as Drewski says in the intro "over the top michael bay insanity", thats all this game had to offer imo, all the "cool stuff" happened, most of the time. in a cutscene or behind the ingame skyboxes/map borders
Black Ops 1 Campaign was amazing though too and should not be neglected same with Modern Warfare 1 and World at War, it's characters, cutscenes and story is amazing and even has references to real political war events & references of capitalism vs communism as well as references to M-K ultra brain washing etc. Cuban missile crisis and the idea of threat of nuclear war. Great game and story. Not many cold war games!!
I am kinda sad that they didn't do more campaigns like this. It really felt like you were in a huge mess, one tiny soldier at the gates of hell and it truly felt like a large scale battle in my mind.
Facts, they need to return to their boots-on-the-ground roots. Enough of this spec-ops stuff, we already know how cool they are. Show us some ordinary grunts making big changes in the world rather than a special team of 5 saving the world lol.
@@aldricazucena9598 Yeah. I remember staying in a position where there are machine gun mowing us down and all the dead soldiers just get replaced by another grunt.
Piccadilly comes to mind in Cod MW 2019. The true chaos of terrorist attack in city disguised as civilians, suicide bombers and what not. God that mission was at par crazy with this one.
I remember this SO vividly. The switch to the astronauts view was phenomenal, and totally unnecessary but it really added to the impact of what happened.
While i enjoyed the view. I was a little smart ass and thought "bla bla bla there is no atmosphere in space so a nuclear bomb wouldnt be able to destroy that space station like that, thats so unrealistic". Then i proceeded to sprint through the campaign taking shot after shot and playing online dropshotting and using a special pack that was stacked with all potential weapons and loadouts in the game. LOL
One thing I've always loved about this campaign was the extra details on the radio. Hearing that different squads need help, the struggle of getting control over the air, and the desperation when you need to defend the evac zone. Infinityward really did put a lot of love that the newer CODs are missing most of the time.
Fun Fact, the callout of areas are 100% precise to what the real thing would be, an Colonel from my Country's Army gave us a lecture after an ArmA 3 Op about the audio played in this game Battle for Washington, he used one of the softwares he uses to plan Training Exercises and used only that map and the callouts given through radio to pin-point exactly where things were happening and some of this things can be seen or heard in-game, you literally could see the whole operation unfolding using only a map and the radio messages, this mission is a master piece
Yeah, the full audio files of the comms were posted on youtube, they're so good, passionate and extremely detailed, and you'd never even pay attention or hear most of it in the game, but they still went the extra mile of doing them
Around 5:10 in the video you can hear someone shout “broken arrow” over the radio which I found out just a few days ago means that we lost possession of a nuclear weapon.
@@GlockDookie69420wrong. Broken arrow does mean that but in military slang it’s their position is getting overrun and they call in air strikes/ artillery on their own position. The men knew they were dead there, and wanted to take as many of the enemy out as possible.
“Broken Arrow” = last stand code word for when your position is compromised and your squad is dangerously on the verge of being overrun/overpowered, requesting an immediate danger close air strike/air support on your position. It’s basically you telling your overwatch that you need any and all available air support to strike your position as close as possible as an absolute last ditch effort to hold ground, and there is a high chance you and your squad will die from the impacts. “Major, it’s been an honor.” THE MW2 battle chatter was probably the most well done realistic part of the whole game, and deepened the realism
Not entirely correct. You’re confusing a unique situation that was the Battle of Drang Valley, with what the pentagon and DoD define as a “Broken Arrow”, which deals with nuclear weapons. Broken Arrow: “an accidental event that involves nuclear weapons, warheads or components that does not create a risk of nuclear war.” What you described would be closer to what we refer to as calling in “danger close” close air support or artillery - which is any indirect/direct fire called in within 600 meters of friendly position (aka right on top of you essentially).
@@ZuluHour Exactly, that radio command order was unique to that specific battle of Vietnam. That call sign mightve even changed from battle to battle or unit to unit im not sure. But in common usage in modern day a Broken Arrow is specifically nuclear weapon incident, usually referring to a lost warhead but not always. ...This is the danger of getting your assumed real info about the Military/Gov from war movies and video games.
not sure if your noticed at 10:00, when you use the javelin, locking onto the BTR's showed top down trajectory, but locking onto the choppers showed direct trajectory. a little feature that most would never notice, but an accurate feature.
