What do you think? Should they keep adding old characters and repeat the process or branch out into new characters? if you wanna chat to me find me here discord.com/invite/raynfgc
I think having a balance between adding og characters and new characters would be good(two new, two old for every season). But preferably I would rather have more older characters. Having Jam or Slayer return and seeing what they would look like in strive would be more hype for me than a new character
They should keep doing what they're already doing: adding 1 new character every season and at least 3 returning favorites. That would please everybody.
I really agree with you for the most part! It's incredibly important to add new characters to keep the game fresh, but I think there's something that was kinda ignored throughout the video When Strive adds old characters back, they are REALLY, REALLY different, both gameplay and design wise. The older titles are constructed way differently than Strive is, so as such the characters are also completely different. Elphelt is a great example of this, since she used to be a high-tier stance character, but was then changed to a low-tier rekka-based shoto. Her personality also went from being a desperate nervous mess to a confident and eccentric rockstar. They barely look like the same character. This also happens with many other characters; Sol lost his classic looped combos, Faust completely inverted nearly everything about him, Chipp traded his teleportation for actual muscles, and Jack-O lost her house mechanic. I think it would be awesome if the next characters were new, but I don't really think there's a massive problem with the current way ArcSys implements them right now. All the characters have been so revamped that they never really got stale to me, but I guess some might have a different perspective if they've been playing GG games for longer. sorry for writing an essay i was bored lmao
@@patrickserrats6919 forgot about that lmao, i dont even really consider them to be the same character johnny lost his money, ky lost his ponytail/projectile mechanics/greedo sevah, ram lost her psychopathy and bedman just fucking died
@@EnoEso Being slightly different doesn't make them a worthwhile addition when being re added....A 'new' character would bring a lot more to the game than a slight alteration.
That isn't a positive, that is a negative. Most characters added to guilty gear strive lost the vast majority of their moveset, and got a slight alteration, not even close to being better than a newer character altogether. Arguably many of their designs are worse or in the case of baiken and johnny, didn't change at all.
@@Arunnejiro I do kinda agree with you with the negative part, a lot of really cool stuff from the older games were removed to make the game more accessible (which is understandable, but still pretty sad) The reason for that, though, I don't really understand. Gameplay-wise, the characters aren't "slightly" different in my eyes, they basically function entirely different. Removing a lot of specials certainly had an effect on it, like you said, but there is more going on than just that; for example, RC, Burst, walls, Tension, and so much more all entirely changed, and all of these affected each character and move drastically. Even if we just took a moveset from Xrd and put it in Strive, it would play nothing like Xrd. Adding new characters would make things slightly more unique, but not a lot more to the game. Bedman, again, is a good example, considering how he 𝒻𝓊𝒸𝓀𝒾𝓃𝑔 𝒹𝒾𝑒𝒹 and became something entirely new. He brought just as much flavor to the game as a new character would, and to me even more. He didn't just die in a prior title as a minor villain no one really cared about, he changed into something to make his history worth it, and finally tie the story together. That's the point of Strive's story. Most of the characters became different people and finished their stories, making all of them fresh. You could make the characters fresh by making new characters, but that ruins the whole point of Strive, right? Both the Strive character design and the older character designs have weaknesses and strengths, so I can't really blame you on preferring one style, but I think Strive just did it so much better by making the game easy to grasp for new players instead of maintaining the threatening aura the older games have, while still providing a satisfying end to some of the older characters. I'm currently trying to get into Xrd a little more, so my opinion might change over time. sorry for writing an essay again i was really bored lmao
the main thing is that these characters have already participated in the plot, and well, it is also impossible to deny that the characters may change mechanics, like for example Johnny Redacted: Daisuke, you can add new characters as much as you want. RIGHT AFTER RAVEN!
I mainly want returning characters that didn't do much or have much time to shine in earlier games, like I feel we got very little Answer in Xrd, they're in very few scenes in the story and we basically only have their gameplay, just that mild taste of answer was already interesting and I'd love to see more. Another example is Kum Haehyun who barely does anything in the rev 2 story and I really feel like we could have gotten more of them.
