yeah unreal championship not getting online support on xbox one x was a hard hit. i was so looking forward to play that again... i even bought a new copy as soon as the first wave of retro-compatible games was announced, and uc2 was literally the last game to added to the list of back compatible games.
the thing is, people who grew up playing quake and unreal remember full well the era where skins, models, maps, and mods were 100% FREE. something that is like holy water to vampires like today's Epic (in name only) and Bethesda
people today forget idea of making mods for fun. now you see so many mods for resident evil or skyrim... being sold through patreon subscription or whatever! madness
@@kurisuchiinathecrocodile333 its an unfortunate result of capitolism, and the expansion of services like paypal and patreon. If doing something you absolutely love can become your career, and instead of having to struggle to work on it between the hours of your shitty 9-5 and your moonlight job it could replace those jobs, wouldnt you do it too. Sure free mods are terrific, but paid mods arent the devil you are making them out to be. At least not in all cases.
@@kurisuchiinathecrocodile333 I wouldnt mind paying a sub based 5 or 10 bucks continuos stream of mods from a random guy honestly, but skins nowadays cost way too much let alone mods which are almost not existant in modern titles
Nah that's bullshit, most arena fps players hate Q:C because of that C part. It's Quakewatch, screw that. New UT was the closest but Epic gave up on it because of bullshit Fortnite
death of a genre? q1,q2,q3 all still played... dead is quake champs rofl... there's just no matchmaking in game... you have to go to IRC and Discord servers to get duel opponents.... quaker community has coded a system where u type .qw [message] in console and it's broadcasted in the discord server / irc networks... and u just wait until someone joins the server to accept your challenge for a duel... there's even some stats/ranking websites... would hardly call it a dead game/genre when people are playing it : )) and im pretty sure q2 is also being ported/recoded the same way as ezQuake/nQuake was... Pretty sure quake aint dieing any time soon...
I get what you mean but I mean if there's no online matchmaking and I have to hunt down discord servers just to *maybe* find a game, it's kinda dead chief
The sad thing about QC is that despite still being developed (albeit very slowly and with little new content), the community doesn't have the ability to work on the game. I'm sure there's plenty of Quakers who would do the devs' job for them, but they're just not given the opportunity
Heh even 1 year ago I was already super annoyed and sick of fugly Christmas skins which would also give u 3x more chance of wasting loot boxes for ugly crap. Those stupid devs don't realize who don't give a damn about their skins and want actual game content!
It's crazy to me Epic just straight up abandoned the UT project. I mean damn you even got the community to do most of the work for you for free. Something I remember a lot of people criticizing them for at the time. I understand they perhaps didn't want anything competing with Fortnite after it blew up. But I think the playstyles were different enough it wouldn't have mattered. It's almost like there has to be something else to it behind the scenes we may never know about. Office politics maybe. Meanwhile modern warfare shooters keep putting jetpacks, and wallrunning in their games now since they are a dying fad so they are trying to be more like Arena shooters just keeping one hit kills, and aim down sights lol.
Fortnite is garbage because all you do is run around getting blisters on your fkn fingers, then you finally encounter someone and oh, great, its Victory.. 1 kill...FFS....So lame it makes me sick.
It's not quite like that, it's just that arena shooters don't sell anymore, they could literally make anything else and win more from that than making one from this genre, which is sad, because arena shooters are in desperate need for a rework to make them more consistent and less situational, also more accessible for new players on FPS games while still keeping that skill ceiling.
The thing is, back then, only PC enthusiasts had access to the technology required to play games like UT and Quake. The introduction and success of consoles means the demographic has changed.
Yeah it really shocks me how huge the console demographic actually is. I can't use a controller, can't do shit with one, and to think some people play everything with one is just mind blowing to me.
@@GlamStacheessnostalgialounge I would be on of those people, I play on pc and Xbox and use controller every chance I have regardless of it being "less accurate", I just found kbm uncomfortable.
Well now it seems consoles are finally getting native mouse and keyboard support so hopefully we can go back to movement based precision aiming shooters. I'm sick of the slow tactical shooters like cs and r6 siege and im also sick of hero shooters like overwatch.
