You might consider specifying a game mode that is supposed to be used with this map in the map's description. The fusion coil room is extremely misleading because without telling players what game mode to use, we're not sure if we are supposed to have loaded guns or not. At first I tried launching off the coil with melee since I was playing a game mode w/o loaded guns, then I tried shooting the coil, then I resorted to shooting the barrier, but I wasn't sure if I was supposed to be doing that. Having the lower platform with the fusion coil down there at all is super misleading if it's not intended to be used. I'd probably just get rid of that. Having the platform there also just adds an extra step between attempts for players who fell off and landed on the platform. It would be more efficient (and fun) to just get reset instead of having to take the time to jump off manually. Not trying to diss though. Just trying to provide some constructive criticism since I did enjoy the map up to that point.
I appreciate the feedback, when i get a chance i'll update the map to add a scripted loadout. The fusion coil was meant to be an optional skip route for that room (and launching off it does work sometimes) but in the current version of the game coil launches are very buggy. I'll find something to replace it with