I have played 2 games so far. Once with the suggested warbands and another with some customisation. The 1st conflict in the book then one with towers and ziplines. Freakin' Ziplines!!! I love this game to bits. Within 2 turns we were rolling dice and having fun. We only had to delve into the rulebook for the shock table. The rules are there if you need them, but they happily get out of the way and let you play the game. Incredibly refreshing. We have yet to include a Horror but looking forward to that experience. I cannot wait to play some more. I play 40k/AoS and a bunch of amazing skirmish games (Stargrave, Burrows and Badgers, Space Station Zero, Warcry, Necromunda etc) and I have never got grips with a ruleset so quickly. I cannot wait to play some more.
I have to respect a design philosophy that adds up to "it won't be all things to all people, but it sure is going to be something different for some people".
Just bought a copy, I like the point they made about how many players think you can't house rule...they miss the good spirit of what these games should be about. I like the design philosophy and the world in this one!
I enjoyed how stripped back Into the Odd was, (even in terms of the setting, which was more of a starting out point for you to flesh out), so I was excited to hear that The Doomed was by the same designer. Hearing about Chris’s thought process for things like modifiers and status effects/buffs only makes me more interested. A great interview.
I love the fact that The Doomed does something a lot of games do not do; it focuses on the gaming aspect of the actual game. It focuses on actual game play with cool villains and scenarios for you to explore and have fun with instead of just all this fluff and rules for every little thing. It was nice to just see all this GAME packed into a book instead of rules and fluff about the 40,000 years of history and then an unnecessary chapter showing all these cool minis that I'll never be able to paint and battlefields I'll never be able to afford to create. It showed cool minis through out the books as part of the illustrations like other great games like Stargrave or This Is Not A Test does which makes sense. But I love how out of 179 pages most of that book is just all these games to play. That was really nice to see for a change.
Taught us to a 5 year old this weekend, almost he started as the warband but then switched to playing the horror then just playing with the scenarios :-) still fun
Very interesting details about the game! I'm really attracted to the combinatory aspect of Missions built from a Scene + an Horror. And the campaign between games events seems a cool source of narration too!
So loving the whole premise of this game and I’m so eager for this especially for me as kitbashing is what I live for in gaming and I’m so going to use the Rancorn as one of the Monsters in this.
One complaint is I wish the theme were stronger. The theme is like a couple of sentences and the rest, thematically, could be anything. I’ve got the book and it just feels like other mini agnostic skirimish games like the ones from Adam at Tabletop Minions are just more theme complete to me.
Doomed seems to be as to miniatures skirmish games as forbidden lands is to role playing games. Particularly the greater abstraction in movement and range, the emphasis on simplification and the big monsters having and6 table to determine their actions.
I know frowning at crunchy rules can be looked down upon by veteran gamers, but I have usually enjoyed games with less complexity. Streamlining for streamlining's sake can be rubbish, but setting out to make things easier to grasp by design from the start appeals to me.