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The HARDEST SKILL to learn in fighting games. 

Typhoon
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#brawlhalla #streetfighter #fgc
This video talks about various defensive mechanics in fighting games.
Brawlhalla is a free-to-play 2D platformer fighting game developed by Blue Mammoth Games and Ubisoft for Nintendo Switch, Xbox Series X|S, Xbox One, PS5, PS4, Steam, iOS, and Android, with full cross-play across all platforms. It also has some of the most satisfying combo mechanics of any fighting game I've played, because doing successful low damage to kill combos is extremely hard. You have to either 100% know where your opponent is going or just make up some wacky play and hope for the best. It makes the kills all the more exciting. Brawlhalla has reached OVER 1 million in esports prize pools this year and over 50 million online players in total.
Guilty Gear Strive is a fighting video game developed and published by Arc System Works. It is the seventh mainline installment of the Guilty Gear series and the 25th overall. The game was released worldwide on June 11, 2021. It uses Unreal Engine 4. Intended as a "complete reconstruction of the franchise", Guilty Gear Strive retains the core essence of the series but revamps many features and mechanics, except for the removal of the series’ signature mechanic, the Instant Kill. It introduces the "Wall Break" feature, which allows for stage transitions when a combo is initiated in the corner of the arena. Guilty Gear Strive was released for the PlayStation 4, PlayStation 5, and Microsoft Windows on June 11, 2021. It was also distributed via Sega to Japanese arcades on July 29, 2021. "Limited Edition" and "Ultimate Edition" editions were made available for pre-order; console players who get the latter received early access to the full game on June 8, 2021. The cross-platform play was only supported between the PlayStation 4 and PlayStation 5 versions at launch. Cross-play with the Windows version is set to be added as an update alongside Season Pass 2. Ver. 1.05 added Korean voices, marking the 3rd game in the franchise to have a Korean dub, alongside Guilty Gear X Plus and Guilty Gear X2 #Reload.
Super Smash Bros. Brawl (大乱闘スマッシュブラザーズX, Great Fray Smash Brothers X), often shortened to "SSBB" or "Brawl" (スマブラX), is the third installment in the Super Smash Bros. series published by Nintendo. The game was designed by Masahiro Sakurai, who also created the two preceding Super Smash Bros. games, and was developed by an ad hoc development team consisting of Sora, Game Arts, and staff from other developers, beginning in October 2005. The game was released on January 31st, 2008 in Japan, March 9th, 2008 in North America, June 26th, 2008 in Australia, and June 27th, 2008 in Europe. Up to four players can engage in local multiplayer battles at any given time with any combination of controllers, while Brawl also supported online play through the Nintendo Wi-Fi Connection, the first game in the series to do so. While Brawl continues to include the tournament-like "Classic" and "All-Star" single-player modes, Melee’s Adventure Mode has been replaced with The Subspace Emissary; a much more extensive side-scrolling beat-'em-up mode featuring both the playable characters and many enemies specifically created for the game.
Tekken 7 (鉄拳7) is a fighting game developed and published by Bandai Namco Entertainment. It is the seventh main and ninth overall installment in the Tekken series. Tekken 7 was released to arcades in March 2015. An updated arcade version, Tekken 7: Fated Retribution, was released in July 2016, and features expanded content including new stages, costumes, items and characters. The home versions released for PlayStation 4, Xbox One and Microsoft Windows in June 2017 were based on Fated Retribution. Set shortly after the events of Tekken 6, the plot focuses on the events leading up to the final battle between martial artist Heihachi Mishima and his son, Kazuya. Tekken 7 introduces several new elements to the fighting system such as Rage Arts and the Power Crush mechanic, making the game more beginner friendly than previous iterations in the series. Tekken 7 was a critical and commercial success, selling over 9 million copies as of June 2022. A sequel, Tekken 8, is in development.
Street Fighter V is a fighting game developed by Capcom and Dimps and published by Capcom for the PlayStation 4 and Microsoft Windows in 2016. Similar to the previous games in the Street Fighter series, Street Fighter V features a side-scrolling fighting gameplay system. The game also introduces the "V-Gauge" which builds as the player receives attacks and adds three new skills.

