bungie probably ran a bunch of metrics to see who was running that old content and it was probably pretty small vs the cost of constantly having to test and maintain it on new releases. From a programming point of view, the fewer things in the game you have to maintain, the easier and faster it is to make changes to move forward.
@@rogerhuston8287 Which is why they should have kept going with creating Destiny 3 as a fully separate game for Beyond Light to Final Shape and not added in season content and battle passes. Complete with reworked engine that is able to support the changes to Destiny becoming a Live Service game. Destiny 2 and it's modified Tiger Engine was not made to support what Destiny has become now currently, Live Service. And in my opinion, why should it matter if we "start over" like people complained about? I get it, it'll suck to lose stuff you grinded hard for going into Destiny 3, but you aren't frikken losing it completely! It'll still be in Destiny 2, just not in Destiny 3!
@@DarthDragon007 - I'm not sure I agree with you. New game, new game engine, they are doing that with Marathon, not enough resources to do it for D3. Also, not sold on the idea new is better. New just comes with its own set of problems to overcome and D2 was just a shell of D1 at the start, it took years to get a game that felt as well rounded as D1 at the end. Not sure I want to start over. Besides, all those resources are going into Marathon, that is D3.
Ill just say this once, engine is not an issue, for example unreal has been around since 1996 but you dont say games made in unreal 5 are using an outdated engine now do you?
I would go as far as to say that the pandemic let them make excuses. I can see some employees refusing to adapt this making it easier for them to scrap content as an excuse for negligence during that time. Obviously it was hard for everyone but their commitment to the community definitely got fractured and they have become too comfortable with under delivery
Not even a week ago every destiny streamer was shitting on bungie for what they've done. All it took was one list of exotic reworks and he they are trying to sell you the same broken / overpriced game.
"Setup basic pipeline, have content teams make prototypes, have technical teams learn about the code setup and underlying systems. Ideally you'd have the new team help a bit with the upstream work (easier if you're switching to another internal engine, harder if you're onboarding to something like Unreal). If you're particularly brave it could even happen during production. But the earlier the better. And then try to keep up with upstream as much as possible before diverging. Even after a game has gone gold it's probably still gonna be all hands on deck. So it's probably most often gonna happen as a new project starts. Regardless of the status of the previous project " A response I got from a developer in the Digital Foundry discord after I asked about the process of learning an engine and starting developing a new iteration.
the only way Destiny would ever change engines is with a D3. People vastly underestimate the work required. Whether that be 'switching' engines to a pre-made one like Unity or Unreal. Or building a new engine from scratch. (I may be a software engineer and not a game dev so I cannot speak with total authority, but I certainly know enough to have a good idea)
I have the filling that lightfall was so basic expansion so the team can have more time to make the final shape the perfect conclusion of the light and darkness saga
Here is what most people don't understand. Porting D2 over to Unreal engine would take years. Everything would need to be recreated, you can't just copy and paste. Plus, while Unreal may be great from a world building perspective, what makes Destingy, Destiny is the feel of the engine, the motion, the gunplay. So they would need to update the physics part as well. Lastly, there is the whole multiplayer communications aspects, the multiple messaging components that would all have to be worked out. This whole process would take years to do properly so they would have to pause all current development, lock the game for 2 years, to change the engine. OR, they can just fix what they have. Which would you choose?
Last week of season 22 fellas and ladies 👀 Maybe they’ll be a cutscene or something leading us into the next season? Whatever it’ll be called. D2 may have its huge downs but when the new seasons drop or expansions, that fresh feeling always welcomes me home after a break 😌
They're right in not changing the engine. This isn't some AAA studio who had a proprietary engine for a bunch of different games. No, the engine was taylor made FOR DESTINY. Why would anyone want any other generic engine instead of one taylor made for what the game does?
2:28 it's sad to see how far the company is straying from this philosophy. I'm sure the majority of people at Bungie who are actually developing the games share this view as well, but Bungie as a whole is sadly valuing profit over joy and players. If you make something truly great, the money will come aplenty.