@@FrankTheThinkTank With absolutely zero humor here, 100% serious, despite being an American weapon system, the ones with the most actual field experience accrued with the FGM-148 right now is hands-down the Ukrainians, by a country mile. Well, and the Russians.
The unused radio chatter from the snipers nest was a horrific detail. Listening to how the washintgon monument evac was getting overrun and how civvies were picking up weapons to fight back when everyone else was dead was a great detail. Shame they cut it from the final version
One of the coolest brain things I find about all these remakes is that my mind "remembers" the original versions it looking this good graphically as if it fills in the "realism blanks" automatically. It isn't until I see original gamepaly recording that I realize the difference.
It's like a kind of nostalgia effect plus old TV's had to use pixels in a different way and it sometimes made older graphics look way better. Especially CRT monitors
i played all the old modern warfare campaigns straight through and it was weird because i experienced that but when i went to my 360 MW3 from the remastered 1 and 2 it was shocking
@@Hades1100 Yeah, I just learned about how CRT monitors/TVs basically "accidentally" do something that works like an anti-aliasing pass, and it actually looks really good. It doesn't look sharp, it doesn't look realistic... but it looks good, somehow pleasing to the eye.
What's funny is that I thought this was the original game until I read your comment, and then looked at the video info (seeing it was the remastered instead)
Hearing Price say “Good.” when the missile launched was such a powerful moment in playing this game. Not knowing what his plan was and thinking that this was the big betrayal was amazing and anxiety inducing all at once. Also, imagining the panic of the astronaut watching a nuclear missile going off on earth and being utterly helpless was intense. This game and these sets of missions in general were a video game masterpiece and I don’t think there have been any games since that have had such an impact like this on me. Absolutely fantastic and really cool to see Drewski giving it some love again
And since that space scene, Infinity Ward brought space back as a setting in Ghosts and then Infinite Warfare when they said “fuck it we’ll set the whole game in space”
I remember my dad walked into the room as it swapped to the Astronaut and he didn’t see anything else. He was just like “Oh dude, YOURE IN SPACE SICK! Dude that looks amazing it looks so real, oh is that a missile. Your guy sounds scared are you gonna die?” And I’m just sitting there fucking what 10? Brain processing what it can. Hahahahaha.
Physics aside, that ISS part was so damn memorable. Heck, from the intro of Wolverines where you hear "THEY'RE EVERYWHERE!" to popping flares on the White House roof, that whole chunk is easily my favorite part of any Call of Duty game since 2009.
Easily one of my favorite gaming memory of all time is just sagging back in my chair after getting the flares in time. Playing all those missions in one sitting was such a wonderful experience.
Man, when they let those green flares up I NUTTED!!!! I got so goddamn hyped watching this I started ripping ass. IF I WOULD OF FARTED any harder my pants would have blown off. God damn I remember when that happened I ripped ass so hard. God damn I had to leave the room cuz it smelled so bad. Think it was the popcorn I was eating. Had too much butter on it but it was damn good. I like shredded cheese in my popcorn. Goddamn makes me blow out the toilet though, but worth it. I think I need to start adult diapers So I could just take a shit while playing games. That sounds goodI took a FAT shit at Wendy's on their bathroom floor. 2nd time doing it. Iono why I do it but boy it's fun 😊
The battle of Washington was the most memorable mission of MW2 for me. I loved the little details like your holosight on your weapon not working due to the EMP
thats wy the military has diesels that dont need electronics not all but they have them older diesel cars would have a feul shut of for thats needs power to be open the ones for emp strike dont they have mechanical
The DC Evac radio chatter will always bring chills to me, hearing that the Russians overran the evac site and civis are taking up arms, shows how brutal this war really was.
And by the end of MW3 there is “peace” but this is America. Civilians would not rest until Russia suffers horrifically especially since one of their own framed us.
It was until we saw that this was overexaggerated. Considering what we know now, Russia can barely even fight a country right next to them. I can't realistically see them fighting with the world's only superpower and the fact that we have the 2nd Amendment, if you somehow manage to break passed the world's strongest military, you'd then have to deal with 120,000,000 plus gun owners who'd defend their homeland.