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30 сен 2024

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Комментарии : 274   
@typhoonbh
@typhoonbh Год назад
Use my link for 70% off plus free shipping on your first box! strms.net/hellofresh_se-5597263 3:31 I was editing this video late and didn't even realized I used the wrong clip. Yes dust is an overhead not unblockable lmao, hopefully my point still got across.
@forbiddenbox
@forbiddenbox Год назад
Time travel tutorial when
@mawillix2018
@mawillix2018 Год назад
Sorry, I have a $100 discount on hello fresh, and I can't use the two together. To get more value out of the 70% discount I'd have to pay for at least 4 people, 5 recipes per week, which seems excessive.
@typhoonbh
@typhoonbh Год назад
@@mawillix2018 It's all good, no worries
@SuuBrainrot
@SuuBrainrot Год назад
Also at 7:13 you show a crazy ass TK Axl Bomber and that one isn't a reversal/dragon punch either which makes the clip even funnier honestly
@nitrax96
@nitrax96 5 месяцев назад
music list?
@gengarisnotinsmash...
@gengarisnotinsmash... Год назад
General defence tip: after you get knocked down, blocking is ALWAYS the safest option. When fighting a new opponent, I would always use this as your first 2-3 options on wakeup. This lets you see what kind of blockstrings they do, how often they go for a grab, if they know a safe jump, etc.. Getting hit by a grab is ALWAYS less damage than a full counter hit combo, which is why "take the throw" is such a popular saying. Once you have established where the opponent will try a mixup, reset pressure, etc, you can plan a way to counter it. I prefer using an invincible reversal at these times because it simplifies defence to two things: block or reversal. Add in a fast button you can potentially mash to hit them out of gaps in their pressure and you have a good defensive gameplan. Just remember to play it safe until you get the download.
@kamachuno
@kamachuno Год назад
Ken mains will ignore it
@philliplamb2761
@philliplamb2761 Год назад
Nice tip
@xirtayrc
@xirtayrc Год назад
dragon ball fighterz would like to have a word with you...
@cobaltstar_8281
@cobaltstar_8281 Год назад
Unless you’re playing against a grappler, then they might delete half your health to outright kill you with meter
@faragaroruga3229
@faragaroruga3229 Год назад
Uuuh, really depends on the game... I'd like you to apply that take the throw mentality on DBFZ skullgirls or melty lol
@m.o.s.4742
@m.o.s.4742 Год назад
The Matt scene Makes you actually understand that after that defeat, he decided to hang up the boxing gloves to become a Chambara Champion…an this definitely hits different
@Solid-Matrix
@Solid-Matrix Год назад
Bro looked like he got paralyzed
@WillowIsntSeenDead
@WillowIsntSeenDead Год назад
Editing quality of this channel very underrated tbh
@typhoonbh
@typhoonbh Год назад
I appreciate that!
@Stringblazer
@Stringblazer Год назад
Funnily enough, I actually like playing defense, even when I'm not exactly playing zoners. I don't have great combo execution for most games, so being able to block the opponent's entire onslaught is a satisfying enough replacement 😅
@almontemcclendon661
@almontemcclendon661 Год назад
I am your exact opposite. I have like negative defence except for the odd counter but my offensive pressure and combos are insane
@boxtupos7718
@boxtupos7718 Год назад
​@@almontemcclendon661I'm the same as both of you, I have weak defense; Go full offense but still drops combos I'm a misinputing machine
@joelpaultre7440
@joelpaultre7440 5 месяцев назад
I feel you on that one. All my friends find it frustrating to play me because I just play defense and only hit with simple combos.