it's not only the engine, it's the infrastructure, And Migrating from one infrastructure to another is taking the damn effort, times, and testing, for games especially where u can't really pilot transition like business application, it may takes days or weeks
Yeah it would take years but if in 2010/2011 bungie thought the Blam engine was getting too old after a decade so then they completely overhauled it into the Tiger engine which is now also just over a decade old, should they not take 5+ years to overhaul it for the next Destiny entry maybe around the time of the next console generation? Like Destiny 2's content has not been evolving or really innovating in years, patrols are still basically the same as they were in D1 in terms of scale. I can only assume that Destiny 2 and its future is severely limited by its foundation. So I would not be against Destiny 2 going dark for them to really create an evolved and innovative Destiny experience 6+years down the road
@@Klodhvig the issue with live service, they can't have too long downtime, people will be mad This is why they do reboot on D1 to D2, where they can completely deploy the thing on new ecosystem. normally we would have Destiny 3, as Beyond Light, this allow bungie to have cutoff to make things more scalable to modern era. Not to mention no content were vaulted that way, but I guess Bungie don't want D2 Vanilla situation
Now do one on Bungie's back end infrastructure, which is the thing that's causing all the instability pain right now. Content production pain: the tools built around the Tiger engine. Getting kicked back to orbit in the middle of something: the back end. I wanna know what their stack is, and I bet Cross is the person who could find out.
I love this vid. I knew it ran off a version or hybrid of the blam engine. Also ngl you mad me.moist when showing those "versions" of shadow price (or wat i know that gun model by) making me wish we had that kind of customization instead of just choosing perks on a gun.
I get that the technical problems would be huge, but damn going through FF14 and able to play all the content they had since ARR has been awesome. I feel for those who can't play red war and all seasons up to now.
Great video Cross . But I would point out a few things. Regardless of being their baby or not, If *and only IF*, the engine is indeed at the core of the issues. It needs to go. IF the engine is preventing the game from being stable IF The engine is preventing the game from keeping content IF The engine is preventing the game from growing IT needs to go. Doesn't matter if someone worked 10, 20 or 30 years on it. If it's no longer suitable, it needs to be replaced. And bear in mind, I know they will keep justifying keeping the engine through updated versions and improvements, but those are band aid fixes and delaying the issue to a later date, as before. Obviously, it all comes down to money. As long as they can keep milking money out of destiny without having to invest much into it, why would they? That money is better spent on Marathon instead. at this point, what we really should be asking is - IS Bungie even going to keep making Destiny after Final Shape ? Because if the final shape is the last one, Bungie couldnt care less about spending money on overhauling or even changing Destiny future engines.
I'm just curious, if they knew the blam engine wouldn't be sustainable long term, and they just decided to retrofit it to their needs anyway, how come they didn't have future sight to know that the tiger engine would have a limit as well? Things evolve in development all the time, and you have to try your best to future proof everything. Maybe I'm just not seeing it through their eyes, since this is a live service game, and nearly all games like these run on the same engine for decades... I don't know anymore.
Either way removing the campaign is their problem not ours. They need to put the time and money into fixing it. Idgaf I miss the halo days when they kept the campaign accessible and playable forever
@@oldboy4271and the thing is I can understand sunsetting weapons for balancing issues but it also shows they were unwilling to rebalance those weapons. All they need to do is add the levels back and rework the loot pool to meet their standards so I know wtf is actually going on. I beat lighttfall first and I’m playing random campaigns In random orders
@@Odinarcade00 Mm. I'd have been happy with a complete sandbox reset, that wasn't the issue. Removing the actual content was the issue. In classic bungie fashion they were so noncommittal that they didn't even commit to the weapon sunsetting properly. Doing the staggered rollout so they didn't even get a fresh sandbox out of it.
@@ASpaceOstrich hell nah I WANNA PLAY THE CAMPAIGN why doesn’t anyone else? Why am I going crazy alone? Why does nobody understand I play bungie games to complete the campaign and then move on to the PvP? Is that alien?
The buyout doesn’t mean they get billions to pay for development. It means the investors and stockholders get 3.6 billion, and bungie now needs Sony money
You raise some interesting points towards the end of the video - it would be great for the game if it was only breaking now because they're focusing on fixing it for the future, and hearing that from Bungie themselves would likely win them back some faith from the community (though still not enough to get back in the good books). Which is exactly why I DON'T think that's what's going on behind the scenes. At any point, they (Bungie) could have said "hey, we're focusing on updating the engine across the board, so things might get rough for a while", and earned a lot of leeway from the players. That holds especially true now, when player sentiment is so overwhelmingly negative. So why not say it if that's the reason? To me, only two options make sense: A) There are no grand, widespread improvements being made or B) The PR Team/Management think it's smarter to surprise us with it when the updates are ready Given that, as I mentioned, player sentiment is the lowest it's been since CoO, the game might die (which is only a slight exaggeration at this point) before those updates are done, so the management/PR team would have to have a room-temperature IQ to think option B is viable Feel free to reply with any questions/discussion you feel appropriate, as I still genuinely want this game to see its potential realised. I'm just realising how unlikely that is. (For reference, I've been around since early D1, have several thousand hours in the franchise, and stuck with it through every lull and dip. I even played consistently through the various content droughts and got on nearly every day in CoO. Now, I haven't played more than 3 hours in the several weeks since the seasonal story ended.)
