Joanna Stern, Wall Street Journal senior personal technology columnist, joins 'Squawk Box' to discuss Apple's new Vision Pro device, how it stacks up against the competition to other Big Tech companies' VR headsets, and more.
what does take of mean? for mainstream this has only one purpose and that is for content consumption. even if Apple can/will reduce to $2000, by that time we'll have even bigger and more affordable OLED/miniLED T.V. who will get a headset for 1 person for $2000+ ? you can't even use it for gaming since it only connects with macbook's which is even more expense and gamining isn't that good on macs. this isn't even appealing to developers. they code for long periods of the day. and for the price of $3500 you can get an amazing setup. and even the eye fatigue and neck strain putting that on none stop... then theirs the matter of what happens if you damage it. putting it on and off throught out day has good chance you do. imagine how much apple will charge you to fix it. it's so integrated and complex.... this is a fad. If they can come to $1000, they have a chance. seriously who can afford $3500 on such a needless product.
This is the first iteration of many to come. Apple knows what they're doing and they will continue to innovate in this space and change the industry, as they did with the iPhone.
I love how she said apple dont need those clunky controllers... Xdd i mean apple Literally copied hands tracking from meta quest and hands tracking sucks, thats why everyone use controllers. They praise vision pro as some revolution where in reality its xr device that looks 1:1 what meta quest offers but with lack of features like actual vr for 3000usd more ... Lol... Well at least more people will be tempted to buy vr because of these new coverage's
@@Gle-lv2fm Just as Apple fanboys are hoping for better sofware updates so is Meta going to deliver better Hand Tracking soon with their updates on the Quest 3
Come on - the Meta Quest 3 (which I own and love using) controllers are NOT “clunky”. I am super excited to try the Apple Vision Pro, and want to make sure I can CREATE with it in addition to CONSUME. Having controllers is mandatory for the former.
@@Lord_LindaThePhilosopher I got one, it's trash. Returned it the same day since my Q3 does everything it can do, but better. Even has better hand tracking.
It's so interesting to watch Joanna on a rushed news session giving the tldr on the vision pro, honestly the news seems like such a stressful environment
The next test really needs to be, instead of comparing the Visio Pro with a Quest 3, comparing the Vision Pro with a Quest 3 connected to a $3000 gaming PC.
Depending on how well the vision pro is integrated with the rest of the apple ecosystem, it could easily be superior to a "quest 3 connected to a $3000 PC"
Yeah i never thought it like that but frankly, a 500 bucks Quest 3 should support even a modest at least 1000$ worth pc with decent gpus, alot more values and if you have steam vr, all the apple vision features are there too
@@AlamoOriginal I have a Quest 2 and Quest Pro along with a decently powerful PC. PCVR games are much better, in general, than Quest games due to the better processing power. I'm excited about the Vision Pro because of the higher resolution displays, actually useful eye tracking, and focus on productivity. I feel like the productivity and eye tracking features have essentially been abandoned by Meta with nearly no development since they had announced them. It seems like they are focusing on the social features (unsurprising) but that part is far less interesting to me.
@@angrybrit129its fine,im always grabbing menus insside games and moving them round,now and then you have to double take on the pinching but i bet the same can be said of the apple.
@@gonzalorojo6815 I've owned it and it's not great let's be honest I'm not going out buying apples at that price I prefer the bargain that's not as good
"normal" interesting word because i see adults being paid too much money to promote a product they know nothing about. i guess that's normal in America. lol@@RunForPeace-hk1cu
Haven’t watched “TV” for a long time and I can’t believe this format is still a thing. You can tell everyone is trampling over each other to get some words in quickly because you only have a few short of minutes for the segment a then… commercials.
Aside from the publicity and notoriety I honestly can’t imagine how anyone could enjoy being on screen all the time. It would exhaust me to go so shallow on so many topics all day long.
@@JonBaldie you say while on youtube, a video media social media, lmfao. You guys are hypocrites and it's so funny you are too stupid to see the irony.
The color vibrancy, the wow factor, that's all part of the "novelty" stage, this will wear out as time passes, then the cons start, this thing is getting uncomfortable due to it's weight, not fitting your face shape properly, etc. Why am I wearing this to watch a movie when I can be much more comfortable sitting on my sofa watching a 4k HDR TV. The finger tracking can be good, but do NOT underestimate the use of controllers, they can also be quite useful and not just for gaming, the buttons on the controllers do various functions, I'll use drawing software as a example, those buttons can let you choose color pallets quicker and easier and so on. I've been into VR since 2017, have had many various headsets but there's no way I could ever afford $3500 USA (I'm Canadian, so it would probably be over $4000 here). This is a headset for the rich, not a mass market item like the Quest line of headsets. And to be honest, I don't see the real purpose for the Apple Vision Pro. I guess as reviews start popping up, we'll see what this thing can REALLY do.
