The end is never the end in Stanley Parable 2 Buy MY coffee: topofthemornincoffee.com/ Twitter : / jacksepticeye Instagram : / jacksepticeye Edited By: / pixl_pit
Am I the only one who doesn't think this is his last video with this? "The end is never the end" "I think im going to end the series here" I can't be the only one, right?
"I feel like I did what I set out to do." No. No you did not. You set out to bring a bucket passed the 'No Bucket' room, sir. I feel cheated. The betrayal! Dare I say that not even Meme Time can heal this wound. How dare.
Part of me wants to think he’s trolling us with the “No bucket door” like the game would do to its players And part of me thinks he genuinely has forgotten..
Fun Fact : If you adjust The Dog & Cat Slider to the max. In the sequel's epilogue, you can find a newspaper that details on how The World's First Cat-Dog was born. Your actions have consequences, Jack... [53:19]
I adjusted the slider a reasonable amount so didn’t get to experience this lmao Also, you can get that extra figurine if you restart after grabbing your third one
Yeah if you go back there he gets so happy you went back. I think he only does it once unless the update added more. However you never actually get an end in that room. I think you get an achievement for sitting there a while but that’s it. The only way to end it is to die there or begin again. I really want to get this game just to go through all the original endings. Then to go do the new ones. Man tbh the new stuff they added is just as brilliant as the original stuff. I also love the humor of making fun of sequels and unending numbers to a game without really changing it. Where it’s like ok here’s blah blah 4 where your choices really change the ending! Then in the end the ending is all the same just with one minor difference, and you just totally piss of your entire fan base. I’m not going to mention the game here. I’m only going to hint with these words; red, green, and blue, and leave it at that.
Episode 1 jack: "I found a no bucket door, I need a bucket" Episode 2 jack: "Yes! I have a bucket, the bucket makes me feel whole" Episode 3 jack: "I no longer have any interest of the no bucket door"
ADHD moment at its finest. The first time he sees it and he's fixated on it for the rest of the video. The second time he passes it, he doesn't even notice.
There’s a couple endings Jack missed that I hope he comes back to. Like the infinite hole ending. That ending gets really wild. And of course, the bucket ending that he missed after demanding the bucket.
@@feather3352 it keeps filling up until you’re stuck in something that looks like you can just step right out of. You are stuck, the narrator leaves, and the hole descends. What’s neat is that you can change everything as it descends. The perspective, the outside, Stanley, and the music.
He was SO close to finding and pressing the "Stanley" button! The area in the epilogue with all the jim buttons there is a single button that says Stanley instead. It was one of my favorite easter eggs
@@chainsaw8507 lol understandable. It was a rush of serotonin for me validating my determination to press every button. I was rewarded for my persistence.
I'm genuinely said he didn't find the Stanley button. When I found it, I literally stood there for about five minutes. It was satisfying to have it, but kind of heartbreaking to know that the Narrator worked on it for so long, potentially until long after the collapse of everything.
It literally broke my heart, I love Jack but he can be so forgetful and inpatient sometimes, like how he forgot about the “no buckets allowed” sign that made him want a bucket in the first place, it also made me sad how he didn’t go through the “infinite hole” all the way as well as how he didn’t take the bucket with him to the escape pod ending OR take it with him when he replayed the whole sequel again or make the “Stanley parable 3” and the narrator got confused-but oh well, never change Sean, never change 🥲 (P.S yes I know he did all these things in the next video, which did make me happy)
also would have liked to see him finish the ending where the Narrator says that he's changed and would like to move on, would like to run through the game one last time, and kind of skips through most of the stuff intentionally. I think jumping over the railing in the TV room stopped that ending and began something else. I could be wrong but idk I kind of wanted to see the Narrator's... personal narrative (?) get some closure 😂 and just where that ending would have taken him in general.
@@alexariannon6846 he never actually retires Stanley. You can keep playing forever. You only unlock the “epilogue” if you complete the story with the Settings Person. The Narrator was lying. He wasn’t ready to move on yet.
I love how in THE FIRST EPISODE Sean came across these doors and said ”I NEED TO FIND A BUCKET AND COME BACK HERE!” then he finds the bucket and never returns with it. man.
