Тёмный

THE EFFECTIVENESS OF APHE | Simulating the Fragmentation Pattern of Armour Piercing High Explosive 

SY Simulations
Подписаться 95 тыс.
Просмотров 424 тыс.
50% 1

Armour-Piercing High-Explosive shells contain a bursting charge which detonates post-penetration. This generates shrapnel and a shockwave, intended to increase the lethality of the projectile, but to what extent...
The simulations present the 12.8cm Pzgr.43 APCBC projectile (which includes a 595g burster charge) against plates of various thickness. The velocity and spread of the fragmentation is then assessed, along with the projectile residual velocity. This residual velocity is used to plot the expected fragmentation pattern for the shell at differing residual velocities, based off the 100mm plate results. The Pzgr.43 represents and APHE shell with a relatively large explosive cavity, with smaller capacity ones resulting in lower velocity shrapnel in a tighter cone.
Each red particle weighs about 0.5grams, which is similar to BB Buckshot (the smallest buckshot size). For any velocity band these particles could cause injury, with higher velocities being increasingly lethal. The pressure wave is not assessed in this simulation.
It should be noted that in reality the fuse is more hollow due to the tracer and booster charge, so would fracture more than shown here. Then fragmentation cone is also specific to this round at this velocity against armour of this hardness (~250bhn) at this angle. Many factors will influence the fragmentation pattern which arent compared here. The fuse delay may also not match reality, it was chosen to give a balance between computational time and visualisation purposes.

Наука

Опубликовано:

 

4 авг 2022

Поделиться:

Ссылка:

Скачать:

Готовим ссылку...

Добавить в:

Мой плейлист
Посмотреть позже
Комментарии : 403   
@SYsimulations
@SYsimulations Год назад
There's a lot to unpack in this video and it took a long time to make, but I hope it answered some questions or was at least fun to watch
@Leetgrain
@Leetgrain Год назад
What software do you use, and how complex do you think it would be to use for the average layman? Thanks for the videos!
@Niwles
@Niwles Год назад
The way you clearly laid it out with colours and lines against different thicknesses makes this one of the most beautiful pieces of information I've ever seen
@mohamadaboualfa7037
@mohamadaboualfa7037 Год назад
What program do you use to make these simulations? It would be fun to play around with some weird armor and shell combinations.
@mattl3729
@mattl3729 Год назад
ABSOLUTELY it was fascinating to watch and I'm sure we all really appreciate the time you take to make all your sims- this one in particular for me answers some long standing questions :)
@aspielm759
@aspielm759 Год назад
Got the same question as @@Leetgrain
@scernefhaal
@scernefhaal Год назад
That’s an impressively in-depth video for a regular simulation you’d expect on RU-vid. Well done, this is really interesting topic. I would really like to see same experiments done with other types of shells, especially HEAT and APFSDS, because everybody shows just the penetration and no aftermath, which is probably the more interesting part of shooting tanks
@derrickstorm6976
@derrickstorm6976 Год назад
I think your praise is faulty, this far exceeds the normal expectations you should place on an average youtube video simply by the technology that is only now available for public use. To credit that praise only to this channel would also be faulty, but a large credit for using it is still due
@neurofiedyamato8763
@neurofiedyamato8763 Год назад
@@derrickstorm6976 no quite a lot of these simulation channels have popped up over the years. This software is available to the public for engineering use. The difference is a lot of channels put very poor parameters and result in inaccurate modeling. They also don't bother exploring how different factors affect penetration and their subsequent fragmentation. Most just put X gun vs Y armor representing the tanks. The creator here deserve praise for actually researching the projectiles and armor for its simulation. And going the extra step of editing in multiple simulations and adding technical explanations for these analytical videos.
@OtterTreySSArmy
@OtterTreySSArmy Год назад
APFSDS somewhat depends on the material used. For example, whatever Depleated Uranium alloy the US uses in its rounds is incredibly pyrophoric when it comes into contact with steel. So when say an M829A1 "Silver Bullet" enters a T-72, it not only sharpens itself on the way in, but also self ignites, which then sends flaming radioactive shrapnel all throughout the tank. Since the precise alloy for it is classified, it would be next to impossible to accurately model such a thing without getting a knock on your door from the FBI
@sandorbiczo8094
@sandorbiczo8094 Год назад
....I find these simulations very good too. Until now, tank enthusiasts have not been able to study the effects of various munitions on various armour configurations.