@withoutorder
@withoutorder Год назад
I think understanding the risk-reward for each of your defensive options is key to mastering defense. Should I delay-tech on wakeup? If you hold block on wakeup, you're susceptible to being thrown. If you immediately tech on wakeup, you're susceptible to being hit with a meaty. In SFV, you can block the first few frames and then press throw to defend against both options. The payoff is damage mitigation and resetting the situation back to neutral. This can help prevent you from being throw looped in the corner, or slow down their push to the corner, or save your life if you're one hit/throw away from death. However, this opens you up to being shimmy'd - the opponent can expect you to delay tech and whiff punish your attempt for massive damage. If they have full resources, delay-tech can become a fatal defensive option if unsuccessful. It takes an understanding of positioning, resources, player momentum, objectives and win conditions. TL;DR -- Always wakeup DP
@Malacai087
@Malacai087 Год назад
The only characters you'll see me wake up DP against 110% of the time is rushdown/grappler characters. I'm just not ready to hold that bro
@JaimeAGB-pt4xl
@JaimeAGB-pt4xl Год назад
Yes, proper defense and movement/positioning is a barrier between low/mid to Higher level gameplay.... This is YET ANOTHER way in which modern devs have made the games "more accessible" to beginners/new gens, by limiting defensive options (See SFV and other games that came out after it specially) so that even the higher level players are as vulnerable as the rest ... and instead encouraging offense (not to mentiond that pressure and offense among characters has become more and more homogenus in modern games, because having multiple options "makes the games hard") which is easier than defending... Great games have a versatile system in which the defensive options can turn the tied and become offensive if properly used, just like SF3 parry as mentioned (Guilty Gear had blitz, perfect blocking changed frame data too... but all of that is "too hard" so the game was made "accessible" for Strive players), Garou perfect block, tekken's evasion/side step, KOF roll cancel and others, which in the end BREEDs players actual interactions
@Chip10591
@Chip10591 Год назад
There’s also the counter type of parry, where if they hit your counter you take no damage and instead hit them, it feels great whenever you use a counter to successfully get out of a disadvantageous situation, like your checking your opponent predictable and telling them to stop pressing buttons.
@thiagomonteirooliveira9870
@thiagomonteirooliveira9870 Год назад
MK11 breakaway mechanic seems very similar to the burst mechanic, but instead of throw your opponent away and restart the neutral game you just fall to the ground immediatly, making the opponent still have the pression. Technically it's a very interresting mechanic but in some situations you can punish your opponent in the middle of his combo.
@basicname1555
@basicname1555 Год назад
Mk11s breakaway is a garbage mechanic imo. Since it allows you to just interrupt their own combo get a bit and start your own. Unlike burst where burst really only resets that rounds momentum while in mk11 it just switches the momentum to the defense side.
@primarchjackfrost8117
@primarchjackfrost8117 Год назад
in the end the DP always wins unless you whiff and then icarus from ggxrd starts playing in the background as your life flashes before your eyes
@Talibanistan
@Talibanistan Год назад
All your transitions are just so smooth and well worked in
@typhoonbh
@typhoonbh Год назад
Thanks!
@lolok3718
@lolok3718 Год назад
I think that for me personally the hardest skill is decision making, because choosing when to do what can be hard without experience
@typhoonbh
@typhoonbh Год назад
True, sometimes you're basically guessing what to do next.
@EchosongVV
@EchosongVV Год назад
Now me personally, I am a master of the wake-up DP with characters like Akuma and Ken. If only I had that when I matched up against you in Brawlhalla Ranked, haha. As always, this was a beautifully made video, and you're quickly becoming one of my favorite RU-vidrs to watch for fighting game content, and in general. I can't think of a single defensive option that you did not cover, to include armor breaks, parrying, and even the unique system that Brawlhalla has. Absolutely love this content, man. Please keep up the good work!!
@typhoonbh
@typhoonbh Год назад
Thank you so much! GGs its always fun running into you in ranked.
@Cassapphic
@Cassapphic Год назад
The clip at the end is just exactly me and the friend that got me into strive when we play that matchup. "They'll never expect the 15th DP!"
@Nikkoyes
@Nikkoyes Год назад
Why did that first part with Matt hit different...
@typhoonbh
@typhoonbh Год назад
It's hard to see one of the greats fall
@Nikkoyes
@Nikkoyes Год назад
@@typhoonbh 😔
@naoqueromais6510
@naoqueromais6510 Год назад
i think the only really hard part about defense in fighting games is getting out of it and starting your offence, which gets even harder when you are like me and can't your commands right lol.
@marcunbut1058
@marcunbut1058 Год назад
Wake up dragon punch is the heart of french fighting game culture, we call it a "pif" wich is a term used to talk about the nose. That attack is called a "pif" because we have an expression wich litteraly translate to "with the nose" meaning trying something randomly, like throwing shit to a wall to see wich ones stick to it.
