Really? Mine is 69%, ll10 linked with the LR Gods, got 5 supers and one normal and he failed to kill Syn when he only had 3 bars remaining and I died. He's super strong but I'm surprised yours did so much more damage
@@nothingisitchingme5874 Compared to other units yeah, but offense isn't the sole factor to what carries a team. If you think that, you're lying to yourself.
So are these guys bad I remember them coming out and was hyped but stoped playing and with them on goku Gohan and trunks banner I'm wondering if I should try to pull them
@@ryanbregitzer4187 They’re not worth chasing, their slot 1 capabilities aren’t really that impressive in base anymore (they get destroyed in any other slot) plus to get to vegito, you have to get through one of the shitty conditions since without their intro they have the defense of a marshmallow against a spear if they don’t dodge (which is only a 50% chance)
That damage differences is the most realistic thing in the game. XD Goku and Vegeta doin balls against Zamasu then you got Vegito whos just slapping the god .
@bosssoider1854 the vegeto gets 4 ki when he attacks but yes the new vegeto is probably better but he is like 3x as hard to get out. While you will always get 5th ani blue vegeto on like turn 5 with the immediate 100% dodge.
@genfox1g913 I love both vegitos I run them both together all the time (only way to actually use the vegitos correctly) I trust base blue duo defensesivly turn 1-3 way more than I trust base vegtio. He dies for me so much. Turn 4-5 I still have guard with the blues and Vegito is dodging all attacks in blue so I can slide the blues in slot 2 their defence will still be enough thanks to guard and they raise their attack so vehito blue does more damage when he comes out. Use units to compliment each other not units that are good on their own. Bulma while being one of the best probably won't be good pick for team formation. Piccolo won't be the best for links. People underrated the buu duo but that's because they don't use em right. I enjoy them so much more because I have someone like agl ssj gohan or better yet veheta and trunks to cover slot 1 turn one then after that I can trust the buu duo. Turn 7 I get them to 1.6 million Def. Yes I'm not a guy who does full rainbow I don't do events super fast atleast I can enjoy the game.
That's still relatively low comparatively tbh Like the 8ths years in that situation are doing line 12 & 13 million with 2-4 super attacks Even the 7th years as we saw are doing like 10ish mill
@@jaipadv8282it might be relatively low but still not utterly trash, considering they're not meant to stay in base form. Then VB comes in and utterly dominates. Their condition sucks but if you get it off, you essentially win. Plus brownie points for the animations and artwork!
I haven't been able to get Vegito out at all. I lost again Red Zone Rosé 4 times running an insane team with VB as leader, then resorted to a Super Heroes team with double Orange Piccolo and had no trouble. I'm sort dropping off of the game because I'm getting tired of running one team to win. When Red Zone has limited attempts, of course I have to bust out the big gun at some point. Shame that it's Piccolo, and not the shiny brand new Vegito. Crazy even. Dokkan fumbled my guy for sure.
The only thing is, you had them in the first slot, and they do less damage but more defense there, they do more damage in the second or third slot, so it makes sense why they only had 5.8 mil
People see a unit that gets 100% damage in slot 2 or 3 and a chance to do four super attacks, put them in slot 1 for defensive utility and then complain they don’t do damage
@@david_8916 when he is max stacked , in the normal scenario he is hitting prob like 8 mill and high defense but still touchable , the duo is good but everyone wants damage and defense that's why you and others are disappointed.
and i think its a must especially using those tricky goku and vegeta. for me, i put them in slot 2 and 3 as long as their guard still active. they still hit nicely with slot 2 or 3 buff +100% att and 50%def . but when guard off, they must be on slot 1. relying on buff def+100% and high chance to dodge if my hp still doesn't meet the requirement to transform. thats why dodge built is the best for them to minimize the risk when out of guard. i don't know many people still wanna build him with high crit 😂
I really think people just don't realise goku and Vegetas low numbers are intentional. Truth pointed out in one if his runs against omega that he was killing to fast so his units couldn't stack or get hit to gain enough defence to tank the next phase of the fight. Her comes the new vegeta and goku, low numbers but multiple supers to help build them up and not kill the boss and when needed they become vegito which makes up for the damage and defence.
It's almost like they're a defensive unit that can slot one for your other units like Goku and Vegeta god, then they transform into a unit that ends the battle near instantly whenever the fight gets hard.
it's almost like they still aren't enough defensewise and need to be 100% to even be viable. and it's almost like these "defensive gods" lose 100% of their def and guard after 4 turns
Yeah, if you play them you need to be sure to fuse them before turn 7. They lose their guard and become weak. So you have to take a super or something for turn 5 so you're under 70% and make them fuse. Because between turn 5 and 7 the ennemie can easily SP them and instantly KO them. I'm so happy because I was always avoiding red zone and stuff, but thanks to them and a good god team. I did EVERY RED ZONE and even Cell max almost all first try, this is crazy.
