@grillkush1373 While you're technically right, you're looking at this the wrong way. For 99.9% of Minecraft players, the Dragon Egg is by far one of the hardest things to get. It takes the culmination of everything they've done in their world to get one. It's something they display proudly in their base to show that they have "beaten" the game. Having one shows that you have "completed" Minecraft. Meanwhile, brown mushrooms are everywhere. In caves, all over the nether, hell there's a whole biome full of them. To a non technical player, the idea of having more dragon eggs then mushrooms is completely, absolutely, and utterly absurd. Yet here they're being causally used over mushrooms not as a flex, but out of convenience.
@@Evildormat The amount of people who dupe dragon eggs vs the amount of people that watch this channel is probably high but vs everyone who plays the game its probably quite low
@@bones7868a whitelist is a list of people/players/users that are allowed to access a thing (in this case a server). This is to ensure only those who are meant to have access to that server does and everyone else (who aren’t meant to access it can’t). By disabling the whitelist, anyone can access the server and do effectively whatever they want, including ruining and destroying everything (especially with all the machines they have on that server). Fortunately this shouldn’t be too bad as they should have backups, so worse it should be is a big headache.
when you're using a "small" mob farm that has a big enough output to give enough loot for most mine craft servers in order to get all the sorting materials for the bigger mob farm you know you've gone a bit overboard
We built small computers to control and produce bigger computers, and now doing the same for farms ×^× Can't wait to see "Minecraft, but I can only progress using farm materials" or something like that. Truly, this will be the peak of Minecraft, for a while. Imagine needing to figure out how to build a cobblestone farm without cobble, and a redstone farm without redstone!
I think it's crazy to see how the community manages to use so many different aspects of the game to create an engineering marvel in a way no one would have ever predicted. Like the scale of this project is beyond my comprehension.
It’s like its own research and engineering community. There are the people who dig deep into the insides of the game’s code, the people who find theoretical ways to do things, people who put this theory into some kind of practice (all these groups encompass the SciCraft server), and then the people who take the concepts and either break them down like cubic or turn them into really simple farms like ianxofour. What a cool game, and even cooler community.
15:01 I appreciate the kind words, but finding corner portal was actually alot more accidental than you make it seem. Huntoon and I realized mobs could be put into their own lazy chunks all the way back in 2020, but at the time it was actually a hindrence to us because it limited the speed of our chunk loading lines. Then at some point in like june 2021, after I'd given the mobfarm some work is when I realized this is something we actually *deliberately want to be doing*, and from that point on we suddenly had lazy looting.
The technical Minecraft community is absolutely insane; they transcended the Minecraft experience on every level and pushed the limit beyond comprehension. Can you seriously imagine the reaction of minecrafters even 10 years ago if those kind of project were dropped at that time: They would completely lose their mind over it!!! (even more than we do right now)
@@clownRatcity I don't think there were even close to think it was possible to create a lot of redstone system like quasi-connectivity or even some basic farms that everybody know today.
@@rigierish3807quasi connectivity isnt some invention or system. It is a relic of minecraft Java code, that being the first redstone component, Iron doors. No one invented it
@@ppeez Sure: let's say it's a mechanics. I used the term “system” because it is used as a component in a lot of redstone systems. But it's definitely something created (though unintentionally) and was noticed as well as acknowledge by the devs, who decided to keep it into the code after a lot of people started using it legitimately as a mechanics. So it's literally: “it's not a bug, it's a feature” now.
@@rigierish3807 you are wrong. You obviously dont know what quasi connectivity even IS. So how can you come to that conclusion? Its because of the way Pistons are coded. The devs did not need to be made aware of this, they DID IT.
The fact that I, someone with zero experience in this kind of technical minecraft knowledge, could follow this is a feat in of itself. Good god you folks scare me, keep up the good work
There is one thing I find completely awful about this channel and Cubicmetre........ Anyone who knows a thing or two about a thing or two, has about 3% the comprehension of how much work has gone into making a video like this. A video that is so mindbogglingly comprehensive and technical, yet so cleverly approachable as a watch by even the most casual of Minecraft players. The sheer work to content compression ratio is stunning.... and yet also hellishly entertaining! And that's what makes this such a tragedy..... 155K subscribers to a channel and a person that has probably aged unfairly in the production process, but still has to find work elsewhere. Big man, for me as an aging gamer.... you are the best at what you do and I hope you find something IRL that you love as much as you clearly do Minecraft!