@hixc2069
@hixc2069 Год назад
I'm sure the crew either turn into smush or alive but has unlocked new trauma
@illturralli
@illturralli Год назад
This was amongst the most interesting sims you've done. APHE has been a topic of severe confusion amongst many forums. Keep em going! A request from me would be 17punder solid AP with witness plate VS german 75mm APHE with witness plate.
@WalletWorrier
@WalletWorrier Год назад
PzGr 39/42 from the KwK 42 vs Shot Mk 8 from the 17 pounder for similar penetrative performance? Also I would be very interested to see how high armor sloping ~60° affects the cone of spalling, and if APHE would be have more of an effect in that case.
@arczer2519
@arczer2519 Год назад
@@WalletWorrier in impact at angle there's higher likeliness that APHE won't work properly due to projectile base damage.
@CZ350tuner
@CZ350tuner Год назад
The PzGr.39 & PzGr.42 projectiles were APCBC-HE (solid shot with a small grenade tail), NOT APHE (a hollow hardened shell with 50% of internal volume filled with explosive).
@WalletWorrier
@WalletWorrier Год назад
@@CZ350tuner I believe you are confusing APHE and SAPHE
@illturralli
@illturralli Год назад
@@CZ350tuner That's what APHE is, you're probably thinking about HE or SAPHE.
@Badr-il3pg
@Badr-il3pg Год назад
Now only if gaijin modeled APHE to not be spread in a spherical area, but inside a rather conical one, then tanks would be more survivable and not be 1 shotted 100% of the time.
@nicolasmeurer5102
@nicolasmeurer5102 Год назад
Would make the game a lot better
@ser43_OLDC
@ser43_OLDC Год назад
Many times drivers of tanks during ww2 survived because the cone of shrapnel didn't get to them
@jellevandervelde704
@jellevandervelde704 Год назад
Shrapnel would ricochet all around the tank though, which in game it doesn't
@thereynaldosan7695
@thereynaldosan7695 Год назад
@@jellevandervelde704 after the first bounce inside the tank the Shrapnel sould lost around 50% of its energy or more
@RaptorJesus10
@RaptorJesus10 Год назад
They should hire this person to update their model
@DiverWithTheBends
@DiverWithTheBends Год назад
I feel like some people also forget that with large enough APHE shells, the shockwave from the explosive itself is generally unpleasant when the amount of filler starts getting close to that used in grenades. I personally don't like small explosives detonating by my head, and I doubt it can be terribly healthy.
@SYsimulations
@SYsimulations Год назад
True, it couldn't be properly evaluated in this simulation due to computational power but it would be quite a powerful blast in an enclosed space
@tristanforster7134
@tristanforster7134 Год назад
I love how instead of just showing a video of the simulation, you also explain whats happening, how it works, and its effects. Can you guys show HESH rounds on too please? Idk from what tank exactly or what armour thickness, but it would be nice to know what you guys come up with! Thanks!
@ThePandoraGuy
@ThePandoraGuy Год назад
Yeah, thumbs up for the Pritish Playdoo Projectile.
@johnstork2273
@johnstork2273 Год назад
They did a few vids on HESH, just scroll down on their channel a bit.
@caralho5237
@caralho5237 Год назад
fv 4005 haha
@tristanforster7134
@tristanforster7134 Год назад
@@johnstork2273 oh okay, thanks for telling me!
@squidwardo7074
@squidwardo7074 Год назад
186mm with like 30 kg of explosive
@ygorschuma3059
@ygorschuma3059 Год назад
Unfortunately I feel games like War Thunder created alot of misconception and confusion surrounding APHE and it's effectiveness and purpose, as it was not intended to send shrapnel in a 360° angle, but rather create MORE shrapnel to ricochet and bounce around the interior of the vehicle, as armour advanced, solid shots had a bigger advantage due to being lighter, having much superior penetration capabilities at longer ranger than what APHE shells had at much shorter ranges. Late in the war it was proven that the damage differences between APHE and solid shots weren't that big, aside from pressure and shockwave from the explosion, which was comparable to a small grenade, but trading much of it's flight and penetration capabilities. Shells like APCR and early APDS sabots created much more spalling due to them having alot more speed and energy during flight. If it wasn't much, it would be interesting to see a comparison between sub-calibre shots like APCR and sabot damage, versus bigger, solid shots.
