All they need to do is make the enemies more aggressive. It would get boring really quickly otherwise. In hell divers 2 the Automatons actually shoot back at you and made sure you used cover when fighting them, they also called in artillery strikes on you if you stayed in a location for too long and would keep sending units to the same location until you either ran away or got overwhelmed. I don't understand how the developers of this game could make enemies so easy that they are not challenging. FROM SOFTWARE understood this why can't others?
Yeah felt the same, it's like half the bullets are silenced without any pewpew sound. It's weird. Or maybe the gunfire sound effect is lower than we think and what we are hearing is the hitbox (when it hit a ennemy).