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Helldivers 2 - I Tested Everything in the NEW Truth Enforcers Warbond (on Super Helldive Difficulty) 

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31 окт 2024

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Комментарии : 330   
@vynnski
@vynnski 16 часов назад
Unflinching should have just been a standard heavy armor attribute.
@the_takibo
@the_takibo 16 часов назад
Interesting take.. And I love it, that would've been great
@lordbeerus462
@lordbeerus462 16 часов назад
They keep making armor that makes in-game mechanics that already feel bad, slightly better. I want armor with real substance
@DustedTaint
@DustedTaint 15 часов назад
Agreed
@shloopydoopersontheloreguy9069
@shloopydoopersontheloreguy9069 15 часов назад
A lot of stuff should be basekit for certain things. For instance the ammo booster could easily be basekit for how often people take it. It's almost mandatory. Makes the booster meta stale.
@blackreign673
@blackreign673 15 часов назад
an even better take, the passive should've at least been functional.
@WhisperedTo
@WhisperedTo 16 часов назад
Stalkers in response to dead sprinting: *_"You will run. But you will die tired."_*
@geonet3965
@geonet3965 15 часов назад
Isn’t that from Ghost recon btw?
@lukemehalick370
@lukemehalick370 15 часов назад
Trust me, its been around since shit talking was invented. ​@geonet3965
@WhisperedTo
@WhisperedTo 15 часов назад
@geonet3965 I have no idea. I tried to Google it but found nothing with Ghost recon.
@fenfrostpaws2000
@fenfrostpaws2000 3 часа назад
*Laughs in Experimental Infusion and medic light armor*
@ZetaCavaliere
@ZetaCavaliere 16 часов назад
Vitality booster greatly reduces the dead sprint health drain
@Im_the_guy_under_your_bed
@Im_the_guy_under_your_bed 15 часов назад
You can only equip one booster per mission
@Azrael178
@Azrael178 14 часов назад
Greatly is an understatement. I basically voids it. I'm pretty sure I sprinted half the map with it
@abrahamalviarez5870
@abrahamalviarez5870 13 часов назад
oh thanks for the info!!
@kurejiakuma
@kurejiakuma 9 часов назад
Stim gun unlimited sprint? Lol
@fenfrostpaws2000
@fenfrostpaws2000 3 часа назад
Get a squad member to run Experimental Infusion and you'll be Usain Bolt xD
@nooby762
@nooby762 17 часов назад
tip: the stun ammo on the shotgun stuns through armor (you can stun chargers with it from the front)
@the_takibo
@the_takibo 16 часов назад
Really? That's sick
@slayzet4293
@slayzet4293 16 часов назад
So its like shooting mini stun nade fragments?
@nooby762
@nooby762 15 часов назад
@@slayzet4293 honestly im not too sure but it somehow stuns them when you shoot them in the face, maybe its bugged
@slayzet4293
@slayzet4293 15 часов назад
@@nooby762 maybe stun shell pellets detonate with ems so it goes through armor just like stun and ems strike. I noticed those small pellets explode into tiny blue spheres adn they are very prone to ricochet on the ground
@DocDictator
@DocDictator 13 часов назад
@@nooby762 The fleshy orange parts from the chargers back and belly have armor 2 so the light pen stun pellets register damage, you need several pellets to connect to these orange bits to proc the stun effect and since the spread on the stun configuration is huge you must stand really close to the charger.
@skimrizzle9598
@skimrizzle9598 16 часов назад
i had hoped the flinch would stop me getting interrupted trying to heal
@the_takibo
@the_takibo 16 часов назад
Facts brother..
@Flameshot_
@Flameshot_ 16 часов назад
the passive is bugged and not working as of now
@lordbeerus462
@lordbeerus462 16 часов назад
It's one of the biggest reasons I die
@TheCHEESEG
@TheCHEESEG 16 часов назад
The most annoying thing in the gamd
@Kingdisco5005
@Kingdisco5005 15 часов назад
​@@Flameshot_ A tale old as time
@rictuserectus6686
@rictuserectus6686 12 часов назад
Having a dedicated firemode switch key would make the shotgun incredible
@-moongorilla-
@-moongorilla- 11 часов назад
Yeah, this is exactly my issue with it. Tried it last night and liked it mostly, but it's just too clunky to keep switching back and forth in a fight (also don't like that they have the ammo type selection where fire rate normally is, rather than on the left)
@imsweetthanks7677
@imsweetthanks7677 10 часов назад
I was using the autocannon with it on bugs and it was really annoying trying to switch the firemodes between the two weapons because they are different buttons
@corsim5997
@corsim5997 9 часов назад
also a dedicated change scope button too.
@MrIcepick1337
@MrIcepick1337 9 часов назад
If you are playing on PC and have the hardware that supports macros, you could set this up with on button
@Mister_RandomGuychannel
@Mister_RandomGuychannel 8 часов назад
Unlike stuff like smgs or rifles, shotguns dont needs zoom or lazers so they should make it so double tapping reload changes automatically
@budge3281
@budge3281 9 часов назад
Game theory: This SMG is just a test to see how many people use it compared to other SMGs and ARs. Then AH can come out and say this is obviously where ARs should be at and buff them all to feel like the new SMG while slightly buffing it by giving it 30 rounds and taking away 1 mag.