Movies while in bed is something I use my quest 3 for. The AVP does that loads better considering they actually have a simulated 4k HDR tv, vs quest where it's 1080p SDR. The cost of AVP is high because apple wants to ward off their own fans from buying one yet, but even they underestimated their own fan base, which is fine because this product needs all the R&D and funding possible to catch up with the VR market that's over a decade old at this point.
Yah the issue, dont trust these journalists, at least from actual reviewers that vision pro has bad colours accuracy, not for video editing or anything similar, colour vibrancy is lesser than real world, you always can see you not looking at the real world. So far vision pro is for office work only, unless you want cinema Experian, but i would prefer quest 3 for that, i mean 3.5k vs 500usd...
You do realize that this is exactly what people said back in 2007 about BlackBerry right? Change is hard for some people. But if you also want to try to go back and buy blackberry phones and use physical qwerty keys, please do so.
not only that, but think of how bad it is having a screen projected directly on your eyeballs in the long term lol. People been getting worse eyesight just from phone addiction, but this is literally just a few inches away from your eyes lol
No it's not, we've had better headsets way cheaper. As long as sheeps like you keep following Apple's BS tactics, just like calling this "SPAcIALL COmPUtINGgG" - which is simply Augmented Reality which we had for YEARS, they will keep selling you overpriced products. Good job!
Vr exist for decade or more... Vision pro is xr device, it does exactly the same as quest xr, pretty much copy paste with apple skin and better sensors... But it lacks actual VR capability, controllers for games and similar things. Apple so far only can drag and drop windows, do Excel sheets and forget about youtube, it doesn't work... Plus field of view on vision pro is lesser than on oculus quest, its generation or two behind, you will se black around your vision and only fraction of your peripheral vision will be visible
Do you have any idea of how awesome and huge of a monitor for your computer (multiple monitors, OLED, 240hz, curved) you could buy for the price of those apple goggles?
@@Powermongurvision pro resolution is 4k... So those monitors inside AR wont be all 4k, even less than 1080p... Plus colours is not accurate. I mean if you editing video or photoshop or game dev, forget vision pro... Its good for word documents, excel sheets and such things... It was already talked about by reviewers. Those screens are not vivid or accurate and field of view generation or two behind from vr devices (yeas vision pro cant do actual VR only AR)
@@potatogod3882 if you ever looked at a 200inch up close its not good either, in vr its not like 1080p it covers most of the screen more like 2k. I use my headset for watching movies and gaming, not work lol.
She's going to get front-row seats at Apple's next conference. Pretty much every reviewer has said the thing feels heavy on your head, yet it's magical to watch movies by yourself and work in.
It is definitely better than reaching out to nothing, but I would say they “nailed it”. Maybe stare and hold? I’m not sure. It’s hard to replace physical input.
@@md12962 there's an accessibility feature called "dwell control" that does the "stare and hold" you described, its mainly for people with disabilities but anyone could use it too. you can also connect things like bluetooth keyboards and trackpads if you need a physical device to use
these people are talking as if quest 3 doesnt exist but it's on their hand. vision pro is 7x more expensive but not even 2x better. quest 3 can do many things vision pro can't and vise versa. it's no longer the first standalone vr headset anymore but these people are acting like it is. glad vision will be introducing many more into vr/ar.
@@enda0man No, she really didn't. She said you can "set it up". The reality is, there is no setup required and your hands automatically control the Quest out of the box just like the Vision. She is a paid Apple shill.
@@estusflask982 yes but they gave you controllers, so that would imply you should use them over your hands? Why use your hands if you have controllers? Meanwhile Vision Pro is only hand controlled unless you connect a mouse
lol, the answer is "no". Nobody will miss these compared with decent computer monitors at work. Trying to pitch these as preferable to working on actual monitors is really reaching (perhaps with the exception of the host's "crappy monitor", which can be fixed for a fraction of $3,500)
Yup. XR market doesn't exist. Varjo found that out years ago, then MS found that out, then Meta, and now Apple. Big tech companies are so far behind on current industry, it's pathetic.
