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The Complimentary Designs of the Desert Palace & Tower of Hera - Dungeon Design in Zelda 

CaptBurgerson
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22 сен 2024

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Комментарии : 67   
@Snommelp
@Snommelp 8 месяцев назад
One nit-pick - Moldorm knocking you off doesn't pause the fight, it *resets* the fight. Which really adds a unique fear factor.
@garvensman
@garvensman Год назад
To be fair, when you get down to the last Landmola, his attack does change. It’s not easily noticed. When they pop out of the ground, Landmolas shoot 4 rocks at different angles. When there is just one, he shoots 8 rocks in all directions. It closes the up close safe zone that you used to have, if you were directly next to, above or below them, now, you have to be slightly offset and further away, to avoid taking damage.
@tossingturnips
@tossingturnips Год назад
Spot on with Lost Ancoent Ruins track for the light world dungeons. The one dark world ones use is a lot less memorable.
@shiningcartoonist
@shiningcartoonist Год назад
I wonder if the bumpers and the hard hat beetles which bump Link around are in a way meant to make players fall down the holes in the floor and discover that these don’t cause Link to die but to just fall below- making the player realize “oh yeah! This is a tower with floors above one another.”
@CaptBurgerson
@CaptBurgerson Год назад
It seems likely! A good way to introduce the idea to players by “happenstance” rather than it being told to you outright. On a first playthrough it’s very likely you’ll get knocked down
@RickRaptor105
@RickRaptor105 Год назад
I realized that these dungeons with the red and blue floor switches are also the earliest (and obviously way simpler) example of puzzle box dungeons, i.e. changing something in one room that affects how you can navigate other rooms
@shadowledastray
@shadowledastray Год назад
Good observation! It kinda feels like a proto-puzzle box, if Links Awakening's Eagles Tower is the first proper puzzle box.
@zeoxyman
@zeoxyman 3 месяца назад
I think the biggest puzzle box moment is in Misery Mire (iirc) where you light 2 torches in one room, then 2 in the next and if you did it all quickly then a wall slides open in a third room ahead. You get the same rumbling effect as when the wall opens in Desert Palace, but unlike all the other cases you're not there to see this one, so even if it's a baby puzzle, it feels more like the later games.
@SAI-Max_D
@SAI-Max_D Год назад
Great analysis as always Capt., though I'm a little surprised that nobody here's brought up the curious detail that is the Pendants of Power & Wisdom-and by extension, their respective virtues-having their colours swapped in this game compared to all other entries in the series (perhaps the devs were using the colour-coded defence values of Zelda 1: the Hyrule Fantasy as a reference?)
@tetra1767
@tetra1767 Год назад
Duuuude the juxtaposition though!! Very nice video! I really liked how you highlighted all of the "learn by doing" mechanics in these dungeons 👍🏼 that's the best way to do it imo! Great video, can't wait for the next one!! 😊🍔👑
@booxmowo2684
@booxmowo2684 Год назад
That comment about how the only way to use the Moon Pearl in the boss fight would be if Moldorm was in the Dark World made me curious enough to check and it turns out the Ganon's Tower Moldorm is on the same floor as the Tower of Hera Moldorm, so like, if the Moldorm room had somehow been the one Dungeon room in the game where travel between Light and Dark Worlds was possible, it could have worked.
@zeoxyman
@zeoxyman 3 месяца назад
Maybe another idea, though it kinda spoils a trap from the middle dungeons in the dark world. They have those yellow sparkle things that force you into rabbit form for a few seconds. Maybe Moldorm could've spawned those when you hit it, and if you don't have the pearl they don't wear off (or at least take much longer) so that you're helpless against it. Would need some tweaking of course, either a very nerfed duration when you do have the moon pearl, or fewer pits (two annoying mechanics is one too many).
@shadowledastray
@shadowledastray Год назад
Good point about the Tower of Hera boss, the consequences of falling off the platform really make the boss battle what it is. Adds to the risk vs reward thrill.
@darrenm.7980
@darrenm.7980 Год назад
I like how they named a tower after a goddesses that does not exist in Zelda lore.
@welshlout3400
@welshlout3400 7 месяцев назад
I wonder if 'Hebra' Mountain (the light world version of the mountain area in the jp release) was named something close to Hera to provide at least a possible linguistic 'out' in the event they ever went in a lore-dense direction and didn't want to commit to the real world mythological reference
@tossingturnips
@tossingturnips 7 месяцев назад
​@@welshlout3400I love that theory.
@skylarross1929
@skylarross1929 Год назад
There is an extra little insight I have. After beating the Eastern Palace the village elder tells you about where to find the ice rod which can be used against the desert palace to do extra damage against them.