@Akantorz
@Akantorz 3 часа назад
They need to do much more than that, this gun has weird flaws that get in the way of it's design. Example: -They either make it like the Dominator, hard-htitting, slow to control but pretty accurate still OR -They make it handle like a dream but be useless outside of short range. Unfortunately they are trying to make it both and oh boy is it bad. The gun is ok, mostly only good for bugs, but when even the Constitution feels better for bots is pretty insane, but that's what horrible accuracy will do to you.
@mr.e7005
@mr.e7005 8 часов назад
One thing I did notice about the stun rounds on the halt is that they can stun chargers mid charge if you shoot them in the face/jaw area, really good to hold them down or stop them from ploughing you in a microsecond. Also on the bot front, it's super useful for making heavy devatators put their shield down for a bit.
@DocDictator
@DocDictator 16 часов назад
The health loss is mitigated to almost nothing when you also have the Health Boost
@kenethernandez6246
@kenethernandez6246 14 часов назад
Yup
@ItzSpritz
@ItzSpritz 15 часов назад
But if you’re gonna stim anyways for extra sprint, you can run your health down, stim, and keep running almost for unlimited sprint
@V3lka
@V3lka 13 часов назад
my only issue would be getting shot at while sprinting away, which is why i bring jump pack all the time
@ItzSpritz
@ItzSpritz 12 часов назад
@ I definitely wouldn’t use it for automatons. For bugs though I would
@eq2lornick
@eq2lornick 16 часов назад
The armor should have a secondary effect too imho. Maybe something like stand up 30% faster after falling. Whatever. Just something.
@emeraldturtle5523
@emeraldturtle5523 16 часов назад
I definitely think it should have had that too, something to help with crowd control in general not just flinching
@GGBlaster
@GGBlaster 15 часов назад
The handling buff from peak physique would be really good too. Or, could add a resistance to ragdolling
@emeraldturtle5523
@emeraldturtle5523 15 часов назад
@GGBlaster honestly just having the armor be "heavier" in the sense that you don't get thrown as hard/ far from ragdolling would have been an excellent addition
@chimbo7787
@chimbo7787 15 часов назад
I feel like they should add effects to helmets as well. Would add a lot more variety to loadouts.
@eq2lornick
@eq2lornick 15 часов назад
@@chimbo7787 What I would like to see helmets have is some kind of enhancement slot and for players to be able to use an augment of their choice for that slot. That way players can wear whatever matches their outfit but still get a benefit of their choice. Best of both worlds.
@GGBlaster
@GGBlaster 15 часов назад
Assault rifles… you’re probably onto something there. What AH could do is give ARs higher total ammo capacity - more and bigger mags. They can be somewhat mid-tier in other categories, but as long as they can last longer than other weapons, they could become more relevant.
@Tabonius-917
@Tabonius-917 8 часов назад
Ars should have higher damage than the senator following real world premises but if not at least give them 15 added damage to everyone one of them with higher armor pen on average having say medium with adjudicator getting heavy and the pen lib getting heavy thus making every ar absolutely peak
@GGBlaster
@GGBlaster 8 часов назад
@ yeah, real world premises would probably not work as nicely, as it leaves most secondaries as redundant, if not useless. What it’ll ultimately come down to is AH asking itself what general identity they want ARs to have, if there’s an unexplored/unfulfilled niche, and why a player would choose an AR over some other weapon. I suggest ammo capacity because the lighter ARs struggle to compete with the Sickle’s infinite ammo. So some damage buffs could be in order, but ammo would also be useful, as 5 100-round mags, for example, would be functionally equivalent to infinite ammo, given typical supply drop rates and ammo pickup spawn frequency.
@nemarsde
@nemarsde 3 часа назад
Exactly. More dakka!
@rudecomments9994
@rudecomments9994 13 часов назад
All of the single perk armors should get the better recoil while crouching or prone perk. It's already there in the game code and it's the perfect blend of not too weak, not too strong.
@Puggle-bot
@Puggle-bot 16 часов назад
I absolutely love this warbond so far. For me, the submachine gun is perfect - but I almost exclusively play with a squad, and let them pick the gimmick weapons allowing me to run automatics for cleanup and mowing small enemies down and/or cover them if they get overrun. The tenderizer was my personal fave for that, but with the medium pen of this weapon I think this'll take the cake easy. The plasma pistol is *just* out of reach atm, but I definitely want it. Am a huge fan of plasma weapons, I love each and every one of them - was so looking forward to the pistol and am so glad to hear that it's good! Love your videos btw!