@froschreiniger2639
@froschreiniger2639 Год назад
yeah war thunders aphe is ridiciolous. Its like a fucking micro nuke inside the tank
@raven_knight_076
@raven_knight_076 Год назад
War thunder changing its shells to behave more like this would be nice, might bring some variety too instead of APHE or occasionally HEAT or large caliber HE and nothing else unless you are being forced to use it.
@ygorschuma3059
@ygorschuma3059 Год назад
@@raven_knight_076 It used to have some realistic values a few years ago, Solid shots were arguably better than APHE for some time in terms of pen, but people just used APHE instead because damage meta, so Gaijin just basically buffed alot of APHEs and the solid shots are just grindy and useless in some tanks (namely american tanks), same goes for APDS, it used to be useless, but around 2017 it got buffed to nuclear damage basically and then gradually nerfed to what it is today.
@a_stone
@a_stone Год назад
APDS and APCR used to be modelled correctly in WT but due to a mix of whiney little bitches and gaijin unwilling to do some proper coding APCR got it's spalling and angled pen nerfed into the fucking ground and now it's useless while APDS got it's damaged nerfed so much it's barely worth using over HEAT.
@ygorschuma3059
@ygorschuma3059 Год назад
@@a_stone I disagree actually, while yes APCR was nerfed to shit, APDS was buffed, and it's way more worth than HEAT, which stops on internal modules constantly and deal no damage.
@lukeskylicker
@lukeskylicker Год назад
I'd like to mention that the reason we don't use APHE anymore (aside from the necessity of extremely high penetration sabot rounds) is that, in addition to the lethality increase being relatively modest for the decrease in mass and penetration, it also introduces an exciting new way for the round to fail. Wartime American and Soviet APHE had a nasty tendency to fuse while it was perforating the target or on contact, spoiling the ability for the round to penetrate, while German APHE would only slightly less often than not, fail to detonate at all, making it effectively standard APCBC ammunition with no added benefit.
@TheNightrider88
@TheNightrider88 Год назад
Would be interesting to see reactive materials employed in saboted penetrators.
@crowe6961
@crowe6961 Год назад
@@TheNightrider88 Depleted uranium is pyrophoric in the right circumstances, which is one of the reasons why it is often preferred. The shrapnel and dust pinging around inside the enemy vehicle that was originally part of the projectile is likely to be on fire and spewing cancer-fumes after it fragments.
@MonotoneCreeper
@MonotoneCreeper Год назад
@@TheNightrider88 Anything you’re adding or removing from a sabot dart is going to negatively effect its penetrative performance
@deathdragon2283
@deathdragon2283 Год назад
@@TheNightrider88 I’d be far more interested in reactive materials in a shaped charge, since that’s a more realistic use case. HEAT warheads are tricky to simulate, but an EFP shouldn’t be since you can skip the formation of the EFP and just simulate it punching through the armor before detonating
@michalis7023
@michalis7023 Год назад
Just because the shrapnel moves in a cone and not a sphere, doesn't make the fact that 150-200g of explosive filler in a shell, going off next to you, WILL kill you or render you unable to fight at all. You probably are referring to the tests done by the british of the effective damage differences between the solid shot and APHE shells. The only problem is that the shells being used by the british in these tests were all 40mm and 47mm. The issue with this is that shells got comparatively much much larger over the course of the war compared to the size of tanks, and the effectiveness of explosive filler grows exponentially as it is related to the volume of the shells.
@kamiskub7409
@kamiskub7409 Год назад
The fragmentation cones are very good visual aid, I would love to see more of these in future "casual" simulations.
@kireta21
@kireta21 Год назад
Gaijin be like "I'll ignore that"
@standard-carrier-wo-chan
@standard-carrier-wo-chan Год назад
Amazing video. This is one of the most comprehensive videos you've done yet, and it really gets the point across quickly and easily.
@teejin669
@teejin669 Год назад
This was amazingly done, I really appreciated the shrapnel pattern graphic help.
@Silo-Ren
@Silo-Ren Год назад
These simulations are just off the hook. Incredible demonstrations, just over loads the minds with what must be happening inside. Thank you.
@velvetthundr
@velvetthundr Год назад
This has got to be the most interesting and informative simulation and explanation you've done. This is top notch!
@antonytheocharidis9576
@antonytheocharidis9576 Год назад
Holy hell this was AMAZING. The quality of the simulation and the explanation behind it are breathtaking
@SublimeNine
@SublimeNine Год назад
Love it, one of your better videos yet💗
@neurofiedyamato8763
@neurofiedyamato8763 Год назад
This is the type of stuff I love far more than just X vs Y tank. Exploring the effects different shell vs different armor in different conditions. All done to educate about the general trends, fragmentation pattern, advantage and disadvantages etc.