@thisapplejudges6553 I worded it wrong, my bad. It was a confirmation, lol. I knew long ago this was hogwash, haha. But last year was just the cherry on top.
@@S1D3W1ND3R015Russia in the cod world isn't the same Russia as OTL. USA and UK basically backed in a 2nd Russian Civil War and lost it to the ultranationalists which now had military experience and probably went further with their military spending. Not to mention Russian soldiers are more motivated due to the airport massacre in MW2
@@S1D3W1ND3R015You cleary have bought our propaganda in the US hook, line, and sinker. If you actually did some real looking and research you'd fine that the Russians are MUCH stronger than you realize. The truth is that Russia has been deliberately holding back because it doesn't want to expand the war and spark WW3. The West sees this "inaction" as weakness and continues to push this war that could have ended peacefully a mere MONTH after it started. Yes, there was a peace treaty all but confirmed that would've stopped the war and Russia would return the land to Ukraine but the West and NATO convinced Ukraine to continue the war when we could've had peace. Now over 400,000 Ukrainian soldiers are dead and over 2 million permanently wounded. While Russia has 30,000 dead. All this information is from independent and WESTERN sources. Don't kid yourself or buy our lies. All we've done is destroy lives in Ukraine for NOTHING.
It's unfortunate you don't see too many single player experiences like this anymore. All the big publishers are too concerned with "live service" income :(
I enjoyed the new MW2 single player, but not the multiplayer so much. The standard rotation maps are WAY too small for me and I hate battle royale games. I wish I could just spend like $10 for the MW3 story when it comes out and not have to pay for multiplayer.
@@bbmikejwait. Are they remastering MW3? I hope they keep the MP as awesome as it was back in the day. I suck at MP games typically but I would always kick ass in MW3. Even got the Tactical Nuke drop a few times.
Craig Fairbrass did an *amazing* job here voicing Ghost. He's usually pretty calm even in the worst scenarios. The moment those silo doors opened and the missile came up? He flipped his *shit!* And hearing Barry Pepper, who previously voiced walking WMD Alex effing Mercer, now as Dunn screaming in pure terror as the EMP rains metal from the sky is just excellent.👌
Fairbrass was one of the best aspects of the original Modern Warfare trilogy. He really did an amazing job with COD4's Gaz, MW2's Ghost, and MW3's Wallcroft. It was so much better than the other guys who voiced them in the reboot series.
I still adore this campaign. A nice detail is that after the emp there's no game music either. Not until you get to Whiskey Hotel and see power in the White House. Going through the buildings all you can hear is the wind and rain at times.
yeah, no wonder I felt like I could die at any moment lmao, that kinda makes me wish I didn't have music at all during the campaign but the sound effects were still there
The radio chatter adds so much to the immersion. Just to hear command trying to coordinate the troops in all that chaos and getting an Idea about what the hell is going on and where the enemies are, it's just awesome. I miss that in later CoD games. Less stealth more big battle scenes with regular soldiers like that, instead of small highly trained team please!
They think they can't monetize grunts... Even the fact all the most cooler and well done skins in MW19 were the grunts ones or the Shadow Company ones didn't ring them a bell. Timmy buys fluo skins so...
I know. I wish newer CoD game missions weren't all like "Special Operations" cool-guy action hero movies and more just you being a standard soldier in a war. Something about a silent, yet a contibutor, in a fight makes the game much more investing and interesting.
@@IroquoisPlissken Always personally been more of a fan of the grunts in every medium where war has been represented. These super soldiers and whatever super men aren't that interesting compared to the regular dudes who are trying to survive
It really is amazing from an accurate narrative standpoint, you can follow how the battle plays out from the point of contact to the evac, I think at the end of the chatter 90% of a Brigade Combat Team (4400ish men) is basically wiped out and routed and a bunch of air assets destroyed. It paints a harrowing picture.
I always thought the concept of the post-EMP battlefield to be a stroke of genius on their part -- when I saw the nuke closing in, I assumed they were going to do the same as in COD4, just this time with a real city (as opposed to the stand-in for one), but instead having it be where all of the planes & helicopters just come falling down.. completely unexpected twist!
