the recon senses is soooo good if you have another medium on your team with the healing beam. also its not really for hunting kills. it kinda makes you the scout of the team when youre defending or attacking cashouts. you have to be very vocal tellling your team where everyone is. it also counters invis
Yeah, it's so underrated right now it's funny! The range is insane too, you'll be able to see where all teams are at pretty much any point. Helps a lot with rotations.
I agree with what you said for recon senses, but it has much more benefit in solo mode. When nobody has your back, it’s valuable to know where opponents are to avoid them or to get the first few shots.
Recon senses is goated when defending as you can see pretty much everyone on the map so you can relay info when teams are pushing so you can come up with a counter
Absolutely changed how I play lol, went from bunkering down and praying to telling my team orange is pushing from the south and 2 of them are taking high ground😂
My problem with light is it lacks any real team utility. I know if someone is good at light and makes a conscience decision to be a team player they can be useful but most people I queue up with that are playing light add nothing too the team but kills which don't even really matter. 8/10 times if there is a light on my team we lose. I wish light had more team support items. Like I think reviving would make more sense as a light skill than a medium. I honestly don't think anything needs a buff or nerf but everything could be fixed with just a better distribution of support items.
13:08 okay, but with recon senses, you can see a blurry red of where enemies are FROM ANYWHERE ON THE MAP The number of times I have been able to prepare for pushes from the enemy teams or see if and where there are people going to a specific vault is amazing. Most slept on ability, in my opinion, it's just not as insanely viable as healing or turrets.
@nightshade3115 It does fade, but if you look closely enough, you can still see a faint blur of red from pretty much anywhere. Although it is very hard to see past about... ... I wanna say two-thirds of Seoul?
everyone sleepin on barricade. It can block so many things. And, yes, the environment is destructable, but only Heavies can do that willy nilly. every other class is costing them a resource, and in a game with such a low ttk i've already mushed them with my hammer and unlike dome shield it doesn't have a timer, or piddling health
I love light but I hate that if you don’t pick glitch stun you’re basically throwing, in a game about unique loadouts and customization it a shame you only get one choice outside of glitch stun. I don’t think they should nerf those I think they should buff other abilities because I think light is by far the worst class
One thing I like about this game is, every tier list is completely different and different content creator will say that different weapons are the best or meta. That shows how well they balanced this game off launch.
The goo gun for heavy has single handedly won tournaments for me, I’d say it deserves to be a little higher because it is NOT a movement ability. It’s best use is completely blocking all entrances to an indoor cash out. Completely surrounding a cash out room in goo burns through so much time that by the time the enemy gets in the cash out room it’s already too late.
Long time Apex viewer here, really glad to see you posting all the Finals stuff lately! Got pretty burned out from Apex and this game has really scratched a similar itch. Hoping to see a lot more content on this game from you!
The Recon Senses may not be super great up close as you said because its not hard to find people near you, but it has some real range to it that you wouldnt expect. I mostly use it soon after a team has respawned so i can see which direction they're coming from and let the team know.
@@Chief592don’t need to heal my team if whoever pushed gets wiped, just think about it like this, it’s 2 guns vs 3 guns and one of those guns have wall hacks.
For heavy the goo gun and flamethrower are a super good combo. you can goo people up and get them kinda stuck and then set the goo on fire with a pyro or flamethrower and it does so much damage
I agree, great combo. But it loses some value if your team isn't playing as a team or know how to play their roles properly. Because of that I'm sticking with charge for now. It just gives me more versatility if my team isn't good. If I had a good team that understand the importance of using utility to stall for time... then I'd main goo gun.
I find the tracking dart works really well if your team is built more for picks than for area denial. The range is longer than anything else a medium has, you can't run away from it like a sonar grenade, and it turns short ranged lights into heat seeking missiles.
