0:00 Introduction 1:47 Chapter 1 - The Document 4:21 Chapter 2 - 2D to 3D 6:57 Chapter 3 - The Vehicles 14:22 Chapter 4 - The Weapons 16:54 Chapter 5 - Liberty City 33:42 Chapter 6 - The Gangs 35:37 Chapter 7 - The Characters 49:46 Chapter 8 - Darkel 53:10 Chapter 9 - The Story 59:56 Chapter 10 - The Script 1:04:44 Chapter 11 - The Missions 1:38:11 Chapter 12 - Extra Features
I'd be shocked if the remakes end up including the stuff mentioned in these documents thanks to all that tasty information being very suitable for maybe a 7th generation console... _if_ they decide not to let us down, and that includes Take-Two giving us ammunition against the publisher.
This is incredible. A game that has been around since my childhood, and seeing it dissected so thoroughly 21 years later... if this isn’t travelling in time I dont know what is
20 years old boys! Its incredible how far the GTA series has come! THIS is the greatest piece of Grand Theft Auto history! I can't believe this video is actually real! I'm absolutely glad I watched it! Congrats GTASeriesVideos!
GTA 3 was the first game that i was blown away when i played it. The world, the musics, characters... After Spyro, Driver 1-2 and CB it became one of my favourite open world games.
I hope GTA Series Videos publishes all of the alpha development papers to the public for beta hunters and data miners alike (for those who don't know, they actually bought a script/development book that details gta 3 during its early days).
I’m sure GTA series videos has some sort of contracts or agreements with Rockstar not allowing them to publish a lot of stuff, recently their channel has changed a lot. Like this vid only got posted after announcement of the tribology, for example the GTA expanded and enhanced announcement, before they might have made a video showing what and why that is such shame edition with nothing changed, ppl make jokes around internet, but now they silently uploaded the same trailer as an AD like IGN or others do. Or this channel was supposed to publish RDR2 beta content and it never did, anyway they publish only stuff that rockstar approves.
@@gillespriod5509 I'm aware of R* & T2 action towards modders but if R* is really keen on taking down something like this then GTA Series Videos wouldn't even uploaded this video in the first place. It's far more likely that they are just hiding it for the sake of rare collection like so many other game collectors in general who refuses to publicly share several old game beta builds.
Videogame design documents are one of the best things you can get your hands on. It has a TON of contents and details any fan would love to know about. Excellent video, one of the best from this channel.
@@retabera It's up to them whether to scan the doc and upload the results to the Internet Archive or not!... I would personally love for them to do it.
This is an incredibly well put together video. I've always been interested in the development of GTA III and it's great for the entire community for that design document to be in good hands and so well documented. There's a lot to take in, but I think it was particularly interesting to learn that as far back as 2000 they were planning to introduce many of the features we've come to see and love in later games in the series. Huge credit to the team and all of the contributors for their work in putting this video together, I've been watching your videos for over a decade now and you always deliver. A real asset to the GTA community that we're extremely fortunate to have 🙌
I'm really amazed on how much the game was downgraded due the limitations at the time. Heck! The final game is amazing but it's nowhere close to what Rockstar had planned
it didn't go down waste though..it all culminated in the successive versions... Take Away from Rockstar: Don't restrict creativity or thinking due to lack of technology or infrastructure..
@@vijayaprabu6669 also take away from IOI, the first hitman game sucked but it was ambitious and it was clear its supposed to be bigger. then a few years passed we get blood money, which was almost what the devs had in mind but not quite. then a decade passes, the hitman reboot came out on the ps4. finally IOI has achieved what they always wanted with hitman, took only 3 generations of consoles
Yeah. I think the cut content on the "Liberty City" chapter in this video is interesting. More accessible interiors of buildings could've added the personality of the final game.
@@theonlyplain It's as much as about dedication, for sure. Hitman took 16 years to hit the center. Blood Money is great, but Hitman 2016 is where it all comes together.
Que triste que el vídeo no tenga subtítulos en español, no hay ningun otro vídeo en mi idioma que tenga la misma calidad que este... Si alguien sería tan amable de hacerlos (porque yo no se como), se lo agradecería
As a fan of this saga, it would be a dream come true if they put all the content that they finally cut for issues of hardware limitations in the new Definitive Edition. All those interiors and in special all the areas that were finally cut from Shoreside Vale, it's a shame we never get to see the game with its true potential. In addition, I think adding this content would not damage the essence of the game, it would make it a true “Expanded and Enhanced” experience, not like the “new” GTA 5.
You won't have shit in the "new definitive edition" . These are going to be the exact same games as before, otherwise they wouldn't have deleted the original PC versions from Steam and so on.
@@alainportant6412 Deleting the original games from the store isn't indicative of the same exact games being released. That aside, they said nothing about having those expectations.
24:57 I wonder if the "Corporate HQ" ended up being the AmCo building in Torrington that features an underground carpark and a set of stairs that you can take to reach a mid-level rooftop (and also discover a Rampage and Hidden Package!)
