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Andrew Shouldice breaks down the design of Tunic. From the way its camera works to how the game reveals its secrets, handles combat and uses and in-game manual.
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Hosted & Edited by Danny O'Dwyer
Produced by Danny O'Dwyer & Jesse Guarascia
Motion Graphics by Pica (www.pica.me.uk/ | / vivapica )
0:00 - Intro
1:13 - Camera Perspective & Art Design
6:12 - Dungeon Design
9:32 - Revealing Secrets
11:00 - Combat Design
13:50 - The Manual
15:50 - Outro
13 май 2024