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The Difference The Unflinching Passive Makes | Helldivers 2 

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annoying to test
the Unflinching perk is part of the Truth Enforcers warbond
this passive was not tested on bugs, this warbond is geared towards automatons anyway

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31 окт 2024

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Комментарии : 103   
@idkanymore6897
@idkanymore6897 19 часов назад
additional information: 1: does not stop staggering 2: works up to normal devastator fire(?) 3: more useful than you think, its not just good for precision weapons, its great for all of them 4: i did not test this on bugs, though its reasonable to believe that it will be less effective 4.5: this warbond is far more geared towards automaton gameplay 5: the reticle seems to freeze in place even with unflinching, this can give the illusion that you aimpunched but you did not, however it may cause some difficulty when making precise shots when under fire you may also flinch if there is a high volume of fire (heavy devastators) but i am unsure about it (see below) a theory i have is that there is a "flinch tolerance" meter, exceeding this meter will cause you to flinch usually your tolerance is very low, resulting in anything flinching you this armor passive raises it, letting you take several hits before aimpunching, but will still get overwhelmed by volume of fire or high intensity hits i will likely make a more in-depth video testing different automaton calibers but maybe not
@harxist
@harxist 17 часов назад
I think it would be in a great spot if it stopped stim canceling
@fire_drake12.arc.24
@fire_drake12.arc.24 13 часов назад
Flinching shouldn't stop stimming period. That should just be outright removed
@achield3613
@achield3613 10 часов назад
@@fire_drake12.arc.24 it makes sense for flinching to stop stimming, but it definitely shouldnt stop stimming with unflinching perk
@Andimax11
@Andimax11 10 часов назад
I understand if it just stopped/cancelled stimming, but as the game is now it UNDOES stimming. Like your character stabs themselves with the needle and you hear the injection noise yet it doesn't count sometimes. That's the main issue I have with it
@DutchGuyMike
@DutchGuyMike 7 часов назад
It would be in a great spot if there would be no delay at all with ANY armor whilst wanting to use a stim..
@patheticbread6861
@patheticbread6861 2 часа назад
That’s kinda all I was hoping it would do
@radtzerthecommanda8523
@radtzerthecommanda8523 20 часов назад
Nice video bro, a Lot of RU-vidrs just talking about the weapons but not the new skill, thanks dude
@abrahamalviarez5870
@abrahamalviarez5870 13 часов назад
Or the new booster 🙄
@BouncingTribbles
@BouncingTribbles 13 часов назад
​@@abrahamalviarez5870booster is super niche. Don't run it, i'll be dodging any op where someone is using it. People eat their stims like candy and have none left for any fights.
@idkanymore6897
@idkanymore6897 6 часов назад
no problem, there was alot of misinformation going around hell, even i thought the passive was not working or useless until someone else showed me the difference, then i had to make a proper video i also just wanted to edit something since i havent done that in a while, the new windows editor (clipchamp) is actually quite nice. probably nowhere near as complex/intricate as other big name editors but for being totally free, its very nice
@temporal_paradox
@temporal_paradox 6 часов назад
​@@idkanymore6897maybe if you could just save files locally to your PC without being forced to upload them to their other service and downloading from that.
@BouncingTribbles
@BouncingTribbles 2 часа назад
@@radtzerthecommanda8523 my comment got deleted, just reminding myself why I'm getting notified for this.
@SaggyWaggy-is8it
@SaggyWaggy-is8it 13 часов назад
There should be no visual flinching too in order to be authentic to its inspiration. The wolf brigade armor ate bullets like nothing, this one should too.
@ThePartisan13
@ThePartisan13 4 часа назад
Fr it's off putting
@CrazyDutch91
@CrazyDutch91 14 часов назад
This will also be usefull for charge weapons like the purifier and quasar, so a single hit wont mess up your aim as you're charging
@alessoBonora
@alessoBonora 15 часов назад
Interesting, seems like the passive works but the animation cycles and audio are not doing what they should be doing. Thanks for the test footage. Hope AH makes those changes at some point.
@DutchGuyMike
@DutchGuyMike 7 часов назад
Lots of bugs again as usual as well, here's me waiting again until a patch(es) comes out..
@supremecaffeine2633
@supremecaffeine2633 7 часов назад
​@@DutchGuyMike That's not a bug. The animations just don't line up.