@Robert-fr9wl
@Robert-fr9wl 15 часов назад
Why tf they didn't fix the TENDERIZER!!!??😢😢😢😢
@periwinkle2486
@periwinkle2486 11 часов назад
​@@Robert-fr9wlwhat needs to be fixed? it feels great
@marcelwaddell6290
@marcelwaddell6290 15 часов назад
My man delivering this in a concise comprehensive and palatable manner
@SomeScruffian
@SomeScruffian 14 часов назад
The current Superstore armor is also very reminiscent of the Jin-roh black panzer armor. We got wolves among bots now.
@ManuR-l4m
@ManuR-l4m 13 часов назад
Arrowhead: "Want a Shotgun? How about another Shotgun? Do you like Shotguns, cause here is one? Shotguns are cool. Get a Shotgun today!"
@MidLoafCrisis
@MidLoafCrisis 12 часов назад
"Sir, this is the Hammock district"
@LittleMissLuna232
@LittleMissLuna232 10 часов назад
i *need* a marksman crossbow, we've had enough shotguns
@raidman3733
@raidman3733 10 часов назад
I'm just sad we didn't get a toxic sludge thrower. Fuck gas, I wanna be a "Captain Planet" villain and kill the enemy with the caustic run-off from the Super Lithium mines used to produce my Space Phone.
@LittleMissLuna232
@LittleMissLuna232 10 часов назад
or maybe programmable ammo for the crossbow already have where you switch between normal and explosive bolts
@shoulderpyro
@shoulderpyro 10 часов назад
@@raidman3733 Got a better one. The ability to ignite the gas for a bigger explosion, DRG style. It'd make such a good synergy between Pyro and Gas builds
@Shway_Maximus
@Shway_Maximus 16 часов назад
Makes no sense that there is 1 light, 2 medium and 0 heavy variants for the new amor passive
@DustedTaint
@DustedTaint 15 часов назад
I feel like it was a mistake maybe?
@Shway_Maximus
@Shway_Maximus 15 часов назад
@@DustedTaint i think so too. I hope so
@RivalFaust
@RivalFaust 14 часов назад
Cutting edge had the same problem
@Shway_Maximus
@Shway_Maximus 14 часов назад
@@RivalFaust did they fix it?
@kompatybilijny9348
@kompatybilijny9348 14 часов назад
@@Shway_Maximus no
@zero11010
@zero11010 14 часов назад
Dead sprint - Vitality booster practically negates the damage from dead sprint. So, the stim pistol will readily heal through it for infinite sprint.
@yaboycookie8275
@yaboycookie8275 16 часов назад
<a href="#" class="seekto" data-time="608">10:08</a> I feel attacked for reloading between each shot.
@olegyurchenko4127
@olegyurchenko4127 15 часов назад
About assault rifles. Automatons(Light Pen): Almost useless, unless you have med/heavy pen support weapon and/or secondary weapon. Without it any striders is huge pain in the ass. Automatons(Medium Pen): Nice but high recoil ruins them, also they consume large amount of ammo. B-1 backpack is required. Bugs(Light Pen): Must be used with backpack due to high ammo consumption(shit ton of bugs), though it isn't bad for Quasar users. Can't effectively kill hordes of bugs, also struggling with Hive Guards, Alpha Commanders and Bile Spewers. First due to them having Medium armor, others just take too long to kill them. Bugs(Med Pen): Same as for Light Pen. Can't as well kill hordes of bugs; Alpha Commanders with Bile Spewers take too many shots to take down. Recoil still an issue. Summary: Assault rifles generally worse weapon choice because player can't really assault enemies with them and has numerous disadvantages while fighting enemies.
@Mr-Hakim
@Mr-Hakim 14 часов назад
I would argue light pen works better on bots than bugs, since most Automatons can be headshotted.
@zachryistre9895
@zachryistre9895 13 часов назад
@@Mr-Hakim agreed. I almost exclusively take assault rifles vs bots to headshot enemies
@olegyurchenko4127
@olegyurchenko4127 13 часов назад
@@Mr-Hakim Yes, but there is only one bug type and one subtype with medium armor. Of course if we exclude chargers and further which are somewhat equal to Hulks and further. Yes, most of automatons aren't that big of an issue with light pen. However all striders will make you pay for that. Even one strider becomes quite dangerous, not mentioning if it is with other bots or there multiple of them with other bots..
@oli_steinn
@oli_steinn 13 часов назад
True, but i dont understand why recoil is an issue. To me high ap = more gunpowder = more recoil, i f.e. dont appreciate that the lib pen deals less damage than lib base since it must have either a faster or heavier projectile. I use lib pen on burst because of the recoil. I think ap3 ar's should do more damage, but smaller mags (larger brass) and a lot of recoil. Burst should be standard for accuracy, as with faster, higher ap bullets, 2-3 shots should be plenty to shred an automaton head or joint.
@olegyurchenko4127
@olegyurchenko4127 13 часов назад
@@zachryistre9895 Did you tried 7-10 diffs? For these diffuculties you very preferably need somethng strong against many Hulks, Tanks, etc. If not , then you already have weapon against smaller bots and destroying them in mass quantities is your contribution in the team.