Feels like Jack forgot that a lot of this game was made almost a decade ago, when it was really popular to just crap on shooters just because. A joke about shooters back then would've been easily misunderstood. Firewatch was originally Minecraft and the joke wasn't that open world games are bad, it's that the narrator specifically can't handle open world games because he doesn't like the player going on non-linear paths. Rocket League was also originally Portal. Making a joke during Minecraft and Portal comes across much more clearly.
Mh, I was thinking to myself during SeanJack’s thoughts on that piece was that “The point of those jokes was meant to be the Narrator missing the point of those games; it was poking fun at itself.”
I remember the suicide staircase from the old game being so emotional for me, the narrator is such a great actor, and even if i was a completionist I wouldn't be able to bring myself to do that.
I'd laugh my ass off if they released the next Stanley Parable and called it "Stanley Parable 4" because they already made 2 and 3 in the first game's re-release.
The next time you load up the game, it asks you to make the subtitle for The Stanley Parable 4. Then, the next time, it’s TSP 5, then 6, etc. I have no idea how high the number goes.
I really hope that Jack changes his mind and comes back to this. He missed a lot of endings relating to the bucket. Basically everywhere you go has a new ending with the bucket
He ended the series here because the game deserves as much attention as it can get, and deserves everyone to buy it and support the developers. As someone who can’t afford/download the game right now, it makes me really want to get the equipment to play the game for myself and support the developers. Sean understands that going through the entire game and getting every ending (due to his large subscriber base) will take away from the appreciation and contributions to the developers since if he went out and got every ending there would be no reason for his viewers to purchase the game for themselves.
Jack first episode at the no bucket door: "Give me bucket, where is bucket, I'm going to find a bucket". Jack in the second episode after having the bucket and had had a life with it: Completely forgot about the door's existence Jack in the third episode: Walks through the no bucket door like it was a regular door
Thats what made this comment I made come to life My comment: What about the thing where the passage says no buckets past here...? One thing not figured out... What happens??? Does something happen...??? NO NO NO...... that knowledge is to never be known... Or is it? Well who knows? I surely don't.. I wonder who does... manic searching ensues I have to figure it out!!! maniacally chants bucket
For me, one of the most well done bits of the game, is the timing. There are several instances where it wants you to wait, and just as jack is starting to comment on how long its taking, the narrator kicks in a second later. I was watching someone else also play, and the timing was perfect on him as well. Very well done to get that so right on cue.
Feels like that's the underlying theme of the whole game Wait, why is it doing that? No idea? Can we take credit for it happening? Yeah, let's go with that and see where it goes. 😂
I love the 'figurine ending'. The Narrator did say he loves gags and it was like watching a sort of interactive gag with the memory thing where humour is done with Stanley's actions. With the counter going up past 6/6 gives another meaning to 'recollect your memory'.
9:28 I disagree though, the whole point of that section wasn't that "open world game bad", it was that the Narrator's a control freak who didn't want you to have the choices an open world game offered. 16:24 Lmfao I love how Jack actually falls for the completionist pull. 56:07 That's... actually a decent message.
I absolutely ADORED the "Nuclear" ending. Because it didn't just give you something to think about and be clever and witty. The VA's delivery of the Narrator going dark in that ending, his dialog, and his speech pattern... Everything was so good it made me -feel- a sense of impending dread, and urgency just from watching YOU play it out! As if the Narrator was an archvillain bent on keeping us under his thumb because he was too afraid of what would happen if he didn't, and my life was forfeit if you didn't stop the timer. And that, is diamond class levels of amazing. A job, well done. Hat's off devs and VA.
I agree, the Nuclear ending is amazing. The voice acing in this game is probably the best I've ever seen. I mean, compare the tone of the Narrator in this ending to the tone of the Narrator in the space ending. I'll be honest, I almost couldn't finish that ending when I played because the Narrator sounded so completely devasted as you threw yourself from the platform again and again and again and I felt horrible for doing it. The narration in every ending somehow manages to sound completely different from each other, yet they all still have the distinct tone of the narrator: his mannerisms, his sarcasm, everything. Whoever does the voice acting for the Narrator is incredibly talented.
@@jazminejordan5714 I agree! The space ending had a similar tug to it, making you feel, something. Viscerally. And it's so so good! but yes the Va is chef's kiss.
Yo honestly, the ending with the Narrator begging you to go back to that starry, beautiful room always makes me really emotional and has me sobbing every time I play/watch someone play through it. Like, damn, he is a Phenomenal voice actor to make me feel that way. Video games never get to me like that but that one ending just rips something from me. Also goddamnit Jack, go through the No Bucket door with the bucket!!