@@DonVanPelican123 I would like to see something like apex but with a way smaller map (so you dont waste gameplay time running around 15 mins before action) with some buff skills and a lot of gore and serious character design and free for all game mode please
This would have been great, though UT and Quake Champions would have succeeded even without these things if managed and supported properly, I think. The Unreal series has never been as technically open as the Quake games, unfortunately. No source ports etc. for Unreal, UT99 etc.
Yeah, UT:Chaos is probably the best example. But honestly, Quake were the source of so many new game modes, future franchises and not to mention it laid the foundation for Valve's Source engine. Kinda ez to see why tho, it was probably the first real 3d game(there are technicalities that people use to name other games using 3d pre-Quake), and after Quake 2 were created it got completely open source. All hail to John Carmack's vision of keeping the games alive after release.
some Indie dev company could make a quakelike game wich has all the modern QoL stuff, minus the overachieveing graphics.... good graphics always ruin the competitive feel to a FPS games... i didnt last in quake champions that long... netcode sucked in closed beta too tho... :D atleast it still felt like a quake game
I don't know. After I finished Doom Eternal I was actually searching for a Multiplayer with similarly fast gameplay. Now I started to play Quake Champions.
Quake Champions never should have done the hero shooter thing. Most people hated the idea of abilities in Quake and yeah it took the devs forever to balance them. They should have just removed them. Their balances, tweaks, fixes, and updates also take way too long. Also their menus are complete garbage. The complete opposite of user friendly. I gave up shortly after it hit Steam. A dev team who doesn't listen to feedback equal shit.
Remember that overwatch created this champion approach and pushed it to far for other shooters to measure up to the hype, the same happened to rainbow six siege and then COD got plaged with it. The hero thing is not a bad concept on it self, but requires fine tuning like normal mobas do, like league and Dota that have extensive years of balance changes, and still cant have it completly figured out yet. Mobas are just a more controlled environment, FPS are not.
The purity was the hook , if you won it was because you were a better player , I've never had that feeling since , to me quake was digital heroin hahah
Man, I only started PC gaming a couple of years ago, and having played a wide variety of shooters from Doom to UT to TF2 to CS:GO and even a little Fortnite, I can safely say that arena shooters blow everything else out of the water, in terms of skill and community, not to mention overall enjoyment. I'd rather play Dusk then CoD or any other tactical shooter, and I love tactical shooters. I'm 18! I wasn't even alive when this stuff was popular! We need more developers like NewBlood.
Thank you for the really good description of the problem. We only need 2 to 3 developers for UT4, the costs are manageable. These may be around $ 350k a year. There is currently no viable FPS Arena shooter that is a pity, UT4 has a lot of potential. Maybe Epic can upload the best community maps on their Quickplay servers. So that new players see that there are also new maps. This adjustment may not take as long.
I don't know that "currently no viable FPS Arena shooter" is necessarily correct; there's this little indie game called Splitgate that's incredibly fleshed out and getting regular upgrades.
i was caught off guard when he just said "see ya" and ended the video all of the sudden.... seriously tho, great video, i absolutely loved it. UT4 still has active games going every single night, and tournaments with cash prizes (organized by the community). a huge group of us meet up at dreamhack to play UT4 at the BYOC. long live UT4 EDIT: "huge group" meaning around 45
I still can't get over the deaths of these two titans of game series. From the first moment I heard about Overwatch and Fortnite I hated them with a passion.
I get Fortnite, considering the company that made Unreal is now pouring all of its resources into this new golden calf, but Overwatch? Ain’t Blizzard’s fault that Bethesda left Quake out to die. :/ Don’t get me wrong, those bastards at Blizzard did a LOT wrong, but people playing follow the leader with their (last true) passion project isn’t on them.
I still don't understand how anybody could think that Overwatch is a good game, I put over 400+ hours into the game with friends and the only fun I ever had with it was when I was completely stomping on the enemy team and trolling my teammates. Unfortunately making constant poop jokes (seriously) with the intention of annoying a certain teammate got me fucking banned.