She missed one major point, you're not isolated in there, people can join you for a movie they just need a headset as well. If you have a family member that's somewhere else in the country or world you can watch a movie with them.. That's an amazing experience always catching up with a family member or friend you don't get to see normally.
You can also use the OS of the Quest 3 with your hands and it also has passthrough like the AVP... Controllers also give very helpful feedback with their vibrations and you can select much more precise than eye tracking. I really don't see a good use case for the AVP except sitting in a plane or on a train for hours to watch TV on a huge screen. But that's also possible with other headsets for a fraction of the price, also with really good screens and even higher POV like for example a Pimax. This feels all the way like iPhone vs Android phones 10 years ago but this time it's Meta.
For $3500 Apple could have come up with a comfortable head strap with a battery in the back to balance it out. You can get one for the Quest 3 for a fraction of the cost of the Vision Pro's travel case
@@exTRADING The cable is glued to the battery. It seems a pain even you get a second battery as a backup if you want to travel. For every spare battery, you got an extra cable glue to it.
@@exTRADING I guess but they could also have design that you unhook the cable from the battery on each end. Carry two giant battery tethering seems very dumb and inconvenient.
Uhm.. 😅 So the Quest 3 for you CNBC subscribers does come with the handtracking out of the box. Its just the first time you put them on you are promted to have the controllers there for the initial setup. If you are a handtracking only person you could use that fine with the Quest 3. It does alot of the things the Vision Pro does but again its not the Vision pro so there are differences. Not sure about the black-berry comparison though, I'd say if you want to compare these its like comparing the flagship smartphone with the good budget models of phones. Like a Samsung Galaxy S24 vs an A model as a comparison. Avid Quest user since Quest 1, if you never tried VR with mixed reality features, Quest 3 will surely WOW your socks off no doubt. Skip the Quest Pro, that was a little late to the party and its bad research to set them up head to head on that monitor with the weakest sauce of info I've ever seen. 3D display system ? Theres 3D displays in all VR headsets essentially you are looking at 2 displays wich generates the 3D image.
Hand tracking on Quest only tracks gross movements like grabbing objects and requires you to hold your hands out in front of you. The default input method is the wriststrap controllers. Eye tracking is limited to foveated rendering and is not an input method, nor biometric security. Hand tracking on Vision is relaxed, so you can keep your hands down. It is also precise enough to do gestures like pinch to click, zoom, scroll, and rotate, and also shows up natural looking and spatially on video conferencing. There’s no ghost hands, mannequin hands or laser pointer hands. The AVP processor is 3-8x faster than Quest 3, the display is 2.5x the resolution and MicroOLED not LCD, the passthrough is clear rather than distorted, and it runs the iOS app library rather than focusing on games (which I’ll grant are better on Quest). The OS, UI, ecosystem (Files/iCloud, Mail, Messages, Safari, Photos & spatial videos, movies and TV, Music, Apple Pay, Find My, keychain, etc), and support are miles ahead of what’s on Quest. Apple privacy vs. Facebook privacy alone is an enormous differentiator that should not go unmentioned. Basically gaming is better on Quest. For anything else - including productivity to make your investment back - and if you can afford it and understand its 1st gen limitations, I’d go with the AVP.
The Quest 3 hand tracking is a oke compared to Vision Pro's hand tracking, The Quest was designed to work with controllers and it does that pretty well. The entire Vision Pro UI / UX was designed to use with your hands from the ground up and the hardware was specifically designed for that purpose. Quest 3 would never be able to remotely do as well with its currrent hardware
It’s a 1st gen. They are always the most expensive because there is nothing else like it using spacial computing. It will get cheaper as other companies release their versions of spacial computing products and apple release more future updated versions.
Didn’t you hear the January economy ADDED jobs! From CNBC: -> Nonfarm payrolls expanded by 353,000 for the month, better than the Dow Jones estimate for 185,000. The unemployment rate held at 3.7%, against the estimate for 3.8%. -> Average hourly earnings increased 0.6%, double the monthly estimate. On a year-over-year basis, wages jumped 4.5%, well above the 4.1% forecast. -> Job growth was widespread in January, led by professional and business services with 74,000. Other significant contributors included health care (70,000) and retail trade (45,000). Sure, there were some tech layoffs, about 10,000 total but net a very positive jobs report and NO recession by all accounts on the horizon. In fact most economists believe the economy is “robust”. But don’t let facts disturb your conspiracy theories in YOUR head. BTW, if your job sector did have layoffs, I’m sorry to hear that. Take it as an opportunity to retrain and get in demand skills elsewhere.
