IDK maybe the 700+ hours I have been playing will give you a better answer. Starfield is an RPG in a space setting, and I feel people keep missing it. It's BGS game in space, that's it. People hate it because they expected something different from a BGS game. I've never not had fun with it.
@@XKathXgames I totally respect that opinion and don’t get me wrong I also enjoyed my time with it. I just can’t help but feel let down by the games technical limitations. I think you can still have a BGS game but without loading screens that ruin the immersion that’s suppose to come from being in a BGS world.
@@qwertyvypez yeah but it's 2024. If we can have a game like Witcher 3 that released 9 years ago and that did not have any loading screen minus a few cutscenes. I think it's reasonable to want Bethesda to stop being so outdated.
i REALLY LOVED the use of music in this video. Started classical, melodic and operatic when discussing the idea of Starfield but becomes distorted, electronic and modern when discussing the actual game and its issues.
I am conscious to Starfield’s bugs, copy and paste abandoned locations, desolate planets, loading screens, periods of boredom, and even the sometimes cringey dialogue. I still love Starfield for what it is. Present mods and creations have made the game more consistently fun. They’ve dropped free DLC and ones you can buy. I have sentimental feelings towards Vasco. The game has a lot of beautiful visuals. The ending made me tear, something I rarely do; I can’t remember when I cried over a campaign’s story. Yes, the game falled short. Yes, it seems there’s more disdain towards Starfield than positive. The game has a cult following, and I’m one of the members. I can’t wait to see what Bugthedsta does with Starfield games in the future. Bugthedsta has learned a lot from the shortcomings in Starfield, and with the gaming communities’ feedback, I think they will improve on next installment.
I am so glad you loved it! I think with time the game can only improve. I’ll do a re-review on the game in a years time to see how it has evolved. Thanks for the insightful comment.
I think the issue with gamers and a game like Starfield is we have a generation of gamers that have gotten used to what good graphics and a immersion environment gives you. Whike some may see loading screens as a gamestopper, it doesn't bother the rest of us because some of us grew up in the generation of 8 bit graphics on Nintendo. The mere thought of having a game like this in say 1985 was unthinkable. My point is rather than focus on the things that you don't like or don't work for you, focus on the things you do like about the game.
I agree with you to some extent. I think it’s valid to call out dated design but I am also currently working on a Starfield 1 year later video where I focus way more on the positives of the game. I agree that most gamers are way to negatively inclined. Thanks for the comment!
Try playing Spacebourne 2 - fraction of Starfield's budget, exact same blueprint, seamless travel, minimal loading screens, mass effect 1 type combat and basic missions, multiple factions, companions which actually boost stats, faction raids, intergalactic politics, organized space navy battalion battles, an interesting mc backstory, hilarious dialogue like Fallout New Vegas, space walk, mag boots, land your ship, fight aliens, enemy mechs and creatures. The only gripe? Silent protag, placeholder NPCs, AI voice generated NPC dialogue.
I was wondering if the maker had any plans to open that game to modding, or otherwise make it easy for anyone to add quests. I would be happy to go with zero voiced dialog since it would make that simpler.
I still enjoyed Starfield a lot but I do agree with you about the loading screens. There are more clever ways to hide loading screens too that they’ve used in the past and opted not to this go around
@@joker6558 yeah man! I like Starfield a lot and I will be playing it in the future. The loading screens I feel just hold it back from being something that is great! Thanks for the comment! 🙌🏻
I don't so much mind grav jump loading screens or landing/take-off loading screens But loading screens to travel within a system just bugs me. Because I can't have the experience of setting my ship on course and getting up from my seat and watching it go, slowly, across the system. It makes travel feel short, like I'm not on much of a journey at all. Luckily there are mods that (sort of) fix this
I agree! I wanted to feel like a astronaut discovering planets and journeying to them on my own accord. The loading screens totally ruin that and honestly it's all I wanted from a space game. Thanks for the comment and for watching!
And you know what you will find. A whole lot of emptiness and a main quest that is just a fetch quest done 25 times in a row so you can go through the unity to do the same boring fetch quests all over again and land on empty copy and paste planets.