You know, it's just the truth about reality. No one is going to pay you for paying a game, unless you can entertain someone with it. And technical redstone is not the most engaging thing for most parts of the Minecraft community. Make something the majority will enjoy - and you will be beloved. Make something you will enjoy - and you will be happy.
so about that true limit section: that mob farm outputs over 10,500 items *_per second_* for reference, that is THREE DOUBLE CHESTS WORTH OF ITEMS. EVERY. SECOND.
wild that you design a complex technical mob farm that in its design needs another, complex and technical mob farm to get the resources needed to start it up its so cool
The sheer understanding this man has of the inner workings of Minecraft is inspiring. There are many doctors who don't understand the human body as well as this man understands Minecraft
what i find just as impressive is his ability to communicate that knowledge so well. he gives better explanations than most university professors i’ve taken
@@fntthesmth423 nah mate i dont think so. If these brains would not playing minecraft all day they would already explain how they build the dysen sphere while using heat compresion to make it possible
Outside of the insane amount of engineering, planning, and actual building, the explanation of this video is incredibly impressive. I don't even play this game anymore and yet I feel like I understand every step of this machine. m3 might be the technical explainer in Minecraft, I hope people can appreciate that.
@@cubicmetre well you got me thinking about different ways to do the storage for ncore now; something that needs to handle up to 2M total items/h, but between all modes there's like 22 different item types with individual rates varying from 60k/h to 1.1M/h
I would recommend everyone who watched the video to the end to rewatch the cinematic intro. The intro was cool the first time, but it was great to watch it again and know what was happening.
This project reminds me of the Lockheed SR-71 Blackbird, in that everything in it needed to be reinvented. For the Blackbird high temperature was one of the major factors, and for this it's the insane number of mobs and items.
Hello @cubicmetre, Your use of lazy chunks for item management is absolutely mind-blowing. It makes me think that your previous huge project (Ultimate Mining Machine) could be pushed further and become a real quarry machine. Without the item destruction option, your cannon can clear an area, but currently nobody can collect items without overheating their computer. However, by placing a player at the edge of the perimeter, we can load a slice of chunks in a lazy state, so that no object is computed but remains loaded. We can then use flying slicers (one horizontal, then one vertical) to place all the elements of the slice in a single location at the edge of the perimeter. We repeat the process slice by slice, with the player moving progressively into the perimeter. Once all these groupings have been made on a series of chunks, resources can be collected in waves by conveying them across the lazy chunks to a stack sorting station. I wonder if the use of a dolphin at this point would allow a group of objects to be gradually extracted from a lazy chunk to a computed chunk. At this point, you have two options: 1. Consume waves progressively as needed (simpler to use, but if only one type of resource is desired, the stocks of other types will quickly be saturated). 2. Process all waves and store them to gain access to an almost unlimited stock of components. This second option is difficult to implement due to limited knowledge of storage methods. An excessive quantity of items requires a large number of chests and logistics (which don't favor lag). However, thanks to these ingenious uses of lazy chunks, I think it's possible to create “silos” (in the Overworld), where large quantities of shulkers are stored in lazy chunks, accessible through mechanisms using nether portals operated by a Nether-side interface. This solution could be a breakthrough in storage capacities, both in terms of quantity, extraction speed, and without machine lag. Congratulations on your work! The wonderful discoveries you make with the players around you are extraordinary.
i love overly technical stuff in video games so much, i cant imagine how much time and thought must have been put into this single engineering project, awesome stuff
I always thought "EOL farms are soo boring in concept" because the farm itself doesn't have many moving parts But I genuinely didn't thought of the pain that managing that amount of items was, Good job!
I do think the mob farm itself should be considered separately from the storage and sorting techs. After all, all most powerful farms in Minecraft boils down to storage and sort, which I do think is a separate field of study. Its kind of like how computer chips is a crucial part of a space rocket, which designing and manufacturing computer chips themselves is a separate field. At the end of the day, there are mods other players can utilize to drastically decrease the complexity of the collection of this farm. One simple example can be the brass funnel in Create mod, which has an integrated filter functionality + integrated precise item output count + it does not have an input speed limit. Yes, which does mean a single brass funnel can suck in the entire 38 million items per hour item stream with no issues. Combining the upper limit of vanilla Minecraft and OP stuff introduced in mods for this kind of farms is always feasible, fun and sometimes meaningful in survival.
