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If the Mason’s didn’t get stuck in the end, I believe they would’ve won. Especially with the momentum they had in the beginning. That one Mason Knight with the mace got 6 kills in the beginning! (With the help of the Warhammer guy) that’s more kills than some players can get online the entire game lol
its funny that the ram moves without being pushed, its also funny that there was a point where there was warriors standing there looking at each other debating wether to attack or not lmao
I wish that they would add a nap with bots fighting in the background so that it looks even bigger. Sorta like in call of duty world at war when in the backup there are npc fighting in a loop as they advance and retreat with the players but they don't actually interact with the game.
More doesn't always equal better, though I know what you mean in terms of expecting more. For any given game's design, a given map works well with a certain amount of players, based on the geography and layout of it. Devs create the pacing they want. If you've ever modded games w/AI before and blown up the number to something ridiculous, you'll have seen how having tons of bots on certain maps kind of screw up the pacing/balancing.
Made a medieval game with no Horses with the 1st one, didn't learn their lesson and made the 2nd one still with no horses. How tf you going to have a medieval game with no damn horses 😂🤣Mordhau crushes this game...