@skulldrac0
@skulldrac0 7 месяцев назад
Thinking about the Landmolas, another interesting incorporation of the dungeon item could work like follows: The Landmolas burrow around the edge of the room to create the vortex, occasionally one will dive under and a shadow moves across the room, intending to come up in the center to lash out at you. As it burrows, boulders get dislodged from its path. The player needs to quickly fetch up a Boulder and toss it in the middle to crush the head as the landmola surfaces. Repeat twice for two to start the second portion, in which you now need to chase the surviving third Landmola as it attempts to flee while the room collapses. Your goal is to grab the tail when it is under the shadow of a falling Boulder, holding it till it goes SPLAT. Just a silly thought lol
@Gaawachan
@Gaawachan 6 месяцев назад
I like using the Ice Rod on the Lanmolas, it's satisfying to line up the shot.
@nfenestrate
@nfenestrate Год назад
I love the moodiness of the dungeon music
@natemccollum3731
@natemccollum3731 3 месяца назад
You’re 100% right about the tower of Hera boss. Being knocked off the top is what makes it fun!
@LazyGardenGamer
@LazyGardenGamer Год назад
Just got the notification from the community tab. Perfect time to put a video on to fall asleep to. Love your work, I'll comment again when I finish the video
@p-berry1091
@p-berry1091 Год назад
Great video once again Burger! I started watching your streams not too long ago, and I love the way you highlight the little details in every Zelda game. Keep up the good work!
@LazyGardenGamer
@LazyGardenGamer Год назад
Excellent video as always! Can't wait for the next! I love this game so much
@CaptBurgerson
@CaptBurgerson Год назад
King 👑
@briana1273
@briana1273 Год назад
Both dungeons are equally amazing to me in their own ways, my head cannon for the dessert palace is that it’s the Spirit Temple, but twilight princess style modified by the royal family to hide away the pendant of power
@briana1273
@briana1273 Год назад
Also yay, an amazing Zelda video coming out during Mar10
@HopelessHermit
@HopelessHermit Год назад
Yeah Mountain Tower had good block/switch puzzles.... like Crown Dungeon from Oracle of Ages.....one of the games you NEED to cover (for real)
@Joseph_Roffey
@Joseph_Roffey 5 месяцев назад
Noice - so cool that they were drawing such structural and thematic contrasts. ❤
@Gokulosestoavirus
@Gokulosestoavirus Год назад
Yay!! Another video and another classic
@thomaszeh2577
@thomaszeh2577 Месяц назад
@CaptBurgerson I find it important to mention that both in the original Link‘s Awakening‘s (Game Boy) and in ALttP Moldorm is surrounded by pitfalls, sending Link to the cavern below - and Link has to ascend to the floor above and start the battle against Moldorm again, who has fully recovered: The battle is completely reset if Link falls down a chasm/ pitfall in the original Link‘s Awakening and in ALttP. It is only the Switch remake that nerfs this battle - one of several reasons why I am absolutely convinced that the original Link’s Awakening still has the upper hand in some aspects over the remake. Both have great strengths, yet I am very glad that I experienced both the original and the remake. For many years, LA was my favorite Zelda, but now it’s ALttP.
@CaptBurgerson
@CaptBurgerson Месяц назад
Don’t worry, I’m aware. I have already covered Tail Cave in its own video lol Thanks for watching and sharing your thoughts still
@zeoxyman
@zeoxyman 3 месяца назад
On my most recent playthrough, the hardhat beetles were one of my yardsticks for progression. Really beefy in ToH/PoD where I was strategizing how to carefully knock them into pits rather than fight. Then you get to the endgame and the golden sword kills the blue ones in one hit and the red ones in two, feels really good.
@CaptBurgerson
@CaptBurgerson 3 месяца назад
Great point! Can’t help but love how damn powerful the game let’s you feel by the end
@zeoxyman
@zeoxyman 3 месяца назад
^ I loved this feeling, but I was playing the GBA version and it has that bonus dungeon after Ganon...took the power feeling right out of me. Those boss fights are a nightmare
@ravenebony2267
@ravenebony2267 Год назад
I love the Power Glove. It's so bad.
@zorasaphire
@zorasaphire Год назад
I thought the boss of the desert temple was good growing up.. lol to be fair, the final worm doubles the amount of stones it throws when it comes out. As a kid, I learned to time bombs when they spawn. I've got it down to an art lol
@CaptBurgerson
@CaptBurgerson Год назад
I’ve never even tried to use bombs, that is masterful!
@MCraven120
@MCraven120 7 месяцев назад
I think it would've been awesome to have a dark world version of the tower of hera so players had to use the dark pearl to get around different rooms
@CaptBurgerson
@CaptBurgerson 7 месяцев назад
Dungeon with a dark world counterpart that you conquer by switching worlds would be amazing tbh
@jakefrederick2007
@jakefrederick2007 7 месяцев назад
“I love the power glove. It’s so bad”
@shums_the_rock
@shums_the_rock Год назад
I feel sorry for that guy, he makes fantastic content, but gets only 500 views. I hope more people will discover that channel. Good luck
@docAvid314
@docAvid314 Год назад
I'm really enjoying this series of videos, and the ones on A Link to the Past are reminding me both how much I love this game, and how much I am hoping that, like Breath of the Wild took the wide-open approach of the original Legend of Zelda into a huge 3D world, Tears of the Kingdom might bring the progression and clever, carefully constructed puzzle-box design of A Link to the Past into that same world.
