I also noticed the tips for the mission said "Wait for Kerrigan to attack before sending your forces into battle. You will be more effective together." on the loading screen at 7:08
Warriors, pull back from the shadow tendril. It will only consume you! Warriors, pull back from the shadow tendril. It will only consume you! Warriors, pull back from the shadow tendril. It will only consume you! Warriors, pull back from the shadow tendril. It will only consume you! You're being overrun! Use the artifact! Go nova!
In the roach evo mission, the archon says something like "must... focus..." iirc, so maybe the roach spit is just blasting caramelldansen nightcore on a loop at max volume. So the archon is really distracted
@@michaelbarnard8529 I think that's a little unimaginative. On earth, all the animals we know are products of evolution that have to be able to feed themselves, hunt/digest, reproduce, etc. And none of them are optimized to remove all the unnecessary parts, like the appendix in humans. In the swarm, a lifeform can have one purpose at a time, and thus be much better at it. They don't need to reproduce, to hunt, or even to digest (creep can digest for them). So I think it's not that unreasonable that the zerg are this powerful
That is the most insane mission ever from all of the missions that Grant has ever played. Literally can only be done if you have perfect micro, you save scum and you have prior knowledge of what is going to happen.
I wish more missions were actually built like this. Taking into account that players have the ability to essentially reverse time but keep the knowledge.
@@hayatokun1427 It's basically how all Dark Souls games work, I don't think many players beat bosses on their first ever try. You gotta learn by repeatedly bashing your head against the same enemy. I think there's a lot of fun there, but yeah, it's not for everyone.
@@davidbodor1762 i'm playing through dark souls 3 right now, and in my opinion, the ability to look at a boss and figure out what he's going to do before he's done it feels great. you play through the game enough times that when you get to a boss like sister friede (which i am currently on), it's difficult because the abilities are hard to dodge and the timings when you can attack are somewhat deceptive. it's a long fight of course, but even when i started i could somewhat read what the boss was doing and then it was a question of "how should i do this?" not oh i had to dodge there now i'm dead and i had no idea. it's a subtle difference but it is there. i'm proud of and happy for grant for winning here and i think mindhawk made a great challenge for grant but i am never playing this on brutal. these are not supposed to be fair, they're supposed to be horribly hard and frustrating. i don't think it's fun to have to completely memorize what will happen at every turn of a 20 odd minute game. there was very little reading of what would be the best choice, there was very little strategizing it was mostly just trial and error, don't insult fromsoftware games like this. loving the videos grant and the memes mindhawk
also the most criticized fromsoftware bosses are usually the ones that are too easy or the ones that you do just have to memorize every little thing. elden ring sometimes struggles to make fights readable, but you're never supposed to memorize EVERYTHING a boss does, just understand it and strategize around it :) kind of like rhyme's nightmare difficulty :O
This is wonderfully scuffed and hardcore, when starting point of ordinary version of this mission is ending segment of this one and when i seen that death wave not stopped at former Kerrigan main base and continued, i was shocked absolutely GG WP Grant, what a ride
Now this is a good way to make Amon feel powerfull. Maybe not the killing Kerrigan part outright, but the whole "Ha you think you are far away from the void gate? Now you'll see why I'm considered a god by many!"
Kerrigan certainly took some heavy damage there The Protoss are very matter-of-fact in this mod “Zenith Stones”, “Kerrigan is (dead) taking heavy damage” Definitely things that went on there
I don't think I have ever seem Grant save scum. Like, SC1 Deathless he has redone the whole mission more often than save scumming, I also think it is the case for SC2, and he brings back games where I thought "just restart" more times than I can count. Grant this was awesome, also your attitude was brilliant in what was uploaded... You were really candid, loved the video.
Grant how could you… i was about to go to bed. Its 2am bro come on. Alright here we go, sleep is unbecoming of a templar Also what a cool mission! This is awesome, it turns it into a really tactical and longterm version of supernova!
Just like I’d like to see Terrans with floatable missile turrets and siege turret buildings, I’d like to see Protos that can warp all of their buildings from pylon to pylon. Oh, and Zerg that can crawl all their buildings.