Well, nice to know I am not a player because the loading screens don’t upset me, but then I have played other BGS games so I always understood that loading screens were gonna happen because that is how they separate the various cells. I swear all y’all complain about something that all Bethesda has done since at least OBLIVION. Also, I was never one for wandering around some boring ass map, I am there for my objectives. Also, love fast travel and the PoI indicators that my scanner reveals to me. I don’t have to be bored wondering if there is anything around to even bother with. Mostly, I love it because it is a Bethesda game that like all their games lets me have my power fantasy and shoot all the space pirates I can and want to. Wandering around is boring and dull and was never a thing I enjoyed in BGS games. Doing missions and quests though, that I love and I got plenty of that in STARFIELD and finally in a setting I love, space. I have finally got my Bethesda game and I love it, so hate all ya want, never gonna change my mind; STARFIELD is the best Bethesda game ever. I don’t need Elder Scrolls (in fact that is a genre I really dislike) nor Fallout’s hellish dystopia, I got my bright, shiny space game.
Just because Bethesda has always used loading screens does not mean we have to mindlessly and blindly continue to accept it. You are obviously welcome to enjoy the game - in fact if you do that's great and I am happy for you, but simultaneously - I am also allowed to not like it and call out dated design when I see it.
@@Trench-coat I don’t mindless accept the loading screens, I accept them because that is required for the physics engine to do its thing. It isn’t dated it is different. Y’all keep acting like there is something wrong with BGS choosing good enough and not best. Best is the enemy of good enough. I mean at least it is a published game unlike the new and spiffy STAR CITIZEN which for all its fancy tech still hasn’t published an actual game. I don’t know why everyone was seemed to expect NMS or SC and not a Bethesda game? And again, loading screens aren’t that big a deal, and are pretty damned fast even with a chunk of mods loaded so it is still a step from their previous games. More stable, better graphics, better combat, just a nice, good, fun game. But yeah, be all negative and angry of that floats your boat. Seems silly to me but you do you.
its not that the idea was better in your head its that bethesda did not hit that home run even remotely. i do like some of the games mechanics and alot of the settings are well done, its just the story among other things could have been entirely different.
@@lemonlimelukey totally agree! The biggest determination of me enjoying your game is whether or not I can actually get immersed and unfortunately in Starfield I very rarely did. Thanks for the comment 🔥🙌🏻
This was a great quality video and well executed. I wish you all the best in your ventures. I do agree, the loading screens killed immersion. However, I still enjoy playing the game because besides the points you brought up, it still is a signature Bethesda game. I'm sure with the modding community as good as they are, will find a way to eliminate some of the loading screens to enhance seamless travel.
I re-downloaded Starfield (series s) to see if mods could make Starfield fun. Unfortunately, what I discovered was that no matter how many assets or skins I install, it's STILL STARFIELD. I can dress like Anakin Skywalker, populate the universe with Star Wars aliens and build an amazing ship - but the moment I try to DO SOMETHING, the reality of awful writing/quest design/loading screens is still a huge obstacle. I have tried, so hard, to brute force fun into this game. Even with mods, this game is so shallow and not worth the space on my hard drive. I deleted it (again) and downloaded NMS instead.
I haven’t played starfield but have watched a bunch of reviews because I was interested in the infamous problem of combining a space rpg with infinite worlds. NMS seamless travel would have been nice, but its lack wasn’t the biggest problem to me. Here is my Wishlist: Starfield NewVegas: primarily, no unkillable NPCs, but also some design choices that make FNV excellent for character based roleplay, both in the freedom but also consequences. Skyrim in space, _in space!_ Those 1000 procedural worlds can’t deliver the Skyrim exploration experience, but that experience can be mapped 1-1 to a purely inspace level. Mountain = nebula, dragon = massive warship, bandit = pirate ship.. all handcrafted and discovered through the same organic exploration. Never repeat special locations on procedural worlds. One fix would be a procedural dungeon crawler mechanic, eg using the existing base building mechanic.
@@Trench-coat he comes off as cult leader material 😂 a game made up of loading screens and pretty pictures I’m surprised Toads face didn’t show up in the emissaries helmet 😂
Good video I liked it a lot. Some constructive criticism I would give you because I’d love to see you grow more - Turn down the music a bit during some of your narration, also some of the music didn’t quite match the pacing of the video and felt more intense than what was onscreen. Other than that I hope you get bigger. subbed
@@Trench-coathis feedback is spot on. Starting music was a great choice, however the more aggressive, poppy music you used later, really took away from the overall vibe of the video.