@garsrandom4358
@garsrandom4358 Год назад
there ARE holes in the link's awakening verion of moldorm (also its suposed to be a first boss)
@CaptBurgerson
@CaptBurgerson Год назад
Ah to clarify, the holes are there but fewer and with far less risk. There isn’t any penalty for falling down besides damage like there is in this battle, that is what is lacking. It is serviceable as a starter boss, but it is far less interesting than the ALTTP version. Cheers
@HopelessHermit
@HopelessHermit Год назад
A burger son two for one....I guess this video is a McDouble
@jarredcarney8669
@jarredcarney8669 Год назад
Groan bad pun so not punny.
@HopelessHermit
@HopelessHermit Год назад
@@jarredcarney8669 Hi friend. Did anybody ask you? No, didn't think so. Have a great day
@CaptBurgerson
@CaptBurgerson Год назад
Maybe it’s because I’m a dad, but I love a good pun hahah
@HopelessHermit
@HopelessHermit Год назад
@@CaptBurgerson holy cow thought you were younger than me lol
@CaptBurgerson
@CaptBurgerson Год назад
@@HopelessHermitI’ll take that as a compliment LOL
@OmegaFox09
@OmegaFox09 Год назад
Just curious: will you be considering A Link Between Worlds dungeon design?
@CaptBurgerson
@CaptBurgerson Год назад
I’ll be doing *every* Zelda title, so yes
@OmegaFox09
@OmegaFox09 Год назад
@@CaptBurgerson e-e-excellent
@jarredcarney8669
@jarredcarney8669 Год назад
Burger landmola is weak to the ice rod and that should be edited In or mentioned in the next episode.
@CaptBurgerson
@CaptBurgerson Год назад
You can’t edit something into a video once it’s uploaded, I’d have to take the video down, edit it and reupload it. That said, the ice rod is slow and not that practical in this fight imho. Not when a few spin attacks will do. It doesn’t change my stance on the boss being passable, but not that interesting.
@scorpionsapprentice3248
@scorpionsapprentice3248 Год назад
i like the concept of tower of hera but i wish it had more substance and handled more use of verticality and peg puzzles. desert temple lacks the layers and i would have added another locked door and make better use of the east exist.
@scorpionsapprentice3248
@scorpionsapprentice3248 Год назад
also the boss in the tower of hera is not a bad boss. the drop hole punishment is annoying but i do think the boss is a good challenge. also lanmola fires more projectiles when there is 1 remaining.
@CaptBurgerson
@CaptBurgerson Год назад
Yes, he does, and he also gets a bit faster. I didn't explain it well enough perhaps, but I guess what I meant is that I had hoped he would change his behaviour more, like the final Armos Knight who behaves completely differently with the final one. The lanmola uses basically the same attack pattern (but more!) rather than changing patterns.
@scorpionsapprentice3248
@scorpionsapprentice3248 Год назад
@@CaptBurgerson it is funny i was unaware that he moves faster as well but yeah the behavior overall is the same where he just "turns red." most alttp bosses overall i find were handled pretty well (trinexx and kholdstare do have the magic problem but the gba port fixed this). helmasaur king i recall is easier on the second phase (unlike his gba exclusive bonus dungeon variant). anyway i always had a hard time ranking the first two dungeons. eastern has the layers but desert has more navigable freedom. tower of hera is one of the most important dungeons in the series. it introduced the reverse switch that affects the entire dungeon.
@scorpionsapprentice3248
@scorpionsapprentice3248 Год назад
despite its simplicity tower of hera believe it or not is one of the most groundbreaking dungeons in the series. it introduced the reversible switch that affects the entire dungeon and vertical interconnectivity from a top town perspective.
@mattfry6716
@mattfry6716 Год назад
Great video, the boss battle in the tower knocking you down was so annoying.
@Pyco_
@Pyco_ Месяц назад
Lanmola are from Zelda 1
@CaptBurgerson
@CaptBurgerson Месяц назад
Which I mention at 13:53
@zorasaphire
@zorasaphire Год назад
Wait... how do you guys know it was a good video? Isn't this a preview? I'm sure it will be great though!
@CaptBurgerson
@CaptBurgerson Год назад
Of course it’s good, I made it 😂
@topfranluis1
@topfranluis1 3 месяца назад
Honestly? Moldorm is overhated. I beat the game yesterday and not once during his two fights did I ever fall down a hole or anything. He’s not as hard as everyone makes him out to be
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