You’ve covered so much here, so I can’t touch on everything of thought that I came across from this amazing video. The characters’ age is actually interesting and everything makes sense, apart from Sal and Toni. I’ll give Toni 37 in LCS and 40 in GTA 3, making him slightly older than Tommy Vercetti. Sal is definitely older, 63 years old in LCS and 66 in 3. It appears that many character designs and backgrounds were retconned. The masks’ role is actually used by Diaz’s Cartel. They ambush the player originally and you seek retribution upon them for that. The Thongs’ name is probably an old Chinese name for a Chinese Mafia organisation, such as the Tongs in Mafia II. The Yakuza being in the place of the Colombians’ role of accidentally springing Claude and 8 Ball is very interesting. It seems that the Yakuza may have been involved in counterfeiting instead of the casino and gambling industry. Toshiro probably still exists but wasn’t mentioned so that is probably why the Yakuza didn’t fall apart. This is a great video and I look forward for more content as we wait for the GTAs’ Definitive Edition. Oh and it appears that originally the game was supposed to have colourful language from the first 3D game, but for unknown reason it was scrapped, probably in VC as well.
@@JRC99 Yes, totally, dude. I think some things were retconned when Rockstar had Maria and Salvatore’s backstory in mind, how they got together, what made Salvatore irrationally paranoid of Claude and why was he so willing to betray him based on a stupid lie that Maria has made up, without properly investigating it. One can argue that he also had no use for Claude and had all the money in the world to hire other hired guns, especially if the Cartel would back off as hinted in “Espresso to go”, where they sell SPANK on the mob’s turf. Well honestly I can see her being like 19 or something and marrying Salvatore years later, thus she is about Claude’s age by 2001, 28.
I get the feeling the Minigun weapon became the M-16 clone in the final game. Strangely they didn't alter the attributes of the weapon much so it has an ungodly rate of fire and pretty much anything that gets hit by it is dead or explodes in a second or two.
It could’ve been that city’s well known firearm invention. Where it’s disguise as an assault rifle but it’s fire rate is so rapid that it’s allow to be a special heavy weapon in spite of the category of firearm
As a kid, playing this game and completing all the missions. I always used to sit there and wonder why Rockstar didn't give us more to do once missions were complete. After watching this video and seeing this document and how detailed it was yet soo much content was left out makes me sad. This GTA could have been GTA SA before SA even dropped in terms of soo much to do and see but I guess technology in 1998/99 when it was in development wasn't as great as the tech available in 02/03 when SA was in development.
Not only tech, but budget. R* had a lot more money to work with when SA came around. On 3, I bet they ran out of budget along with the tech limits of learning the new PS2.
It's incredibly cool to see Rockstar think of such small details as well as those macro gamewide details! Really reminds me why no other game has come close to recreating a world as REAL as Rockstar even now.
You've never played Yakuza then. Yakuza has the most realistic worlds ever. Sure they're tiny compared to GTA games but they feel more like a real world than any GTA. I've never felt like I'm really in a world in GTA games unlike Yakuza. When I play those games I feel like I'm in Japan.
@@Hamzaxx369 it wasn’t much of a hardware issue but the development budget of this game was less the $4 Million , GTA 4 was (100M) , and GTA 5 (250M) , imagine they at least had $40 Million for the budget , San Andreas would of been 5 … 😎
I always wonder why GTA3 has a very weird map, now it makes sense why. The devs were really planning lots of cool things around the map and would have been more massive in speaking of gameplay. The problem with companies squeezing/cutting employees time/deadlines, and gets suggested "cut it" and go other way around instead. As always, thanks GTA Series Videos for this massive info
Yeah the map would have benefitted from being bigger and whatnot with more areas to see. Like the so called suburbs don't really exist...just some mansion. We had enough factories on Portland.
@@zaycarnage2780 Not really, the game came out right after 9/11. If anything substantial was changed, then the game would have come out much later. Only some textures and voice lines were cut. Minor stuff. A whole map change would have taken ages, and they would have had to retool the missions and pathfinding and spawns for it.
As someone who played the two Stories games first in chronological order on PSP, I always have that “I did that” feeling every time I drive through Fort Staunton when I play GTA 3.
Simply the greatest game of all time. I'll never forget walking through Hastings and seeing it on the shelf, picking it up and silently exclaiming to myself "It's 3D now!?" Then taking it home and the first thing I did was beat an old woman with a baseball bat and take her money... my mind was blown and never had I experienced such a high. GTA3 is the greatest game of all time establishing mainstays for games to come for decades.
Perfectly timing. In the same day rockstar released a teaser for the remaster of old gta trilogy. So glad that even after so many years these games still have so much attention
It's interesting to think that when they were working on GTA3 in 1999 and they knew the existence of PS2, everyone else was playing the latest PS1 games like FF8, Driver, MetalGear, ROCKSTAR was already in the future
Rockstar: "We never intended for Claude to ever speak in the game." Original script: "Are you sure about that?" Jokes aside, it would have been very interesting if Claude had not been mute in the game.