A big fan of the Quest3 and easy point of entry for me. But this makes me happy knowing that people are starting to see the benefits for VR. Seriously, tech will be changing us culturally where education, entertainment, and connection will have another viable option. I don't think this will replace our phones or the screened devices, but it will be another avenue. Quest 3 does have pretty good hand tracking though and if you want to play high octane games, you will need those controllers.
I feel vision pro isn't comparable to Meta Quest and should be more compared to something like AR Glasses. Quest feels like a gaming headset but Vision feels like a very different purpose.
Talking about isolation, you can see why Apple added so many shared and group features to FaceTime in the past few years. It probably makes less sense to watch a movie on Netflix with your friends over FaceTime on an iPhone. But in a world where we all wear Apple Vision Headsets, it’s a game changing feature. You can say the same about sharing screens and all of the other shared features on FaceTime and messages. The forward planning is reallr just incredible when you think about it
When you use your computer in VR with Meta Quest Remote Desktop in your Personal Office, you can have up to 3 VR computer screens streaming from your physical pc. Apple can only do 1 screen on mac.
Yes, you use meta for 10 mins and you throw the headset coz of nausea 🤣. This device is built different, this is exactly what VR needed, most VRs were collecting dust , this won’t.
@@varunsrinath7649nausea comes from poorly optimized movement inside 3d environment. Just by rotating your head you dont have nausea... Vision pro wont have nausea because it doesn't support VR only AR. Just like quest 3 same in vision pro AR doesn't produce nausea. Its a VR thing and it happens only in specific scenarious for sensitive people
Meta Quest uses hand tracking from the start. The contollers are mostly used for the library of games they have. This video feels like it was paid by apple or they're trying to keep the shareholders happy. 😊
Apple needs to add physical controllers. We have keyboards, mice, game controllers for a reason. They let us operate things easier. On a mouse you might have left click, right click, middle wheel, multiple thumb buttons. Our hands can do more than a single pinch. Are you going to run around in a FPS game pinching people's heads? Also when in VR having something to actually feel in your hand is a bonus. If you have a gun or a sword being shown you actually feel it. They have the best tech but it's crippled by simplifying the controls too much.
problem is that they went to metal instead of plastic and ignored the acumulated knowledge of this vr industry has, its fine looking but its heavy and unusable, next one will be plastic and they will pretend the metal vr headset never happened
@@usuario2967 the index weighs more than the AVP. Distributing the weight is the most important thing. That being said the AVP doesn't feel that heavy for me personally.
Just want to say that she’s been putting in enough work that I trust her opinion lately as much as the best RU-vid tech channels, Joanna needs to be making a paycheck that allows her to purchase these things wether or not she wants one.
One problem is... if your watching a movie on a plane for example.. isnt it playing the sound directly from the device? Seems like it would be hard to wear headphones with this on...
Considering 1 does games and 1 doesn't, for people who want to play games its obviously no competition at all! Id say most of the VR consumers are interested in games, this is geared more towards people who want to do their work in a virtual environment...or similar things, as someone who games its of no use to me or anyone I know whom is also into vr.
I agree, the only reason why I didn't order it is the weight. I also don't need an M2 chip in it. It should use my laptop for computing and allow me to wear this for 8-12 hours.
@@AA_Yoloist The reason they have an M2 chip in there is so that your headset IS the computer. You don't need another computer if you have a powerful enough VR headset
@@itsjustacomment454if im not mistaking hands tracking exists even on oldie quest 1. My friend still has one but just like on vision pro, on quest its not as comfortable or quick than with controllers. At first hand tracking sounds dope, imagination goes wild, but after trying it, meh, i mean dragging windows? Lol... The tech must to mature still
hey, that their job, you really think they would be showcasing a commercial product on live tv without receiving a upfront payment from the company selling the product?
3:26The more she convinces everyone to get Vision Pro, the more I want to buy Oculus, Meta, or any equivalent VR headset. THE aim isn't just to play games with hand controllers, but rather to create art using sculpting and painting tools, as well as 3D modeling and rendering projects. ALSO AS SHE SAID COMPARING IPHONE TO BLACKBERRY. IT'S NOT IPHONE THAT CRUSHED BLACKBERRYM BUT ANDROID PHONES WITH SKYPE, WATZAPP, AND WECHAT APKs THAT EASILY CRUSHED BLACKBERRY. APPLE & IPHONE MAY BE BIG THINGS IN DEVELOPED COUNTRIES BUT IN ASIA, WHERE MAJORITY OF PEOPLE ARE PRICE SENSITIVE LEST THEY BUY IPHONES AT SECONDARY OR USED MARKET (EXCEPT FOR THE RICH), MAJORITY PREFERS SAMSUNG AND CHINA MOBILE PHONES , THE VERY REASON XIAOMI AND HUAWEI GAINING MOMENTUM AND CHEWING APPLE AND SAMSUNG MARKET SHARE.