This makes me incredibly sad to see, especially the Unreal portion. I was always a big arena FPS fan, though I never really had a PC of my own to enjoy it during the glory days so I was super excited for the announcement and was one of the first to participate in the pre-alpha. I moved on to Overwatch patiently waiting for progress on the alpha of UT until one day they just stopped coming. The surprising thing is despite Epics complete disrespect the community still develops the game and TO THIS DAY. I'll still get on the broken alpha and have a blast, the gameplay is amazing and I could only imagine what it could have been. Overwatch with its dramatic changes to the gameplay and desire to add new mechanics with heroes every few months that can dramatically raise the skill floor make it a frusturating place to play competitively and will never fill the gap for the genre. Luckily I think there's hope with Diabotical making great progress and ready to pick up the pieces, and Gearbox's untitled Project 1v1 which I think was a great take on the ability/class shooters of today in AFPS format. With the freedom and creativity of the weapons and movement to the wide variety of modes I think this genre brings out the best in talented players and hope to see it succeed.
I don't think the genre is dead at all... the industry goes through cycles as to what's most popular.. for instance I love rts games they aren't the most popular because of the very high skill floor and gap .. it's a niche genre with a hardcore following ... I think the problem with gamers now is they see something that isn't the most popular or more niche and think that it is dying
@@southpaw5041 South Paw Its not, I still get on quake and have a ton of fun. And there's plenty of competition to be had, the skill gap is high but I can appreciate that, when I get demolished by another player I can understand exactly why I lost and learn from the way he moves and shoots. In OW these days it's cause someone pressed Q better or had a busted team comp. lol
I still play UT3 and 2K4 to this day, and TONS of Quake III Arena (against bots, hi-res textures, mods etc.) because modern FPS are just too damn SLOW. I've been looking at some of the past twitch FPS that I overlooked back in the day like Tribes and am looking into some of the indie projects for fast arena FPS that are in development. Just give me a decent, balanced, fast paced arena FPS, let me play against bots, let the community manage their own servers for online play, and let the community develop and release assets/maps for it so that it isn't dead as soon as the developers/publisher are no longer interested in maintaining it and I'm happy. Don't tie it to some draconian launcher (looking at you Epic), implement basic DRM/anti-cheat (like maybe just put it on Steam?) and I'm good. I hate that games like Quake Champions and UT4 just withered and died because the developers/publishers decided they had to follow industry trends and couldn't complete these games (or just open source them to let the community do it, which I'm certain they would based on the fact that new content is still being created for the older iterations of these games to this day). I get that console gaming is popular and that twitch shooters and console controls don't mix, but there are a lot of hardcore mouse/keyboard warriors out there who aren't content with the likes of Fortnite, Overwatch, PUBG and the latest WWI/WWII 'realistic' shooter and just want their speed back. We're not asking for the world, just a decent base game with bots, a few basic game modes, a few maps, and the source code so that the community can do what you won't. Leave it open so that the community can host its own servers (because we know you will just shut your servers down as soon as the game isn't making enough money) and let us play our games. Is that really so much to ask?
nope, UT4 is still alive, you can find a match in 6 seconds avg it's all due to people like me refusing to let it die also everyone's suprisingly nice, 0 toxicity, which is something i havn't seen in any other FPS so far
@@God-ch8lq That's awesome, I'm glad to hear it :)! I knew the community for these games was still out there, and it's nice to hear that the players are treating each other well. I'll definitely have to check it out (assuming I can actually get UT up and running on my current rig). Thanks for filling me in on your experiences with the game.
Duel is amazing mode, but its stressful as hell to play. Also you must be really really good mechanically to have chance to win. There are some videos there Shourd plays quake and he is DESTROYED in that game. As amazing duel in arena FPS is it will never be popular because of skill requirement.
giedmich yea Shroud has great aim but that’s not enough to be successful at quake which goes without saying that any average joe will get squashed instantly at any Quake duel. I’d hang on for a good 3 or 5 minutes to where if I screw up and get killed, it’s over when the other player controls every weapon and armor pickup and mega.