@rohesilmnelohe
@rohesilmnelohe 16 часов назад
For spewers, i prefer the GP. Since they usually bunch up: a single grenade to the sack detonates all nursing spewers, 2 takes out the bile spewers. It also one-taps striders in a pinch. I usually ran DCS /GP / Spear combo for bots, but right now I am loving the full auto diligence (AKA the new "SMG")
@szymonh8772
@szymonh8772 13 часов назад
Halt seems like a very nice shotgun but my all time favourite is still the cookout, the ability to stagter enemies, light them on fire AND have rounds reload makes it feel like a better breaker incendiary :)
@water4826
@water4826 13 часов назад
That whole fire warbond is actually so good now, the torcher is so good for bugs and clearing out hordes it’s not the greatest for the big threats but I always have a stratagem for them. Torcher and the cookout are amazing
@juhumamamam3768
@juhumamamam3768 12 часов назад
crossbow is the way
@disturbeddonut2151
@disturbeddonut2151 3 часа назад
I really struggle with low fire rate primary weapons on terminids, I always find myself overwhelmed, any tips? I’m perfectly fine with things like the sickle and the breaker though. But I’ll never be able to enjoy the eruptor or the cookout like the rest of the community seems to, feels like I’m missing out haha
@abrahamalviarez5870
@abrahamalviarez5870 13 часов назад
"there's not a heavy armor variation" oh believe me, that will come to the superstore in maybe a week, devs always release the new armor passive in new shop armors (those that u have to pay like 300 SC)
@DeafEnder
@DeafEnder 13 часов назад
The super store armor is already available and its 400 sc for a medium armor. The other choice was a player card and a cape.
@Renegade-YT
@Renegade-YT 14 часов назад
<a href="#" class="seekto" data-time="271">4:31</a> nah i actually never knew the automatons did that😂just watching them take turns punching him is hilarious then the other one came up like “y’all need help?!” And quickly slashed him lol
@BigDaddyOwenCook
@BigDaddyOwenCook 8 часов назад
It's weird that they call it unflinching when you still flinch and get interrupted whenever you try to heal. I still feel if you're aiming a rocket and you get hit you will miss your shot. They should have drastically removed the flinching by 90% or removed it completely no questions asked. And I agree unflinching should be a base standard default effect on heavy armor same with explosion resistant
@alvaroquinterosaguilera2822
@alvaroquinterosaguilera2822 16 часов назад
this warbond is fire ! hope we get more like this next year
@invertedv12powerhouse77
@invertedv12powerhouse77 13 часов назад
the new shotgun is literally the perfect primary for machine gun/heavy machine gun mains. the stun potential is huge. not for helping with reloading, but rather for stopping stalkers and heavy devastators and hulks. for hulks i can already see dealing with scorcher hulks and getting easy headshots with the heavy mg. but i would prefer the new smg for bugs, and would pair amazing as a recoiless rifle carrier in lvl 9-10. still good for mg carriers too. the new shotgun however for bots looks like the new king. i love it. these weapons actually add alot of fun factor trying new loadouts for me
@DeafEnder
@DeafEnder 13 часов назад
Doesnt stun hulks just ricochets even to the head
@Ibra-fx1dy
@Ibra-fx1dy 10 часов назад
Id love more support weapons, using the same ones again and again gets boring
@invertedv12powerhouse77
@invertedv12powerhouse77 8 часов назад
@Ibra-fx1dy i agree we could be due for some new weapons. Ive been an mg43 and heavy main from the start before the buffs (well the heavy mg after its first buff). Still waiting on backpack belt fed minigun
@_Cyph3r_.
@_Cyph3r_. 13 часов назад
the new smg as well as the assault rifles give me something the "Meta" weapons can't give me, and that is the vibe. No matter what game, I always preferred the more down-to-earth weapons to the over-the-top plasma/laser weapons.
@jangokv3747
@jangokv3747 11 часов назад
thank you for reviewing the warbond for us! :)
@infinitekarma4949
@infinitekarma4949 12 часов назад
The art team did amazing for this warbond. However, the fact that we not only didn’t get a heavy set (and they overpriced the hell out of the superstore items) but also got a ass backwards passive shows me the incompetency of whoever pitched and greenlit this into the game. I don’t want to be harsh but I really can’t understand how they looked at this, designed and tested it, and said “yeah, this’ll be great.” Unfliching should be a stat, not a passive. Furthermore, I think ALL resistance armor passives should come with a sub-passive if they’re not going to be immune. For example, arc resistance armor should also apply to EMS and reduce stagger/flinching from arc attacks. Make it make sense. To give the devs credit, I believe one of the community managers said this warbond has been in the works for a long time so maybe this is simply an outdated idea. However, I don’t realistically see the devs changing it. The guns also seem to be pretty good and the booster is a decent option depending on who you ask. I like the warbond overall but I hope the devs can look at their passive design philosophy and improve upon it.
