You probably dont give a shit but if you are bored like me during the covid times you can stream pretty much all of the latest series on instaflixxer. Have been watching with my brother during the lockdown :)
Sooo...im new to this channel, but I've always been a super ivested casual fan of DDR and rhythm games in general. It's awesome to see this channel having this sort of analytical/history content on DDR/Rhythm games! Keep up the good work dood! Looking forward to more content!
It is not surprising that B.R. ver. SN2 is sooooo difficult, but it is surprising the first one ever beat it down appeared 10 years after the course born
Someone covering SN2 Boss Rush wow. It's really in-depth with analysis on each chart as well. And I just knew Rin-go attempted it with No Bar and got 99% progress. Also I thought you read 513 as "Goichi-san" (reading it in japanese) instead of reading the number
Can't wait for Boss Rush Legacy (or some modern boss rush name) when we can see Endymion, Dark Matter, Pluto Relinquish, and Valkyrie Dimension all on the same playlist.
@@ddrdanganvloger2187 they're not recorded at all, the machine is rendering the 3d models. instead of video editing used to make them dance super slow or fast, it's just adjusting the playback speed of the 3d models' animations using the BPM. That also includes the camera movement and texture animations on the stage. Otherwise, they'd have to have videos for every solo/pair of characters dancing on every stage model for every song's BPM changes...
i was a huge dDDr player from 2002 to 2012 i literally played every day when i was in high school i had all the playstation versions and mario mix i wen to the arcade once a week i wish i could still do that unfortunitly life caught up with me and i had to quit playing like i know play every once and a while
Supernova 1 was the last version that arcades around me had available and they were really short lived. I stopped playing DDR around that time. Watching this makes me really sad for myself but really happy that the game is still so big for people. When I visit Japan, I always spend time looking for DDR machines and play as much as my aging body will let me.
No video proof means it's unconfirmed and no one can be sure if it's been done or not prior to KAZE. If a Japanese player had the skill to clear this course and it's been done, wouldn't it be much smarter if he took a video of it? Whether or not KAZE was the first to clear this course doesn't matter that much as he's the first player to get it on video, that's what matters.
OP, I am pretty sure the case you're talking about was Ringo mentioned here! And I thought he had it cleared too but he didn't. 😅 Unless you can pull it up
Hey great video, but just a bit of feed back.. When you are doing some kind of gameplay portion of the game Like "FLOWER" was shown being played but the Background song was "VOLCANO" Can you make it match up with what song is playing because its weird to see a different stepchart for a different song.
Buttons or pad, I still think Oni no RAN(DOM) from DDR Extreme JP CS was even worse than this but in a different way. *YOU ARE AT THE MERCY OF R N G.* You not only have to be extremely skilled and chart-knowledgeable, you have to be lucky to get mods that won't COMPLETELY screw you over.
I thought I was tripping for a second, but there is a visual oddity at the beginning of Pluto - the steps load in on the P2 side for a few frames before disappearing, since Chris failed 3 stages ago.
Goddamn, Ringo, use the bar for god's sake. That's what it's there for. He would have passed it if he used the bar at the end. Yeah, I know he wanted to do it 'no bar'. So close!! Congrats to KAZE.573 and FEFEMZ for being able to do such a feat, amazing to say the least.
Passing it no bar would be far more impressive than using the bar, as much as it's used as a meme lol. And he'd have been the first. Firsts can be nice.
@@apocalypseap Passing it WITH the bar is already impressive enough for such a difficult course for any player. Passing it WITHOUT the bar is an impossible thought, but I know RIN-GO is the best 'no-bar' player, so I can't blame him.
While you're right that the charts will be more difficult, DDR A20 goes the opposite direction with respect to life gauges. While the older mixes use the Life 4 system where you have to near-FC every song, A20s courses actually use an *easier* life system than default. Supposedly, it takes a whopping 35 misses from full health to fail, plus you can regenerate health on a per-step basis meaning that unlike here, health loss is very much temporary in most cases. You're also allowed to select speed mods and have the ability to change it between songs. Mashing through and surviving what will presumably be a series of four 19s with those rules will arguably be much easier than nearly FCing a course of mostly 18s on 1x.
I'm not a DDR player so I really don't know how to compare them but, is DDR harder than PIU? are there harder songs than 1949 in DDR? not trying to be polemic, just curious what's the general opinion.
It's a fair question. The general answer is no, DDR is not harder than Pump. DDR is more focused on accuracy and timing than difficult patterns. Can you imagine a nonstop course of 5 of the hardest Pump songs where you are only allowed to get 6 misses total or you game over? Of course not, because the hard Pump songs are an absurd level of physically taxing. I'm not a Pump main but from what I've seen players are content to full combo 24's+ and aren't really worried about their Good count on them. In addition, DDR changed the way passing songs works with the release of DDR A. Previously if you stepped VERY far off-timing you would receive a "Boo" judgement that would slightly harm your lifebar. With A this judgement was removed and the lowest grade for the farthest extremes of the timing window became a "Good" that does not affect your lifebar. So with the arrangement of 1 foot each on 2 arrows, and vibrating in place players could just mash and get all good or above judgements easily mitigating most misses even in the hardest of songs. So 'passing' a hard DDR song became even easier, while I don't think Pump has many such ways to cheese high tier songs like this besides a few exceptions like hold arrows, etc.
@@Milktube Thanks for the answer! You can cheese in PIU too, but I'm guessing is less common due to 5 panels instead of 4, you can't cheese for too long, just certain patterns on a song. I'm speaking without knowing but my perceptions is, PIU has harder patterns due to 5 panels, but DDR songs are Stamina monsters, I don't see much DDR videos, but when I do, I'm always impressed by how long some songs are, the high bpm, and how little breaks they have, you are always fast pressing arrows in DDR. But again, I'm speaking without knowing.
You can try playing things like Etterna or Stepmania since that would be pretty easy to set up on a PC You can also try emulating them yet its kinda tricky. if you have a ps2 lying around you can try to mod it and then play them on that.
It's amazing how awful the charts have become in DDR. It's difficult just because they have no sense of good step patterns. So many ITG 16+ custom files are much harder but for good reasons, not because the step charts are shit.
DDR charts have always been pretty bad, but they've been slow enough that players could comfortably double-step the error patterns. As they continue cranking up the BPM it's becomes more difficult to manage the errors that were there all along. It can't be mitigated at all on Double charts with bracketing which is which DDR Double is easily the worst quality content produced in a modern music game.