wow I have to say I've watched a lot of build videos and you sir are by far the most detailed one I have seen as far as actually showing the layout of stats and mods and talents by far 2 thumbs up.
Nice build! (I just built this, or very close to it) - one thing I noticed, however. Adept takes ~3870 firearms to activate. With all gear rolls on Electronics, I had to mod 100% for firearms to meet the goal on my Caduceus. That still leaves me with 8300 Electronics / 270k Skillpower though, so its definitely not terrible. Is it still worth going for Adept, with that in mind?
I just saw your post on the forums. Great presentation. Reclaimer is my favorite and I have been pouring over the different ways to build it. This is a great take. Thank you.
Great video and I definitely subscribed ! You break it down & explain clearly. I run Healer for my team & I have a reclaimer build. But did not think to run the Caduceus with it OR all the Health. I think I am still leary of leaving DPS too short since they took away Armor... LOL !
nice video and layout i have printed them and used the build on legendary and works fine giving a sub and waiting for the 3 more biulds showing at the end of the video
Really good build, looks good, however haven't tried it yet but will when loadouts are added to the game, it's really good and you've got good potential to become a youtuber like marcostyle, keep up the good work 👍🏻
hey bro, i love this video and the high-end/exotic breakdown builds. I used this build bcuz i mostly run healer with me, my fiance and a couple friends. Man i gotta tell ya, i see the difference. that support station is a beast now. Now if they just fix the bug where my first aid doesn't pick up a downed comrade ill be fine but here's to hoping. Keep it up bro. Looking to see more vids like this I subbed so i can get it as soon as u make it. ill wait. 😔
Thanks, that's good to hear. The support station is pretty awesome with the healing speed mods indeed. And you're definitely right about the first aid defibrillator.
Great info dude just thinking one may get more skillpower from inventive talent then specialized backpack if you go all out on Electronics but need to test it out my self great video
Yep was thinking about that just got a new rapid chest ladt Night so gona try that build again now with alot more skill haste still need new gloves tho so i can get skill haste there to
I've been using reclaimer alot with the countermeasures turret, because of the high base skillpower you have naturally with a healer the turret really makes up for your damage and can be using as a distraction for npcs. give it ago.
Love the style of the video and a great reclaimer build you created there but i got a question: what do you think of 4p reclaimer and 2p tactition? ive seen it in many videos since 15% skill haste is one of the best 2p sets as far as i know. in addition with the 4p / 2p build as i mentioned you can easily reach the max skill haste cap. isnt it better than having 2 high end gear pieces in that slot?
I think that's a great idea, but you get that skill haste from this build too (as you only use healing skills). Plus you still have the backpack open for another high-end. Though in hindsight, we wouldn't recommend Specialized on the backpack. We would probably go for Inventive.
Yeah sure, Specialized would be a some kind of waste since you're specced into full electronics anyway but think about fights like... let's say in lost signal either one of the two hostages in the bottom floor. The backpack with Inventive requires you to have to be full life (means for me being at 100%) to be effective. Due to the lack of cover/aoe there isn't much time where you are full life so concluding the backpack is more or less useless. Or do I have a wrong understanding of the meaning "Being at full health"?
So how do u activate all those talents on the weapons if u reroll all electronics and use electronic mods since ull be under 3k firearms and u need 3,8k
We have though about that, since it's kind of the core of this video. The healer is part of squad. There are three more soldiers that we'll cover, a DPS, Tank and Engineer. One or two of them will run the pulse to increase the critical hit chance. If you are looking to run it solo this might not be the best build, since you will find that you lack DPS and Toughness.
Masterminds HD that makes sense. I don't know if there are other interesting gear set/exotic combinations that are worth making a guide on, but I'd love to see more videos like this!
One question... you suggest that all gear pieces roll with electronics... but than you suggest adept and competent and Caduceus ... but with all gear rolled electronics those talents cannot be unlocked...???
It's a theoretical build, so we couldn't calculate the exact numbers. Take it with a pinch of salt, you already have the Holster that rolls all three main stats, but you probably also can spec a little bit into firearms or get it through the gear mods.
You are probably right, we couldn't do the exact calculations on how much Firearms, Stamina and Electronics you would get with this build. So it's kind of open to interpretation.
Good video :) IMO the Tenebrae is way too situational, for this(or any) build. I run a Self Preserved Midas with EXPS3/Vertical Grip, to provide some debuff potshots from the back when things get harry. Works well with Hunter Faith aswell I would imagine.