There was something special about the Rangers POV of MW2 missions, i loved all of them. Also there was something i found really interesting about just watching all the characters animations, they wearnt simple idle animations or randomly doing stupid reptitive shit, some of those background characters had long suffisticated animation loops that took sometiems minutes to get through.... like at the beggining of the game when watching those guys play basketball.
Love the tiny details in the original, for such an old game there are a lot of interactions/events that can go unnoticed. The burger town mission has animations for soldiers kicking enemies off the ladders and swapping to their pistols to shoot down at them, which I hadn't noticed til I replayed the game a few days ago.
I remember playing this mission for the first time. I couldn’t count how many times I got goosebumps. Seeing the Washington Monument crumbling, all the radio chatter and how many times you hear “broken arrow.” They don’t make them like they used to that’s for sure
Used to have our junior Marines listen to the isolated radio comms of the DC invasion. Super solid example of radio etiquette with only a couple missteps here and there. I highly recommend giving it a listen if you can still find the video. It’s a roller coaster of emotions and gives you a whole new appreciation for the story!
Repeat is a massive mistake especially considering the amount of artillery assets that would be in play. Repeat mean you want to resend last fire mission which if misheard could lead to friendly fire incidents along with the simple waste of munitions. The proper etiquette is say again.
@devinjohnson3913 Artilleryman here: upon hearing the word "repeat" once, we will first make fun of you. If you say it with some bass in your voice, we WILL shoot the last fire mission data received.
@@E55666 nah son. I’m a gamer. I have taste in good games. This campaign comes nowhere close to Half Life, Turok 2, Quake, DOOM, Dusk, Ion Fury, Duke Nukem 3D, Prodeus, ect. MW2 is a literal straight line campaign.
Not only do i remember it, i remember the mission name is Whiskey Hotel! its one of my all time favorites. i distinctly remember the section where your group calls out "TEXAS" to another team, and they look over but don't respond and one of the NPCs whispers 'say star god damnit!" Its a very real moment i did not expect from the game, showing an NPC to be afraid like that and not wanting to open up on people that may or may not be american (they ended up being spies in american uniforms)
There's videos of all the radio transmissions seen throughout the DC missions and some of the screams and cries for support are so visceral and genuine its eerily real.
@@GoldFightsseconding this, growing up in a northern VA neighborhood similar to those in Wolverines made those missions hit a little close to home lmao
To be fair, I really loved going around with either an EOTECH or a Red Dot during the EMP blackout. Sure, it'd make more sense to pickup one without a sight.
The original MW trilogy had some of the best campaign moments I can remember. All three campaigns had me grinning ear to ear, but I think All Ghillied Up still holds as one of the dopest hours I've ever spent playing a game.
Playing this mission on Veteran was SO tense. This and the Favela ones were some of the harder missions. You could barely peak your head out the trench without seeing jelly.
This was the mission that cemented my undying love for MW2. Still my favorite campaign of all time. Growing up just outside of DC, i knew every landmark they referenced and I felt a special connection to that particular mission. Like I was defending my own family and home. I need to go replay the game
I grew up in DC and loved seeing all of the landmarks......although the first time I played it in 2009, I had just graduated from a military college and commissioned. So the thought of fighting in my home town instead of a sand filled area was ridiculous enough to be hysterical.
The freakiest thing happened while I was watching this. There's a severe thunderstorm in my area, and not 10 seconds after the EMP went off in the video, my power flashed. I'm shook lmao.
My friend was playing Resident Evil on psx when he was a kid for the first time and wind smashed a window in his bathroom when that first zombie cutscene played, left some mental scars lol
This was actually the mission I hated the second-most as a child because of how difficult it was, now as an adult I love it because of the atmosphere and how much of a breeze to get through it is
A little detail I always loved about the ending of Second Sun was all the other green flares across the skyline, showing you other groups of US Forces were still around.