@@MercenaryOrangeTV ...I think that's what killed it. The difference is just to much to make up for a new player. Once they die 2 or 3 times in a row, game over, cause the opponent has total map control. They should have focused on team play with capture the flag.
@@mikehoncho8896 It's just too much going on for a newbie to understand. period. game may look simple but there's alot going on and its freakin' deep. Just about the entire population on epic games got scared off from diabotical so that's no suprise. took me almost 20 minutes to find a FFA game to just play.
I liked the comparison you made to fighting games, because recent events with SFV, DoA6, and MK11 have shown that even the cash cows in fighting game communities will stop playing those games if they get too greedy or commit too many sins. Another factor is the "runoff" of players who, instead of continuing to live in the glacier of SFV, flow down to less populated games like Guilty Gear, UNIST, Melty Blood, or something else entirely. There has been a comparitive explosion in player bases for those games over the last few years ever since SFV tanked, which has been very healthy for the scene. >most multiplayer games don't last for a year, so why do investors keep chasing huge hits? It's easy to gamble when you're playing with someone else's money. As always, I'm looking forward to your next video.
@joseaca Personally, I still don't have much hope in it succeeding because of the platform it is releasing on. But I still really want it to and can't blame Yames for taking the exclusivity deal.
If anything, with how ridiculously successful the new Doom games have been, now is possibly THE BEST time to focus on Quake and Unreal Tournament. Doom revitalized itself in such an earthshattering way as an amazing game (albeit NOT the multiplayer aspect) that you'd think developers would see that and go to the drawing board of "How can we take what DOOM did, and apply it to Unreal Tournament/Quake?" Disappointment is an understatement for all of this. Unreal Tournament was my addiction as a kid and I'm sad that it never got a chance
Look, between Doom and Quake. I'll pick Doom any day, there's no discussion there for me, but even I don't support the change from QuakeCon to "DoomCon". It's obvious they're just trying to kill Quake because Champions underperformed and are using the Doom name to cannibalize it. That doesn't sit well with me at all. Let's not pretend that Doom didn't almost die after Doom 3. But look at it now. It hasn't been as popular as it is right now since the 90's! Believe in your franchises. Gather the right people for the job and bring it back to the limelight. If you did it with Doom and Wolfenstein, you can do it with Quake.
More than making Doom kill Quake, I think Bethesda's goal (or at least id Tech's goal) was to clean its name from so many failures in a row, mostly because they saw the first Doom a few years ago did pretty well.
They Could bring Back quake in its OG singleplayer First glory. Then Tack on the classic Arena MP and done. Get it right and Boom. The Franchise is Back in the fight
@@hell_march6652 They haven't dealt with Lovecraftian lore, which is what I would like to see return to Quake. Lovecraft is still very very popular. But they abandoned that universe.
Commenter of the future here, about to say that now we got further confirmation that the Arena FPS is being left behind for good, as we got news that Epic Games literally not only is gonna completely shutdown and obliterate Unreal Tournament 4 in January 24, 2023; but they also completely delisted all their Unreal games from all digital storefronts (these games are Unreal 1998, Unreal Tournament 1999, Unreal Tournament 2004, and Unreal II). Man it sucks that this genre of FPSs is literally stuck in the past now, with not many even wanting to attempt it now.
The game is fucking amazing, I just wish there was a traditional multiplayer. Imagine an arena shooter with the movement and map layouts of doom eternal, that would be a dream come true.
It didnt revive anything, the game is missing the skilled movement that is signature of any AFPS since Quake/UT. Doom Eternal feels like a console platformer with that grab and double air dash. Feels like playing Darksiders, just more pewpew and faster.
It all comes down to money. Classic FPS like Unreal & Quake can't be used to continuously milk people in the form of "On-line services" as they're single sell items.