@Khaerikos
@Khaerikos 14 часов назад
I think the problem with assault rifles and automatic weapons in general in this game is the fact that our supplies are often so limited, and assault weapons are so greedy when it comes to ammo consumption (thanks to their damage being distributed more slowly through more rounds down range, instead of each bullet dealing decent damage.) that they've become super impractical to bring, in pretty much any instance. Why bother bringing a weapon that fires more - but weaker rounds - when you can bring a harder hitting weapon that just requires you to be more conservative with your aim, and supplement that with a sentry.
@ethanwilliams4918
@ethanwilliams4918 11 часов назад
I have just got back into playing Helldivers a few days ago having uninstalled it months ago (just after the viper commando warbond). This is SO refreshing to see, multiple extremely viable options on one warbond as opposed to the utter garbage (like tenderizer on release).
@kenethernandez6246
@kenethernandez6246 14 часов назад
Man this warbond SLAPS. They definitely cook with this one 🔥.
@monocyte2210
@monocyte2210 7 часов назад
bro your accuracy when making these shots is next level
@IAmNumber4000
@IAmNumber4000 7 часов назад
Unflinching armor really should have recoil reduction added
@KickinTodlrs
@KickinTodlrs 15 часов назад
Dead sprint feels like it should just be ship module upgrade for the individual helldiver. Arrowhead usually has good ideas but for some reason they only put one layer of thought into these things and then they just simply make it happen. There are so many ways to make the game more interesting and fun but they just kinda undersell their own capabilities it feels like. A good example would be that the grenade launcher going from 2 to 3 mags was nice but why wasn’t the 1 mag jump an upgrade to purchase for the gun instead of it just being a blanket wide buff? I never get to spend my requisitions or samples or anything except medals & super credits every so often. So much underutilized potential in this game but perhaps things will one day change. Love the new Warbond.
@ahatmaker
@ahatmaker 15 часов назад
(I'm just a guy, and I know little about developing live service games) Overall, the progression system in the first game was significantly more engaging than this one. Some good changes were made, such as implementing different currencies, and the inclusion of warbonds. Big difference, to me, is the way the tech trees are somehow simultaneously more of a resource sink, AND less modular. A single mid game upgrade costing hundreds of samples ultimately feels unfulfilling, while in the first game, a few missions worth of samples could result in one or two incremental upgrades for a stratagem or weapon of your choice. You're dead on that a lot of the issues with weapons and stratagems could be resolved with a better progression system, and it's such a shame that the game released without that system in place. I imagine balancing is only going to get harder, and we're likely going to need higher difficulties as weapon customization releases, because the baseline performance of weapons has, thankfully, been raised. The development focus on drip feeding new content is producing great results, but with a better foundation on release, so many issues we've run into could have been dodged.
@Flameshot_
@Flameshot_ 16 часов назад
I know your a solo player in all but the passive is better when paired with vitality booster, like you are able to sprint 3 times as long I would say, its a lot better
@Axxikon
@Axxikon 13 часов назад
I've been hoping for black-and-red themed stuff for a while and I couldn't be happier, I've yet to try the weapons myself but I'm super ecstatic about the paintjobs and the theme of the whole thing.
@kamasherek
@kamasherek 17 часов назад
good day everyone
@the_takibo
@the_takibo 16 часов назад
Hello brother
@anasepho
@anasepho 11 часов назад
I think the SMG may be a good backup choice for AMR users. Having a solid all-round high damage option is an ok choice. It's hard to argue that much past it, especially not as the "optimal choice" when the crossbow can destroy fabricators and bug holes but at least it's AN argument to make for it
@Fying0strich
@Fying0strich 3 часа назад
<a href="#" class="seekto" data-time="193">3:13</a> Ironically when talking about the new Unflinching armor passive. The Diver gets flinched by a light shot that stops the Stim from being administered. Personally I dont really care about being aim punched. I care about my stims being administered or typing out a stratagem being canceled by light impacts. I'm not a drip diver, I'll probably never use the Unflinching armor in its release state. Just like Inflammable, Electrical Conduit, Democracy Protects, Servo-Assisted, or Advanced Filtration.
@Exitium93
@Exitium93 9 часов назад
My idea for buffing assault rifles is increasing their bullet penetration so they damages 2 enemies per bullet. The one you're shooting and the one behind him. (All this is based on the type of armor penetration the gun already has).This would increase their crowd control ability and you could also buff marksmanship rifle like this except they hit more enemies 3-4.
@kashjw8390
@kashjw8390 8 часов назад
Imagine the knight smg with medium pen. Low damage but high ROF relatively controllable and able to take out striders and devastators. Also would make sense because the p90 can penetrate some armor
@geovanneteixeira100
@geovanneteixeira100 14 часов назад
Im quite happy to try this new shotgun, i actually learned how to use the punisher, now this shotgun is like the punisher and sludger fused.
