This and scape and run really feel the most “involving” by just starting a creative world and staring at it, because the survival gameplay is so not thought out. Like parasites is fun but it’s impossible to contain and even with mods to help, you just lose WITHOUT seeing a MAJORITY of the content. Same with this mod, if it’s intended to be fought back fast, then the “fun” of the mod is by barely experiencing ANY of it. I’d love if you could like make more specific items and got more unique rewards for fighting even if stuff gets taken over. Like making cool weapons or armor from drops that ACTUALLY DO SOMETHING to the new enemies. Like items that block those new status effects or armors that stop damage from certain new enemies. They all have cool concepts but why put so much detail into somethin nobody will ever get to really playthrough. Like yeah watching a world get destroyed is cool but, is that reeeeaaally that compelling when the only way to see that actually is through creative or just basically being so strong with broken mods it’s unfair.
if you want a more gameplay focused infection mod maybe look into the sculk horde you can control when it starts, it gives you breathing space for both it and you to build up, it doesn't do mob spam and instead using this mobs more sparingly because it can run out if you beat it up enough, you get to see all of it because you need things that it makes to be able to find it, it is rather smart in its late stages and will try and focus you and villages, no crazy unfair effects, and most of its mobs aren't insanely powerful plus you and it will clash often so you can curve its growth and then build up while it reclaims land and gets its mobs back up.
Sculk Horde is probably the most fun and balanced infection mod. You can destroy it, but it's very late game unlike this where you need to destroy it early, also has balanced mobs and becomes intelligent later on
This is so true, and it's super sad. I initially thought this mod was leaning more on the 'fair' side with the whole 'burning the flesh' thing, but having seen this video now, those weaknesses really do not make up for its strengths. It really is sad how these mods barely focus on the player experience (which is supposed to be the main focus!), because their concepts could be extremely cool if done properly. Sculk Horde as of right now is the only balanced one, but it doesn't have to be that way forever... What's it gonna take for the other mods to add a cure like sculk horde did? Edit: And by the way, i keep seeing people in these comments say things like 'these mods are meant to be paired up with others' or 'they're not meant to be defeated' - alright, but then what's the point? You mean to tell me these mods are rendered unusable without a bigger modpack AND even with said modpack the idea of the mod is to just render you helpless against them? I really believe a good half or more of people who say this have never actually played the mods themselves, because then they'd understand how frustrating it is preparing for days on end and all that effort amounting to absolutely nothing.
The solution? Just add a flesh dragon for players that also have ice and fire: dragons installed. The flesh dragon will basically insta-kill all players. Far better in my opinion and I am not saying this to be deliberately awful. Also dying to s flesh dragon prevents respawn like you're in hsrdcore
ah yes, another infection that is POORLY balanced. seriously, i frequently need to go into peaceful just to get my damn frames back. a stupid debuff that makes your character nigh-impossible to control. oh, they have a weakness to fire? well how about a mob that uses a chainsaw arm THAT BREAKS FIRE BLOCKS SO IT CANT BE BURNED AND IS AS FAST AS A RAT ON METH! i love the design concept for this mod because its entirely based on SCP-610 (the flesh that hates) but dear god the balancing decisions are horrendous. the community mob can have over 4k HP, and you can get 2 shot while wearing endgame cataclysm armour! just throw this into the pile of "Great concept but poorly balanced infection mods." along with SRP and Spore. EDIT: forgot to mention, but in the config files, the DEFAULT time until the infection starts from world creation, is FUCKING 20 SECONDS. you physically could not progress fast enough to contain it before it gets into a snowball effect.
I managed to defeat it in survival once! Just started digging down from the beginning, found some iron, coal and flint, and burned it before it got big. Though I was pretty lucky with the resorces.
the community is the most unballanced one, and as soon as it reach the epikulmination all mobs get 100% damage imunity unless dealt with fire, which is broken
The mod is designed to be dealt with as soon as possible. It's possible to kill the Incubator within the first day, before it can spread too much. You just need to be smarter. If you let the flesh fester and grow, that's when they become unbalanced. You let a threat sit too long. As for Spore, similar concept. Search for Mounds, kill them. Not that hard. As for SRP, I can't really defend that lol.
@@SlasherWolf302 well then that's not fun at all. let me rephrase that: "this mod is best played if you end it as quickly as possible" or another way is: "it's most fun if you try to avoid its endgame content".
Can the mod be configured on how fast and how many the flesh creature exist? I've seen several videos made about the mod and it seems they would've swarm vanilla mobs pretty easy and fast. I feel like if I can make the monster to be slow-spreading and then the flesh mobs be lowered to a handful, then I can see the appeal of having infection mobs that won't swarm vanilla mobs too easy but still dangerous enough if left untreated.
so if i would just place netherrack onto the ground creating a fire ring it cant spread anymore right? how many blocks does it go down? dont want a mod that is like killing the fun cuz of infecting every single block in the world and und cant find any stone anymore yk
I don’t know why but this mod lags the hell outta my computer, early on too. Parasites only lag my computer late game. So irritating to have to fight so many enemies while dealing with serious lag
When I first played this mod I swear that all flesh mobs become invisible to all damage except fire after a certain point, I tried a bunch of different swords and axes. Or am I tripping?