Nice run. I wish the builds on yt would explain hes not the typical turret class. His turrets are more decoys than anything else. Its sad but just the way it is for not.
try to get your defense to 40k+, hp to 7k+, after that u can do whatever, im using double attack turrets mod, and there is another red mod that increases their duration but cant fit it atm
@@alvinlinandar7139 i havent tried it, but it should feel better in the build overall, its definitely not needed early, but when ur maxxed out on defenses it should be a nice qol upgrade
@@timproc9355 It sucks at the end too. Scaling issue maybe? My turrets do like 7-8k on hm bosses. They survive better though. For reference my high voltage bunny does 70-100k per hit on bosses. Valby dot layering can individually crit for 40k+. His base crit is 5% sad days. Sad cause I really like turret classes and his premium skin looks dope too
@@nomood351 there’s hope! Technician is bugged and not buffing his skills. I managed to get 30k per hit on hm bosses now. That being said upgrading Valby does like 130k crits per puddle now so there’s that and she has a 50% chance crit with her mod…
@@Ryuki19n Do you have info is this something Nexon is aware off, like will this be the case for a while now. Also have you noticed that sometimes trying to deploy turrents they they both never materialize quickly & sometimes they fail to materialize at all, or retrieveng them also half times dont work at all... what a shame cool class with things like this
5k hp 43k defense, and descendant modules are just defense and hp stacking, and one red module that makes u summon two attacking turrets, weapon modules are in one of the comments below ill try to pin it
Better concentration, Action and reaction, rifling reinforcement, better insight, fatal critical, fire rate concentration, adventurer, expand weapon charge, and an element enhancement, last one is blank