It's a strange argument to say that the thing that does less and costs 7x the price is the better buy. The real question is would you pay 7x more to lose gaming, sharablity, and confort just to have a different type of hand tracking or get the quest and get everything mixed reality has to offer while having $3k for other stuff?
that feeling of "I want to get back in there" i first got that feeling with Quest 2. I cant imagine the whole world agreeing with me on this in the future.
I haven't tried the apple vision pro, but to me it seems like CNBC is selling apple bs, like "hey we use titanium in iphone 15 Pro", and you're like "what a revolutionary thing I absolutely want in my phone". So "Let's go and burn my all salary in it!"
Oh my God this is bad! I'm pretty sure you have to go into the settings and actually disable hand tracking in the Quest 3. In Quest 2 it was optional but in Quest 3 it's enabled by default. And it's very seamless, you get this floating tablet and you just touch it to control everything. I've seen people on RU-vid fumbling with the Vision Pro interface not knowing where to look and trying to control the thing. This is definitely a paid ad by Apple. Or she just has too much Apple stocks. The undeniable advantage of Vision Pro is the screen quality and the passthrough quality but for now, that's pretty much it.
This will be better for society than the impacts that smart phones had. Looking down at 4inches of lights, vs engaging in a 3d space with tech is actually going to move society in a better direction
These will be terrific when Apple links sporting events, concerts and theatre. It’s been impossible to get access to sideline seats for sports unless you’re extremely rich or a celebrity which cost enormous sums. Imagine sideline seats to the Super Bowl. That would pay for a bunch of these devices.
Apple is in an interesting position to synch their other peripherals for haptics and manipulation of the environment.. like synching and iPhone and iPad as a game controller with haptics.. synching the apple watch for haptics when using hand tracking to press virtual buttons and keys.. using air tags with Ultrawide band for tracking.. using an apple pen for drawing in virtual space.. and as a laser pointer with physical buttons on it.
When I look back at first gen iphone, tesla, quest, my best advice is always use the moeny to buy the company stock instead of the actual first gen product, because the product will eventually be worthless, and the stock will be worthy millions.
Watched to the one minute mark where the expert picked up the quest 3 controllers and said a couple of times ‘you don’t need these…’ someone needs to tell her about the finger tracking that has been around since the Quest 2.
Is someone going to tell her that you can also just use your hands with the Quest 3? The controllers are a luxury that allow the Quest to be an actual VR gaming device, on top of doing almost everything the Vision Pro does. Having said that the AVP is pretty cool.
AVP is a clunky, impractical prototype that Apple is using as a stepping stone to get AR devs on board. Once they release the product they are working towards - lightweight AR glasses - there will be a suite of AR apps ready to go. That is the whole point of AVP. Buy it if you want Apple to step on your face in pursuit of their long-term goal.
Really the Apple Vision Pro isnt competeing with the Meta Quest as much as it is competeing with computers. - You have to see it as the future of computers, no longer a massive brick and screen strapped to a desk. The future of computers is throwing on a VR headset and you got your whole work setup/gaming setup in there.
I think the quest three is better all around plus it comes with controllers and you could actually play games on it. I don’t know who’s gonna work where these big goofy things on your head. None of them were that comfortable including apples. And you could do so much more with the quest three besides the fact that they don’t cost four grand after taxes.
@@usuario2967 yeah I had no idea they didn’t come in Controllers until today so even a little bit of doubt that I was going to buy them is completely gone now they will never be good for gaming and that is the only reason I buy my VR I’m not looking to watch movies it make phone calls it definitely not work in it
"my crappy monitor on my desk". That's how you know you need a better monitor. Get a 34/42 inch OLED, will cost you maybe $1000, but it will be work-life changer for the rest of your life until you upgrade to a even better one.
It's almost like I wasn't in a Best Buy 10 years ago and tried out live the Oculus. Apple! You guys are geniuses! You did it again! What, can i say, but I sure feel like a giant $4000 bill coming.
That was a bad representation of the Quest 3. I can say that the Quest 3 is absolutely amazing. Even more so than the Vision Pro. Yes, Quest 3 has the ability to insert custom prescription lenses.