Good comparison to fighting comunity. Arena shooters not dead, there is still players, but there is no good developers for them. QC instead of fixing performance making shit i don't even know about. The game can't handle 8 jumping capsules that shoot bullets. 😂😂😂. Another problem is lack of training modes for newbies. Look at CS GO: comunity aim maps, death match where you dont collect anything, just choose your gun and train it AGAINS PLAYERS, not bots, on solo map you can see grenade trajectory. And look at those old veterans arenas, quake and unreal. All you can do is shoot bots. In death matches you die in 2 seconds and cant collect anything. They need to learn from CS GO.
@@MercenaryOrangeTV i'm not about loadouts, i'm talking about training mods with infinite ammo for every gun. Unholy trinity is good, but it can be better.
AgentOrangeTV CSGO surely isn’t an arena, but still arena games should adopt some col features cs has, as community maps for training, more training modes, ecc.
Thank you. There were other examples I thought about mentioning but I am saving it for a future video. But basically RTS and Classic RPGs have also found a resurgence recently after years of people thinking they were dead. I truly do believe that time has shown that "dead genres" like those and AFPS can come back if the right game comes out.
6:50 Yeah, you see over the years Epic (and the more active members of the community as well) realized that there's a fundamental issue with crowd-sourced development - it takes more time to look through shit on the forums and give people guidance, which MAY OR MAY NOT be taken (it's not like these people are employees, they just do what they want), than to just sit down and develop stuff yourself. You get all the problems of a top down management without any of its benefits. "Listening to fans" is also more of a buzzword than anything else. There's exactly 1 thing that the community is good at: identifying problems/bugs/imbalance. Solving them, not so much. Even though the game was very early pre-alpha, it had the most polished netcode ever with great performance and 0 crashes due to all the feedback. However, when it comes to design decisions, the community can absolutely never agree on anything, because everybody wants to solve said problems in a different way. Sure, this creates plenty of ideas on the forums, but once again we're back to having to look through all that shit. Not to mention that the developers themselves at Epic will also have their own ideas for where to go next, which are once again different from anything anyone in the community came up with. Always.
UT2004 era was the shit during my high school years. Netcafe next to it, 2H after class to LAN with people there. It was golden. This netcafe turned into a McDo in 2012 because nobody wanted to socialise anymore and just play at home.
I don't understand why developers are insisting on releasing their games so early. What thought makes a developer think "Our game is completely unfinished, full of bugs, can hardly run on most systems, is unbalanced and unfun, lets release it all we have to do is slap an early access tag on it" All of the small studio game releases i've been looking forward to over the past several years have lost or never even obtained a consistent loyal player base a long time before the actual release. Diabotical is sadly looking like they are going to make the same mistake. The kickstarter released almost 3 years ago and the game is still in such an unfinished development state that it doesn't even qualify for the insanely low quality standards "early access" games require. The community is pushing them to release it and placing them between a rock and a hard place. Release it early and watch everyone quit because of the bad graphics, bugs, poor optimization, etc etc.. If they wait till its actually finished, which will probably be several more years and by then everyone will have forgotten about it.
Because beta-testing (it doesn't matter the development phase, that's the generally accepted term) it's really hard, and not cheap. You gotta hire a lot of people to do the same stuf millions of times. So why waste money on professionals when you can make players do it for free in massive ammounts and even get money from them? Off course, the last phrase is a joke but I wouldn't be surprised if that's how those companies think now.
people have became tolerant and used to it, so why test it fully when players will do it themselves, at least that's what they think, plus they always need to make sure they have a steady paycheck for employees.
And don't forget about that travesty that was LawBreakers, ironically involving the seminal but apparently also hubris-plagued CliffyB from the Unreal franchise. A game that shows you the dangers of DRM, having been rendered unplayable with the master servers shut down.
@@Wylie288 I liked Lawbreakers, wasn't a pure blood Arena shooter but it was a lot more involved than other newer games. Shame they couldn't even let us have our own servers, that way it could still be playable.
Fucking Cliffy B... He of ALL people should have realized all the dangers that LawBreakers was stumbling into, but he just completely ignored it all. Now UT99 is more active than his game.