Damn, I wish Maria's backstory wasn't changed because that added way more depth to her than the gold digger route they went with in the final game. Also, her looks in that sketch look much more like her SA and LCS looks that lll or any other renditions.
I like the original story for Maria so much better, she had an actually compelling character arch and was like able whereas in the final game she is obnoxious with literally no redeeming qualities at all.
8:02 Wingless Cessna. I'm pretty sure it was always meant as a reference to Roger Moore's 007 breaking the wings of a Cessna during a chase sequence in Live and Let Die. I even added this to the wiki, I'm glad to see my contribution is still up
GTA3 is set now - people want to play the games they can relate to, "not future looking nerd games" My oh my, how the things have turned around in R*, with flying cars and all of bs they included in GTA V!
For that you have Gta5 Storymode without ur future shit. For all other people who enjoy the weaponized vehicles that, if you have carefully watchied this video, were also already planned back then in 2000 , gta online is a shit ton of fun
@@derechtem0mo Oh mommy`s little bender, started playing GTA series when GTA V came out 🤣. Has fun playing GTA Online in the current state, it really tells enough of what kind of gamer you are.
@Justfun598 It's funny how your point is future like stuff or flying cars. When quite litterly GTA san Andrea's has a jet pack and let alone a cheat to make cars fly all well before Gta V Bud. Sooo yea quit crying 😂
Lol that’s a lot of work to have to do all the entire book, plus that would mess up the value of the book as well, it’s be a good thing for preservation sure, but you’re asking for all that work and effort and lost value, without even offering him any type of incentive.. quit being a cheapo and find a way to compensate the man with an offer or something. I’m guessing you’re a little young and don’t quite know how things work yet lol
@@Dominicn123 bjt you dont know what preservation means, they can keep it private if they want. Just imagine if a fire happened and that manual was lost forever, “lost media”.
This has been super helpful for me. Iam rebuilding all the GTA cities in the Sims 2 and its taken me years but its so much fun to play, this has given me more info which I can bring to my Sims version of Liberty City. Thank you for all your hard work, means a lot to us fans :-)
God this is well made, every aspect about it, the detail, the visuals, honestly everything. It deserves so much more views and I can’t wait to see these type of videos on the other titles. All your guy’s content is gold, keep it up🙏🏻
GTA3 was to the 2000s what Doom had been to the 90s. An absolute game changer which blew the mind of whoever played it on release Id never played the 2d games but had been following the development of 3 throughout 2001. I still remember finishing my college term in late October and picking my copy up from the video rental shop (now long gone) and taking it home. That night 2 good buddies of mine who were also big gamers decided to try it out for an hour before we went to the pub........... 12 hours later we were still playing it at 7am. The most thrilling and addictive gameplay we'd ever experienced. We had so much fun that night doing missions, just messing around and trying to last doing rampages. This game will always be the most special GTA for me. The best memories...
It's insane how much content was actually missing from the game because they weren't able to put it in there. This is such an in-depth video I watched the whole thing randomly when I woke up this morning! Like Vadim said, that would be really cool if they had a document book just like this for vice City and San Andreas. I think my favorite part about this video was the script and how much different it was compared to the original intro to the game
What I really like about this video is the fact that you (or the person you hired to record the script for this video) speak English with a slight New York mobster dialect. It fits so well to GTA 3's setting, it's like the cherry on top for this whole video.
A legendary game from a legendary company, thank you for planting the most beautiful memories of our childhood. This is a great achievement, and it is sad that the past is gone and will not return.💛
I worked in one of Rockstars first studios, which was a call centre when I worked there, but there were still rockstar logos scattered around the place and their original dma design logo above the front door
@@coolcat-nq4mj because it focuses on redeeming oneself after living a life full of mistakes, it focuses on the dilemma between staying loyal and doing the right thing. Moral conflicts are timeless, doesn't matter when it took place
this design document really shows why its important to just stop and brainstorm ideas with videogame development, as I doubt most people even do this anymore.
Got mf damn, they used to have big dreams for GTA 3, I would've guessed it's either time constraints, too much work, or just flat out not being fun at all was the reasons for these things to be axed from the full game.
I think a big reason a lot of features were not implemented was because Rockstar had to fit the entire game on a laser disk, which back then didn't hold very much data.
@ZuccTheAlien RDR2 was nice but not fun. The sandbox aspect is ruined by shitty "survival" mechanics and stupid wanted system. RDR1? Yeah that was actually fun to play and mess around in. Same with PS2 GTA.
Every true GTA fan has to subscribe to this freaking awesome channel! You guys are doing supreme work since the early days of grand theft auto and i truly apreciate that by writing this comment. Hell i remember even how much work you put into the early gta5 videos, thats some hard work and all of those 3 million subs are very well deserved. Cheers and much love