@psevdonimy_typo I'm aware, just somewhat disappointed by how little Answer and Haehyun we got. I like that they did for Elphelt and Testament for example, Elphelt is a bit more than *just* a hopeless romantic and it's nice to see Testament doing well after the shit they went through in previous games like being turned into a gear against their will and having their free will hijacked by justice and then having to entrust Dizzy who they swore to protect to some random pirates and later some French guy. They deserve that stroll.
this guy atleast talks about interesting topics while giving unique insights and sparking discussion instead of treating you like an alien thats visiting earth and wasting 40 mins of your life
Idk why, but i have a hunch that if we get any new characters, it's because of another story expansion. I also hope we can get more original characters but without a story to hook onto it can be hard to get attached. For example, if Happy chaos wasnt part of the story, sure he'd look intriguing and might be fun to play, but i wouldn't be invested. Im probably rambling, but thats just how i see it
The reason why we prioritized wanting old characters coming back is because some of our mains are characters from the older games, though i have played Sol since XX so basically i have no worries for this. But my friend, since XX he has played Jam, we've been having the Sol vs Jam clash for years, even on Xrd we're still going on and on, but then Strive was released. My man is mainless and he doesn't have an actual main at this time since Jam isn't on the main roster, so he's like he's forced to play Ram until Jam eventually playable, which we didn't know when, but we're sure someday we can have the good ol' Sol v Jam fight again in Strive
Counterpoint. Old characters wildly reworked. Bedman is what I mean here. A character either has to be REALLY cool already or we can just rework the character. I wouldn’t say bedman has a fresh coat of paint. Watching old bedman footage is surreal to me as an xrd player and I barely can tell what’s going on.
At first I thought your complaint was simply "they're not adding enough new characters" and I thought it was kinda silly. But the idea you expanded it into, that this is because of the pressure from fans to add older characters and that this causes us to miss out on potentially amazing characters they could make is one I find very interesting. I wonder how they'll balance it out. I had the idea that by doing a back and forth thing they could sort of put fans on a clock. Say they set a pattern of one old character followed by one new character. That way after a older character is added fans know to expect a new character and are excited for that, taking pressure to old characters off of the devs for a time.
100% it's also not necessarily a bad thing to add old characters back either, arcsys isnt lazy with it, elphelt is a complete reimagining of the character. but cycling through the same characters opposed to adding new potentially even greater characters is a balance arcsys has to juggle and I feel it is a bit too heavy on the 'old character' side atm imo :D
To me like, even though I don't like Third Strike as much as Super Turbo, I have massive respect for its roster, using the opportunity of a fresh style of game to come up with new characters. If Strive was less Sin, Baiken, Bridget, Chipp, and more Goldlewis, Happy Chaos, Asuka, etc., I think it'd be a much more interesting game.
New character may be Another Jelly Fish pirate.... There's a whole fkn calendary of characters there, wouldnt mind seeing idfk, September beating the shit out of HC Also the league comparison doesnt work when EVERY NEW FKN CHARACTER HAS A 3 HIT PASSIVE
Vs Johnny: April? Who's piloting the ship?! "What matters now is May... AFTER I knock the obliviousness outta you!" Vs May: "Go ahead and vent, May. We'll talk after..." Talk about what? WHY YOU BEAT UP JOHNNY?!
I love when old characters come back with different designs, like Beidget and Elphelt, and even with different moves. I think that this is a good middle ground between bringing back old characters and letting arcsystemworks cook.
The ryu and ken argument doesnt entirely work technically they are identical because ken is a bonus character that saves on development time, and in story they have the same teacher but thats not important, this is also in an age where fighting games werent figured out yet it is only recently where ken and ryu are now designed differently, the argument kinda falls face first when you think about every street fighter the only clone characters are ken and ryu and maybe yun/yang but not really.
@@Arunnejiroboring is relative anyway. One of the most popular characters is just a guy in a suit that punches hard or a guy in a coat that slashes fast.
I’m all for Zappa, Answer and Venom, i main Venom (his weapon and playstyle are peak), Zappa is way too well written and unique to exclude, and Answer is that guy
Guilty gear has this very specific problem where every character is so unique that without them the game feels incomplete. Strive has the biggest roster in this franchise, but it still feels like it's missing so many important characters. Even if we get like two more seasons of dlc, there would be still missing characters. There are two ways to mitigate this problem. One is keeping older titles, and with it older characters playable and accessable (this is already done). The other is using new characters to add the IDEA of an old one (like Happy Chaos with a similar gameplay to XRD Elphelt). They are not perfect solutions, but thats the best they can do.