I actually really like the dart, the tracking last long enough it’s worth pulling out to hit them with, and I can just call out to my team to beam the dude and everyone just pre fires before he peeks 😂
So so so happy for you to be able to expand into other games. Love ya Merchant and all you do content and more importantly your personality! Keep doing what makes you enjoy cause it bleeds into your content
A useful effect of the goo grenades is limiting line of sight, and therefore providing both increased survivability and a better understanding of the direction of attack of other players. It's definitely not meta due to how easy it is to break, but still has some interesting stuff going on! Recommend on Heavy class, for fun with hammers. Also it burns real pretty
At first I liked the goo grenade but I find defending the room with the cashout box is actually easier by not staying in the room and having pyro grenades or toxin grenades to throw on point. Not to mention there's so many environmental barrels you can always find near the cashout so I stopped using it
Thermal vision on Light can be useful for cloaks! I believe u can see their body heat so it might be a decent counter to cloak (for lights, i know other classes have other counters)
I think your sleeping on the mediums glitch mines a bit, simply because they arent meant to be used right on top of the point. but using them at entry points to a building? or in key chokepoints? its insane, it will literally stop entire pushes, because even if it just gets 1 person, the effect lasts such a long time that it might as well be a 2v3 since they have no utility they can throw at you, and no ability to make plays or back up their teams. Not to mention you can put it near enemy statues and if an unaware medium triggers it, they cant defib for a fast rez, and there is no way to cleanse the glitch effect either, and if your a medium and see a bunch of enemy utility on the point, you can use it as a makeshift glitch grenade by lobbing it near the utility and shooting it, the enemies cant shoot it or they risk disabling their own gear, and if you do put it on a cashout and they trigger it, its still good because it will destroy any heavy dome shields they put up for steals (which is a very common strat) and leave them wide open. I dont think its as good as the grenades, but if used in a smart way they can be insanely useful.
I swear, in beta, smoke was so much better. Im unsure if they nerfed it, but im almost positive, like you can kinda see through it (either because you're in it or because of low graphics idk) and it has a very small radius. For something that takes that long to recharge, it should cover a decent distance.
Hi, Quick question: another Apex content creator called mokey sniper recently started playing the finals too (at least form what I've heard) do you think that working with him would be intresting? I fell like you two would work well together, though that's just an outsider view, soooooooooooooooooooooo... yeah. up to you. 😁
Recon Senses are S tier in my opinion. All you need is a mic. Bonus points if you have a whole premade party, someone else can Heal gun. H-M-M meta team comp. Also fantastic in solo play when you have teammates who don't work together and you need to attack and defend as proactively as possible! You can see all enemy teams on the field, how close or how far away they are, how long it will take them to arrive, where each class is positioned, and what team they are on. You can add that information to what you can learn from glancing at the scoreboard to see who's alive, who's dead, and where the enemy survivor is to help get a team wipe. That's HUGE in Ranked, especially when you want to deduct points from the enemy score. You can also add the ping system to ping the direction of incoming targets, or give them Compass directions, so your team knows where to look and doesn't get pinched or out-flanked. Again, Recon Senses are utterly S-tier. It turns you into a Recon hero, which are useful no matter the meta. Its literally wallhacks, a cheat code in other games, LOL Also, the sound design in THE FINALS isn't as robust as it is in Apex Legends. Unlike Apex, where every character has unique footstep sound effects, the footsteps between each class in THE FINALS are identical except for their cadence, and the falling/sliding sounds are the same. Players can also sneak around by just walking or crouching.
The way I see the CL-40 or any grenade launcher for that matter is the usefulness depends on how good you are with it. After of course you learn how to not blow yourself up with it. It has no damage drop off so you can use it an any range. Your not hitting anything in the air but heaven help your enemy if you have the high ground because then your just shooting fish in a barrel. The main reason I really like it personally is because to the fact my main focus is on healing my team TF2 style. This gun allows me to send quick bursts of damage down range between heals with minimal down time. That and you can almost feel the panic some player's show when they take a grenade to the face because they just never see people using this weapon. It's not S rank but it can be vary effective
As much as I want Light Double barrel + Cloak to be nerfed its sadly the only thing I've seen that counters the 2 Medium double defib + heal beam spam teams and even then invis cloak actually has a lot of counter play, it makes a ton of noise, any type of sonar pretty much makes you a sitting duck, thermal vision and even glitch grenades or any tick damage turns it off and in my opinion without double barrel + cloak Light would more in likely fall off completely.
The dome shield illustrate why winston bubbles don't have a lot of health compared to other shields...this thing is so annoying. At least it's somewhat small
Idk for me flamethrower was just a way easier option than the shotgun doing more kills most of the time with it as well... I think its also great that its not only single target
Flamethrower super bad if enemy use energy shield, Healing beam, and alot Heavy user Shotgun definitely better for heavy user if u play close range If lobby full of Light, it's great weapon to punish those Invisible cockroache
@@manyblock4192 i mean for me the other weapons are kind of inconsistent but yea i hate that healing beam basically completly cancels out the flamethrower but another thing i liked since i wrote that comment is just completly cancelling out gas which is good because at least in my lobbies everyone uses gas mines
All the equipments are great. If you're on PC, get cheats. It's literally the only way to play the game nowadays. A battle of whoever shoots first wins.