Love that Stuvov's buildings in Coop exactly walk from place to place, it looks awesome. And to give Protoss Kronos' power from Age of Mythology... yeah, thats fitting
Amon may have flung your base to a wrong spot, but hey at least he flung it to an actual base spot. He could have been a real jerk and flung it into the middle of nowhere with no minerals or gas in sight :P
who would have thunk that basic compo zealot+stalker is the strat in the gauntlet ^^Also the moment when Grant realizes that he canceled thecybercore because of a zergling attack (ptobably accidently)
This might single handedly as far custom campaigns go be one of the most unique changes I've ever seen. Awesome. MIndhawk did a phenomenal job with this mod.
I wonder what the challenge for the final mission is gonna be maybe it's gonna be "is every final mission". one of the lanes sends mengks units and the anti-jim attack waves from HotS, the other sends zerg and five Kerrigans from WoL.
"But Protoss buildings can't fly to the new place!" Mindhawk: "Nope. Just constantly rebuild your base, loser. And be attacked from all sides just like in Supernova's Gauntlet"
I will say, this is the type of content I was hoping for with the challenge Gauntlet. I know it won't be like the WoL since both Grant and Mindhawk are much better but I really liked how WoL was Grant just throwing every idea and the kitchen zink at the missions. Please note, I love everything Grant does, this is not negative criticism, just me sharing my thoughts and hopes for the coming missions. I hope they're crazy and difficult.
The reason the creep took so long to recede at the second base is because it was only receding from three main directions: top-right, top-left, and bottom-left. It wasn't receding from the fourth direction because there was a hive down there. Normally this wouldn't be a real problem, except that the bottom-right is the part where your Nexus goes for that base, and it ends up taking about twice as long as it would if the creep was receding from every side.
I feel like Mindhawk should've given you 200 supply at the start, it's pretty much like Supernova, you gotta constantly fight enemy bases to expand with a fire wall approachng and you don't need to build supply depots. It's only fair
I know in base starcraft that the enemy ai acts differently based on difficulty, I assume on lower difficulties the targeting is a bit more forgiving. Or Mindhawk is just telling everyone to Get Gud
Spoiler below You know it's a messed up mission when the first mission objective to be completed was at 59:38, and it was due to static defense cheesing what would normally be the second or third crystal.
I noticed that you start with a stargate and the first base barely has anti-air (two queens, two hydra), maybe a quick air unit would help with reducing the defenders numbers or drawing out high value units?
This might be the best designed mission I've ever seen...slightly overtuned (or maybe more than slightly)...but the concept? perfection, plain and simple.
A game journalist would say thats Dark Souls of rts! Beautifully done btw, the beginning seemed like a very tight puzzle, and its so nice to see all the different tools being useful
Yeah, ordinary campaign basically don't have such missions, but this ability is incredible when you have very hard time mining (and/or have to pop up many units very early) and it would be very handy to just conjure some staying value out of thin air. And Mindhawk made this ability cheaper, so it shined even more
Was considering giving the challenge gauntlet a go, every other mission so far has looked challenging but doable but yeah no this is just obnoxious for someone who doesn't have at least Grant's skill and doesn't have hours free to keep savescumming
You'll be able to play on Hard difficulty which is still pretty challenging, but much more doable for normal people (like myself). I spent quite a bit of time on making sure all the difficulties have proper adjustments ;)
That really was 'Perfection' the mission, I have no idea how else that could be won at all other than perfecting that gauntlet while being chased. I wonder if the Swarm requires minerals like usual for their stuff, since it's an ally-turned-enemy? Probably not but it'd be funny to see Drone harassment being another method of stopping the Swarm. I do know that creep recession was improved for LOTV, but I wonder if it was slowed in this mission because Kerrigan is an ally, and therefore usually should keep it as long as she can? Only thing I can think of to make it that slow, if it's not normal.
Supernova but your buildings can't lift, and the enemy bases are much stronger, and you get constantly attacked from two fronts at once, and you have to complete a normal mission afterwards
@@tumate45 Just so you know, it wouldn't be good. Grant explained it with Egon zerg faction and the satellites for speed... The buff would help from 2/3 of saturation, but not so much on full saturation, or over saturated. You wouldn't be able to get sentries early enough to provide the same buff Egon does. That said, cool idea.
@@raizan5946 Okay, this way I understand it, it wouldnt be usefull, but just for this map, it would have been great if it worked, because Grant had to redo everything everytime. Well, he could pull this off without energize, so for him it wouldnt have been big.