There are the devs who are like "ew, a bug, remove" Then there are the cool devs who "ooh, bug... lets make it part of the game" Like how the stanley paraple did it here, and how celeste used movement bugs to create chapter 9.
I feel like Jack has to see the other bucket endings, they are so funny. Especially the bucket at the bottom of the monitor room ending! One of my favorites
@@shovel4prez492 I haven’t actually seen anyone else play it other than Sean, I know the endings because I bought and played it myself when it came out. But, you could possibly look up “Tsp Ultra deluxe endings” and someone is bound to make a video with no commentary if you just wanna see the different endings. Sorry I could be of more help!
@@shovel4prez492 A lot of the ones I've seen go through similar endings. I mean I played it myself on the channel and got a few different one if you're interested. Not trying to self promo but I did aim to achieve a different outcome from what Ive seen.
i am legitimately heartbroken at The Narrator begging to go back to the door, hoping to be happy, realising you enjoy seeing them suffer... poor thing.... such good voice acting... my heart
Same. It’s nice to see someone putting it into concise words Maybe I’m also just projecting too, seeing as I was in a very similar place on a daily basis in the past. But it’s always nice to see how good acting and writing can emulate and cathartically express the possibly lived experience of those that are with us
There are 28 collectables, but you locked out the last two, reset the game instead of going to the exit when in the memory zone and chose the other room (in your case the bathroom)
I love how for a game where there are no npcs, there sure are some good characters. You have the main narrator, but you also have a higher, female narrator, perhaps god with an affinity for buckets? Then there’s the sliders narrator, who seems to know some things about the game that the main narrator doesn’t. Tl;dr, Matpat needs to make a video on the lore of the Stanley parable ultra deluxe 3: now with added human condition
Fun fact: the order you pick up the stanlerens in changes the video the narrator "makes" for you in the figurine ending. This game is really detailed and has so many paths
I feel like it's important to keep in mind that, while Firewatch is poked fun at, it is explicitly the Narrator critisizing it. The man who is shown to be blatantly wrong again and again. The game very much plays his fear of open-world game design for laughs, as the Narrator wouldn't be able to handle how many choices you would have in an open-world game.
So I don't quite know the lore behind it, but I do know that the fanbase calls the female Narrator 'The Curator' And there's also theories about how the mystery Narrator at the beginning of the game is Employee 432 (there's apparently a bunch of lore behind Employee 432 that I don't know all of lol)
1:16 - "Of all the people I know that are playing this exact version of The Stanley Parable, at this exact moment, answering this exact question, your performance is _easily_ in the Top 5,000. Top 4,700 even. ...I won't go as high as 4,600." 36:45 - You should show the Bucket your discovery here. I'm sure it'll find it quite interesting. 40:30 - Before you walk down the corridor to the Mind Control Facility, maybe check that elevator again... 53:50 - Note: 1 of these glowing buttons isn't like the others. Search nearby and click each of them... 59:55 - I bet the Bucket would have enjoyed returning to the Expo Hall with you... Something else to try: Go up to the Boss's office, walk _slightly_ into it, then _quickly_ back out before the doors close. If done correctly you should be able to go back, keep doing so looking for an open door. Do this alone, then again with the Bucket. After that return to the Epilogue and when you reach the Memory Zone building look to the right before going inside...
When every path you can walk has been created for you long in advance, death becomes meaningless, making life the same. Meanwhile in the blue door "Oh god, it's an open world game! Quick, block it off!"
It’s killing me that Sean wanted a bucket in the first episode only because of the “no buckets beyond this door” sign and he literally walked through said door and completely ignored the sign
Jack out here analyzing the shooter dilemma, but if he looked into it just a little bit more he'd realize that they are making fun of how majority of mainstream shooter players can be toxic....
To add to the quarter life crisis, Jack is 32 years old, meaning millennials are now in there 30's and to be honest it still hasn't sunk into me at least...
it never did nothing was definitive nor will be no now present is inexistent while time is set in motion
2 года назад
Scrumtush is so much better!! It actually looks like a real word, it's the union of Scrum and Tush, which both sound like real words. It's such a well constructed word, unlike the other one which I bet you cant even spell without checking
When you jump off the cargo lift, there's a sign along that path that says "no buckets." It's what inspired you to want a bucket in the first place. You must bring the bucket there.
