The reason for this was that we felt Grand Theft Auto IV was a high-definition experience and required different kinds of characters. That - and the fact that most people from the previous world are dead. - Rockstar Games when announcing GTA IV
I remember playing GTA 2 and it was top-down. Back in those days it was surprising how you can zoom past building and traffic and pedestrians in a car so fast without lag or frame skipping. Rockstar has always been good at getting a lot of stuff on the screen without causing your system to overheat.
At this point Grand theft auto franchise is pop culture. The hype is unreal. After the trailer of gta 6 dropped, you can't escape the internet without seeing a topic related to gta, even people who do not gaming saw the topic.
Been playing since the top-down games and while Vice City is my nostalgic favorite (I'm a child of the 80's) the gameplay is ROUGH to go back to. Can't wait to revisit some locations in a year and a half (ish)
I had the same experience with San Andreas, played it over and over every system, including mods and online for years and loved every second of it. Went back to it a few years after IV came out, and the driving was way too rough to play for long, especially half the car being wrecked constantly from other traffic tapping the bumper at 2mph.
I can't wait to experience the mall in the new VC!! Was always fun to steal the car from there, visiting the stores inside too. Also the hardware store was great, buy a hammer and smash a few gang members 😂
Yep, Vice City was my first GTA game, and being a child of the 80s and 90s, I definitely enjoyed the nostalgia, the music, the attire, the atomosphere and all that. But the game should remain in my memories, not to be replayed again. At the time it was great fun, but now, the controls just don't hold up to today. Somethings should stay memories of the past, I believe.
Something worth mentioning is actual gameplay from San Andreas and Bully is featured in the HD Universe on TV, so we could push the theory that the past universes were really just movies / tv shows... also interesting is Manhunt's Carcer City is mentioned on the radio in 5, so that exists
Well, Michael himself mentions Carcer city in a conversation on our way to one of the heists, he says his first job was in the outskirts of carcer city.
Thank you. There's also footage from RDR1 on the GTA IV History of Liberty City in-game TV show. I swear I've never seen anyone else point that out. And the J Marston book called Red Dead on V... In my mind everything is connected
the simple answer is: it does not. But there ARE several ties. For example, epsilonism exists in both universes. Also, in GTA V there is a book called Red Dead by J Marston. But that's just a little hommage.
@@gustavalbers3238it’s also said that Edith downes moved west, and opened up one of the biggest golf courses with the money Arthur gave her. Could be the golf course in GTA. But that’s just a strong maybe. The time traveler Francis in RDR2 is also leader of epsilon program in GTA Also another stretch but LD always mentioned how he’s got Native American Indian in his blood. And I always think how his lips look like Charles who is actually black and half Indian so 🤷🏾♂️ who knows man. Maybe they plan to connect them.
Fan fiction GTA 7 settings: *GTA Europe: Art of Deception* Location: A fictional European city, inspired by the likes of Paris, Rome, and Amsterdam Plot Overview: Art and Antiquities Underworld: The player is involved in the high-stakes world of art theft and smuggling. Starting as a small-time thief, the player rises through the ranks of the European criminal underworld. Heists and Forgeries: The storyline centers around elaborate heists in museums, art galleries, and private collections. It also delves into the world of art forgery, where the player must master the art of deception. International Espionage: The plot thickens with elements of international espionage, including stealing state secrets or getting involved in spy games among various countries. Cultural Richness: The game incorporates Europe's rich cultural heritage, featuring iconic landmarks, historic cities, and a deep exploration of various European art forms. Key Features: Iconic European Landscapes: The game world encompasses famous European cityscapes, with detailed recreations of famous landmarks and picturesque streets. Varied Mission Settings: Missions range from stealthy infiltrations of high-security museums to high-speed chases through narrow historic streets and boat chases in European waterways. Cultural Festivities: Players can immerse themselves in European culture, including attending opera shows, wine tasting in vineyards, and participating in traditional festivals. Diverse Language and Culture: The game features a mix of languages and cultural nuances, reflecting the diverse nature of Europe. In this setting, the player navigates a world where art, history, and crime intersect. It's a narrative that offers a blend of sophistication and adrenaline, set against a backdrop of Europe's most beautiful and historic locales. The focus on art theft and forgery provides a fresh angle in the crime genre, offering a blend of stealth, strategy, and action. ========================================================================================= *GTA Asia: Shadow Syndicates* Location: Hong Kong and Macau Plot Overview: Underworld Power Struggle: The game's central narrative revolves around the power struggles between various triad groups in Hong Kong and the underworld in Macau. The player is an ambitious up-and-comer in the criminal world, navigating the complex and often treacherous politics of Asian organized crime. Corporate Espionage: The plot thickens with elements of corporate espionage, where the player must infiltrate high-profile corporations in Hong Kong's glittering skyscrapers to steal secrets or sabotage rivals. International Intrigue: The game could also involve elements of international intrigue, with missions that involve crossing borders into neighboring countries for various criminal activities, highlighting the geopolitical tensions in the region. Cultural Depth: Missions and storylines that delve into the rich cultural heritage of the region, from ancient temples to bustling street markets, offering a contrast between the traditional and the ultra-modern aspects of Asian cities. Key Features: Expansive Urban Landscape: A meticulously detailed open world that captures the essence of Hong Kong's urban density and Macau's casino-laden landscapes. Dynamic Missions: Missions that range from high-stakes gambling in Macau, street racing through neon-lit streets, to martial arts combat and high-tech heists. Cultural Activities: Engaging in local activities like Mahjong, participating in festivals, or exploring historical landmarks. Cross-Border Tension: The player must navigate and exploit the tensions between different criminal organizations and law enforcement agencies across borders. This setting offers a blend of traditional and modern elements, set in a region known for its economic dynamism and cultural richness. It's a fertile ground for storytelling, filled with potential for high-octane action, intricate plotting, and a deep dive into a part of the world that's brimming with stories to tell. ========================================================================================== *GTA Brazil: Favela Kings* Location: Rio de Janeiro and São Paulo Plot Overview: Rags to Power: The player begins as a small-time criminal in the favelas of Rio de Janeiro, gradually climbing the ranks to become a key player in Brazil's criminal underworld. Drug Cartel Dynamics: Central to the plot is the involvement in the drug trade, with a focus on the complex relationships and power struggles within and between different cartels. Political Corruption: The storyline intertwines with Brazil's political scene, involving corrupt politicians and law enforcement, adding a layer of intrigue and depth to the plot. Cultural Mosaic: The game explores the diverse cultural aspects of Brazil, from the favelas to the lavish lifestyles of Rio's elite, along with the vibrant street culture, carnivals, and music. Key Features: Diverse Urban and Natural Landscapes: The game world includes the urban sprawl of Rio and São Paulo, as well as the beautiful natural landscapes of Brazil, like rainforests and beaches. Gang Wars and Alliances: The player must navigate gang wars in the favelas, forming and breaking alliances to survive and thrive. Samba and Street Festivals: Immersion in Brazilian culture, with the possibility of participating in samba dances, street festivals, and carnival parades. Jungle Missions: Some missions could take the player into the Amazon rainforest, involving smuggling routes or conflicts with indigenous tribes. Soccer Influence: Incorporating Brazil's passion for soccer, with missions related to the sport, from street games to major stadium events. In this setting, the player experiences the stark contrasts of Brazilian life, from the gritty reality of favela life to the glitz of Rio's beaches and São Paulo's skyscrapers. It's a story of ambition, survival, and the quest for power, set against a backdrop of vibrant culture, breathtaking landscapes, and compelling socio-political dynamics.
Toni Cipriani surname was pronounced with a “K” sound in gta 3 but with an “S” sound in LCS. And as someone who played LCS before 3, I say it like “sip-ree-ahh-nee”
in my eyes there are no separate universes they all have easter eggs from past games showing how they connect so in my eyes they all take place within a universe
@@Wildcard-Jack-47 well they can say that USA in this Universe is Very Prone to Earthquakes hence that's why In GTA 5 there is Only Los santos and Not san fierro and Las venturas and that They Either sank or Drifted away creating a seperate Island or something
i just wish they said, parallel universe, so the characters could exist like they do with MCU variants, I mean CJ literally appears on billboards in GTA IV and a whole bunch of references to characters from that game in GTA V, including OG Loc being mentioned in GTA Online The Contract. + Love Fist showing up in game..... and then there's El Burro who's in all the universes.
@@ScottThePisces I don’t get your point. You just said I wish the characters could still exist in the different universes and then explained how they do in fact exist in the different universes.
You left out two very very Important games. Red Dead Redemption 1 & 2. Rockstar already said that they are in the same universe. & That Red Dead happens before GTA.
I think my phones is reading my mind … I was playing gta 5 and was wondering if there’s a link between all the games .., log on to RU-vid a day later and boom
2D Universe: Grand Theft Auto: London 1961 Grand Theft Auto: London 1969 Grand Theft Auto 1 Grand Theft Auto 2 3D Universe: Grand Theft Auto: Vice City Stories Grand Theft Auto: Vice City Grand Theft Auto: San Andreas Grand Theft Auto: Liberty City Stories Grand Theft Auto: Advance Grand Theft Auto 3 HD Universe: Grand Theft Auto 5 (Prologue) Grand Theft Auto 4 Grand Theft Auto: Episodes from Liberty City (The Lost and Damned & The Ballad of Gay Tony) Grand Theft Auto: Chinatown Wars Grand Theft Auto 5
im pretty sure gta online itself has a storyline with the cutscenes and the order of the hiests in gta online like whats the story of cayo perico the diamond casino and such.
The 1st gta game in 3D universe is the latest time in the time of 3D universe while the last game in 3D universe is the oldest time in the time of 3D universe.
Yeah it's real cool how they do it. I'd love for them to make a San Andreas 2 or Bully 2 n bring back old characters to see how they fit into a new story line. Similar to how they did rdr2 ( even though it was technically a prologue)
10:11 vincenzo cili betrayed toni at the beginning of the game but the wording makes it sound like he betrayed salvatore lmfao killed vincenzo at the beginning of the game - salvatore goes to prison at the end Vincenzo couldnt even be the cause of him going to prison lmao
Was calling Roman, Florian meant to be a joke or is this guy just actually dumb? Florian was a childhood friend on Niko and Roman, grew up together and fought in the same war as Niko, no relation at all...