When you put everything in perspective you really see how amazing this game really is and for the time it came out and still holds up to this day is outstanding
In the original mw2, there is cut dialogue that happens if you fail to protect the evac site at the Washington monument. The US soldiers are overun by the Russians and civilians has to pick up arms in a last ditch effort - but to no avail. It's pretty dark, you can find the dialogue on YT. They've kept some of the dialogue in MW2R, but not all of it
@Hades1100 underestimating your enemy is a big mistake, sure russia isn't that strong, they're far behind the USA. But Ukraine has the largest army in Europe, and they receive aid from 20+ countries, its no easy feat for such a corrupted power to takeover a strong stable nation
@Hades1100 underestimating your enemy is a big mistake, sure russia isn't that strong, they're far behind the USA. But Ukraine has the largest army in Europe, and they receive aid from 20+ countries, its no easy feat for such a corrupted power to takeover a strong stable nation
@Hades1100 underestimating your enemy is a big mistake, sure russia isn't that strong, they're far behind the USA. But Ukraine has the largest army in Europe, and they receive aid from 20+ countries, its no easy feat for such a corrupted power to takeover a strong stable nation
That first stateside mission aptly named "Wolverines!!" was the first time a video game really made me feal aggression towards an AI enemy It was surreal we were used to fighting in Eastern Europe or the Middle east but all of a sudden I'm running through a quintessential American suburb watching a BTR blow houses apart, that was freaking wild when it first came out. "Hell no not in my back yard" was what I had going through my head
After that the state department became very involved in any new releases of video games and tightened up what they were already doing with TV and film. Just like the newer Red Dawn and how it was edited heavily at the request of the state dept. Never again will we see action games like this that has the portrayal of war on American streets with actual geopolitical implications
I remember playing this when I was in 7th grade and when I first heard that cut-scene talking about MIG's over the I95, it sent chills down my spine man
@@dimwitsixtytwelve Probably even more ridiculous in the sequel, where all of Western Europe is invaded simultaneously without anyone noticing until the Russkies are right on top of them. President Vorshevsky must have invested in mass teleportation technology or something.
I always loved the Rangers portion of the MW2 story way more than the OP141 portions. Even though these Rangers are special operations, it just felt more boots on ground, large scale battle that just gets you really immersed in the story. In most of these modern cods, you are a one man army special ops "tacticool" dude saving the world from nuclear level disasters , but when you play as PFC Ramirez(how the hell is this dude a PFC still) you feel like you're just another soldier in the grand scheme of things which I appreciate.
The first time I played this mission, seeing the Washington monument *CRUMBLING* really just punched me in the face that this was such a big thing that was happening. And going through the neighborhood to the burger town and getting to the freezer. Man this was such a crazy experience. I wish I was there in the glory days of mp.
a detail i just noticed for the first time despite playing this mission dozens of times: at the start of second sun, when Cpl.Dunn calls "tracer! three rounds left" it is likely because he is using a SCAR-H, which fires 762, so loading it whit tracers from a 240 belt would be a good way to keep a mental note of ammo available as well as marking targets for gun teams. for example he may have a tracer every 4 rounds in a 20 round mag so he knows he'll have 5 bright shots to reference, OR he could call a target "follow my tracer" and then the whole team will be on the same engagement. crazy attention to detail. or maybe it just sounded cool to say.
The "Remember No Russian" mission is something we will never see again! Great story telling, great atmosphere, great gameplay. Great times to be a 14 year old kid playing FPS games. Old times to be remembered by a 4 decade man
i always preach on how mw2's campaign can easily be adapted into a movie or series with how compelling and fitting the entire story is start to finish. There was just a different energy/effort put into these older games that isn't seen with games released nowadays.
Yes! Yes! Yes! One of thr things I loved about playing this all those years is that I was like inside an action movie! And one of the things I keep thinking was that this could be an awesome movie!
They don't make them like they use too. I remember my 16 year old self just in absolute awe with this campaign from start to finish. Last good Call of Duty for me was Blacks Ops 2, haven't touched one since Advanced Warfare. What a nostalgic treat it is to watch this!
MW2019 and MW2 (2022, the naming is weird) are pretty interesting gritty campaigns IMO (except it can be seen as US military propaganda plastered everywhere)
@@lee.as.in.l.e.e.7394 idk so much about the propaganda bit - yeah MW2019 was a bit like that, but MW2 very much in my eyes showed how corrupt any military can be. Maybe I just didn't notice the propaganda in MW2 as much though.
Anyone else remember the emergency alert at the beginning of that mission? The first time I played it I thought it was a real emergency and got scared then when I realized it was part of the mission I would tell my mom and make her think it was a real emergency. Legendary opening to a mission
0:35 I think the best part about this entire thing, is that the lead up to this moment was Soap freaking out because the nuke was launching for DC and Price just said "I know" Only for it to be the correct decision because he used it as an EMP which saved the defending American forces.