@nicolasmeurer5102
@nicolasmeurer5102 Год назад
That's really well made! Nice work!
@pawegodman8467
@pawegodman8467 Год назад
128 mm APHE is one of the most powerful when it comes to HE charge mass and charge/Steel ratio. It would be great to see something more standard, like Soviet 100 or 122 mm or German 88 mm. And then German 75 mm, which was one of the weakest. I can help with some calculations/data.
@FD_Stalker
@FD_Stalker Год назад
Meanwhile in war thunder Failed to pen M4A3E2's turret because it's too large to fit in the frame
@stalinyourleader3846
@stalinyourleader3846 Год назад
it'd be nice to see the effects of aircraft shells (american .50s, german 20mms, etc) vs either tank roof armor or agaisnt other plane's armor or vital areas like wing spars and fuel tanks and stuff, you did the 30mm GAU-8 shell which was cool, not many sims of softer targets out there
@tokencivilian8507
@tokencivilian8507 Год назад
VERY fun to watch. Great stuff SY.
@viktorlindeblom7907
@viktorlindeblom7907 Год назад
Very interesting points made about the angular spread and velocity of the ejected fragments. 👍
@keamu8580
@keamu8580 Год назад
Your videos are greatly appreciated!
@H2OSakanaIsMyOshi
@H2OSakanaIsMyOshi Год назад
Your best work yet!
@thedevilneveraskstwice7027
@thedevilneveraskstwice7027 Год назад
You have finally done It. Well done. You have my admiration good sir.
@Ratstalgic
@Ratstalgic Год назад
Honestly, this video is genuinely good
@tommo258
@tommo258 Год назад
Amazing work. Thank you for this video!
@flanker1659
@flanker1659 Год назад
This test is godly, thank you mate
@mattl3729
@mattl3729 Год назад
This is BRILLIANT- forever I've wondered about the seemingly tiny amount of explosive in the Pzgr bursting charge and just how it might make the heavy steel body shatter. THANKS!! It's really interesting to see the hardened nose breaks off intact and continues it's path. If you get the urge, I'd love to see the same for the 8,8cm Pzgr. 39/1 or 39/43. And I'm curious- would it be too much for the simulator, or too difficult to produce, to show a penetration followed by the burst? That would be the full effect of a hit, start to finish. I suspect, though, it might be difficult. Regardless, thanks for this one- it is amazing to see.
@theohedd289
@theohedd289 Год назад
Super fascinating video! I never knew that thicker armor could make a projectile like this "more" effective (in a way), so I definitely learned something today!
@certaindeath7776
@certaindeath7776 Год назад
also heat and hesh, as well as apds are much more effective against an armour value of maybe 50% of their max pen, then through a lower amount.
@Frenchfrys17
@Frenchfrys17 Год назад
@@certaindeath7776 I’m pretty sure you would rather be behind armor that has 50% the thickness require to stop a HESH round than one which has only 10% the thickness require to stop the HESH. Same with HEAT.
@Tranny_Exterminator_9000
@Tranny_Exterminator_9000 Год назад
As a wise man once said: "No armor is best armor."
@tankenjoyer9175
@tankenjoyer9175 5 месяцев назад
@@Tranny_Exterminator_9000 if you dont meet machine guns
@M65V19
@M65V19 Год назад
Now we talking! Quality!
@GarioTheRock
@GarioTheRock Год назад
As someone who struggles quite a bit with malleability calculations and hence comprehension/prediction of the effect of certain levels of hardness on armour of other levels of hardness, along with the difficulty of understanding how a nearly completely destroyed shell is still intact enough to detonate post-penetration, this is a fantastic study guide for a layman like me to begin grasping what the eff is going on when a APHE slaps into different types of tanks in the past. Yeah, I play War Thunder, but, I play it with roughly 50% of my interest being: "what can kill what, where and how". Very, very interesting, very useful, and unforgettable. You're amazing! Wish you all the best, so glad to have found you back when these simulation videos were much less popular, has been a tremendous journey watching the quality of your simulations and the thoughtfulness of your additions increase, I'll be around no matter what you're doing and that's for sure :) Unless I die obviously but, I'll still be wishing you the best even from my deathbed, the crushed FIAT I was turned into tomato sauce in or the morge, whatever happens 🤣 Much love 💪🏻
@SYsimulations
@SYsimulations Год назад
Thank you for the support! And thanks for sticking around! :)
@Dm79a
@Dm79a Год назад
Amazing, as others have said casts light on a highly discussed topic.