@BasicLee_
@BasicLee_ Год назад
I had to learn blocking and defense first since my main friend has been playing Rushdown mixup characters for around a decade and I just started around GGST....he now hates that I can just sit there and wait for him.
@Vizorfam
@Vizorfam Год назад
Thanks a lot for bringing out such amazing and educational content. We need a whole series on this
@forbiddenbox
@forbiddenbox Год назад
Personally, the hardest skill to learn is movement. Especially on titles that are a bit goofy. Ima watch the video to see if I change my opinion
@typhoonbh
@typhoonbh Год назад
Well movement is apart of the video, and it is hard to learn.
@lozardo1499
@lozardo1499 Год назад
def surprised you didnt mention the shield in mbtl, since its kind of a unique parry. you can hold it out, but it leaves you open on high/low depends on if your low shield. also the fact you only have 4 followups after a parry: launcher, teleport behind, dashing attack and standing in place. the shield mind games are super fun
@Permafrost1
@Permafrost1 Год назад
Is there a reason you didnt explain the wake up dragon punch? Suppose it was just for a joke?
@typhoonbh
@typhoonbh Год назад
It was for the joke but also to me, wake up DP is mostly self explanatory, it's used as a strong "get off me" option but can be very predictable when used often, a lot of newer players have this problem.
@thatonedan7780
@thatonedan7780 Год назад
Wake Up DP is actual tech, but the problem is that you need to be smart with it. Its essentially like bursting but its infamous because its basically the most aggressive monke thing you can do in most fighting games. You either smart or monke
@FISHALADISH
@FISHALADISH 9 дней назад
No, I think imma wake up super early
@HELLRAISER02
@HELLRAISER02 Год назад
Theres parry, BUT, theres a scroll out there, hidden in a dark cave, that tells the legend of the forbidden defense, for being too powerful. Its only problem is that no ones good enough to master it: stop mashi-, i mean, red parry....yeah
@Gilthwixt1
@Gilthwixt1 Год назад
Tekken players rubbing their hands together seeing another video telling FG newbies to hold down back lmao. Also love the use of Inscryption music to highlight the forbidden nature of wakeup DP at the end.
@LevanteDelante
@LevanteDelante Год назад
5:16 Is nobody questioning skull knight modded in tekken 7 ? Is that what he does when guts isn’t endangering himself or running after apostles and/or griffith ?
@loveandpeace3345
@loveandpeace3345 Год назад
I felt that Killer Instinct’s Combo Breaker should have gotten a mention.
@Izayoink_Saccuy
@Izayoink_Saccuy Год назад
Dodge parry counter dod parry counter dodge parry counter dodge parry counter dodge parry counter dodge parry counter
@Stryfe52
@Stryfe52 Год назад
0:08 *RIP KING* 👑🤴🏾😭🪦
@tndmrappelz7210
@tndmrappelz7210 Год назад
You forgot the beast one The teleport from behind like the old DBZ and storm that shit is broken asf lol
@Djdoeverthing
@Djdoeverthing Год назад
Seeing a high score girl clips getting used made my day it is an underrated anime
@AndTheHeroWillFall
@AndTheHeroWillFall 5 месяцев назад
Di and sdi in melee that's a hard defense mechanic
@darknessedgyik7077
@darknessedgyik7077 Год назад
Forgot 2L the most optimal defensive option (=_=;)
@tree2992
@tree2992 Год назад
Gotta give a shoutout to directional influence (DI) from smash games. Smash probably has the most active gameplay for the defender who is getting comboed. Once the combo starts in most fighting games, the only counterplay is burst or nothing whatsoever.
@boredlazymax
@boredlazymax Год назад
*”Defense is a good offense.”* I hate when games don’t have much defensive options and focus more on aggression, yeah it’s cool to destroy your opponent but it’s cooler if the opponent comeback or retaliate to punish you. It’s two players fighting not one player beating a player and watching their character die.
@spiffythealien
@spiffythealien Год назад
Soulcalibur I, III, and IV's Guard Impacts (Repels AND Parries) were the best defensive mechanic.
@potofgold2303
@potofgold2303 Год назад
your helping people learn this basic skill defense!, maybe they deserve it.