Yer I miss arena shooters :( need more games like unreal, quake, the old halos, at least doom is going strong but the new doom even as no classic multiplayer
I'll take an arena shooter over "realistic" COD or two-weapon limited slow movement FPS'w anyway. Even though I'm honestly not the hest at multiplayer. 😂 I still rather like Team Fortress 2 as well. Overwatch i wanted to get into but i hear less and less positive things about it every time. Doom 2016's multiplayer was close to being great but screwed up by modernization with two-weapon limits alone. I don't get why that was never just patched out or why Doom Eternal decided Battlemode was enough. I still hop on and play UT2004 against bots now and then.
They were pretty equal back then tbh, more people were playing area shooters around me at the time. Historical stats aren't available as far as I can tell
2:38 THIS IS SUCH BULLSHIT. I love playing with a gamepad in games that are designed for it, but first person shooters were never meant to be played this way. I've ranted and raved about how bad the aiming mechanic is in Resident Evil 7, and most people had no idea what I was on about.
I will always remember times playing UT99 with my friends,graphics and animations and ULTRA KILL will never perish from my memories,great times i still play FPS games but these days im too old and slow but still enjoy them.
Look we get money is the factor here, but they literally ditched their original fan base that made them the massive AAA company they are today. Its the biggest slap in the face ever
I think it goes back to the hype fantasy. It's so easy to think of the hype days, how fun it was fragging on the quake, playing unreal assault mode, ect. But ultimately there is just more entertaining games out there. Every arena shooter life cycle can be this. 1. The hype is made, arena shooters rally. 2. The game goes live, people have fun. 3. 3 months later, nostalgic is gone, people get reminded how simple arena shooters were. 4. People move on to other games, leaving only the hardcore community left. 5. The game can't be sustained by the hardcore community due to lack of sales. 6. The game gets abandoned. 7. Hardcore fans poor into social media and blame everything else but their inability to market to the greater communities. Also on that note, comparing the fighting game community is very unfair. Fighting games are constantly evolving, offering new mechanics, systems, ect. Almost any arena shooter that attempted to offer new mechanics have backfired (Quake Champaions, Doom 2016) for either fans or devs mistakes.
I think your comments is spot on, and should have received more attention. If anything after 2 years of posting your comment. You have been proven correct. People want content and constant new content. Area shooter is hyped and no new content for months now days can be a game killer.
Awesome video, perfect summary on the state of Arena FPS & some great insights into the trends of Multiplayer - really liked how you covered how Multi has shifted to more objective based in nature allowing newer players to have more fun participating than in Deathmatch stomps :) There is definitely room for multiple gameplay modes to thrive within the same game - we just need a solid Arena FPS to get some publisher / backing.... Quake / Doom may be our best hope in the near future - Feels like UT may not see another title for a long time if ever. * Subscribed + keep up the great content !
I wish arena shooters still would be alive like 15 years ago.. All those new FPS games are just terrible. Ive had a BLAST playing UT when i was a kid. Thanks to epic for ruining my childhood dream..
4 года назад
Most new FPS are slow paced copy paste boring games with lame map design and lack of creativity. Trying to copy realism instead of going on a crazy way. Glad for DOOM Eternal, I would love to have something like that as a multiplayer focused, competitive madness!
I mean if you had a blast playing Unreal Tournament when you were a kid and then you should thank Epic for making your childhood dream lol. You enjoyed the game when they made it during your childhood and now they decided to move on to other series. It's all right at least we got to enjoy it when it was at its peak
Paragon always was kinda dead because of poor emplimentations of core mechanics, and because of that making it almost impossible to balance. On top of that if game like that don't blew up on start, like in first week, then it almost destined to die slowly and painfully, there are hundreds of games that been supported for years while devs have less and less money to work on it
@@DrPainter9896 Well, they kinda did eventually. I tried to get back into UT4 with some friends and we couldn't find a server for love or money. So yeah it is pretty much completely dead now.