@samspeed6271
@samspeed6271 Год назад
Very impressive, very interesting. The shrapnel cones from the penetration and then the explosion are very interesting.
@TeraMrByte
@TeraMrByte Год назад
Show this to gaijin
@Darkcloud1021
@Darkcloud1021 Год назад
This is amazing.
@scoutdogfsr
@scoutdogfsr Год назад
Perhaps my favorite sim as of yet.
@jamesharding3459
@jamesharding3459 Год назад
Very interesting! The fragmentation effect of APHE is usually considered to be a spherical, but it’s clearly more conical - which tracks with British interwar testing.
@yasseralwash7127
@yasseralwash7127 Год назад
Your videos are amazing But this one is on a new level
@lance_the_avocado9492
@lance_the_avocado9492 Год назад
Awesome video!
@Gearedfilm57
@Gearedfilm57 Год назад
Great video!
@Himechinachae
@Himechinachae Год назад
Amazing job! 👌
@localdrugseller6431
@localdrugseller6431 Год назад
Wow this was such an informational video
@mitchwatson6787
@mitchwatson6787 Год назад
Damn what an incredible little video. Lots to think about.
@amptechron
@amptechron Год назад
Always amazing....Thanks!
@DoubleNN
@DoubleNN Год назад
Forgot I was subscribed to this lovely channel :)
@uiop7204
@uiop7204 Год назад
Great simulation!
@TheRyujinLP
@TheRyujinLP Год назад
As someone who plays the GURPS tabletop RPG, it's kinda neat to see how well the rules stack with the simulations shown on this channel. Not 100% mind you but for a game that is not dedicated to only tank or armored combat the facts that it falls inline with about 80% accuracy is kinda mind boggling and is more then good enough for a game. One area that falls in line is how it handles injury to occupants of a vehicles after perforation. Basically a fragmentation pool is created based on how much damage gets through the armor, if an attack gets through with a lot of damage remaining there's gonna be a lot of potential damage to the people inside while a round that barely punches through is not. Whoever is closest to the point of impact gets attacked first, if they avoid totally or not all the fragments hit then the next person of important gear gets attack and so on. Of course this is only meant to be used if it matters like the main characters vehicle is hit, the GM is supposed to use common sense on mook tanks based on how bad the hit is (and take into account that that even if the crew isn't killed they might freak out and bail). Though one area where GURPS does falter is how it calculates fragmentation damage for fragmentation rounds being based only on the diameter of the round and not things like brisance force of the explosive or overall mass of the shell. Though it is understandable since, one, it's not dedicated to armored warfare so it needs to be able to cover rules that do good enough for almost any topic, and two, it's a good rule of thumb get good numbers if you don't have those figures on hand.
@TheNightrider88
@TheNightrider88 Год назад
Small world. I'm using handle "Tk421" in your blog)) To add: calculation of frag damage negatively impatcs possible "future" grenade designs, ignoring different material of shrapnel and higher velocities.
@TheRyujinLP
@TheRyujinLP Год назад
@@TheNightrider88 Heh, well this is the kind of content that tickles our near autistic levels of tank nerdiness. Doesn't help that this channel is the best of the small time armor simulation channels, even if he does play it a bit safe. Yeah. Density and hardness of the fragments, shell velocity and the brisance of the explosives are all things that effect fragments. Of course trying to come up with a clean way to incorporate this into a set of gameable rules is the trick. I have messed around with this with some of the options on my blog but haven't come up with a uniformed rule set just yet that doesn't take a ton of jank to gel together.
@razorcola9833
@razorcola9833 Год назад
In regards to this simulation, it will be interesting to see the 76 mm BR-350A APBCHE vs the Pz. III Ausf. M uparmored hull front (50 mm armored steel + 20 mm hardened steel)
@theelephantandtherider9536
@theelephantandtherider9536 Год назад
this is amazing.
@burningsinner1132
@burningsinner1132 Год назад
Burster charge is less about giving the crew something to "think" about and more about solidifying partial penetrations, punching out the brittle parts and making consecutive shots more effective since the debris no longer act as damping buffer. It's like anti-concrete shells - penetration alone merely makes a hole, consecutive explosion throws away the small pieces, forcing metal frame to hold all the weight without any support.