@rubiconcrossing4480
@rubiconcrossing4480 Год назад
I DIDN'T PAY $60 TO BLOCK
@typhoonbh
@typhoonbh Год назад
True
@lolmonkyboi
@lolmonkyboi Год назад
This is the quality content im subbed for thanks!
@typhoonbh
@typhoonbh Год назад
Thanks for the sub!
@stgchulk
@stgchulk Год назад
Did I hear a sigh after 'dashing backwards'? If so, that's how I feel too.
@Tr0lliPop
@Tr0lliPop Год назад
If you don't believe that defense can be cool... just remember that moment 37 exists.
@typhoonbh
@typhoonbh Год назад
exactly
@esmepipkin6087
@esmepipkin6087 Год назад
Of course, half the time if a game has auto combos none of this matters, as the match can be boiled down to who presses the basic attack button the most I hate auto combos so much Why do they exist
@typhoonbh
@typhoonbh Год назад
Auto combos are good if they're not optimal, that way it makes it easy for newer players to get into but in order to deal real damage they need to learn real combos
@benjamincaddle2018
@benjamincaddle2018 Год назад
I feel if you never played a fighting game you should be made to watch this video.
@typhoonbh
@typhoonbh Год назад
I mean maybe not this video since I don't go into specifics but yeah these types of vids help
@mikeypatts7541
@mikeypatts7541 Год назад
You forgot to mention the best defensive mechanic of all: Alt + F4 during a block string
@typhoonbh
@typhoonbh Год назад
true
@UncleMerlin
@UncleMerlin Год назад
Alt f4 the moment you fail the blockstring*
@johnstevenson3628
@johnstevenson3628 Год назад
Great video once again. Your channel definitely deserves more growth and recognition. Keep up the great work!
@typhoonbh
@typhoonbh Год назад
Much appreciated!
@marcorunge5083
@marcorunge5083 Год назад
Is there a reason you dont include rivals of aether in your videos? You already jumped to platform fighters with Brawlhalla and I feel like rivals advances on the defensive mechanics a lot when compared to Brawlhalla. Crouch canceling functions similarly to blocking low and you have a lot of defensive options based on your positioning like wall teching and evasive movement on platforms.
@typhoonbh
@typhoonbh Год назад
Honestly It usually doesn't come to mind that often, maybe its because I don't play the game but I have mentioned rivals in my videos before, just not often.
@marcorunge5083
@marcorunge5083 Год назад
Ok, that makes sense. I really like your style of talking about different approaches to concepts in fighting games. I often see potential to talk about rivals in that way because it is so criminally underated but it always comes down to taste. Love your videos btw
@GildonUser
@GildonUser Год назад
I love the editing, especially at 1:24 👌
@typhoonbh
@typhoonbh Год назад
That came from the video in the corner of that part
@temporary_error_3264
@temporary_error_3264 Год назад
You forgot the unbeatable wake up super.
@typhoonbh
@typhoonbh Год назад
The forbidden tech
@catdude3263
@catdude3263 Год назад
Defense is one of the first things i usually think about when i start playing fgs. I am usually a very passive player, even when i play aggressive characters, so i get pushed into defensive situations very often. My general tip is: if you don't know your opponent, blocking is very safe and useful
@typhoonbh
@typhoonbh Год назад
Yep, blocking is your best bet 90% if the time
@Countdownsmiles
@Countdownsmiles Год назад
One of my favorite defensive mechanics to come out of the past decade is reflect in dragonball fighterz. It's a great evolution of the push block from marvel
@wweis6772
@wweis6772 Год назад
Everybody's DP gangster untill Leo starts DPing too
@typhoonbh
@typhoonbh Год назад
real
@hasanplaster1510
@hasanplaster1510 Год назад
Or just mash pokes and pray it stop your enemy you can add an overhead spichal move to add salt to injury Thats the true dark side of defense Also in alot of games delaying a wake up is a good defensive style and there's more options for wakups and theres also hyper armor to attacks and stances if you're the crazy guy who's going to learn a 7 stances character and both buffs an debuffs to character and putting traps
@zechariahcaraballo8765
@zechariahcaraballo8765 Год назад
5:40 you say it as if among us is not an anime
@typhoonbh
@typhoonbh Год назад
True
@soymilkcoffee621
@soymilkcoffee621 6 месяцев назад
5:36 "in anime fighters like GUILTY GEAR, BlazBlue and PERSoNA 4: Arena" I don't know it's kinda funny that he mentioned three Arc Sys games
@TonicSpirits
@TonicSpirits Год назад
EDIT: Just read your pinned comment, sorry I missed that! Editing mistakes be like that. Some criticism for your editing - do your best to make the visuals on screen match with what you're currently saying in the script, or at least not suggest something that's false. I noticed that at 3:30, you were talking about "moves where dodging is your only option, such as unblockables," but edited in footage of 5D from GGST, which neither requires dodging (can be blocked overhead) nor is it unblockable (it's a strike). You did it again at 7:10, where the script talked about "wakeup DPs" but the visual at 7:12 showed neither a DP nor wakeup option. Axl Bomber isn't a DP (and doesn't even use DP directional inputs anymore as of several months ago) and Axl wasn't in a knockdown. It's been fun watching your videos on fighting games so far - wishing you luck on future vids!