The reason why i got interestwd in guilty gear was because of the strange, unique, bizarre or beautiful design of the characters (such as Bedman, I-no and Millia), but then i really loved the game because of the mechanics, and the fact that every characters feels so diferent from each other, and have their own, distinctive, unique playstyle, mechanics and game feel. And also i freaking love the ost and many of the songs
I think the problem is that you're comparing a fighting game to a MOBA. LoL only adds characters because there's only 1 LoL. There's no LoL that's completely reworked from the ground up with different mechanics like a fighting games. If they made LoL2 with only a few returning characters and a bunch of new ones, I'm sure people would ask for the old ones back. New characters aren't always better than old ones. If Gio isn't in the next GG, I don't think anyone would care. New characters often don't catch on. Fighting game players tend to be character specialists. They'll play one character for many years. They become more attached to characters than other genres.
I personally think that it is absolutely fine if arcsys brings more new characters in the game, Afterall the first character I wanted to main was Asuka and I hope that arcsys will someday find a good balance between releasing a new character and bringing back an old character
the only thing i didn't really agree with is claiming robo-ky and order sol as basically repeats of other characters because in accent core neither of them really play anything like the characters they are/are based on (also baldhead is never coming back obviously). that being said i would love to see completely new characters in addition to returning characters i think there's a balance but arcsys just didn't quite hit the balance
Personally, I feel they should do a 50/50 with the next seasons. 2 old characters and 2 new characters would please old players and possibly bring in new ones
I think just a mix of both is good, but I feel like the main reason old characters get rehashed is that's what people know what to ask for, people don't know if they'll like a new character so they don't want to ask for it. Like every other DLC character being new would be cool. I definitely get what you mean with buying Bridget for the 5th time in the future tho, moving forward they should do their best to make the base roster as robust as possible so they can add new and exciting DLC characters. Hopefully we can make them enough money with strive for their next game to be the GOAT
Strive was my first guilty gear game, and the first fighting game I really got into. So im in kinda both sides, yea I want to see new amazing characters with wacky mechanics, but on the other hand I've also seen many other characters that I've yet to play which I would love to play in strive. I think arc could go both ways, in order to appeal to the old and new audiences.
It’d be so sick though if season 4 was just all new characters like Vernon, Gabriel, Robo May, and maybe even a never seen before character that could spice up the story.
I agree. A huge issue with this video is that you didn't add the voting results for characters. A lot of people want order sol and robo ky. These two characters are essentially doubles/ re skins of other characters and it would be a huge waste to add either of them. While I understand ro bo ky has some unique moves and characteristics it still wouldn't be good enough. Also the amount of people wanting a guest character is absurd. Guilty gear allready has better designed characters than most other games, it would be better to get a guilty gear character that we haven't had the chance to play as. I would much rather see one of the characters from the lore that I have never heard of before. For example the lizardman who is a wizard, Dr. Paradigm, or Izuna. A bunch of other choices they gave you from the lore on the voting thing, but I've never heard of before.
calling hos/robo-ky reskins is a pretty horrible take, theyre both very, very different in terms of gameplay and robo-ky is also very distinct in the story
One of the first things i noticed about strive is that if you take the silhouette of every character in the game and line them up, 10 out of 10 times theyre all distinct and recognizable from one another. Thats good character design.
The next chapter of guilty gear lore gotta come with a bunch of new characters. Like look at all the old characters whose stories are just done, or provide limited story potential. Sin, Faust, Sol, Ky, Baiken, Asuka, Jack-O, Axl, I-no and all the valentine's. So much of the "important" cast, are in a really calm, end-state, where you can't do much with them, without undoing parts of their story. Strive will properly continue being a shadow to the whole franchise, but the next game needs to step out and bring in a lot more new blood, and focus more on underdeveloped characters (you know Giovanna will play a much bigger role. The fans like and "like" her too much for her to remain on the sidelines)
They should keep doing what they're already doing: adding 1 new character every season and at least 3 returning favorites. That would please everybody.