@DaReaperZ
@DaReaperZ Год назад
I'd love to see the Pz IV shell PzGr. 39 with the small HE filler it has. Would be interesting to see just how big of an effect there is.
@bighobo7745
@bighobo7745 Год назад
This is an impressive simulation! The parts with several plates left me wondering though: how possible is it to see if AP or APDS would "shatter" on spaced armor? The idea was that two thinner plates could protect against projectiles which would defeat one plate of the same total thickness.
@SYsimulations
@SYsimulations Год назад
Search up "Spaced Armour DTIC", it has the answers to your question :)
@bighobo7745
@bighobo7745 Год назад
@@SYsimulations That was actually a very insightful document, thank you for the suggestion!
@UnicornCZE
@UnicornCZE Год назад
Nice work thank you for it 👍👍
@mechhunter794
@mechhunter794 Год назад
loved this video and found it very interesting, more so than the usual tank shell vs [insert tank name] armour, and appreciated the analysis. now i wonder what it would look like for the aphe round to detonate before achieving complete penetration?
@resurgam_b7
@resurgam_b7 Год назад
That's very interesting that the exploding shell doesn't really throw fragments backwards. It makes sense seeing it, but I wouldn't have thought that intuitively without seeing the simulation.
@theEikern123
@theEikern123 Год назад
this was great
@peasant8246
@peasant8246 Год назад
Very informative video. Excellent work. This is your Magnum Opus. :)
@SYsimulations
@SYsimulations Год назад
Thank you, I'll do more with APHE/HE in the future but I dont have the PC power to do the penetration and detonation in 1 sim...
@DreadX10
@DreadX10 Год назад
@@SYsimulations The fact you did it in 3D with a spinning projectile is much appreciated!
@martonpapp269
@martonpapp269 Год назад
Impressive
@diegosilva58220
@diegosilva58220 Год назад
Its amazing!
@BugMagnet
@BugMagnet Год назад
Great work, this must have been a chore and a half to set up and it turned out great.
@SYsimulations
@SYsimulations Год назад
Haha it was, even worse to edit
@sigmamale4147
@sigmamale4147 Год назад
Very interesting
@evil_wizard76
@evil_wizard76 Год назад
Awesome
@TheMakbet
@TheMakbet Год назад
I love it.
@Astrawboy_NameAlreadyInUse
@Astrawboy_NameAlreadyInUse 4 месяца назад
Interesting.
@thepetesfishingnz232
@thepetesfishingnz232 Год назад
You do brilliant work. Thanks for posting.
@glorck7064
@glorck7064 Год назад
Legend
@Paul_Sergeyev
@Paul_Sergeyev Год назад
This is a jewel of a simulation! This is amazing!
@arkadiuszrucinski2020
@arkadiuszrucinski2020 Год назад
Amazing videoa
@a_person5660
@a_person5660 Год назад
what timing, i was just thinking about what a shell like this would do.
@peasant8246
@peasant8246 Год назад
@SY Simulations I would like to see a video exploring the effect of armour's curvature on it's ballistic resistance. A target like the upper half of Panther's mantlet at the point where the slope is 30° and the normal thickness is 83mm, hit by a shell (for example the US 76mm M62 APC) at velocity where it's rated to reliably perforate a flat plate of the same thickness and slope.
@SYsimulations
@SYsimulations Год назад
Interesting, but I feel the result would be similar, if not a bit stronger, than sloped armour at the same angle
@peasant8246
@peasant8246 Год назад
@@SYsimulations I think we'll be surprised by how much stronger they will be if the shot does not strike exactly at the flat portion of the armour. Especially the *doubly* curved pieces, like the hemispherical turret cheeks on some soviet tanks that slope in two perpendicular planes simultaneously and the radius of the curvature is approaching the calibre of projectile. I would suggest testing the 7.5cm PzGr.39 against KV-1S turret cheek, slightly off center (82mm/30°) at 660m/s.
@LiezAllLiez
@LiezAllLiez Год назад
Nice one, this. Always wanted to see what it looks like to get peppered with fragments from a round that penetrated the armor that was meant to protect you. "Driver is knocked out!" my ass. The guy is littered across the floor, with guts and blood making movement inside the vehicle a touch difficult.
@Noruzenchi86
@Noruzenchi86 Год назад
It's not very often you see tank-to-tank urban CQB in the first place. But yeah, that's... something. If that crew weren't in imminent danger I can totally see that being a vehicle kill from the shock of seeing your crewmate all over the inside of the tank bailing everyone out.