I'll never forget the time Bungie let slip that it took so long to load maps into their editor the map team would start loading a map before they left work and hope it didn't crash overnight.
I get the impression that any overall improvements will probably find their feet in Marathon's development and will eventually find their way back in some form to Destiny proper. Whether that will be an overhaul much like D1 Tiger to D2 Tiger, or something entirely different.
Graphically, the engine is pretty incredible. They can still force higher res textures and geometry which will be a massive improvement right there. The problem is support for lower end consoles.
As far as I'm aware, I don't think any game, especially of this scale, has ever just been "moved" to a new engine. The game is created within the engine that makes it possible, you would be coding and calculating the physics in a completely new way to get the same experience. Just build a new game at that point. Basically complete tech illiteracy if you suggest "just get new engine" as if that wouldn't take 5+ years.
They asking for experience with Unreal could be something as simple as wanting someone familiarized with the workflow of an Engine so the transfer to Tiger can become easier, not necessarily to work something in Unreal.
Not going to lie, this video was super helpful in quelling my frustration with Bungie’s systems. With the end of the light and dark saga coming with final shape, maybe it makes sense to move to a new engine the following year. It would be a good break away point as we move to find battles outside of Sol.
If they move to a new engine, or even a massively updated version of -Blam!-, it’s doubtful they would rebuild everything. Most likely it would just be a whole new game.
@@deriznohappehquite I’m sure with today’s technology and capability they could find a way to port our characters, accounts, and assets to that new game though. I know it wouldn’t be easy, but I would think it’s possible. Even if it’s not, that’s the perfect time for a new launch similar to what they did with D2, but without the need to reacquire our light/dark abilities.
@@GoFasters27 I’m pretty sure you’d lose absolutely everything, and would only get a few basic subclasses. Again, it effectively wouldn’t be Destiny 2 anymore. It’s not uncommon for devs to make multiple games on the same engine (like Oblivion, Fallout 3, and Fallout: New Vegas). I’ve never heard of a single game switching to a new engine.
@@deriznohappehquite I think most players would be okay with a new game launch post light/dark saga. I could be way off, but that seems like a perfect time for a reset to allow for greater support to their systems. I could be wrong about community opinion on this though so 🤷♂️.
Hopefully some people will take this as an opportunity to appreciate the scale and complexity of such things, and learn that sometimes you really are whining about things you don’t even remotely understand
For people who love destiny, I would strongly recommend you check out nihei tsutomu's manga, Blame!, which incidentally is pronounced as "blam". Not the easiest manga to get into but you can see how destiny is influenced by his work.
I feel like if there have been teams in the past couple years more focused on an overhaul to the Tiger engine to support Bungie and Destiny in the long-haul, that's something they just need to be more transparent about. I'll be frank. I would rather have 3-4 years of absolutely no support for Destiny whatsoever if that means it can return triumphantly as the game we all wish it could be. When Bungie shifted gears from Halo Reach and ODST to Destiny 1, this was the case... And they not only survived that transition, but came out from it better than ever. Recently game devs have been making the arguments to their community "it's okay to take a break." Maybe that's genuinely what we all need. Bungie is so focused on retention of players, it could be preventing them from making the game come to a state that would ultimately bring us all back and make us all happy again.
Will we get a video of what Destiny 1 was ever supposed to be before the full rewrite? Like a real/non-speculative video about what really happened. Why can't we have this story yet?
I’m not sure that Destiny 2 being in the shape it’s in, is such a bad thing. Would we have gotten this super interesting and informative video otherwise? Legit, this was a great watch!
I'm an indie game dev with some experience in Triple A. I can tell you that they won't abandon the engine, just like Epic Games never abandoned Unreal Engine 1 which is now UE 5. When people don't have game development experience, they have no idea as to how complex a game engine is... that is why I dislike to see people asking a gaming company to "just change the game engine". Game Engines are literally are able to simulate real life, meaning physics. What do you think goes into programming all of it? You don't just need programmers, but real mathematicians and physicists, people who actually know how real life works. Game Engines are MASSIVE, absolute massive and even after YEARS of working on one, it WILL still suck, nowhere near good enough to make a Triple A game.