@Yellowshirtmann
@Yellowshirtmann 15 часов назад
The stun ammo for the Halt is what the Pummeler used to be pre nerf against chargers. You don't even need stun nades with this CC
@zeph_os
@zeph_os 7 часов назад
The shotgun can actually stun chargers. It's very picky about placement but I've been able to stun chargers and make sticking thermite grenades trivial. Not to mention those annoying spewers are far more tolerable, even if you need a more powerful weapon, not getting puked on from every direction makes it my favorite all-purpose shotgun
@GregAndrews03
@GregAndrews03 11 часов назад
Considering the superstore was full today with an extra player card and Cape. I would assume when the superstore resets, that's when we're getting the heavy armor they just couldn't put it all out there at once like they normally do.
@lucajohnen6719
@lucajohnen6719 9 часов назад
There is one reason why the Reprimand is the best weapon in the game: It has the HK Love Slap. Its a Space MP5
@MidLoafCrisis
@MidLoafCrisis 12 часов назад
'Dead Sprint' is to Helldivers what The Substance was to Demi Moore in the movie of the same name
@RubberToeYT
@RubberToeYT 14 часов назад
Great summary, might try to get the smg tbf
@lawfulspoon374
@lawfulspoon374 15 часов назад
Dead sprint can be pretty good in squad play if someone has vitality, dead sprint takes such a negligible amount of health when vitality is on. Also, should be noted that dead sprint cannot kill you
@blackreign673
@blackreign673 15 часов назад
tbh i was hoping to be able to sprint myself into cardiac arrest, would've been funny
@rayzevalorant1944
@rayzevalorant1944 11 часов назад
Finally someone tests the weapons on hard difficulty
@snubhero2810
@snubhero2810 5 часов назад
I think weapons being objectively better than others doesn’t matter too much as long as they’re all good weapons.
@Pers0n97
@Pers0n97 8 часов назад
The new booster is nice, but the devs really, REALLY need to make sure the UI will clearly tell you what's going on by having the booster icon visible over your stamina bar.
@AtlantaAndroid
@AtlantaAndroid 16 часов назад
I think the Fortified or whichever reduces the explosive damage you take, is S+ tier on bots.
@jamestillman5247
@jamestillman5247 16 часов назад
Yes but does it have same level of Drip doh?
@kenethernandez6246
@kenethernandez6246 14 часов назад
​@@jamestillman5247Exactly
@rayray9865
@rayray9865 14 часов назад
The reason I will be using dead sorting is because I’m a search diver it will give an extra option to zoom through the maps while avoiding enemies to get my precious samples.
@jamesmee5212
@jamesmee5212 16 часов назад
Appreciate the effort being put into these man, dont think we don't notice lol keep up the good work brother💪
@lancehaderlie9587
@lancehaderlie9587 15 часов назад
I'm so excited about the skill expression possible with the new shotgun. Hot switching between round types and making sure to keep both types reloaded is going to be so engaging and fun. Here's hoping they tweak the armors and maybe add a heavy armor with the flinch passive some time soon.
@CP-zu5pi
@CP-zu5pi 15 часов назад
Why would you even be switching ammo when it 2 shots all mid enemies lol the "skill" in this game has been reduced to pick mid pen weapon, win. That's what the vocal minority demanded.
@Dudedragon69
@Dudedragon69 15 часов назад
@@CP-zu5pino one cares loser
@TheSpiritus0
@TheSpiritus0 12 часов назад
In order for assault rifles to become relevant again they would have had to commit to the idea of high damage fall off for smgs. That way assault rifles could actually fill the nice they're supposed to. Powerful mid-long range weapons. That's kind of how it already is to be fair but with weapons like the liberator carbine which is a glorified SMG its hard to actually figure out what it needs to be.
@alabamapilot244
@alabamapilot244 16 часов назад
So far I only have the blackout accessories. 100% worth it.
@fiesesalien
@fiesesalien 15 часов назад
I am quite happy. Especially with the style of the armor. Now I can be a truth speaking commander without a thought and bring managed democracy to the universe! And I do like the weapons, they are rear-end load of fun and overall, this is one of the best day 1 warbonds so far for me. Stay crunchy.
@coredefect6134
@coredefect6134 16 часов назад
<a href="#" class="seekto" data-time="70">1:10</a> lies, im ALWAYS running without stamina
@BaguetteMaster
@BaguetteMaster 5 часов назад
Imo if you just remove the stamina booster from the regular boosters you run ( hellpod, stims, stamina, vitality) then you can add the dead sprint you'll not only have more stims 99% of the time but run way further than having the stamina booster. ( this new booster is cracked for groups )
@Ranzstulle
@Ranzstulle 13 часов назад
<a href="#" class="seekto" data-time="587">09:47</a> The stalker has places to be 😂
@personzz1789
@personzz1789 12 часов назад
I wonder bout that question you asked. Im a lvl 20 player and dont have that much stuff available, and I personally feel the liberator penetrator is an absolute favorite weapon for me. Especially against bots. It gives me enough firepower to kill some important types of enemies (especially striders!) Without spending support ammo, and still has enough ammunition both in mag and in reserve for me to defend myself with if something sneaks up on me or I have to start running.
