Enjoy the first 17 minutes of The First Descendant, the upcoming next-gen Unreal Engine 5-powered third-person looter shooter for PC, PS5, and Xbox Series X|S, ahead of the start of its open beta period on September 19.
wow... they sure did improve the hook... it looks so much better than before. 5:26 ajax is clearly a gigachad with that white beard coming out of the helm, special forces veteran granpa protagonists have a special space in my heart since mgs.
The game looks promising and gives me vibes of Vanquish, Appleseed, and Anthem. I'm glad they chose a third-person perspective. Minor improvements, such as enhancing melee combat with a cyber sword for cutting or tearing through enemies, could elevate the experience. Introducing more advanced enemies, bombs, and other elements has the potential to be a game-changer.
Dang... the impact of the bullets and the sound effects are crispy! Loving this. There are some minor complaints, like the sound of the grappling hook, but overall the game isnt looking too bad.
@DreamHighAnimation clearly because the game is still in production. I'm not here to debate but giving my opinion, so not sure why this needs an explanation.
@@quentinbolden7454 Still sad that game went how it did. The moment to moment gameplay and suits were so cool. Just to see it all hucked out the door. :(
@@Ninja_Proexcept when Destiny has much better dialog and voice acting than what Nexon has to offer. Plus the lip syncing isn’t properly consistent which is pretty cheap and lazy.
@@istealpopularnamesforlikes3340 People are foolish and gullible. Looks no better than any of the other 3rd person looter shooters that have failed for the past decade. This one just has better lighting cause its made in UE5 and that is doing most of the work for them. That's literally it. Most likely going to see a lot of games get overpraised for doing the bare minimum when it comes to UE5
You’re know your getting old when this game gives you serious Vanquish vibes back on the PS3. Really digging the character designs and overall art direction. It’s just to bad it’s going to be another ftp, looter-shooter slog.
If you go to the website and look at the Dev notes, the Main Producer said that he does not want melee to be a main focus of combat in his game. It's there as a tool, but he prefers ballistics and skills to be the core combat.
Playing the beta gives me the same feeling as anthem. This could be an amazing game but it depends on how the community act towards it and if its a game that can truly be played for years since its an mmo
what kind of game is this? is it single player or is it a co op game like a remanent or is this something closer to warframe or even a destiny style game?
the script for some of this dialogue was... questionable. And the enemy AI made it look like an UE5 tech demo. Oh and the "here's how to beat the boss before you even start fighting" is what all modern gamers want in this post-BOTW era. We want our hands held, yes, for sure.
@@saimyintmyat9373the "boss" fight took less than a minute to beat...wtf are you talking about hardcore? Is anything that lasts more than a minute considered hardcore now, is this what we've come to...
Something tells me they barely invest their time on getting the voice direction right. Likely an afterthought and straight up lazy like how can anyone invest in the story if this was lazily done?
They made that GraveWalker seem like a boss, but it died so quickly... Hope they make these encounters more challenging. Character didnt even have to use any of his abilities which seems kinda pointless.
@@H3ADHUNT3R360 Its one of the earliest bosses, the others get way tougher and mechanics. Its like an entry level boss just to learn the weak point mechanics, best to steamroll it and move one to the cooler ones.
the sound is still off, it's like there was tiny cuts at each new actions, and the lack of music.. idk, very sceptical about this one (and it's nexon so expect predatory monetization at some point