Projects like this have never been about pure maximization. You can take any plain old design and scale it up until you have an insane output farm, but that's not really interesting. Engineering challenges like this are all about optimization, where you find the highest output possible without breaking your design constraints. Here, the problem that they were looking to solve, and the actual point of the video, is the maximum output of a farm without crossing 50 MSPT. Every design innovation and piece of tech in the video was only necessary thanks to this constraint, and using mods to basically just ignore design constraints kinda misses the point. It's not about how many items per hour they can get (though it is what attracts viewers in the thumbnail), it's about how they can do it within the constraints they have. Otherwise that tiny section of the video at the end would have been the whole vid, and they wouldn't have had to use all the niche techs and complex interactions to optimize it. The highest output farm has been solved for quite a while, it's making it practical that's interesting.
@@catz_ee of course. Design and innovation within constraints is one thing, But not all servers have the capability for building and running this kind of farm. Thats why using some mods brings stuff like this much closer to the general public. Obviously the level of engineering will be drastically less compared to the vanilla design, but hey its much more manageable and u still get to enjoy some couple millions drops per hour
This is an incredible feat of engineering I think the sorting system should be included, as the mob items are of no use if they're deleted or if we otherwise have no access. The design of the storage system was very intricate, and just amazing.
Well, future updates could bring storage solutions to overpowered farms. Two different rankings would be just as acceptable, or even better, allowing specialization to the minecraft engineers, who could choose between farming and storage tech, without needing to have both at peak level. Also makes this kind of videos (mix of farming and storage tech) get a huge respect bonus.
49:32 “a *small* stockpile” Ah yes, truly a small stockpile OF A DOUBLECHEST FULL OF SHUCKER BOXES, ALL FULL WITH STACKS AND STACKS OF ITEMS, because that’s obviously what a normal person would call “small”.
Raw throughput is the easy part of these hyper-speed farms. The storage tech to gather the items in a lag-safe way is a thousand times more interesting than how many mobs your square of sliced portals can spawn. The innovation, as well as the actual engineering challenge of these farms, comes from working under constraints and making it as powerful as you can while still being actually usable, instead of just maxing out the MSPT with a flashy mob rain. Love the video, fascinating seeing how these things develop over such long timeframes!
I think it should be separate and included. Highest drop rate - storage not included. Fastest sorting and storing rate - drop rate not included. This would be the amount you can store per . Combined, most powerful farm - Highest possible drop and storage rate. The first one is basically the max amount the farm can make, the second isn't really farming but storage tech and the combined is the actual gain from the farm.
This could have been a boring 5 min video of them showing the thing working and that's it. I'm glad you didn't do that. The effort you put into explaining the concepts behind it, the challenges overcome, addressing the performance and collection issues, coming up with innovative solutions, combining multiple systems that were each an innovation at their time to build this behemoth of a farm and not least, having the diligence to keep up research and development for 4 years to achieve it... what more can I say, this is a colossal achievement! Loved every second of it ❤
Build tutorial? Does this work on bedrock? Didn't Raysworks already make the fastest mob farm? In all seriousness though this has to be one of the greatest innovations minecraft has EVER seen, can't wait to see what you cook up in the future.
@@MaggieHunter light and update suppresion dont work on bedrock, the level doesnt matter (less op), now mobs dont even spawn in the corner of a block which previously allowed u to get around ~100k/ hour farms on bedrock so now NOTHING LIKE THIS WOKRS ON BEDROCK
You're insane. You're not only able to create things that require IMMENSE technical knowledge, creativity, and TIME, but you're able to explain them in a way that an average person can understand. You are genuinely talented, and thank you for sharing that with us for an entire hour and a half.
Ok, but you can blast the armor to make nuggets, and autocraft it into ingots, right? Is it possible to separate the gold/iron armor and then blast it to extract every last bit of what is produced into the farm?