@Kakeo-OS
@Kakeo-OS 6 часов назад
@@supremecaffeine2633i think hes talking about the rest of the game… since a lot of old bugs are back like statigims vanishing sound breaking models glitching etc… Its like leagues client, whenever they add anything new they break 10things again and we need 2 wait a few weeks
@ghoulbuster1
@ghoulbuster1 5 часов назад
"doesn't prevent flinch from canceling stimming" Into the trash it goes
@patheticbread6861
@patheticbread6861 2 часа назад
Yeah seriously, I kinda thought that was what they meant by flinching.
@JerichoYeet
@JerichoYeet 13 часов назад
But, it is a sad day for us Helldivers to no longer emote when getting fling across the map at a height of two hundred metres.
@gracecalis5421
@gracecalis5421 13 часов назад
They said they're listening to feedback on this so just express how much you want it back and they'll reimplement it.
@mist12345678910
@mist12345678910 13 часов назад
​@@gracecalis5421imagine they add emotes for active ragdoll state. Doing flips or back flips
@JerichoYeet
@JerichoYeet 13 часов назад
@@mist12345678910 Just the TF2/Source killbind, but just fold onto the ground with a audible pain sound.
@mandude-w2z
@mandude-w2z 3 часа назад
@@JerichoYeet lmao
@sadsamus
@sadsamus 20 часов назад
Nice, this will definitely be useful on the bots and specifically against shield devastators, and probably save you a few times when those hunters are wombo comboing you and you can't get that shot off. Bit disappointed it doesn't stop stim canceling though, that alone would've made this perk a great all rounder
@FlakAttack0
@FlakAttack0 19 часов назад
Finally a video on this passive. Nobody else even talked about it.
@ZephyBlaze77
@ZephyBlaze77 10 часов назад
It needs to just straight up prevent flinching 90% of the time and halve stagger.
@veni3395
@veni3395 13 часов назад
This feels like it should just be on all heavy armor by default. Whats the point of all that extra health if you still can't take an enemy because you're getting flinched.
@NoHands46
@NoHands46 13 часов назад
Should at least be able to take a rocket without getting ragdolled as well. I agree.
@turdburgler657
@turdburgler657 9 часов назад
Love how they gave us 2 medium sets instead of making the super store armor heavy.....
@NoHands46
@NoHands46 8 часов назад
@@turdburgler657 it doesn't even look bulky
@maizen1403
@maizen1403 8 часов назад
​@@NoHands46yeah that's why I only planning to buy the helmet. The armor feel to skinny to be imposing
@kuronyra1709
@kuronyra1709 4 часа назад
@@NoHands46 You do realise the concussion force behind a rocket is huge right? You're wearing heavy armor, doesn't mean you suddenly become a M1A1 Abrams.
@brunomonteiro7788
@brunomonteiro7788 18 часов назад
Thanks! A lot of brain rot ppl, just thinks flinch is any related to stagger, and oh damn, OhDough is complaining once again!
@King.-Arthur
@King.-Arthur 14 часов назад
OhDough is the premier Hell-yapper
@SedatedKidd2794
@SedatedKidd2794 13 часов назад
​@@King.-Arthur I feel that, he's starting to annoy me now. I'm not sure why he's still playing the game tbh
@mattm3023
@mattm3023 13 часов назад
I would pay that guy to never play Helldivers again
@brunomonteiro7788
@brunomonteiro7788 13 часов назад
@@mattm3023 same. Bro just dont like the game. And keep forcing himself to play, since all his “hype” came from hating HD2.
@killian9314
@killian9314 12 часов назад
@@SedatedKidd2794yeah before the buff divers patch he said he would quit the game and started uploading other shit, now he’s back and pretends his yapping got the game fixed
@frankiewild99
@frankiewild99 9 часов назад
“This guy was being kind of an asshole during testing” had me😂😂
@TheIceyPaladin
@TheIceyPaladin 12 часов назад
Just a heads up! There's a mechanic in game that makes automatons shoot less accurately when they're being fired at/when they're under suppressive fire, which is probably why that grunt kept giving you a hard time!
@Themilkman64
@Themilkman64 13 часов назад
My biggest issue is that it's on light and medium armor but not heavy.... The armor that is can take the most hits....