@ellyjockey6164
@ellyjockey6164 Год назад
"Teching" might be a technique to consider. Basically, with good timing, you can break your fall from a softer knockdown. Some (if not many) platform fighters have a rule where you can break your fall on just about any wall or surface if you tech (though it might be different for some games). This can drastically improve your survivability but it's tough to master.
@The4SK02
@The4SK02 Год назад
Man, the quality of these videos is getting insanely good
@typhoonbh
@typhoonbh Год назад
Glad you like them!
@Atlas_FGC
@Atlas_FGC Год назад
it's both simple and mildly difficult, usually depending on the game. If the main hurdle is being in the rate state of mind and motivated to think critically about how to play the game without exploding when having to defend, then I wouldn't consider that difficult. Obtaining the knowledge for what to defend against simply requires the above and some time spent on gaining said knowledge. Sponsor roll in a fighting game essay video is so incredibly cursed.
@Sickmmaner
@Sickmmaner Год назад
Up B out of shield is the wakeup DP of Smash Bros
@shaghilathar3588
@shaghilathar3588 Год назад
Some games have an attack reversal or chicken mechanic where if you time the enemy attack with the counter you deal damage back. Counters and reversals are different however depending on the game, smash being an example. Shotos have wake up shoryu in basically every game they're in whether it be smash or even Tekken but there's also something most fighting games don't have. Chickens, which is essentially a reverse of the reversal. This basically changes the effects of the counter so it's more advantageous to the aggressor. You might deal more damage back, or get put in a more favourable position. Reflecting and absorbing also counts too although these are mainly for projectiles.
@XLFighting
@XLFighting 10 месяцев назад
new players always smash buttons but defensive options should be the default move whenever you're not inputting a strong.
@harryvpn1462
@harryvpn1462 Год назад
3:32 brother thats an overhead
@typhoonbh
@typhoonbh Год назад
You're right lmao, I was editing this video late and didn't even realized I used the wrong clip. I did multiple takes and just saw ky dash back and thought I used the right one.
@goon8002
@goon8002 Год назад
I suck at fighting games, but I decided to play Dragonball Fighter Z. I played it on easy and still managed to die to the final boss, but I won on my second try. Defense in that game is very difficult for me.
@shadowsnake5133
@shadowsnake5133 Год назад
The dragon punch clan is the rival of the super armor command grab clan, and their battles are legendary. Or at least would be if they weren't busy punching zoners for the millionth time today.
@coolpikachufan01
@coolpikachufan01 Год назад
This video's thesis feels less like "what makes defense hard" and more "heres lots of different defensive mechanics across fighting games and their typical uses". I'm a little disappointed tbh
@stun7884
@stun7884 Год назад
This is an awesome video man, I'll try and apply some of this in games since my blocking is trash xD Thanks!
@focusgaming1416
@focusgaming1416 Год назад
You culda talked bout other system mechanics in games like moves that push back on block like FD, or YrC but still great video
@tigriscallidus4477
@tigriscallidus4477 Год назад
You forgot countering (from dead or alive as an example) as defensive options. This options looks cool so even amateurs try that
@Bubbble_Bear
@Bubbble_Bear Год назад
There is the forbidden tech called wake up super, doesnt matter what game, wake up super is still an option some people wont expect the first try and if it fails, **do it again**
@a_creatorsstuff17
@a_creatorsstuff17 Год назад
Bonus points for the use of Inscryption music
@emperormegaman3856
@emperormegaman3856 9 месяцев назад
4:20 and here i was doing it just because my character doesn't walk back like that.