@TRENCH-COAT Seems like I might be in the minority but I thought the music was fire 🔥 and also matched the tone of your message. It has this disorienting sensation in a minor key like something wasn't quite right, which is a fair summary of Starfield. The musical beats you chose to transition between scenes kept me engaged. I also appreciated how you incorporated the game's original music too. I've watched hours of Starfield criticism, but your sound design alongside your messaging kept me hyped throughout. That might not be the somber intellectual vibe people often get from video essays, but I liked your style
@@chrismorel2576 ah wow! Thanks so much. Yeah I quite like the style I am going for and really appreciate that it resonated with you. I think a balanced audio approach with video essays is fair to expect so I’ll make sure to not go overboard with it but I do want to keep the style. Thanks again for the comment! 🙌🏻🙌🏻
@@spike238 what was annoying about it… thanks for the feedback! Always want to get better at creating videos for the people that take the time to watch it.
@@Trench-coat It was rather tedious getting all the mods installed & working together ...and mods don't really fix the main story. But with high res texture, UI fixes and some modders clever animation tricks, it's a beautiful game. I spend as much time playing as I do looking at the planetscapes or watching ships take off and land. And the best part is that now when I jump to a new system, I warp through a nice dark wormhole in 1st person view instead of getting flash banged by a white loading screen.
@@fanofentropy2280 That sounds so much better! I am kinda jealous not going to lie haha. I play on console and work on high end Mac's. I have always wanted to delve into the PC gaming side of things cause it offers so much versatility. On a side note - I really agree that if Bethesda made simple different design choices like hiding the loading screens the way you are, it would've helped so much. I love everything Starfield wants to be. Thanks for the comment!
It is a failed “space game”. It really doesn’t capture the vastness and loneliness but is also simultaneously a very empty game. Just without the inherent dangers of space travel. I would have preferred a gate jump system like in EVE Online.
The loading screens dont bother me tbh. I feel like the internet wants me to hate this game, but to be real, it is one of the only games to keep me playing it. For me the best improvements would be the ability to control and fly my ship while on a planet. I feel like traversing planets would be more enjoyable. Planets need more diverse wildlife, and the ship should be able to explore underwater, with another biome full of wildlife.
@@TheDioginese glad you enjoyed it!! I also really did but I can’t help but feel it could’ve been more. Planet traversal is apparently something they are actually working on - so I am excited for that! Thanks for the comment and for watching 🙌🏻
Ah that’s awesome. That’s a totally valid opinion and I too enjoyed parts of the game and still do. Hope with time that they can actually improve on it. Thanks for the comment 🙌🏻
Star citizen and no man sky do it way better and midfield is gonna take years before it gets anywhere close but by then other ips like elder scrolls and fallout are going to be out and there was an interview with matt (RU-vid) and todd howard where he said there using the same engine as midfield for tes 6
Yeah look I think using the same engine is fine but they really need to find ways to make the gameplay experience more seamless. I really think they will take the lessons learnt from the reception to starfield and it's ridiculous amount of loading screens and hopefully learn from it!
So you want them to spend $1 billion in developing Starfield? Heck your GTA 6 is barely spending $2 billion on production that much for a tiny city area and it will hardly be as detailed as Starfield. Like how fallout 4 was better than cinematic RDR2 when it came to actual game play. Not even Star Citizen can be compared to Starfield even though it's gobbled up $0.7 billion.
You miss his point. Its not about spending more money, its about -as a developer, how and where you spend your money and what you prioritize. Seamless travel is one of those things that should be one of the pillars you build your space exploration game around. So start there, and then choose what else there is budget for. Its not like its impossible and its been proven to be possible with current gen tech by multiple other devs. The game feels like its made with tech from 10 years ago, and it probably is. The cracks show and they made extremely poor design choices. PS. comparison to GTA6 to prove a point makes no sense. Different genre, different developer, different circumstances. PPS gta6 will be 10 times more detailed than starfield.
@@chazefez9625 what he said! Lol. Thanks for watching the entire video first before commenting. Appreciate it! Yeah it’s all about how the team prioritised the resources for the game. Starfield could’ve been so much more than it is. Thanks again for the comment.