On one hand, I get the point you're making. However, I think Strive strikes a good balance overall, especially based on how different it is from previous games. One thing I love is how the older characters have also been reworked to not only fit the new systems, but that it's also connected to their development throughout the series. However one feels about it, they are going to show you that they are not the same as they once were. I think that is something to be considered.
they are doing 1 new charackter per season. That was a good idea because they could bring back all the fan favorits this way but they should shwitch to 2 per season from now on
That’s true, they are great at making new characters but they are also great at expanding on their old ones. Arcsys isn’t just adding characters because people want them, some are added to show them how far they’ve come. A great example is testament, his new design shows that he’s changed into a better person and actually trusts people now, so I say keep adding older characters, fleshes them out a lot
They have roughly 20% of the cast being new characters. I think that’s good. The fact that this is the first game that that’s crossed over into serious territory from the gg series it would be unfair to Jam n venom Slayer if they didn’t make the cut being it they carried the franchise in some ways. I’d say if they could get above 20% new characters like 25 that’d be cool. They’re all kinda new tho cuz nobody really plays the same
I think they could make new Strive characters work as long as they can fit them in to the larger universe At this point there isn’t a ton of old charvaters I really want in strive, Robo Ky, Leopalden, Slayer, and Cliff are the main ones I want and tbh even without them I got almost everyone elseI wanted with Bridget Baiken Testament and Elphelt I’m super down for a totally original character since this series very rearely misses with its characters, especially with Strive
Something I saw is that some of the new characters added to the game have similar gameplay to other old ones. Jam is similar to Gio and Azuka to dizzy, for example.
I think they can add new characters after I get slayer. but being real, the main issue I think is that they just don't add characters who aren't already in the story. This leaves very few characters who are brand new that can be added such as Gabriel or Daryl (and daryl is the driest character ever so I don't want him). Maybe they will later but I still think we are likely to see more old faces than new ones. I'm still kinda conflicted, like I said I really want slayer and seeing other ones would be cool but I do agree that we need more new characters
I mean, it's always about balancing these two things out. It's like opening a brand new restaurant in a new location with the same brand name. The brand name alone is going to have people who are familiar with it take a look, but all your regular customers who look forward to the menu they know now have to pretty much hope you have something they like with what'll feel like no reason for the change. The goal is to have enough on the menu that you know will sell from previous experience, while introducing new things at a rate that won't threaten sustainability if they fail.
Tekken 8 started with 3 new characters out of 32, and the characters in League of Legends doesn't really have that much distinction from one another, i think that the slow rate at which new characters are made is due to making sure that the are not too many characters with similar gimmicks and mechanics, so that they can actually stay unique.
I agree however they just aren't in a position where they have new characters to add right now. All of the new characters in Guilty Gear Strive where first introduced in it's story mode but almost all of the new characters from there have already been taken.
I really dont believe that this is an issue. I get what you mean, but I feel every old character they’ve added to strive has had something genuinely interesting and unique from their previous version which means gameplay wise that strive has a bunch of new characters.
The analogy from league of legends is a far stretch. Making a character in a game takes a long time and making new characters takes a whole lot more planning. Don't get me wrong, i love new characters as much as the next guy, but i think importing old characters into strive with new movesets and new designs is a lot more fitting considering that new characters would be so vague without having a story behind them. The only way i could see them adding a new character is with a new story dlc and thats not coming in the next forseeable future.
To be honest, i think the reason why the new ones feel so well thought and put together, with so much unique gameplay is because they didnt spend all the time on designing 20+ new characters. If they kept pumping out new ideas, eventually the ideas will start becoming mediocre or lean towards the ryu/ken situation. Plus i feel like Guilty Gear franchise in general, every character feels like their own entire new type of game. If you main a specific character, theres a chance you wont enjoy the game until its got your main again, because of how different a game becomes without your main. Ya know, i dont think Donkey Kong fans will be happy with "lol just play Mario then". And this is coming from someone whos never played a GG game before Strive! So all characters are new characters to me xP
fisrtly for the new character it's either venom or raven in my opinion, it should be obvious y I think it would be venom base on the silhouette, and raven because of the colours next to it (a bluish green, and red), for the actual message of the video, I truly believe as the first rlly main stream gg game, the roster is def gonna be a love letter for all the fans up until down for the rest of it's longevity, even new characters like asuka and happy chaos r fanfavourites to join the playable roster of characters, so I'm not too worked up about not having new characters because daisuke prob just wants to rep all the ogs before moving on with the franchise, a similiar thing also happened with sf.