@kavinbala8885
@kavinbala8885 Год назад
if you take the defensive options in traditional fighting games then inserting the defensive options in smash would be hard to segway into. tho it would have been cool to throw in how smash also has defensive options which require you to be hit like sdi and regular old di
@donkylefernandez4680
@donkylefernandez4680 Год назад
Replay of Smash 4 get up from ledge Luigi Shoryuken.
@retrogamesaggelis5689
@retrogamesaggelis5689 Год назад
You forgot the best defence the attack
@typhoonbh
@typhoonbh Год назад
5:08
@retrogamesaggelis5689
@retrogamesaggelis5689 Год назад
@@typhoonbh not that kind of attack the panic attack when you just mash buttons and hope for the best
@YoTerrako
@YoTerrako Год назад
“I’m not gonna play the whole clip” proceeds to play the whole clip😂
@kimjago9881
@kimjago9881 10 месяцев назад
wake up dp 💪 I get punished very time a did that 😱😱😱 not working 😭😭
@kazakhstanobamarunesports1350
parrying is so cool i wish all fighting games had it. thats mainly why i love ultrakill, even though it isnt even a fighting game
@burakeren
@burakeren Год назад
No mention of mashing? Abare if you want to sound more complicated.
@joshuasturby9573
@joshuasturby9573 Год назад
I love high score girl. I wish you played the audio clip of it explaining guile turtling
@Gang3rs
@Gang3rs Год назад
ah wake up DP.....imagine having a dp, must be nice. *sad no dp noises*
@rudrakpal_
@rudrakpal_ Год назад
Can you play all jjba fighting games? They are the capcom and asbr
@fiddlestickjones
@fiddlestickjones Год назад
4:54 man I thought I was like the only person who watched high score girl
@jackielee5892
@jackielee5892 Год назад
You forgot the Ultimate Strategy. Wake Up, Super
@b00mbl0w
@b00mbl0w Год назад
There is one more which doesnt work in every game but its worth to mention. The wake-up super
@geraldtheoctopus1594
@geraldtheoctopus1594 Год назад
Wake up DP? Nah, wake up Potemkin Buster.
@nerdodragonnerdpl4167
@nerdodragonnerdpl4167 Год назад
In Brawlhalla there are counters I just pointing it:)
@pvpsushi
@pvpsushi Год назад
TYPHOON GOT A SPONSOR WHAT AND MY MAN STILL WITH THE BRAWLHALLA REFERENCES
@donalddavis370
@donalddavis370 Год назад
Jut found your channel, and glad I did, excellent content
@adrianmolinaiii1355
@adrianmolinaiii1355 Год назад
Add mind games😂 most important strategy for Atk n defense.
@nnoxx_PK
@nnoxx_PK Год назад
the advantage of wake up dp is that its so dumb that no one thinks your gonna use it and instead they try to oki
@zumie3285
@zumie3285 Год назад
“If you have the meter, it has to be EX”. No truer words said.
@jhsrt985
@jhsrt985 4 месяца назад
That was unironically a great intro
@Yakuo
@Yakuo Год назад
Nice video!!!
@typhoonbh
@typhoonbh Год назад
Thanks!
@SaveFrog
@SaveFrog Год назад
7:08 LETS GOOOOO! WAKE UP DP SUPREMACY!!!!
@bigboibebop
@bigboibebop Год назад
Yooo what’s the ost at 5:44
@typhoonbh
@typhoonbh Год назад
its from lethal league, klaus veen - ordinary days
@bigboibebop
@bigboibebop Год назад
@@typhoonbh thx brother
@revok255
@revok255 Год назад
1:08 Project : Kaiju would like to differ
@bigboibebop
@bigboibebop Год назад
7:37 He is not one of us. This man has abandoned his pride.
@Realmccoy614
@Realmccoy614 Год назад
For me it's the dragon punch motion 😂
@SantaAzulCTZN
@SantaAzulCTZN Год назад
What about Holds from DOA?
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