No, I didn't say that. Don't think I said that anywhere in the video. Skill Power has been increased significantly, but we wouldn't recommend it on every build. We recommend it on builds that are focused on and around their skills, like healers, tanks with shields and Skill Power DPS builds (Seeker Mine and Turrets).
Really Great. However You can't put everything in electronics right? (weapon talents won't work) What is Your stamina Toughness? I completed my build with around: 3k firearm 5k stamina 5k electronics However I use Savage gloves for Caduceus higher CC, and regular reclaimer backpack. Would really like to see the stats. I mostly play solo. In group with randoms, and I'd like to try legendary missions at last, and don't feel like the dps is for me in random group.
You are very right in that regard. You have to put something into Firearms and Stamina, though you might want more electronics. You probably won't reach that 450.000 Skill Power, but 5000 Electronics isn't too much. I myself am at around 8000 Electronics, though you can get more Skill Power out of rolls on your gear etc. Second thing is that this build is very much designed for team play, so it won't really work for solo. When running solo you might want to swap out the First Aid for a Pulse and spec more into Firearms. - Peaceful Panda
Hei man, just wondering why you are using the immunizer mod? How exaclty does the reclaimerset work? Different stations have different durations, and also different healing amount, and Im not sure how it works.
The Reclaimer four piece bonus activates all three of the mods on the Support Station (not just Immunizer). But even if it wasn't the case we would go for it, because it's really effective against all the people (both players and NPC's) that use their status effects (fire, shock, stun etc.).
I know, but why would you equip it in the reclaimer build? If you believe that skillscreen, the lifesupport mod has more healing and also a longer duration than the immunizer. Since you get the immunizer mod for free, I was just wondering why you'd go for the lower heal+ less duration. That ofc, if it works as I believe. I totally understand that going for the immunizer if you dont have reclaimer is mostly best choice.
The whole armor gear will go with electronics and you suggest ferocious on the tenebrae? Also adept needs 3832 firearms to work? This makes no sense...
Ferocious on the Tenebrae as it's meant to be used only on NPC's. Though this doesn't really matter, since you'll mostly be using the Caduceus. And regarding Adept, it's just an awesome talent to have as it stacks. And we didn't really calculate the numbers, so adjust the build to your liking.
I don't like specialize with an electronics build since you don't take full advantage of it. I usually run 4 piece reclaimer with 2 piece tact for skill haste
Maybe one gear piece at a time to see them larger and more easy to follow you on real time. But yes great job. I like the use in game footage too. To see the build in action helps sale it. Support is a very important role. I like the new 1.6. I was a sheild guy but had to switch to something new. My sheild breaks super fast now. I thought about the Reclaimer Build but wasn't sure. But now Yes I found my next build.. Those are favorite gun load out any way since the new 1.6. It just makes sense to try you build. Thank you so much. Sweet
why would you go with a muzxle that has headshot damage critical hit chance and 2% stability when you could have headshot damage critical chance and critical damage? just wondering
This is so hard to track and it's even harder due to the load outs, it's just very to create cuz I never get good loot lol can you give me advice on how to farm for this stuff, I do have some good stuff but not all and not performance mods or the mods or weapon mods(please help asap)
Check out our Light Zone Run video: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-t13Bst2pS8Q.html Or our Dark Zone videos: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-v-ahDYPJj5Y.html&list=PLo1dwNKuSsP_Apt6ZJ0y8VZV6BaCwa_E6
Could you remind us what they do? Self-Preserved heals you for every kill you make, right? And Adept increases your critical hit chance or something? Adept apparently is one of the best weapon talents right now (at least in 1.6, maybe 1.6.1 changed it). Apparently you can stack the effect when done right. Source: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-6eScFzD2bO4.html
Masterminds HD self preserved heals the you by 3% for every critical hit and adept in creases critical hit chance by 7.50% when you use a skill and it stack if you never let it fully go away and keep activating skills due to having high skill haste and somewhat high skill power and I stack that with caduceus talent while using a hunters faith build with rapid chest and savage gloves
Why specialized? the one that gives u 15% extra SP give u a lot more SP, and since is a healer build that will happen most of the time, also isn't better for the Caduceus scope use one with less HS damage but more crit chance?, I think it can there is one scope with 7.5% crit chance Good video I really like how detailed the build is, also love how you show what the perfect setup would be so we know what to aim for when looking at the gear we get in the game
On your first question: you want Inventive indeed. At the time of making this video we though Specialized was the best backpack talent out there, but it isn't. So just pick inventive. On your second point: we said in a pinned comment that you could alternatively select the 552 Holo Sight for the Critical Hit Chance. But, and this is a big one, you heavily rely on your teammates pulse. And since this is a team oriented build, you don't really need the Critical Hit Chance. Instead we went for Headshot Damage, because it has a better effect on the damage output. But in the end it's up to you.