Man imagine putting vanishing bomb at S+ but the turret at B. Even though the entire diamond ranked meta is literally turrent + healer + heavy, and NO light in the top 250 runs vanishing bomb but they all must be wrong compared to the "pre closed beta" player... Bro stop making videos, everyone of them has been wrong, you did a tier list weapon video aswell that was BEYOND wrong, imaging putting the AKM above the FCAR but every lobby ive ever played of ranked *em1+* literally EVERY M is running FCAR, the AKM is dogshit, it doesn't do enough dmg, why anyone thinks its a good gun is beyond me.
Oh the whining already starts. Invisibility is not busted. Recon senses, sonar grenades, motion sensors and LITERALLY ANY KIND OF DAMAGE removes the cloaking. Lights die in a split second and to have TTK parity you have to land all headshots and even the shotgun requires a melee to kill a heavy after two landed shots. You just think it’s annoying but annoying doesn’t equal broken. What’s also annoying is fighting a heavy that throws down a dome shield and has a mesh shield but I ain’t calling that broken. Just gotta start shooting corners. So difficult.
Everyone thinks they are light players and sucks. I can’t tell you how many tourney’s I’ve lost because my light character has 1-3 kills and is doing NOTHING but hiding and waiting for a cheesy kill….literally just play support bruh or don’t play cause you ain’t the one man…light should be a cracked out fragger period….like they should put a skill block on it maybe like getting a 20kill game unlocks light character idk lol
While I’m having a lot of fun playing The Finals…it’s sad not seeing Merchant on Apex! One of my favorite content creators for Apex! Apex really needs to fix this garbage hidden MMR in ranked. It has destroyed ranked! I’m still playing a lot of Apex, but I’ve been on a lot of The Finals as well. Gonna be tough for me to split my time! Especially because I play a lot of Destiny 2 as well! lol For heavy I love the mesh shield! Thing is so good for the team. I stay protecting teammates while they steal the cash with the Mesh Shield. For Medium I love getting behind a heavy and healing the crap out of them! And I love the AR’s on the medium! I just unlocked Cloak on my Light and haven’t played light yet with it but definitely excited to use the cloak. For the Guardian Turret, I’ve just been throwing goo grenades on them! lol I don’t see a reason to unlock the senses one on medium when you have sonar grenades.
The goo grenade is honestly S tier once youre good with it, I almost have mine maxed level and the amount of games I've clutched or the amount of times I've used it to stay alive is unmatched
One thing I'd have to disagree on. Respectfully. Is the flash bang and goo grenade placements. Flashbangs most often than not will blind your own teamates with how fast this game goes and don't last long enough. Goo grenades are as good as how creative you are. My 3 main uses are. 1. Creating cover in open spaces (standard) 2. Blocking off stair wells and pinch points delaying the opponents and letting us know their position should they start shooting. 3. Using it as building blocks to climb to otherwise unreachable routes. (Most creative) 4. Bonus use as you've come this far! Cresting an edge on height to slide off even faster.
I've never used the tracking dart, but it would be a neat feature if you can have some explosive that tracks the dart, kind of like in battlefield. I don't know how hard it is to actually hit the shot with it, but that could provide some more use for it.
Thermal is extremely good. I used it and went better off in most of my matches and is the only gadget which I feel is neccesary for me to see people's positions for a prolonged period of time (more so than its cooldown) so I can get a team wipe. No other new gadget I've tried have had the team wipe potential as Thermal. Not to mention, from personal experience playing BO:Cold War with a thermal scoped gun, aiming is so much better with Thermal than shooting with all these diff colors that may distract you. All you have are white lights supposedly and they focus your attention strictly on these spots. Also, you can see people from far ranges with Thermal so that you can see where your opponents will be coming from from said far distances. Just a couple things, but Thermal is not B-tier by any means. Use it with Light and with Stun Gun and you'll see what I mean.
Recon is really good imo. It's a recon tool to know where everyone is. It has a really cool dynamic with invisible opponents where you can see them through walls but not in the open.
Recon senses is S tier because when opponent is low on heath he try toh hide but you can easily find and hunt secondry you can make traps because you know from where enemies are coming last and best is you can go for cash out without any doubt while u can sense anybody is near you or coming to u
I wonder if people changed thier graphic settings cuz I see people trying to go invis and standing still and I can see them and i'm just like uhh ok dunno what you're doing, free kill. They just look like cloaking in starcraft or something. Def harder to see if they're running around and I didn't know where they were but still far from actually invisible.
When I last watched your videos on Apex, I was disappointed in you because of small, but still clickbait. But your last two videos about The Finals are very useful!