I don't think the League example really works here, because League characters don't have a whole lot of dedicated mechanics to themselves beyond their handful of abilities. Guilty Gear is a fighting game, a fighting game with very unique characters, like you said. A good example is Venom. There is not a single character in any game ever besides Guilty Gear that quite scratches the itch Venom does. So the options are add Venom back, make a new character that's just Venom 2.0, or don't have Venom's unique mechanics represented in a game. And I think it's fine if characters are allowed to sit games out, I won't particularly be hurt if Kliff, for example, doesn't show up in Strive. But making new characters solely to make new characters isn't quite the answer either, in my opinion. I think Arcsys has done a good job balancing the old with the new in Strive so far. Bringing back Testament, Bridget, and Anji was really cool, and I hope more characters who weren't in XRD come back, and so far there has been a new character in every season pass, so if the pattern holds, we'll get a new one soon.
yeah it's not specifically the league champs themselves, moreso their most popular characters were ones added later in the game (not talking about mechanics) fighting game characters are insanely hard to make and 100% on your venom point, which is why a lot of people want old characters back because guilty gear does create very unique and interesting characters, but if they stick to their 40 or so unique characters and keep rereleasing them from game to game the cycle continues, and you gotta think of the characters you are missing out on, for example happy chaos took the elphelt mechanic from xrd and expanded upon it and created a brand new character from that but then remade elphelt completely different, its just a balancing act of bringing back great characters that filled that unique niche and creating new lovable characters as well! :D
Honestly the only reason i want venom is because i like the intricate gameplay and looking at at the new characters as long as they keep doing cgimmicks well i wouldn't be mad to have someone new
I think another thing us oldheads aren't thinking about is how they'd adapt old characters. I sub'd bridget in XX but strive bridget just doesn't scratch the same itch at ALL she's just not even the same playstyle. I mained Zappa, and i'm honestly afraid of how they'd change him in strive to the point that I wouldn't love him anymore. It wasn't until asuka came out that I felt i truly had a main in strive, and he's a new character with a new take on randomness and knowledge checks that I can really vibe with. We can always just boot up XX on steam if we want, i'd rather see new characters for a new age
Honestly despite being in the series plot, I'd consider chaos and asuka "new" characters. If this is going to be Daisuke's last gear, I'd prefer it if more old characters got new coats of paint than completely new characters.
Characters are functions and the new versions of old characters function differently. So are they even the same characters? Also, if there exists a function like Slayer that has interesting gameplay (dandy step) it makes sense to want that gameplay in the game.
You’ve stated the reason why you don’t already. They have a massive preexisting roster of characters people genuinely love and enjoy with their own uniqueness to them. Guilty Gear doesn’t NEED that many new characters. I also feel the comparison to league of legends is a poor one. A) characters in league aren’t nearly as complex as guilty gears. B) these games are vastly different franchises. A 1v1 fighter doesn’t need nearly as many characters as a 5v5 moba and C) The immense character roster is one of the main reasons I could never see myself getting into Moba’s. It’s simply too much. If I were a new player coming to guilty gear having to learn 150 characters’ moves and general playstyle on the fly I don’t see myself sticking around for it.
The thing about me being new to Guilty Gear is that every character feels new. I think A.b.A.s design is sick and I'd love to see a modern approach to her, however, I wouldn't mind if ASU just cooked up a completely new character. Buut, Strives new chars are all story chars, and I don't know if we could get anyone new there. Maybe the president or Goldlewis' asisstant, but that feels a bit unlikely.
I think that new characters are important to the identy of the game. Most of the launch roster should focus on well liked characters/archetypes though. I think a good balance is at least one new character each season to keep the franchise fresh. Also I wanted to point out that robo ky and order sol are not double ups, they have completely unique mechanics, movesets, animations etc.
I’m fine if the dlc doesn’t add many new characters but new GG games should have a hefty roster of new characters out the gate. Seeing a new character in strive dlc would be awesome though.
I agree with the overall take that having new characters is cool and worth rooting for, but comparing it to league doesn't make that much sense to me tbh, they're very different beasts.
