Super helpful stuff here!! Currently running a campaign where the dreaming dark is using Warforged to create a proper vessel (The Becoming God) to finally return to Khorvaire after being banished by the giants, and this really helps with setting up minions and agents around the country
Great video! I'm planning on running a high level campaign set in the Mournland with Tirashana (agent of the Dreaming Dark) as the big bad. This video is really helpful in flushing out their motives and strategies!
I’m setting a Rime of the Frostmaiden campaign in the Frostfell. I do believe the Quori will add a nice eldritch horror flair in the final chapters 😊 Liked. Subscribed. Thanks for the info!
Nice video! Helpful if you want to know more about Inspired( and kalashtar). I had a party in Oracle of War who basically went sideways when they met the Dream Raider NPC, since one of the PCs was kalashtar. I was thinking of transitioning them into the Sarlona campaign in Across Eberron as well as home brew an epic kalashtar vs Inspired campaign that may take them to Xen’Drik to uncover the secrets of the monoliths and Quori schemes that may have led to the Mourning.
Those sound like fun options for a campaign pivot. Let us all know how things work out. I'm also interested if you decide the inspired were behind the mourning, or if it was a setback to their operation!
@@eberron_arch Although my party has yet to discover this I basically started them in Around Khorvaire in 50 Days, a free starter adventure on DND Beyond written by James Haeck. There is a changeling warlock being manipulated by her quori patron to pretend to be Avhexa d'Cannith, a lost heir to the Cannith House. I took that subplot, including the other changeling NPC earlier in the adventures, and tied them to a quori conspiracy--my party tends either not to ask enough questions or to kill their enemies too quickly, e.g. fiery crash and burn of the airship at the finale of Around Khorvaire. But I linked their success to acceptance into House Orien as their patron and investigation of a Cannith NPC who accidentally learned of the true identity of Avhexa and fled into the Mournland, which brought their campaign to Salvation, posing as a salvage crew to find him. Ultimately the quori in my Eberron were involved in House Cannith ( and every House) during the Last War. The Mourning was a mistake because the quori would have preferred an endless war, but it was an unintended consequence of their meddling in Cannith's war machine.
I've wanted to do a Sarlona-based campaign since Secrets of Sarlona came out, but other options have always been higher priority based on the groups I've played with. Some day.