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The Continued Journey Through a Conflict of Ideas (MAGMML3) 

PinkKittyRose
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Ahh the Make a Good Mega Man Level series... While I have not actually played any of them up until this point, I have at least seen most of them so I know what I am signing up for. Make a Good Mega Man Level 3 is the third of the regular contests where submitters were given plenty of time to cook up... a good Mega Man level, and after the popularity of the second one, yeah... there are a LOT of submissions.
Join for the good, the bad, the ugly... The mix will be pretty extreme with this many entries, and with the compilation game having just come out, there will likely be some bugs, too!
For a bit of fun, I have also decided to do a spur the moment pseudo-judge role for each stage that I will compiling into a spreadsheet. With everyone having their own, subjective biases, it seems like a fun idea to see where mine would fall using the same scoring system as the game itself.
If anyone who participated in the contest takes a look, remember this is spur the moment and highly biased, and just for a bit of fun... Do not take the criticisms personally, it is just a video game. I trend on harsh, even towards my own content.
With that out of the way, the spreadsheet will be found here:
bit.ly/3ySg3tP
The VOD on the main channel will only stick around for a few days after that it will be trimmed and posted to the VOD archive:
/ @pkrvods
Enjoy!~

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1 июл 2024

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Комментарии : 3   
@phibbykaden
@phibbykaden 11 дней назад
1:05:10 I'm getting severe raocow flashbacks here. 😅
@ShadowWolfTJC
@ShadowWolfTJC 10 дней назад
Dear PinkKittyRose: Did you know that you can swap the order of where your weapons are located? For example, here's how I ordered mine: 1. Mega Buster (Placed here as the obvious default infinite-ammo weapon with which to go through levels with.) 2. Water Shield (Placed here for high-priority quick access to a fairly cost-effective defensive weapon in a pinch for dealing with enemy swarms that don't know a thing about personal space.) 3. Magnetic Shockwave (Placed here for medium-high-priority quick access to a fairly ammo-hungry weapon in a pinch for quickly smashing apart bulky enemies like Big Eyes, along with large amounts of enemies, such as hordes of Tellies or Lyrics, without being as ammo-consuming as a screen-clearing weapon.) 4. Spark Chaser (Placed here for medium-priority quick access to a cost-effective weapon that could easily and efficiently deal with individual enemies in awkward hard-to-reach areas.) 5. Laser Trident (Placed here for medium-low-priority quick access to a weapon that, while doing surprisingly little damage compared to the buster, can cost-effectively pierce through shields and rows of enemies alike.) 6. Thunder Beam (Placed here for low-priority access to a spread-shot-type weapon that, IMO, is actually a bit worse at dealing with clumps of enemies than Magnetic Shockwave, yet can destroy some normally-invulnerable floor-crawling Spine-type enemies.) 7. Tornado Blow (Placed here for low-priority access to an ammo-hungry screen-clearing weapon with additional utility as a jump-height-booster.) 8. Break Dash (Placed here for low-priority access to a fairly cost-effective utility weapon that allows the player to perform regular buster shots as needed, which don't consume ammo, and when charged up, allows the player to dash through enemies, including the ability to destroy most terrain-hugging enemies that are normally invulnerable to damage, such as Spines, and also grants the player temporary invulnerability to damage and instadeath hazards such as spikes.) 9. Rush Bike (Placed here for low-priority access to a utility that could allow for fast travel across flat spaces, as well as allowing the player to drive and jump across spikes, albeit at a hefty ammo cost, all while still allowing buster use, all of which, when put together, Ice Wall could never hope to accomplish.) 10. Rush Jet (Placed here for medium-low-priority quick access to a fairly cost-effective utility that could allow players to slowly fly over obstacles whilst still allowing for buster usage, which Magnet Beam cannot.) 11. Rush Coil (Placed here for medium-priority quick access to a fairly cost-effective utility that could grant the user a much-needed boost in height.) 12. Ice Wall (Placed here for medium-high-priority quick access to a fairly cost-effective utility weapon that could help with creating 2-block-tall blocks of ice to stand on, that could be used for traversing across spikes in a safer manner than Rush Bike, or could be used to block off lasers or approaching hordes of weak ground enemies.) 13. Magnet Beam (Placed here for high-priority quick access to a cost-effective utility that could help with quickly creating platforms to stand on for extra altitude.)
@DullBones
@DullBones 11 дней назад
24:55 WHY IS IT SO HARD TO MAKE THE BOSS'S ATTACKS DISAPPEAR WHEN THE BOSS DIES!?
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