@froschreiniger2639
@froschreiniger2639 Год назад
reminds me of a war thunder moment. my guy is hit by a 105mm round right in the fucking face, commander say: "the radio operator is unconscious" yeah, no shit dude, his conaciousness is here here here and a little bit of it is over there with hans the gunner.
@dave5194
@dave5194 Год назад
I'm really curious about what would happen if an APHE shell exploded without fully penentrating, either because of excess armor thickness, angle, or both. Would you be able to simulate that? That would be amazing!
@rasiah2415
@rasiah2415 Год назад
Question regarding fragmentation post-penetration: the simulation shows that the higher velocity and thinner plates meant that fragments will fly with higher momentum yet spread narrow at explosion (most likely thanks to said momentum) than it is with thicker plates and slower velocity. But if I want to maximize damage, say, to the tank crews, do I want my shells to go narrowly fast or spreadful slow? (Assume I am also using APHE)
@HungarianPatriotGaming
@HungarianPatriotGaming Год назад
Fragmentation aside, the pressure from half a kilogram of high explosive going off in the crew compartment will turn everyone into well-mushed red paste anyway.
@TheNightrider88
@TheNightrider88 Год назад
No. Damage will be fatal with high probability, but nowhere near "red paste"
@Sunshrine2
@Sunshrine2 Год назад
Ok. FINALLY! Erm, is it already published anywhere? If not, why don't you publish it? :P
@SYsimulations
@SYsimulations Год назад
It would be a study on outdated technology so not worth the effort unfortunately
@kalsten2236
@kalsten2236 Год назад
will you be making a simulation with angled armor similar to this? how hard it would be to do so?
@CoLiC2
@CoLiC2 Год назад
The ultimate "Buenos Dias and goodbye!"
@certaindeath7776
@certaindeath7776 Год назад
i was surprised that the HE filler did not send some of the "shrapnell" in all directions, but "just" widens the cone.
@localdrugseller6431
@localdrugseller6431 Год назад
The momentum of the shell is too much for explosion to send shrapnels back. Gaijin got that simple thing wrong. As sim maker says the velocity should be lower if you want shrapnel area to be circle instead of a cone.
@contagioushavoc5794
@contagioushavoc5794 Год назад
Outstanding, I was surprised how little difference in distance they travelled before detonating because I have heard of naval shells over penetrating. However i suppose with naval shells they probably have longer fuses and they carry several orders of magnitude more momentum
@SYsimulations
@SYsimulations Год назад
Well the fuse delay isnt necessarily realistic, its just at the exact same time for each one
@contagioushavoc5794
@contagioushavoc5794 Год назад
@@SYsimulations Would these sorts of APHE shells have fuses who's fuse time is a function of how many Gs they are exposed to at impact?
@Zonkotron
@Zonkotron Год назад
@@contagioushavoc5794 Naval Heavy AP had ridiculously insensitive fuses to make sure it does not go off before penetrating the belt or citadel back/roof (which is kinda internal on many battleship schemes, think spaced armor) and then lots of delay.....hence the fuse does not even see the lousy plating on a destroyer or freighter....
@Tichondrius-
@Tichondrius- Год назад
HEATFS shell simulation with aftermath, very please!
@safn1949
@safn1949 Год назад
Very nice, can you demonstrate the effect of the hollow Leo A7's turret wedge against APFSDS? I have been told the rod will tumble due to "forces" from the initial penetration.A bit confusing.🙂
@longz000m3
@longz000m3 Год назад
i believe there is a simulation of that already, but to try to explain it simply, the wedges (or composite screens) of leo2A(5-7) are angled by quite a bit and relatively thin with a lot of air in between them and the actual turret armor. When any projectile hits an angled surface, they tend to follow the direction of the angle (either up or down in this case). APFSDS projectiles achieve high penetration due to the density of the rod, the high speed of the rod, and the length of the rod. When APFSDS shells pen the composite screens, they are driven off course by a little bit, but just enough so that the entire rod is not straight, then the space behind the wedge makes the rod become less straight since its not going through a dense material to keep itself straight. So when the not straight rod hits the turret armor, its not penetrating at the tip with the full length of the rod behind it to push it through, but mainly the side of the rod and the width of the rod to push it through.
@IvanBaturaChannel
@IvanBaturaChannel Год назад
Multiple people already done that! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-OA9Qpr7OA3A.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BniHMSZQpOU.html ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-QfYeJNqsxLc.html
@MUJUNKY
@MUJUNKY Год назад
it isn't hollow, it has a bunch of sloping plates that shatter long rod penetrators before they hit the primary armor IIRC.