The most important thing that I love on the arena shooters is the fast way to enter into a game. I usually don't have too much time to play so when I open a game I want to enter in the arena as soon as possible. In quake champions requires minutes and then, at the end of the match, you have to see stats, points, levels, other stuff. I have to play not to look at who's the best, I play for fun not to be a pro player. Stats are useful but maybe in ranked (or what they are) matches; you're there to win and every aspect of being better is useful. Losing time in bu****** is not what is meant to play for fun. In League of legends or Palatins requires minutes to enter in a game because of the champion's select. Plus, an arena shooter must be poor graphic, you have to see the enemy not the nature when you're playing, and better if it's easy to play. So even if my friend with a low PC and plays once a year can play and enjoy with me for a 20 minutes game. Who works all day don't have time to install gigabytes of updates, selecting and learning a champion, unpacking boxes or other things. I pay for a game then I just want to play without all that
Both studios (Epic Games and ID) fumbled the ball horribly with their sequels back in the 2000's and that was that. The Tribes studio also screwed up with Tribes 3. It would be interesting to see where Unreal Tournament and Quake might be today if they had received proper sequels. Unreal Tournament might still be a leading FPS today if Epic Games had produced proper sequels to UT99. It's hard to say that Epic really put much effort or investment into UT4.
Epic died for me with abandonment of UT without any word. They are just sellouts and they don't give a shit about their fanbase, that was with them since the first Unreal in 1998.
Im a UT fan but UT4 was empty, hard to run even on lowest settings and map updates where slow. I quitted because it was overwhelming to my pc hardware. Meanwhile quake champions somehow run better and was really fun to play when i could. It had one of the worst netcodes ever done in humankind history (ironsight was better wtf). 9 out of 10 games couldn't get played because of a bug with the netcode where you get stuck in the ground and every hit detection you make is considered a miss. I left for a year, then cameback and it was still there with minor changes and not even a single netcode bug fixed. Never came back ever since. This games died because of the lack of effort from the devs to fix them and improve them. At least bethesda gave tools and a fully finished product to work with. With this games they didn't even finish them!
This video still pains me 3 years later. I suck at AFPS, a lot. But I still have a lot of fun playing them because I feel like I'm constantly challenged and engaged, I feel like I can bounce back even if I have a 10 frags difference after 2 minutes only, because that's a thing you can actually do in AFPS. In most other FPS you just can't, in battle royale for example, if you don't get good loot on landing chances are you are gonna get rolled in the first fight. In heroes based shooters, of the other team has stronger heroes, you are going to get rolled. I feel like a huge reason why AFPS are fizzling out is also because they are effectively harder to play than any other shooter, they require a LOT of multitasking compared to something like CoD or Valorant. I think Quake Champions is doing slightly better now compared to when the video was made, but it's still a far cry from Q3 or QL, UT is basically dead since Epic decided to take off their store all the titles and I doubt we will actually see a new one anytime soon. Diabotical I still have to try, but from what I see it's a very solid game. In the esports sphere in particular, I think AFPS are also the most fair an balanced kind of shooters. They are also VERY easy to understand as a viewer (it's just a 1v1 with a scoreboard on top) compared to stuff like Valorant or Overwatch. Even Quake Champions despite having abilities is still more balanced and fair than stuff like Apex, for the simple reason that both players have the same things to work on. And I really think AFPS came far too early as an esports to get the recognition they deserve.
I remember playing Quake 3 and Unreal Tournament (or at least the demo of it) on my first PC when I was like 10 years old. I sucked at both games and always used cheat codes to play in "God" mode but I loved those games.
And now when you have grow up you should play against 16 godlike bots in ut99 -if you are 20 then a godlike bot is slow -ive heard but theycan be slow for someone who played the game 10 years every day also
I absolutely love the old school arena FPS games. Especially with the bots they were always fun. Unfortunately I don’t see those types of games making you come back anytime soon. There just isn’t enough people that would play a game like that right now in this day and age. Just my opinion.
Nowadays you hear youngsters at work bragging about how they just got 40 kills on Fortnite or CoD. I instantly feel old because its hard to take them seriously.
I think the reason why the genre died is because no one wanted to innovative the genre. The only developers to innovative was halo by bringing that arena shooter feeling to controllers but everyone else were just making quake/unreal clones. Some other developers decided to bring arena shooter game modes into their tactical shooters which I find dope. Lack of innovation is the reason really.