It's not a 100% match of the National Mall here in DC, but it's an approximation of how close the landmarks are to each other. That said, the architecture of the buildings in that area is pretty much spot on.
So many younger people don't understand just how crazy CoD4 and MW2 were at the time. Post 9/11, War on Terror and Drugs at their peak, 2008 Financial Collapse, Fort Hood and other mass shootings, the rise of social media on the internet, era of American history was a wild ride. Then IW came out with these games that pushed boundaries in the media where US soldiers were being nuked, the American homeland was being invaded and destroyed by Russians, playing as a terrorist mass shooter killing civilians and authorities in an airport, and secret wars involving WMDs and PMCs. Then Black Ops 1 came out right after this....Call of Duty was incredible during this time.
Great playthrough. My former neighbor, Sunita, was a test pilot instructor. One of her graduates told me she was now an astronaut. A few months later, I'm listening to the car radio as the ISS struggles to get a jammed solar panel deployed. The MComm says, how's it going Suni? She says, It's still stuck. I think I laughed and screamed all the way home.
Not Super Hinds, Mi-28 Havoks; and you were correct in the beginning on the Apaches. As far as the design for DC, as a DC Metro resident, I can say it is pretty damned spot on. To the point where I had an idea of what real street i was on when playing this mission. It was a bit disconcerting and spooky playing.
They don't make impactful games like this anymore where you did feel that the fate of your country, the world, rested in your hands. I miss gaming that did this, that immersed you in their world's.
This is why I prefered the Battlefield Multiplayer over the CoD one back then, it was more of a feel of a actual war, that you fought for something. The older CoD games did that well in their Singleplayer missions too. It's just great to have a whole battle being fought around you and hear all these troops doing their thing.
Something that I feel like is so overlooked is the music. Especially in the sets of mission at Washington man like it’s amazing. By far one of my favorite campaigns in gaming
Holy moly, being early to a Drewski video thats 40 minutes long is definitely a special treat! Love the fantastic content man. Everything about the atmosphere and setting in the battle is amazing. Could only imagine how much more epic it would be if Hans Zimmer and Lorne Balfe worked on it too, but at least they made the music in the 2nd modern warfare!
Interesting thought, but the storm in this mission might be realistic. The massive shock wave would put a lot of pressure on our atmosphere, and would probably play havoc on the weather, maybe creating massive storms out of nowhere. Food for thought, I'll have to research this.
I mean, it was a hurricane that played a part in saving Washington DC when the British took it during the War of 1812. I like to think the storm in game is a reference to that (since when it happens, the Russians have nearly taken DC)
The twin rotor helicopter you see in the game is very easily confused with the Chinook. The twin rotor aircraft you sea in the game is not the Army CH-47 Chinook, but rather it’s Navy and Marine Corps cousin, the CH-46 Sea Knight. An easy way to identify the two is the bulkyness of the Chinook as opposed to the slim figure of the Sea Knight. The Sea Knight also has only three sets of landing gear. Two in the back that extend out from the main body, and one in the front. Meanwhile the Chinook has four sets of landing gear.
I've said it since I was like 14 when it released and I'll say it now, "Of Their Own Accord" is by the far the best mission in any Call of Duty, the atmosphere at the start as you move through the bunker and out onto the front lines, fires everywhere, trenches and barbed wire, rounds going over head. Nothing has topped it.
Haven't gone through remastered, yet, but replaying the campaign as an adult (on Veteran) hit DESPAIRINGLY HARD. Honestly disappointed MW3 didn't have a Retribution campaign in Moscow to bring the story full circle and show the endless cycle of revenge in the hell that is war. MW2 had no right hitting this way. One of the best campaigns in gaming.
Invading Moscow in MW3 would've made no sense, since it wasn't the actual Russian government who invaded United States but an ultranacionalist wing who also kidnapped the legitimate Russian president.
It's a shame all the shakeups at Infinity Ward left Modern Warfare 3 totally lacking in the campaign department. It had some great moments but was hardly the follow up to MW2 that we should have gotten.
