There is a mysterious type of Pikmin that has been hidden in the files of several Pikmin games. This video won't talk about that though it's actually about the critically acclaimed SNES game, Plok.
Hey pikmin has my favorite amiibo functionality. Olimar trying to figure out who the different characters are supposed to be without any context is really funny
Maybe a naked Bulbmin is a Pikpik Carrot. They have the same green glow. Maybe Pikpik Carrots are actually parasitic Pikmin that traveled from the Pikmin Planet to Hocotate. They mind-control the Hocotatians who eat them subtly. It wasn't Olimar's own idea to fly by the Pikmin Planet and crash into a meteor. Yes, in case their population was reduced to a handful of seeds, the Green Pikmin, Bulbmin, Pikpik Carrots, whatever you call them, establish themselves on civilized planets to ensure that Rescuers can "happen" upon the Pikmin Planet. Everything. All of it. Was according to their plan.
I already knew pikpik carrots counted as pikmin because I mod pikmin 2. As of right now, it isn't possible to add new pikmin types into the game, but you can replace them to add a 6th pikmin type out of them!!!
I already knew they were accessible in challenge mode's code of Pikmin 2/3 but I never knew they just crashed the game in 3😅 Also, there is glitch in 2 where when you threw the Pikpik carrots at the monsters in the piklopedia they would just move and stare at the enemy lol
For a second I thought this was going to be some kind of remnant that has somehow survived in the files from the time when Pikmin 1 wasn't even Pikmin but the Adam and Eve experiment that led to it.
Speaking of space bunnies... Do you think there's any chance these alleged space bunnies have any relation to the space bunnies from the WarioWare and Rhythm Heaven series? Probably not but... you know, it's fun to think about.
@@volvoman5262 I mean, just because he may not have really met a space bunny doesn't mean they don't exist at all in this universe. Maybe he heard about them somewhere, I dunno. 😛
I might have an answer to this - in our game, we have tooling built in to some of our code to pull character rigs dynamically, because naturally, the player character should have this rig readily accessible. If we make NPC's a rig, then using the same code, we can easily call their rig, and then get their 'face' for dialog popups, or to play a certain animation in world or in some UI element My assumption here is that it was simply easier for the AI code and the physics code to respond to pikpik carrots if they were simply pikmin too, as honestly, it's what I would of done too!