The fcar is easily better than the ak if you have good aim. I can take down heavys extremely quick and nothing anyone else has can out dps me unless it's a light with the shotgun at super close range. Again if you can hit 90% of your shots it's definitely S tier.
So you made a tier list video, you didn't put in an actual tier list or chart to visualize and require us to manually skip through a 28 min video. Ain't it chief this is some 2012 YT stuff.
M11 having a large mag? excuse me? its barely enough to kill a medium. and bad dps? its the same dps as the mp5 with shorter range and better hip fire accuracy Calling it B tier is wack. Also the motion trackers being average? those things are nuts
The heavies charge and slam is S teir, it can 1 shot lights, if you're skilled enough, you can hit the enemy 3 times, twice with the run, once with the slam, that will kill a heavy, clear paths for escape, open attack angles and breaches without risking self damage, the slam also does more damage the higher you go, it can 1 shot lights in an aoe and demolish floor, walls and roofs, it also provides a speed buff while charging for quick escapes or rushes, great for shotgun or flamethrower, it's great for chasedowns since you move slower, the charge and slam finish might aoe the fleeing enemy to clean them.
The only thing I disagree with is the ranking of M11 and SR-84. I don't think the sniper should be ranked higher than M11 because I think they're about the same tier.
Thermal vision makes cloakers f up so bad because they dont know u can see them, but u can see them, and they will just die from despair, since most cloakers I see play swords, daggers or shotguns, so they would have some problem since u "get them" before they "get to u", but well if they play throwing knives then its another problem but its hard to hit with them
You said, cloaking device needs a Nerf but me personally, I feel like it’s really the only way that the light class can survive against the others. Personally, I think they should Nerf the shotgun instead.
Why is everyone thinking that cloaking device is broken?! Light is by far the worst class in the game. You get one shot by everything. Everything is good except for the hp numbers.
I'll give that riot shield can be countered fairly easily, but it has strong utility with that shield. You can bodyblock for an ally while they steal cashout, or stall out an enemy shooting at you while your teammate flanks. Also in my experience, not everyone understands how to deal with a riot shield, and you can exploit the moments where they reload or swap to a utility to move closer and starting beating them with your baton. Certainly not a weapon for all occasions, but still reasonably effective
I’m seeing so much people hating on him for not playing apex , apex has one of the worst ranking systems of all time. Most diamond players from previous seasons are down in bronze and even rookie. Once again apex has one of the worst ranking systems in any competitive game out there
Thermal is bugged. Can't see through scope when you are invisible sometimes. Motion sensor is meh very limited range. Vanishing grenade too short of a duration to sacrifice for something like a breach charge maybe if duration was increased and recharge rate decreased.
Personally, I go Evasive dash + sword and its so fun. You can dash with the right click of the sword and get a lot of distance, plus the sword hitbox stays a longer and goes a lot farther than you think.
you can use fortifications to block doors and little vent paths. And while yes you can destroy it. it wastes equipment that could have been used on you instead. Also yes while people can climb over it. thats an animation that they are stuck in that you can shoot them in.\ I wish you could stack them on top of one another. so if someone blows up a wall you can bring it back up.
19:20 Gas doesn't counter fire, gas is countered by fire. Smoke counters fire. 24:58 Thermal vision lets you see cloaked enemies, so it's a counter to cloak and vanish bomb. and it's also a counter to smoke because you can see people in smoke even if they were not hit recently.
I really like how you present things. I always learn so much by watching you. Did you know that fire can easily get rid of goo, it's seriously flammable so you can get rid of all the goo at a point with one pryo grenade if the goo is close enough to each other (they don't have to be touching). Have a good rest of your day.
LH1 is pretty trash right now, as a light you should be in the thick of the fight anyways, going in and out. In those scenarios any other weapon mentioned will perform better
One suggestion... maybe spread the tiers out a little further? e.g. put tracking dart in F tier, not B. Feels like too many things are compressed into S & A tier.
bro you keep calling everything S tier like its nothing. S tier means Special, or like so ultimately good, it has to be used every time. like defib, glitch nade, etc. all due respect tho.
The motion sensor is garbage and comparing it to the sonar grenade is just absurd. the motion sensor can barely be trusted to ping an enemy going through a specific doorway or window while the sonar grenade can ping a whole building several times.
They can't nerf invisibility. They've already nerfed lights into the ground with the release patch, and the degenerate shotgun/invis strat is all that lights have left.
Not everything can be an tier S dude. Also tracking dart anywhere higher than a D is absurd. The advice here is good but at least think a little about where you are ranking things.
This guys Tier List is not very good. Most of these are higher than they should be and the rankings are very inconsistent. But it is a random person's opinion.