Remember, even weird endings like the "Bottom of the Mind Control Facility" ending and the nuclear ending are all tweaked a bit by having the bucket. I REALLY recommend doing all of them with the bucket. EDIT: Also, I'm so sad that you missed some of the "Jim" buttons. One of them is a bit different, and brought a smile to my face.
Fun fact. When jack spoke about dying over decades, it came to my mind that he is in fact right. At a certain age, I can't recall the exact age, but the cells in your body dying will be greater than the cells made by your body, causing you to technically die very slowly
Or you can just say that if you give the player control over someone they are bound to die.. thats why there are auto saves and normal saving and load options
When looking through the infinite tv's in the collectible ending, if you look at the sign that says "you are in the present" at the right angle you can see the sign on the tv will say "you are in the past" which was super cool
7:06 I like to imagine Seán’s walking along and a man bleeding to death says, “I’m dying.” Looking for assistance, only for Seán to reply, “Yea, we all are.”
14:40 It takes a real Chad to be able to sit down and watch all of the Sharknado movies and actually enjoy doing so. Masterpieces if I do say so myself!! 👌
7:15 actually, "death" doesn't technically start until your mid 20s as that's when the rate at which your cells die starts outpacing the rate at which your body makes new cells
@@animant8811 They know that lol, they're just pointing out that at a technical level, once you stop growing and reach a certain point, you're on an inevitable march to death. That is to say that aging begins to harm you, rather than help you.
jack: "i want a bucket!" jack: gets a bucket jack: completely forgets why he originally wanted the bucket me too tbh i'm also adhd but GIVE THE PEOPLE WHAT THEY WANT, AND WE WANT BUCKET ENDING
I love that Jack’s been going on about making fun of shooter games but the ‘we’ll just put on a different title screen with no new added content’ is such a sneaky dig at big game series like CoD, Halo, etc. that it feels like the perfect way to go about it.
I’d say COD much moreso than Halo. Halo’s been known for putting on a different title screen and then adding in so much new stuff in each new title that it divides the series’ fanbase - there’s a reason why there’s Reach fans, Halo 4/5 fans, and OG CE/2/3 trilogy fans as almost like three separate factions of the fanbase, all of which falling into the strange new fourth faction of Halo Infinite fans.
33:09 way to tug at the heart strings😂 concrete laying isn’t as nice as waking up for 6th grade worrying about “does she like me, what homework did I have, can I beat this level”, ik you’ll never see this but i really appreciate the way this made me feel and the emotions it brought me
Did anyone else start screaming at Jack when he walked through the door with no buckets aloud,completely forgetting about why he got the bucket in the first place
50:53 as soon as that scene started there was a gust of wind, I'm watching this on my porch and the fact that there was this sudden rush of wind just when the scene first appeared was so trippy
I was so upset he wasn't able to hear the button that said "Stanley" among all the Jim buttons in the Epilogue😭 For some reason that one little touch to the game made me really sad, I really wanted to see his reaction to it
The Narrator: "Hey, Stanley! Didn't you want to try to take the special bucket past the No Buckets Past this Point sign in your video? Everyone is waiting, just hoping to see you take the bucket there so I can scold you, Stanley. Are you really just going to leave it there? No more endings for you? The end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end is never the end...even for the bucket. Oh, and Stanley, be sure you do NOT fall off the cargo lift where you could run out the door by the truck. It won't work, Stanley. Farewell, Stanley. I WILL see you again...I'm sure of it...please, come back. You can be Jim again. I know how much you enjoyed being Jim. I saw it in your video...right?"
What I learned from this video. When someone tells me, "I'm dying," I should look at them and say, "We all are," and then turn around and walk away I presume.
Man jack i will say this, you have become one of my favorite youtubers recently, because i love hearing you being so down to earth or geeking out about game design recently, its so nice. Keep doing what your doing, because its great and really made me smile some days.
I love how the end of the epilogue the slider guy kind of references the beginners guide. Because he mentions how the narrator got so involved when people criticized his work, and that’s kind of how Coda felt when Davey released all of his work. Idk if that’s an actual reference, it’s just cool to think about.
I'm almost certain The Narrator also references the beginners guide with his dialouge at some point. In the skip button ending i think but i don't remember anymore. I just know he says a sentance that is nearly identical to what the narrator in the beginners guide says.