I see, thanks for the explanation, btw after watching your vid, I 'm crying there is not way to get a 202 caduceus blueprint, don't stop making these vids, they are very helpful, it actually help me come up with hybrid builds or mix what I see in your channel with something else. thanks a lot
A lot of men have trouble getting it up. Ideally you want 1,272 Electronics on the recommended gear, besides that it comes from weapon talents, the Specialized Backpack and you can roll some Skill Power for the major attributes instead of health.
It is very good indeed, but it's very broken as of right now. So they'll probably nerf it in the future. But we also wanted to make a build that was good, besides the one you mentioned.
hmhmm......yea I have mine slightly different but of course with caduceus with 315 k toughness and skill power 240k with skill haste 38℅ 225dps and I'm running booster shot and the med station reclaimer. booster shot to up DPS for team and toughness.comes back every 15 seconds.oh and I am running Tenebrae as well. still good set up tho nice!
yah, i use that build a lot in 1.5 and wanted make one for 1.6 as well, its good build, sometimes u get situations when u cant avoid granades couse u dont have much space so with final measure u can survive that situation.
You never show your stats? Dps, Toughness and Skill Power? I know everything is rolled Elec, but you should have shown a quick screenshot of those for reference.
No one asked for the stats and since this is a made up build we can't really show them. There is no calculator for that. We'll try to include it in future build guides, but we're not sure how.
I think we created this build during the PTS. Pretty sure at that moment it was one talent, but it could've changed. We wouldn't know as we don't have one. Do you have any proof to support your statement?
For anyone that's interested in getting the Caduceus, it drops very often from this run: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-t13Bst2pS8Q.html&lc=z12psrirvqioh3w4f04chxkjvryee5ehjzo0k. I once did five of these runs and got the Caduceus 3 times. - Peaceful Panda
And you're not wrong in doing that, but you probably didn't see that this build is part of a fireteam of four players. We made it so that you can get the pulse (and increase in critical hit chance) from your teammates.
was one more reason why i made that build, becouse of invisible granades lol masive just cant fix that bug its still there and u get those a lot and u cant avoid it since u dont see it, well u can notice it but u need pay atention on floor a lot.
Masterminds HD without rapid, there's where you're missing it. The other thing you have to do aside from healing is staying alive. Overdose and booster are both heavy on self heal and lacking on team heal. Overdose is also small and less likely to meet its target. If you sacrifice too much skillpower then the box can't do the job and if you sacrifice too much skill haste then you can't throw the box which makes the build reduntant however comparable it is to a tactician healer. A tactician box is smaller but it heals for more faster and there isn't really any reason you wouldn't be able to fight in a box the size it is aside from incompetence. Ammo has never been an issue and I know it is for allot of players but I really can't understand how. If your box has life support then your defib is nullified and doesn't work. Why have a five second revive when you can do it instantly anyway? I think life support inhibits a team as much as it benefits one. An immunizer is really the only box worth its salt and can still revive players. The only thing you're really losing that has any detriment is the increased skill recovery. Don't get me wrong, it's still a fun build to use but I don't think it's the best. If you want to get the most out of your build you have to prioritize what you need or what's realistic rather than what you want, what your role is, and how you're going to fill it. If you're a healer and you're going to throw a heal at me that heal better hit me and it better heal me to full, if you're going to throw a box that box should heal me in big chunks and it better do it fast, and of course if you're going to depend on skills you better have them ASAP. Having a box that's twice the size is an uneccessary luxury and life support is just unecessary so I really don't think it's worth sacrificing skill haste or either skill power or survivability.
I would rather sacrifice skill haste for a vigorous keeping the defib but either way; I'd rather not sacrifice anything. Running this build causes more problems than it solves as a healer. You're sacrificing an instant revive and replacing it with a five second revive but you're also sacrificing the area of effect on your heal and an overdose is healing the user for a ridiculously unnecessary amount even with low skill power while at the same time taking away from ally heal. On top of that defib gives you an instant heal followed by a heal over time which is extremely useful when you're taking damage. I think the only time I would run the rapid is if I already had max skill haste and the majority of my team wasn't wearing vigorous. It's difficult to incorporate overdose into any healer build by design let alone such a restrictive build since you're required to wear four pieces for it to work leaving you with very little wiggle room. Rapid on a reclaimer is everyones first conclusion but the simplest answer isn't always the correct one.