@@akai4569 the gods still casually out damage the blues LMAO like I said Vegito out damages them but it’s not easy to have Vegito out in the first place AND the gods still do more damage most of the fight 🤷🏽♂️
What would make them far better, unconditional 50% dodge, 50% atk and def on Super attack instead of when theres an ROG enemy then vegito turn 5. BUT in slot one they get gauranteed gaurd... Since they took inspiration from lr ssj4 int goku why not int lr trunks and vegeta
Could Blue G&V have more damage, yes, but my problem is that they lose a lot of defense if not in Slot 1 and they only stack Defense on the 18ki. In addition, the STR Rose phase did a 300k normal on them, granted they were in slot 3 only at 55% but that's ridiculous that they took that much damage from a type disadvantage normal on turn 1
as long as they hv their guard its ok to put them in slot 2 or 3. but when they out of guard, they must be always on slot 1. bcz it will give a hundred percent defense and high chance to dodge. and also build them with dodge is a must to minimize the risk when the guard was off
Absolute monsters. Both forms are good regardless of what people say. Sure using him defensively his damage isnt as high but slot 2 it is actually above the gods with the same amount of dupes. Just how you use them, use them defensively and clearly they are not frauds many units can die easily within the first 4 turns but they do stackn the gods here were stacked up its clear you can do that with the blue bois. I mean ive gotten goku/vegeta over 10mil so just depends on how you want to use them. Also remember the additionals. They are very good imo and do enough damage. You are meant to build them up a little for 4 turns and be defensive and then vegito comes in demolishing everything! The other thing is if you do use 2nd or 3rd slot then guys vegito comes out crazy. All of those extra additionals. 2nd slot they are doing 3 additionals at times and you add it all up and its alot. Cant conplain when hes so defensive the first 4 turns and then his damage gets godly. That is not a fraud my friends lol.
Even at slot 2, their DMG is not that great compared to most of new DFEs. Just look at 8th annis first turn DMG with full links active and rainbow. I don't even think new Blue Goku and Vegeta's DMG comes closer to 7th annis as well.
@@NOTCOLDENOF Just make them available to access their full passive no matter what slot they're at or what enemy they going against. It'll make the unit so much better instead of being slot 1 defensive unit or slot 2/3 mediocre offensive unit, that slot restrictions for their passive is straight up BS and 4th part of their passive requires freaking Realm of God enemy as well. And lastly their fusion is not always guaranteed, so making it bit easier like 7th annis will only help the unit out so much.
The fact dokkan player dont see why why them doing such mid damage is a good is baffling doing to mich damage at the start is quite literally detrimental to every single fight in the game it increases your chances of spees blitzing and getting caught by a wide margin
Vegito should def be doing more with how bad his condition is. its like they balanced him around turn 5 no restrictions and just decided to nerf him more anyways
I feel like They slowly add overpowered character such as the new LR Zamasu and LR VEGETA AND GOKU (VEGITO) First of all Zamasu Environment form casually gets 0 damage And Vegeta & Goku blue casually dodges all attacks while also in Fusion form does 6/ 33% chance super attacks.
That's not really a good comparison to make, slot two LR blues hit for 11 million linked with gods and then perform 3 additional supers that do 6 million+ each, LR blues are peak character for first four turns too bad they become dogshit turn 5 of they don't transform
He literally has much more damage than Zamasu, and also more defense, the only bad thing is the blues, but it doesn't seem as bad to me as people exaggerate, since in a difficult event in his fusion turn you have less than the percentage that re asks almost certainly
The problem is that the overall damage on the fight is just so low with this guy. Yes fused he's fucking GOD, but that's a difficult thing to see and often is too little too late.
I wanna say From personal experience my blue bros have done like up 5-6 Mil onl ultra supers with 2Mil in additional supers. But for some reason it’s never in slot one and they do damage in slot 2
I fee like the agl duo is over hated, in the first slot they are pretty decent defense wise, plus the chance to dodge be clutching sometimes. The transformation condtion is what really cucks this unit
It literally is. The video is comparing the damage done. Why else would the thumbnail plus image at the end be there. Truth is literally talking about the damage they're doing.@@storyshiftcharahurts9992
Why does everyone just completely forget their slot 1 and 2 passive they do way more dmg in slot 2 for the def trade off every complaint I see about it is them slot one
People complaining about the dmg of the prefused Vegito is stupid to me We have so many stacking units now that most of the time we can't stack with everyone so we get cooked at the end of the battle With them it becomes more likely to stack with everyone at the start
so ur mad that most units need to build up while also oneshotting the easy phases but when there is a unit where can choose whether or not u want to oneshot the boss or build up its bad?
I’ll say vegito is amazing but he should have been stronger not cause he himself is weak cause he’s not at all but if the goku&vegeta portion was better it would have inherently made vegito even stronger
The point is that the gods are almost 2 years old and they nearly doubled their damage. They shouldn't even have low damage in the first place if they aren't guaranteed to transform in the first place. Even if they are put in slots 2 or 3, they aren't getting close the gods damage anyways
Doesn’t fucking matter there was a 5+ million attack stat damage difference on a unit that is 2 years older than the blue duo while also being a the head of the celebration. This is easily top 3 worst celebration units ever SOLELY because of the blue duo form and how weak they are
@@fogtim Fair, slot 1 isn't really a good excuse to reduce their damage this much since GT Duo can do good damage even in slot 1 where they get their def boost
@@SagaTheFunniest That's an issue and I won't cope for it but I wouldn't say it's a complete flop for that alone. Yeah the glaring weaknesses are there but at the same time he becomes the goat when transformed and one of if not the best lead in the game. It was pretty underwhelming since we expected them to be the best in the game and their weaknesses keep them from even top 3 but just for Vegito alone I really wanna play him. I think it's still a pretty W release all things considered but that's just me
@@fogtimthe point is that the gods fkn suck defensively and get popped in any recent event. Especially if you dont have them rainbowed, with guard up or stacked a million super attacks.