@sunakokirishiki3572
@sunakokirishiki3572 10 часов назад
Thats my fave wep and i have all weps unlocked, new contender is this reprimand but but lib pen way more accurate way better range. And it used to be weak as hell so now it feels like i have been rewarded for sticking with my baby lib pen lol. Now if theu un-nerf my slugger il be happy.
@hexPixelStarships
@hexPixelStarships 4 часа назад
The inspector (white) armor set and new emote are S tier. The shotgun is A tier. Other 2 weapons are B tier - could work, but not really strong.
@CerpinTxt87
@CerpinTxt87 6 часов назад
SMG feels pretty good to me. So of course the subreddit is up in arms about it
@onionsbabyonions2
@onionsbabyonions2 8 часов назад
I think if they made a AR with the Halt shotgun ems stun with combined with the tenderizer's ammo count or lib concussives drum mag it might get people to use ARs more
@HudsonAktau
@HudsonAktau 6 часов назад
That was scary AF when i didn't see warbond yet but someone from the squad used this killing booster 😐 Damn it! I just couldn't understand wtf is killing me! 😆
@pfhantom7804
@pfhantom7804 5 часов назад
I have definitely same feeling as you regarding AR'S, they are just so irrelevant it's funny, every single one of them. On bugs they do not clear swarms fast enough and do not have a lot of ammo, on bots you must have pin point accuracy to deal with heavier armoured opponents. On bugs you have tons of options to clear waves in instant, and with bots things like crossbow, purifier etc exist, they are far better options for multiple of reasons. I have no idea how to make them relevant, DRG somehow did it with Deepcore GK2, even without overcloks
@MsMirekPL
@MsMirekPL 13 часов назад
I think they should make more stats for weapons like with smg you run faster, better handling, quicker reload so we would be more eager to change our loadouts
@BSEUNHIR
@BSEUNHIR 10 часов назад
I don't quite agree with your hype for the halt and reprimand. The Halt is a cool tool for the stuns, as they allow you to kill and contain(!!!) a charger by yourself with it and thermite, this makes machine guns more viable. But as a straight up shotgun it pales in comparison to the sheer brutality of the Punisher. That one does not only have more damage, it also has a larger (unified) magazine and, most importantly, staggers enemies. The Halt CAN stun, but the stun rounds deliver much less murder than the flechette ones. The reprimand is cool for a few things, too. But its large spread, low velocity and high recoil make it less suitable at medium or longer ranges. Which is like all of the automaton fights outside bases on open terrain. If you want to go sicko mode super aggressive against bots it may be the right tool, but if you just want a gun that kills stuff from safe distances, the DMRs, the lib pen or the adjudicator are much safer options.
@gVert404
@gVert404 7 часов назад
I think the reason most ARs feel kinda pointless right now is that they haven’t added the Illuminate yet.
@lemonzest8650
@lemonzest8650 9 часов назад
aiming down sights with the smg helps a ton with recoil
@Yellowshirtmann
@Yellowshirtmann 15 часов назад
We needed a faster reload speed booster for all primaries but arrowhead would think that's too op game breaking
@twoNujabes
@twoNujabes 15 часов назад
The heavy armor with that perk will be in the super store in a few days guys.
@DeafEnder
@DeafEnder 13 часов назад
Doubtful the armor is already in the superstore unless they made 2 different superstore catalogues for this warbond.
@projectarduino2295
@projectarduino2295 10 часов назад
The smg just feels nice to use. That’s good enough for me.
@Nazukio
@Nazukio 3 часа назад
I'm still waiting for them to release some nice carabiners or lever action rifles. I also hope they add some skins with black & purple color, cause I think that would look nice.
@broman191
@broman191 10 часов назад
When I was looking at the first infos about this warbond I thought it's gonna be meh, another SMG that has horrible spread, not even one handed like the others, another shotgun that why do we even need after a bunch of shotguns, gonna skip it just like Chemical Agents...but pretty much all guys I follow love this new warbond, so I had to buy it. I was so wrong, I love both new primaries, can't say that they're meta, I'm not sure if we can name outstanding meta choices after the big buff patches, but these new weapons are definitely in the super helldive viable fun tier even if not top. It's not the best warbond ever, but it's one of the better ones so far, worth super creds for sure. In my opinion it's hard to rival Steeled Veterans that has the Breaker Inc and Dominator, plus servo assisted armors can be useful for strata throws too. My 2nd or 1st place tie choice is Democratic Detonation, it has the explo crossbow, thermite grenade, CE-07 demo specialist light armor, the Adjudicator AR and Eruptor deserves love too. Cutting Edge is a must because of the stun grenade and the Sickle is enjoyable too. I love Viper Commandos' Experimental infusion booster, the title and peak phys armors can be useful with some heavier weapons. Polar Patriots was underwhelming back in the day, nowadays the Purifier is really good and the other weapons are welcome additions too. Freedom's Flame would be skippable without the Cookout, but it's so great after the big patches that it's a must experience thing. Chemical Agents also has some fun additions, especially it's grenade and stim pistol, but nothing must have in my opinion, it's the only warbond I don't own and don't want to own so far, it's a clear last place.
