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Typhoon
Typhoon
Typhoon
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q u a l i t y c o n t e n t
The Visual Paradox of Fighting Games.
8:04
21 день назад
Why Don't More Fighting Games Do This?
8:01
4 месяца назад
The most USEFUL fighting game mechanic.
8:00
6 месяцев назад
The most CHAOTIC fighting game archetype.
8:04
7 месяцев назад
5 decisions that HARMED fighting games.
8:01
11 месяцев назад
The platform fighter META.
8:06
Год назад
The enigma of guns in fighting games.
8:05
2 года назад
What if Brawlhalla had AUTO COMBOS?
8:06
2 года назад
Crossoverhalla...
8:00
2 года назад
How PATIENT are Brawlhalla players?
8:03
2 года назад
Комментарии
@tokehn
@tokehn 2 часа назад
I loved it when you mentioned how those characters are generally as fast as the rest of the characters while showing Kagura (infamously slower than everybody else in CF)
@typhoonbh
@typhoonbh 2 часа назад
In the full video I was referring to ram as my example about movement but because the short is condensed it doesn’t really show that, my bad.
@flaris0706
@flaris0706 2 часа назад
A critter with a big hitter
@gatfatf
@gatfatf 3 часа назад
Big Bonkers
@Zel-Veraan
@Zel-Veraan 4 часа назад
Meanwhile, in SoulCalibur. . .
@persona3097
@persona3097 6 часов назад
Respect the Ape Escape Music fr
@SoggyWetCheese
@SoggyWetCheese 8 часов назад
I love playing glass cannons whenever I’m playing for fun/with friends, it shifts tides in the game a lot, so it’s a lot more interesting imo
@davidrafaelmendesdossantos1448
@davidrafaelmendesdossantos1448 9 часов назад
Heavy weapons guy should be the name of these type of characters
@anirdesya
@anirdesya 9 часов назад
TYPHOON SHORT TYPHOON SHORT
@typhoonbh
@typhoonbh 9 часов назад
experimenting
@owencmyk
@owencmyk 10 часов назад
A said this in the main video but Es is my beloved and favorite big weapon character
@Ruckus790
@Ruckus790 10 часов назад
Ohhh my God someone remembers small arms!
@mrpinguimninja
@mrpinguimninja 13 часов назад
Honestly, while balance is important, too much balance homogenizes the game and makes it a way less fun playing and expectating experience. The ubiquitousness of drive rush has singe handedly turned me off of SF6, as I felt every match looked and played the same. Drive rush is also the case study for universal balancing, as it is an universal mechanic that is so strong that the whole gameplay revolves around it. I'd rather have a less balanced but more diverse game every day of the week.
@amousg
@amousg 16 часов назад
Strive bad.
@typhoonbh
@typhoonbh 16 часов назад
Strive good
@amousg
@amousg 16 часов назад
@@typhoonbh only if you disabled
@Coswalker27
@Coswalker27 17 часов назад
in consolation have game should guts character. weapon twice the size of them.
@gkgeze
@gkgeze 18 часов назад
KLIFF UNDERSN MENTIONED
@typhoonbh
@typhoonbh 18 часов назад
Indeed
@tt-gn9yw
@tt-gn9yw 19 часов назад
no sephiroth :(
@mrpinguimninja
@mrpinguimninja 20 часов назад
You forgot luigi's taunt where he does a little kick that can spike opponents in SSBU, there are a lot of compilations of people dying to it
@PwnerGeist
@PwnerGeist 23 часа назад
I like speed grapplers like Makoto sf3 Bullet blazblue Angel kof Its a niche archetype you don't see alot of
@heishikiwi3763
@heishikiwi3763 День назад
may a nice break ……. do … do you play ggst 😓
@aomafura3374
@aomafura3374 День назад
I call this Archetype, DNF Character
@aquajeth4965
@aquajeth4965 День назад
I might be nitpicking but I wish they made Ruby's scythe bigger since her trailer made an emphasis on how massive it is compared to her. (Even though that would make her even more crazy op.) At least Es' body to weapon ratio would be fine. Although on second thought, that may be because she swings and moves too fast. Her scythe looks pretty big when you look at her sprites.
@BrVendan
@BrVendan День назад
The first thing I noticed when I started actually playing GG Strive was how the animations are keyframed. The game looks awesome and I'm a fan of the style, but that jitter is definitely offputting. I thought my game framerate was bugged at first until I realized animations were intentionally done how they were.
@imeaniguess.6963
@imeaniguess.6963 День назад
2:01 Bro, how did you get this chalkboard drawing type of look? It’s smooth.
@typhoonbh
@typhoonbh День назад
ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-ncik0D5b7Pk.html
@imeaniguess.6963
@imeaniguess.6963 День назад
@@typhoonbh Thanks. ✨🙏🏾✨
@WetSloppyHoles
@WetSloppyHoles День назад
Peak ape escape music.
@Vizorfam
@Vizorfam День назад
Another amazing video 👍
@RHM087
@RHM087 День назад
I don’t think there’s necessarily a character in this specific archetype there, but I’d love to see discussion of Idol Showdown; outside the Hololive love, the roguelike single player mode is especially engaging, and a great variety of fighters
@Jp63a
@Jp63a День назад
We need tinkaton if we ever get a new Pokken
@finallyanime
@finallyanime День назад
Pshhh May isn’t an archetype. She’s just rushdown lol. Her frame data doesn’t even reflect such a huge wep. Now ABA she’s a refreshing archetype. Non-big character…BUT hampered movement & needs to install to unlock its true power. More like character traits or characteristics…not archetype. And both of them have great back dashes…
@mandatorycorpaccount
@mandatorycorpaccount День назад
I'm surprised there's not a single frame of Goldlewis in the footage. I say his coffin is massive.
@typhoonbh
@typhoonbh День назад
But he is too so it kinda cancels out. I thought about it though