@TheTabCrawler
@TheTabCrawler 6 часов назад
Thx for the testing- it does exactly what i imagined so great for the lascannon
@thelegendaryklobb2879
@thelegendaryklobb2879 13 часов назад
Very cool perk, especially for running quasar, railgun and any precision weapon that involves aiming in 1st person
@LeadMetal82
@LeadMetal82 12 часов назад
Unflinching should just completely remove flinching. What we got right now has very little use if not at all. Even more baffling is the fact that there's no HEAVY ARMOR set where this perk would shine the best. Unflinching is doubly less useful for light armor considering people who use light tends to AVOID getting shot.
@john-paul3271
@john-paul3271 9 часов назад
Laser weapons gonna eat good with this armor.
@Ifyoucanreadthisgooglebroke
@Ifyoucanreadthisgooglebroke 14 часов назад
Feels like another niche one. Where peak physique might justify itself with some of the heavy and high recoil weapons, this might justify itself on precision weapons. I'm having doubts about the chance of swapping from medic/extra padding/fortified for it. Oh, I'm now being shown the armors it is on. Ok, well this is the new armor passive to be played with then.
@Extraordinarylurker
@Extraordinarylurker 13 часов назад
Huh, so it does work. Thanks for showing this off.
@Thezapman1
@Thezapman1 12 часов назад
firing the recoilless refile on defence missions to shoot down dropships while taking bullets without flinching is nice, it ties for me between the less drag armor and this one
@lazerkeyboard
@lazerkeyboard 7 часов назад
I like it and I love the colors but it’s tough since I always pick the two extra grenades
@gurulaghima6518
@gurulaghima6518 13 часов назад
I think this passive should be standard on all heavy armour types
@FormerBunsenBurner
@FormerBunsenBurner 10 часов назад
Bots are vulnerable to suppressive fire (or rather, they're _supposed_ to be), so shooting the LC right next to the trooper was counting as suppression to the bot. That's why it missed so badly standing right next to you, because the laser was technically suppressing it.
@achield3613
@achield3613 10 часов назад
unflinching saved my life today, as i got shot by a shredder tank a millisecond before i fired but i still hit it with recoiless
@monocyte2210
@monocyte2210 8 часов назад
lmao the laser was like attached to gimbal at the tip lol AH should fix this
@idkanymore6897
@idkanymore6897 6 часов назад
that is intentional with the unflinching passive, the visual flinch may be fixed but its intended to stay on target
@BombsAh0y
@BombsAh0y 4 часа назад
I personally think it should make you immoveable
@yuriazambuja1168
@yuriazambuja1168 Час назад
This passive seems to get better and better the more i use it. I was able dispatch quickly, many threats while under-fire and i'm pretty sure that this would not be true if i didn't had the Passive. My gripe with it, is that the only benefit that you get from it, is when you get hit. A recoil reduction paired with it would be enough to even out.
@LordVader69420
@LordVader69420 11 часов назад
Thanks for testing 👍👍
@Blueybeak
@Blueybeak 13 часов назад
you still flinch...
@patheticbread6861
@patheticbread6861 2 часа назад
Yes but….less, isn’t that great!
@pphead9960
@pphead9960 6 часов назад
Honestly really disappointed we didn’t get a heavy armor with it for some reason. I’ve been using heavy armor on bots with the HMG and the flinch is really annoying to deal with.
@thequestionwhy3827
@thequestionwhy3827 13 часов назад
first actual test footage ive seen, thanks!
@LITZOLOMATEL
@LITZOLOMATEL 14 часов назад
It's still useful on bugs front, with passive getting hit doesn't stop you from running. Didn't see if it helps with stims being cancelled.
@cypher6083
@cypher6083 3 часа назад
The main parts: 0:10 Without perk 1:08 With perk If you just focus on and slow down that part you'll see the effect.
@temperstar8411
@temperstar8411 5 минут назад
"This warbond is geared towards automatons" Hell nah, my brother in christ both the SMG and Shotgun take half a mag each to kill a single devastator, that's 12 SMG shots or 3~4 Shotgun shots aimed at the head, and if we take into consideration the horrible controls of the SMG which asks you to get close to the enemy to not miss shots, these weapons are once again made for bugs. Also that automaton was missing shots because they have reactive protocols that make them less accurate under fire, even if its a laser weapon, so that's why it was "not cooperating".