You know what would be hillarious? That the answer comes from Halo modding. Imagine, MCC PC SDK releases, Halo Pro Mod comes out, and turns out to be the next big arena shooter hit.
I love Halo as a console shooter but it's just too slow to still be competitive with mouse aim. At the high level every battle rifle fight will be a coin flip and even at average level people will get sick of having little control over their success. Unless "Pro Mod" implies smaller hitboxes, faster run speed and more important items on the map I don't see how a Halo on PC could reach the complexity Quake, UT and Tribes fans are used to.
Still play QC about 2 hours a day. Knowing what Epic did to UT, I will avoid putting my considerable disposable income into anything Epic made if I can help it.
It’s not that there wouldn’t be demand, it’s an tried game strategy no one has used in today’s market. The fact that Arena FPS doesn’t ever actually legitimately try to make the jump to console means that it will stay niche. Doom 2016 and Doom Eternal function really well on console. It’s a close minded approach to say it can’t work on console, I’ll never understand it. It’s also due to a big company simply not making the attempt to bring it a bigger audience. Doom 2016 is the perfect example of quality and work classic arena shooters would need to even make an attempt to bring it to a wider audience. Until we see something like that on PC, AND console, we will likely not see the genre get the attention it needs and deserves.
The Arena Shooters fans are ungrateful, sadly they ignored the attempt to revive the genere when Nexuiz reappeared. They just simply love complaining that the genere is dead, and when a developer tries to please them, they will ignore those games completely
Nexuiz was slow and laggy, it wasn't a true fast paced shooter. The remake/commercialized one anyway. Old open-source Nexuiz was cool but a bit old now
QC is actually really good at it's current state. it's balanced well right now with new maps still being released periodically. There is a decent sized core community playing right now too. in the US and EU there is rarely a queue that lasts over a couple minutes at all times throughout the day, unless you are trying to play a gamemode that noone plays like sacrifice
quake champions had a memory leak and used like 12 gb ram
4 года назад
Tried QC and yes it's shit when it comes to optimization. Insanely bad. The game itself is good but it just made me wish to play Quake 3 Arena. And then I play that again.
I am still playing quake 1 and only the campaign , I heard people say ID and Bethesda shouldn't do the doom 2016 tactic on it although it needs the doom 2016 . That is what they tried to do with champions but it wasn't enough . Quake is good ... too good and it must be respected
I recommend Splitgate to everyone, it plays like Halo with faster gameplay and portals, but the maps remind me a bit of Quake. The movement might be slower but the jetpacks and portals make it a lot faster than the usual modern shooters
In hindsight it is actually pretty crazy how much Fortnite completely eclipsed Overwatch. I mean, Overwatch has practically become as irrelevant as TF2 in comparison.
I think overwatch lost a ton of people around the end of season 3 and 4, I used to play with 6 friends after season 4 not one of them was playing anymore, few come back from time to time but alot of people who played the early seasons arent a fan of the changes blizz made later on
Overwatch is dead when the devs fail to balance their class, and instead they force players to fit the role. This limit people from playing their favourite character, and cause long queue for offensive characters. I love overwatch, but with long queue and forced team role, it limit the freedom of playing your favourite character.
One reason that killed quake is that system of regaining health. For the average player imagine how frustrating it is to even get a frag when someone more experience that knows the map can keep recharging their health points. It is the most biggest unnoticed fault in gameplay. So if you get killed and respawn it is a very steep hill climb to get back into the game starting without armour or a good weapon. Quake has too much emphasis on resource gathering before actually fighting average players get killed off on one on one like this. It's an old way of thinking that Quake needed to grow out of. It is more fun to restart the whole map and players need to find their weapon again to increase the sense of balance. That's why counter strike succeeded its format and playing style was just more fun. At least quake should of got rid of regathering of health points altogether. So the winner of the first frag needs to capitalize creatively and more skillfully with the health they got left. It would more adrenaline inducing however maybe fans are too caught up with quake being its old self.