@@KayDaJinashi Hes being sarcastic, veteran difficulty meant that just peeking with an AI looking at your direction guaranteed a hit from that AI, and there was shit tons of AI's in that specific mission (Or any mission, really), so it felt like you could experience what happens in war itself, bullets literally whooshing pass you, missing you by a few inches, the comment probably means hes denying the PTSD of the difficulty. Please don't "Its not that deep bro" me, thank you.
The first time I played it, I had just graduated and commissioned.....yeah the game gets the difficulty of war right, but it misses the fact that 80-90% of your time in the military is spent bored out of your mind or training, or doing the exact same thing for the thousandth time that week
I'm so glad you made this, thank you! Great video. It's nice to see someone give such a memorable level some love. There's also something special about the games that came out around 2010 that modern games can't seem to get right...
I've played this game probably more than any other shooter besides maybe the original Half-Life. Fighting house to house and across suburbia was just so much fun.
The scene where you're fighting in a residential neighborhood, and Harriers are taking off from a baseball field always creeped me out as a kid. Looked very similar to where I live.
As a kid growing up in the suburbs when this game came out I remember dreaming about being invaded and seeing a Russian BTR roll down my street destroying anything and everything.
Ain’t going lie this group of missions had me feeling patriotic af. 😂 Keith David as Sgt Foley was amazing. Me and my friends as kids used to act like we would be ready for the sh*t if they really invaded 😅
The Russian guys in the forest are just saying "Did you hear something? We should find em" so basic sentry talk. Also, Drewski, as a Ukrainian that speaks Russian, I'm genuinely impressed with your Russian.
My favorite part about all of this is how chilling and real the radio traffic is for this mission, hell even hearing the whisper of Broken Arrow while under heavy fire is bone chilling
Love the video, Drewski. I grew up with these missions and absolutely loved them. I just have one grievance: I'm pretty sure the Mi-24 SuperHinds your referring to throughout 'Of Their Own Accord' are Mi-28 Havocs.
I’m glad to see someone else commented on that. Otherwise he seems very knowledgeable on Russian equipment. However, MI-28s are super unique and cool looking. Definitely a different shape from a Hind. I can appreciate the confusion when seeing a quick flyby and it’s dark plus the 30mm autocannon is similar in shape to the 20mm a super hind has. All things that might lead to the confusion from a quick few seconds long fly by.
On that mission with Price you can use that first predator to kill the AA if youre fast enough and use it for that section of the mission instead of waiting for the new one to show later on
Sgt. Foley screaming "LAST MAG! MAKE IT COUNT" right before the end of the mission (and later right before the emp goes off) and dunn at the top of the white house trying to wave off the airstrike with his flares has got to be my all time favorite moments in gaming
I love the sound of snow and ice crunching underfoot, especially when it's below freezing and it has that bit of a squeak to it - so when a game gets it so right like this, it's just so freakin satisfying lol
@@mediumchicago_pizza Invasion of Washington V Shooting up an airport to trigger said invasion, Invasion wins overall but airport wins controversially.
I was going to college in Washington DC when I played this for the first time. I got literal chills when I stepped out of the bunker to the National Mall on fire.
The battle of Washington missions are easily my favorite missions in any video game. It's just such a good experience, going through the trenches in front of the white house, racing to the top of the capitol building before you get leveled by bombers and seeing everything fall out of the sky. It was just so good. I find myself replaying these missions specifically whenever I get really upset by contemporary aaa titles
I was so excited for the MW2 reboot because I was hoping they'd reimagine some of the most iconic moments of these games, mainly the Ranger missions. And I held out hope for MW3 to catch up on the total war of MW2. I was in shambles when I saw the new campaign.
My absolute favorite of the CoD MW series was the US invasion stuff, it was so good and immersive. I'm super pissed we didn't get anything like it in the reboot. I really want a good game that's just about it.
Patomic is the big river that flows through washington. Pretty much all of washington is east of the patomic so when the guys screaming to abandon the evac sites it basically means the decision was made to completely abandon the capitol, and you as the player are currenty being left behind enemy lines. Theres a bunch of radio chater youtube videos of this mission drew and just the work and story building they put into audio you get only bits and pieces in game is incredible.