@Tom-09gy67
@Tom-09gy67 13 часов назад
Can live without it, the staggering whilst trying to stim is what bothers (kills) me the most. I once literally failed to stim 5 times before dying. I've never felt the flinching whilst aiming to be a major issue and there's other passives I'd rather have that would be, in my opinion, a lot more useful.
@asherthemad300
@asherthemad300 12 минут назад
As useful as it may be at times I’ll take Democracy Protects over it, or extra padding.
@gothicpando
@gothicpando 11 часов назад
I think AH confirmed it borken.
@idkanymore6897
@idkanymore6897 10 часов назад
well *something* works, if anything it seems to work as intended for the gun, the visual flinch may not be intended though also source?
@MorganSaph
@MorganSaph 23 минуты назад
Stim cancelling is horrible. I can understand it happening before you get the stim in your neck, but there's been way too many times I've heard the start of the sound effect, only to get cancelled because of a stray shot.
@AngryPanPavlo
@AngryPanPavlo 2 часа назад
To be fair - it looks bad. The weapon goes up but the beam is straight on point, bruuh
@larryjeff
@larryjeff 4 часа назад
All I am saying is that heavy armors should already have anti flinching effect to some extent
@mrsmith5114
@mrsmith5114 14 часов назад
Needs another passive added to it "Reduce ragdoll" then people might use it more than a week.
@TheCol111
@TheCol111 13 часов назад
The passive is a must have for anyone doing bot work, what do you mean "more than a week"?
@mrsmith5114
@mrsmith5114 13 часов назад
@@TheCol111 Nah, if it was ragdoll it would be a must. If you are flinching from getting shot that means it's time to run for cover, not stand there and keep shooting.
@patheticbread6861
@patheticbread6861 2 часа назад
@@TheCol111This isn’t very good rn, there just way better options
@b.e.z6831
@b.e.z6831 3 часа назад
How does it affect shooting in the air with the jump pack?
@bottomboygaming7699
@bottomboygaming7699 9 часов назад
Does it knock you out of an assisted reload? That was my biggest peeve with flinch and stagger.
@idkanymore6897
@idkanymore6897 6 часов назад
no idea but it probably doesnt do much in that regard, it seems like only weapons are affected since stims still cancel stagger is unaffected by this passive
@Sadcatblake
@Sadcatblake 10 часов назад
Im gonna use this extra grenades or extra stims.
@Maygram
@Maygram 5 часов назад
MG Raiders stagger you. It is garpage perk, they should have made it inbuilt stagger resistance in medium and heavy armor as people have been asking.
@zanzi5221
@zanzi5221 13 часов назад
wait why is no one talking about how it smacked the shit out of him
@AWARHERO
@AWARHERO 14 часов назад
This armor looks nice but the perk is useless.
@RomanGuro
@RomanGuro 4 часа назад
Useless. Better take 6 stims, exlosion protection, or just more armor..
@sivel7493
@sivel7493 10 часов назад
I mean...yeah it's cool, but honestly it's pretty subpar even on bots imo, I would even say it's worse than gas/arc passive because at least for those I can build a pretty decent and effective loadout around them...the lack of heavy armor variant is one thing but I think it's like the same case as Democracy Protects where the passive's effectiveness is too reliant on the armor rating, so I don't particularly mind that Unflinching only applies to medium armors mostly (and 1 light)....but it's just SO NICHE that it even struggles on bots, requiring you to be hit to even have a chance to make use of the passive, which isnt very nice since u die pretty fast.
@sametekiz3709
@sametekiz3709 13 часов назад
it is useless. Stims still get cancelled.
@ercigksl5817
@ercigksl5817 50 минут назад
Thank you for the Video, very helpfull. Ps: I just noticed that you have the same Profil picture as i have for years now and for a split second, when i looked at the comments and saw that like button of yours... i was confused lol😂
@lorddashdonalddappington2653
@lorddashdonalddappington2653 9 часов назад
Japanese helldiver vo
@horsethehorse3969
@horsethehorse3969 11 часов назад
Doesn’t work against bugs. Barely useful against bots where you face ALOT of bots. If only they never nerfed helldiver health. Or better yet, put it on a heavy armor.
@ghjkhb
@ghjkhb Час назад
This ability is very much trash tier.
@_You_Are_Not_Him_
@_You_Are_Not_Him_ 8 часов назад
The perk is how it should be all of the time.
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