So. The problem with discourse on Tiger, is that Tiger is a proprietary (henceforth 'prop') engine. Without access to the prop engine suite, there's no way to concretely claim that the problems Destiny 2 faces would be resolved in any other engine. Because that's not how engines work. If the issue is a memory leak, chances are that the code causing the leak would still be present in Unity or Unreal, if you ran a conversion. Converting a game from engine A to engine B is no small task. It's pretty straightforward for my last project, because we moved from UE4 to UE5, and theres a whole support suite dedicated to that process. But from Unity to Unreal 5? Thats a long, long road, even with existing lines of support. From prop engine to UE5, even more arduous. In fact, you'd be better off just rebuilding the entire game from the ground up, give or take a few shaders, assets or functions that you can use as notes for redevelopment. It is not some copy and paste job. It is less likely the game will rerelease as a UE5 title. More likely, the UE5 experience was listed because Tiger has some similarities in the workflow or code that makes handling Tiger easier. Or, during Bungies last iteration of the Tiger engine, they modified the engine for some plugin or UE element that is regularly used. When it comes to prop engines, more often than not, its easier, faster and cheaper to iterate on the previous engine than to change engines entirely. Because, prop engines aren't cheap. They are astoundingly expensive at a AAA level. And you want to get as much ROI from them as possible. On top of that, when you change engine, you have to ensure your studio can use it. It's no good changing to Insomniac, when the bulk of the studio use Phyre Engine. All of those engineers will need training, that you gotta pay for. Coz remember, this is a business. At least at Bungies net revenue. And, as aforementioned, theres the greater issue of what to do with existing company assets/IPs and the like, when you pivot to other engines. So what do you do instead? You modify and upgrade the engine as an iteration on the previous one. Just as UE4 became UE5, you add more features or expand its capabilities. Because its just best practice *most* (but not all) of the time. Tiger may be a difficult or bothersome engine. I don't know. No one who hasn't worked with it does. UE5 is an easy to use engine. But blueprints rarely suit the needs of larger studios out of the box. Blueprints fix problems quickly, if you have the same problem as the person who fixed it. If you don't, you end up having to manually code the fix like you would in any other engine. And that means, if your problems in dev are normally occurring problems, you are madein the shade. But you lose a lot of time if they are not. And the more you add to the game, the more problems you encounter (general rule of scope). So, despite all of the hype UE5 gets from non-devs, its still just another engine; another engine with strengths and weaknesses. And no engine is 'best'. And I say all that as someone who only knows how to work in UE and RPG engines. Oh, and from a business perspective, remember that UE5 has obligatory royalties that must be paid to Epic Games, if you release a product commercially. So they get a healthy chunk of your revenue stream, just for using the engine (which is totally fair). When you own your engine, you don't have to pay anybody else to use theirs. So thats just money in the bank for Bungie. Wouldn't make much sense to pay Epic their 12%, if you don't have to. I'm sure Bungie could cut a deal with them for it, but all the same, they gotta pay the ferryman like the rest of us and its not unwise to avoid that cost if you can. I think the key to understanding Tiger, is understanding that what engine you use does not determine the quality of the product. You can make most games in the big name engines. As long as they accept your work from Maya or Blender, you can generally do all the same things. Its just a matter of "how" and "how much". So even if Tiger was getting dated (I dont exactly get how that claim works), it can be updated. Just like you can update UE3 to UE4, to UE5.
It’s a miracle games exist in the first place. I’m a early 90’s kid and seeing what we have now compared to back then is amazing. To think that I payed $60 for Mario 2 when it came out and we thought that was next level.
This engine is amazing! It's fast and a lot can happen at any one time on screen. I wonder however, if it limits them from making truly open world games. I would love a more open world over the smaller play areas that Destiny currently has that restricts the player from going anywhere so heavily. Also I wonder if they will in the future implement real time day and night cycles with ray tracing. If they can one day pull off roughly the same performance todays engine has, but with those features, it could really help bring Destiny to the next level.
Would be interesting to see The Final Shape's patrol zone be the most open and interconnected free roam area in the game's history. Not just to see if it can be done but to also see what needs tweaking performance wise for a hypothetical Tiger Engine 2.0 overhaul.
@@danny_dinthead8858 Imagine seeing in the distance a large battle happening and you have to fight though a bunch of enemies to work your way there. I really wish they could do those kinds of things. It would feel more epic.
This just confirms I'm going to need Cross to do the history of how Skynet gets built and becomes self aware....assuming we are all still around for that.