Don’t know why this came across my timeline, but it did and it put a smile on my face. It’s a nice trip down memory lane when I worked at IW back in 2009. The DC reveal mission designer was Jake Keating. He’s the same guy that made the amazing “effect and cause” level in Titanfall 2. Submarine nuke was made by Zied Rieke, I made the DC Emp level, and Roger Abrahamsson made the White House mission. This 4 level “arc” as we called it was a massive coordinated effort in continuity. Funny story about the EMP level. At that time, the Xbox 360 memory budget was constantly being blown by the number of fx in that level, because it starts off dry with a bunch lights, then switches to space, then switches to raining with lightning and lots of street fires. It was 3 levels worth of FX crammed into one. I had to write a pseudo streaming system just for that level, which back in 2009 was not common.
It always annoyed me that the character has flip-up iron sights as a backup, but doesn't use them. Perfect opportunity to make the character use irons through the holo sight.
Honestly my favorite FPS campaign ever solely for the Ranger missions. You NEVER see the US being invaded in a video game, and it's a cool concept that I wish more games delved into. The fighting in the suburbs, in the heart of DC, even the New York segment in MW3. Plus the atmosphere and work put into the radio chatter and dialogue was top notch. The radio chatter at the beginning of Of Their Own Accord goes on for like 10 minutes before it loops.
@@BattlesuitExcalibur Homefront had so much potential but the campaign in the first one was just way too short, Command and Conquer are RTS games solely for PC besides the third one, which the super futuristic stuff kind of turned me away, I mentioned MW3 for the New York part, and Red Dawn is a movie lol. Well, 2 movies, but they're both pretty good. I love the invasion/escape scenes in both of them
I've been to DC before a couple times. The last time I went was for a school trip and funnily enough I played through MW2 shortly before, so it was quite an experience walking through the streets right after playing the game that depicted DC into a warzone
Can we all just take time to Appreciate the Excellent job that Lorne Balfe and Hans Zimmer did with the Score to this mission when fighting for the capital building there’s a constant low climbing beat of a feeling of a slow depressing push in desperation to keep pushing forward under the heavy fire, knowing the odds are against you, especially when hearing the radio chatter you can feel the Despair, but then when you battling for the White House the methodic slow music picks up it’s tempo from depression to a chaotic sense of sheer will to push the Russians back harder the music gets a little louder, little faster, as you make your way through the lawn into the White House, and then as you’re halfway into the Building the score Starts to incorporate the Ranger’s spawn theme from multiplayer, creating an even faster tempo Making you have a sense of urgency not just to take back the White House but to save your own lives by signaling off the Hammer Down protocol, finally coming to an intense crescendo in the race against time the ranger theme giving you motivation to push all the way to the top as things get even more chaotic. Simply beautiful, amazingly done a Perfect Score for the Mission. Sometimes when I’m timing myself on a run to see how fast I can go I’ll put on the score for this mission and really push myself to go as fast as I can even if there’s no energy left; why because I need to get those GREEN FLARES OVER WHISKEY HOTEL. RANGERS LEAD THE WAY!
It was intentional, they knew people wouldn't play their newer shit if they remastered MW2 MP as well, and let's face it, their newer shit is just that, shit.
CoD4 and MW2 campaigns have some of the most iconic moments from a storyline in any game ever. I may not like CoD anymore now that im a lot older but the stories really hold up after all this time. Theres a whole video of the radio comms that builds the world to such a deep level and you would only hear it in the background if you were listening. Hearing about russian armor rolling through the city on the comms was chilling
@5:00 The guy on the radio who is at the Lincoln Memorial started yelling "Broken Arrow" definitely foreshadowed what would come. I didn't know it through my first play through when I was in my teens, but after my time in the AF, I know now that it means Nuclear Weapon Accident. Hearing it again definitely raises goosebumps.
Since he’s army and was talking about being near overrun he was probably calling broken arrow meaning for artillery to strike his position meaning, only used for the most dire and emergency situation, they use the same code for some reason
@@kokofrancis that’s because dice decided to go down a bad path which lead to most of the original dev members to leave the team. Now you have a game like the finals (although different) you can see the same passion.
At 5:06 those are Mi-28 Havoc helicopters. And the helicopters earlier in the video carrying the HMMWVs are CH-46 Sea Knight helicopters and not Chinooks. However the crashed helicopter at 29:43 is an Mi-24 Hind.