@IliumGaming
@IliumGaming 13 часов назад
the booster and the armor passive should have been switched. for team play a lot of people aren’t going to like dead sprint and forcing it on a squad of randoms feels bad, but whole squad flinch resistance would be way more awesome than one person, plus that would let it apply to heavy armor. Huge missed opportunity IMO
@50percent_cool
@50percent_cool 9 часов назад
The reprimand is my new main I nearly doubled my average kills in my first game with it and that wasn’t a fluke I layer multiple other games with even better results I managed to clear a large amount of the map out on level ten so yes it’s good
@Shway_Maximus
@Shway_Maximus 14 часов назад
Arrowhead: remake the Tanto (laser smg) from hd1 please.
@skurtlil9824
@skurtlil9824 3 часа назад
As a stim pistol enjoyer I think I will like the booster to give my team stamina and more time to run
@squirreljester2
@squirreljester2 13 часов назад
I could see the new Dead Sprint booster be a troll for people to pick it coming into an SOS. People sprinting around and looking at their surroundings might not notice their health dropping. That would really annoy me if it started happening out of the blue in a team game.
@-moongorilla-
@-moongorilla- 11 часов назад
Yeah, had someone join mid mission using the booster and I was confused as to why I was suddenly ranking damage. Maybe if they made it so you have to press the sprint button again when you're out of stamina for it to start being used?
@sircruz1
@sircruz1 13 часов назад
I think the armor should also let you be immune to ragdolling or at least resistant to it in some way
@HRGALEGAL
@HRGALEGAL 10 часов назад
that smg feels like a 40K bolter compared to the dominator, the downside its just look smaller that the dominator
@LuizGNA
@LuizGNA 16 часов назад
This new warbond looks promising. Now I can't decide among Truth Enforcers vs Steeled Veterans vs Cutting Edge. Damn it!
@SorenSharkManWeatherstone
@SorenSharkManWeatherstone 15 часов назад
All 3. Get all 3.
@LuizGNA
@LuizGNA 15 часов назад
@@SorenSharkManWeatherstone Yeah, sure, but I have only 1040 SC
@stonesourjim
@stonesourjim 11 часов назад
I play assault rifles because I like them and theyre no nonsense reliable. I can do the cool stuff with support weapons.
@JamesBond-wh3cu
@JamesBond-wh3cu 7 часов назад
The anti-flinch should've been a booster...
@ivanfelipe240
@ivanfelipe240 14 часов назад
One of the best warbond we have gotten it is amazing
@adamporter3402
@adamporter3402 14 часов назад
This is arguably the best warbond this game has had on launch
@ivanfelipe240
@ivanfelipe240 14 часов назад
@adamporter3402 I swear it is amazing
@salamaneinglorion5956
@salamaneinglorion5956 10 часов назад
Unflinching didn't seem to do anything when I was playing with it (wearing the bloodhound medium armor). What loadouts did you test with? Great video!
@SirAwesome5auce
@SirAwesome5auce 13 часов назад
The heavy set will be in the store later that’s how they usually do it
@brotherspacemarine6450
@brotherspacemarine6450 13 часов назад
I’d say (with my limited time on warbonds I mean I only got 4 premium ones) it defenently is a really solid one and the best of all I’ve tried so far
@coreyvaughn-patterson2668
@coreyvaughn-patterson2668 15 часов назад
Bro the shotgun slaps. Especially if you are good at swapping ammo in combat
@Dextersmythe
@Dextersmythe 15 часов назад
The handling on the smg is much better than the drag on med pen ARs
@patrickhuffman9632
@patrickhuffman9632 15 часов назад
Whats up legend!!
@El_Presidente_5337
@El_Presidente_5337 14 часов назад
I just looked at my drip, the last emote and decided that this will be my next warbond. And I am just 35 super credits short :)
@fatwheat1
@fatwheat1 4 часа назад
Am I the only one who thinks the shotgun is bad? After a couple super helldives, I just dont think it has the damage output. You'll pop 2-3 rounds into each medium armor enemy alone. And when you're swarmed, the shotgun becomes irrelevant. What people are really sleeping on is using the buffed liberator guard dog. It uses the penetrator ammo now. Absolutely chops through bugs. Combine it with the OG machine gun and a machine gun turret, you can really lay the heat. The shotgun is good against robots though. Also has anyone noticed that even after all the railgun buffs, it's still really bad? Like you'll put 8-10 unsafe shots into the head of a bile titan and it keeps coming. Same with behemoth chargers.
@Khomuna
@Khomuna 12 часов назад
Best drip warbond by far, but I dunno about the weapons, played with the SMG and the Shotgun, the SMG does great damage, but the low ammo count and high recoil makes you miss a lot and reload a lot, also not being able to use the shield removes the main advantage of an SMG. And the shotgun also suffers from low ammo count syndrome, I don't want to reload after every shot, that shouldn't be a requirement for the weapon to be usable.
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