Should be impossible with regular redstone since they don't stack and can have different enchants/durability but I think it could technically work with custom coded bots that get the armour and other items sort them into a gold, iron and trash lines. Though even then to keep up with the speed of items and sorting you would probably need a lot of accounts because again they wouldn't stack, you could only fit 27 of them in a shulker box rather then the normal 1728 and the same with the bots inventory (I am no redstone engineer though I wouldn't be shocked if these guys somehow made it work, these are just the limitations that came to my mind)
@@zutaca2825 or you use an unstackable sorter, have a hopper minecart transfer the armour to blast furnaces, while others (leather and diamond armour, tools and weapons) would get trashed, since they can't go into furnaces. Then you collect and sort the nuggets and autocraft them into ingots. Since armour doesn't stack, you wouldn't need to sort the iron or gold, just dump them into the same system.
of course it's possible, but considering the heavy lag concerns already i don't think that would ever be worth it if you *somehow* actually had a good enough server to run the big farm at the end of the video (with whatever item collection you need for the useful loot) at
this farm is insane. i loaded this up to put something on and not really pay attention, but i'm now an hour in and haven't returned to what i was doing lmfao. keep it up!
Using Item stacking again from ye olden days for this ultimate mod farm instead of hopper collection is like humanity going from rock tools, to using advanced tools, then going back to rocks (silicon in logic circuits) again. Absolutely fantastic
Insanely well presented video, engaging and truly doesn't feel like it's 2 hours long. You should be very proud of both the work put into the farm but also your presentation style and ability to explain things clearly!
I’ll never be able to build any of these , your videos are mesmerising to me , seeing your well calibrated machines with moving parts work is some of the most satisfying things ive seen in minecraft
That intro literally gave me goosebumps, also, the scale and complexity of setting this up and the thing itself is soooo insane, what a project! And this video is so well made, structured, and explained, definitely worthy of the scale of this project! Definitly one of the top 3 videos (and contender for the top spot) regarding big projects in technical Minecraft I've seen so far :)
1:40:50 The question at the end of the video talking about what defines a mob farm reminds me of the mathematical article “What is an Answer?” by H. S. Wilf (1982) where he talks about how, if a formula in theory presents a solution to a mathematical problem but is in practice too computationally inefficient or near-ludicrous to implement in the real world, we may prefer the disease of returning to the question rather than cure of the answer. An example of this is the problem of finding a prime number generator formula, which is in fact possible, but every solution involves processes (like combinations of summations and factorials) that are so computationally inefficient that it is impossible to fully utilize the potential of the formula in any real world application!
I love videos that fully cover one topic in a single go, beautiful showcase, explanation and building it in survival, good job! Watched whole thing in one go at x1 speed xd Very cool item sorter idea too, I was planning on playing Minecraft Java 1.5 Skyblock with empty nether, meaning I would not have access to quartz, maybe I will use this idea :D
an hour that was AN HOUR???? I pressed the video thinking oh it must be the typical 10~20 minutes long. I didn't realise the length of it until you said it. Congratulations on making such a great form of entertainment and making me lose almost 2 hours of my sleep.
if we are getting the player involved in the item sorter... I wonder if shadow items can help. If linked to a chest with a dozen hopper minecarts it will drain the players inventory fast. it would be so tricky to only pull 63 items, so probably not feasable, and a lot of work. but probably a decent 30% solution... until you fill up all the chests and everything lol
You know cubic I appreciate all the content you release very detailed and is helping alot of people get the basics of farms, storage tech, and redstone machines. However, the piston bolt mechanics are probably one of the most underdeveloped items in all of TMC.
The introduction cinematic, was NO DOUGHT, the most nerve rackingly amazing cinematic I've ever seen, combining a Minecraft engineering miracle and very well chosen music. It's a MASTERPIECE, well done and thank you Cubic for delivering such a great video! also not mentioning the fact that the item sorting is genius and the stacking mechanics are mind blowing.
When I saw the thumbnail I thought it was just going to be some rambling to sleep to. Then I saw what channel it was and well who needs sleep anyway ^^;
Undoubtedly the most incredible technical minecraft content since the original RNG manipulation discoveries... which were many years ago now. This was explained (and scripted?) so phenomenally, the amount of comments you've gotten saying how clearly you explain things from the base level and get more technical afterwards are so true, and helps remind old players like me who have forgotten so many of the technical mechanics. I still have no clue on how 50% of this works but man is is incredible. The decoration on the WaveTech server is truly mind-boggling too, I would love to see a current full servertour one day, like how SciCraft ones used to be...!
There's something so deliciously ironic and hilarious that Cubic can figure everything out but wasn't aware that one line of commands in the text box allows you to make announcements on the screen in bold like "mob farm opening"
It's very funny you reference Soldier with the Bucket scene, because in the same video, one of his most famous line is "I've done nothing but teleport bread for 3 days" Which could easily be applied to your situation of doing nothing but breaking nether portals for 3 (4) days