@mattl3729
@mattl3729 Год назад
Also, if you're collecting ideas for future simulations, an Elefant 8,8cm Pak43 L/71 Pzgr 39/43 vs. T34 front plate at 4500m would be awesome- The book Combat History of Schwere Panzerjäger Abteilung 653 (Karlheinz Münch, JJ Fedorowicz Publishing, 1997) reports an Elefant of schweren Heeres-Panzerjäger Kompanie 614 (formerly 2./ sPzJg. Abt 653) knocked out a T34 at 4500m. Nothing is noted about the situation but it must have been a prett calm event for the Germans to shoot at that distance- i.e., they weren't being engaged and could take their time. There's also no mention about how many shots it took - could have been several to 'get it right'- or just where the Soviet tank was hit- presumably because it was a dot at that range. I'm really curious if it was the front or had to be the side or rear.
@abercrombieblovs2042
@abercrombieblovs2042 Год назад
This might be hard to simulate, but what about a simulation of a chunk of armor from, say, a HESH shell flying backward into a tank? I would love to see if it would ricochet around, or would just shatter against the first thing it hit.
@peasant8246
@peasant8246 Год назад
This makes me curious about whether the amount of spall produced by the plate depends on the residual velocity of the projectile? Would be interesting to see a pair of simulations showing the effect on the rear of the plate at 110% and 150% ballistic limit velocity.
@SYsimulations
@SYsimulations Год назад
Not certain about how the pure mass of spall would vary, but the size and shape changes a lot from my experience, would be interesting to test that though
@kadebass6187
@kadebass6187 4 месяца назад
For APHE to truly do significantly more damage than standard AP types you’d probably need a tandem set up; one blast as the base a second to redirect or be redirected
@dictolory
@dictolory Год назад
Now that’s a lot of damage
@therocinante3443
@therocinante3443 Год назад
Fuc*ing vicious round, that is
@nathannaite0709
@nathannaite0709 Год назад
thx to let me know why thicker armor will lower the effectiveness of HE despite with unchanged mass of tnt
@gings4ever
@gings4ever Год назад
I dunno why but knowing that the Jagdtiger could lob this round as well as a Waffentraeger packing a 12.8cm PaK gun or a direct fire 12.8cm FlaK is scary to say the least
@marloyt7786
@marloyt7786 3 месяца назад
what software is this?
@fabianreddigk1736
@fabianreddigk1736 Год назад
Are there any research papers out there that you use to get the steel so realistic or what do you do?
@SYsimulations
@SYsimulations Год назад
Its my own parameters for material models used in a lot of papers, and have refined them after research and practise
@TheRealKosmicKing
@TheRealKosmicKing 7 месяцев назад
So basically the more armor the shell goes though, the deadlier the after penetration effect is, but if there’s too much armor then the shell shatters and has little effect on the crew
@johnscreekmark
@johnscreekmark Год назад
Devastating round!
@owenschnell5414
@owenschnell5414 Год назад
What program is this
@h.n.t.d7963
@h.n.t.d7963 Год назад
So the explosive sharpnel also spread into a cone chape?
@Yaboidosh_
@Yaboidosh_ Год назад
These simulations are incredible, what programs do you use? I’d love to learn to make FEA/FEM simulations like the ones you do
@SYsimulations
@SYsimulations Год назад
Thanks! Its ansys
@DifferentialRayden455
@DifferentialRayden455 4 месяца назад
@@SYsimulations i've been searching for the software you use and i honestly couldn't find it. thank you, im pretty much in the same situation as yaboidos
@RADZIO73
@RADZIO73 Год назад
what program is that
@petsaa
@petsaa Год назад
Can you do the same thing with apfsds?
@adamgr1984
@adamgr1984 Год назад
This channel is like mobile game adverts... Avatar always shows totally different things vs actual movie clips.
Далее
How does the ammunition of a towed artillery work?
10:26
ДВЕ МЕДИЦИНЫ В ОДНОЙ СТРАНЕ
43:03
Shaped Charge
1:21
Просмотров 325 тыс.
Shell Animations (Updated) | War Thunder
3:59
Просмотров 283 тыс.
Shell Animations in War Thunder
2:18
Просмотров 2,3 млн
This Car Travels Farther Than You Push It
13:42
Просмотров 2,6 млн
ОБСЛУЖИЛИ САМЫЙ ГРЯЗНЫЙ ПК
1:00