I think a lot of games these days, especially live service ones, suffer from overbloat with characters. Smash can get away with it due to it's simplicity, but league of legends, r6, tekken, all these games have dozens of possible matchups, all with potentially multiple layers of knowledge checks. They do absolutely need to keep new blood in to match new players, but they also need to retain the core, passionate audience, if I have to sit by and just, not have the one character I mesh with gameplay wise, or connect with personally, potentially for multiple games, that's miserable, especially if I was a diehard fan. It's definitely a hard scale to balance, but ultimately I'd lean towards more refined, smaller casts, with potentially some more originals. If it was me? I'd have my middle dlc be my returning characters, try and make it 50/50 for season passes, and keep the originals roster ratio; especially if they are dropping not around holidays/bonus periods, in order to add that extra nostalgia fuel to sales, and drop the OCs around holidays when people have time and money to spend, or the start/end of season passes, either to ride the hype of a new season, or to be a safe drop, with most sales secured, and the hype/events dying down for that season as it winds down to the end, and they buckle down for the next. They've said they wanted 5-7 years for this game, so that still leaves us with a solid 3 years most likely, even if the latter with likely be alongside it's successor.
This is a good opportunity for Gabriel to be playable. He would be so cool moveset wise because he has battled with Slayer on occasion and it would be nice to have reference the battles he has done in the past with the military of Zepp
I feel league and ggst's character roster isn't a great comparison, but I do agree that new characters would breathe life into the game. And in that same breathe, yes please *please* add ABA.
the other thing arcsys is good at is giving beloved characters fresh coats of paint and new moveset (see: Ramlethal, Jacko, Sin, Testament, Bedman, Johnny, Elphelt) and tbh league characters often feel like they lack identity (vayne main, ew) but there’s always the problem with same face syndrome, and how there are only like 2 dozen league characters that actually feel like they have unique, character-defining mechanics. (and I’ll fully admit that, being a Taliyah one-trick) but comparing Guilty Gear to LoL is apples to oranges
Robo-Ky is not a double up. That guy has one if the most unique playstyles in the Gg franchise, has his own personality, and story arc. He’s the reason Bedman is dead! I demand a bit more respect on Robert Kyle’s name.
I personally think that they should add new characters, but if they add any old characters it should be from a game that's older than Xrd, or some of those novel exclusive characters!
robo ky and order sol are only similar characters in name, they are so different that if their moveset was on a different original character no one would suspect a thing
I think it might be dizzy for a few reasons. Number 1 is the two line colors on the silhouette. One is red while the other is green. I think this is to represent the two wings that dizzy have. Number 2 has to be the silhouette it self. Cause the last time if I’m correct was happy chaos. So who in guilty gear is strong or compare to happy chaos, is dizzy due to the scale of Juno’s. Lastly number 3 is the new map with this unknown character. Dizzy map from the first boss arena back from her first appearance would make the most sense then anything else. (Thank you for reading this rambling mess)
I mean, most character decisions are related to the story, which you never mention. The LoL comparison is pretty weird because A) It's still the only release of the game, there's no LoL2. And B) Riot has absolutely revamped old characters and had them take the place of "release" characters. Many of the original cast has seen multiple full revamps.
I agree and disagree. I would love to see Arcsys make a new character! Their ideas are just insane; and I want more characters like HC, Asuka, Goldlewis. But I would say, I'll be totally fine if they kept adding older characters, because they make the older characters feel new.... Both design and gameplay wise. Strive takes older gg characters, and progress their story. I'm SO HAPPY Bridget's story has concluded; I'm glad she's happy, same with Testament. Feels great to see both Sol and Ky have an influence on Sin Bedman's transformation is so sad, but extremely interesting....etc. Honestly, Guilty Gear has an edge against Lol for this reason. Lol characters never get chance to grow. They're stuck in story limbo.
I get the wanting new caracters thing but, in my opinion, the league and guilty gear comparison is a little bit off, League has been running the same software and hardware for those 25 years, Strive has 15 predecesors, and in this game, like, half the roster has either completely changed or has new and improved mechanics, not to mention guilty gear had to change their art style like 3 times! In regards to prefering new characters or old repackaged ones, I honestly dont care tho.
I was actually thinking about this the other day no way. I love the returning characters but i loveeee the new comers so much. i wanna see them go further into that creativity bag again. I wouldn’t be such a massive fan if it werent for getting my hands on the beta that summer and giving giovanna a try
an issue with readding old characters (which we can see in elphelt and a little bit in johnny) is sometimes their playstyle doesn't necessarily work that well in the context of strive however making significant changes to how a character plays can have a negative impact because they're simply different from what people expected imho this is most obvious with elphelt since she just feels like i-no but dumbed down, and it didnt really feel like arcsys had a solid idea of what they wanted with the character