Two things: First, welcome editor Dan to the channel! I've mentioned getting a second editor so I can maintain daily uploads with my recently increased standard of quality. I'm looking forward to see what heights we can reach with both Dan and Ben working full time. However, hiring a second editor isn't cheap, so expect me to do some fundraising soon. Second, I will be livestreaming tomorrow afternoon at www.twitch.tv/aliensrock (about 15 or 16 hours after this video goes live)! I will be doing a follow-up stream to the Variety Mega Shitshow, finishing VVVVVV then playing more of this game afterward. I'll make a community post when the stream goes live too. See you there!
Hello Dan! Hope this takes the breakneck pace off of Ben. Good luck with your fundraising Tyler. Sadly, I cannot make the stream, as my potato laptop cannot run Twitch for more than 30 seconds before lagging the fuck out
Its nice to see that Dan has a sense of humor with his editing, but overall felt really authentic, I didn’t even notice it was a different person until after I read the comments! Hope that this two editor thing goes well for all of you!
Itms funny you said that because I literally paused 14 seconds into the video and checked the description because I could immediately tell with how often the video was jumping/zooming in to different places
I like that ADOFAI is easier to break down "mathematically" compared to other rhythm games, at least in my opinion. I've never picked up an instrument in my life, so that aspect of the game made it easier for me to get into it, as I could never really feel the songs in the same way when trying to do Guitar Hero or OSU.
Yeah. Agreed. With other rhythm games, I basically memorize how long does it take to drop down. Which means I can play with music off and still do fine. With ADOFAI I had to come up with my own notation basically. And music helps in making it. For example 1 1-2-3 . 1 1 . 1 1-2-3 . 1 1 . 1 1-2-3 . 1 1 (6-X Ascending pattern)
Well at least for osu!, the point of the approaching notes is not to accurately tell you when you're supposed to press them and then memorize that behavior, but to hint at a rhythm in the song, and this can also be done through visual cues like spacing and patterns in a map. The difficulty here is being able to read those cues after already getting a minimal idea of the song, following the song as you're playing and having the muscle memory to not focus on aiming at the notes consciously. Either way you shouldn't expect to be good at or enjoy a rhythm game that relies heavily on these gameplay principles if you're playing it with the sound off.
Yeah, I agree. It’s actually really interesting to see rhythms broken down into fractions like this. I really enjoyed this game when I played through it myself because of that.
I’m so happy that Tyler is playing ADOFAI, this is my favorite rhythm game just because of its deceptive simplicity. Good luck with the bonus levels XD
My favorite rhythm game too. I’ve completed all levels on mobile and am on the way to pure perfecting them. My computer is trash so I can’t do customs much but u wish
it's the 3rd one unless you consider good getting above 95% accuracy even though it's more like on non-normalized accuracy getting below 100% means you did fairly meh ( x-accuracy/normlized accuracy is considered good at 90%+)
I would never expect you to play adofi (But then again, the Shitshow's theme was games that Tyler wouldnt normally play). As a huge rhythm game fan, I'm glad to see you enjoy it! Also the fact that you completed the last level immediately after the hour ended was hilarious to watch.
One of my favorite rhythm games, glad to see you're having fun with it! Two things I wanted to point out: 1. You can use any key to play adofai besides escape, which is very important since Worlds 8-12 are way faster than the rest of the main game. 2. The dev team also made Rhythm Doctor, which is also a one button rhythm game you should check out. All of the songs are bangers too! p.s. World 8 is peak jazz, good luck!
@@laineyw7257 it's still recommended to use more than one key mostly because you're just putting unnecessary strain on your single finger if you keep sticking with 1 key usage
Haven't watched the video yet but I have over 200 hours in Adofai and this is NOT who I expected to be playing this amazing game! I really hope you enjoyed it edit, watched the video, can't wait to see you play the next 6 story levels, the 6 bonus levels, the 2 challenge levels, the 3 crossover levels, the 6(12 if you count hard mode) DLC levels and basically infinite high quality steam workshop levels.
Tyler probably doesn't have good enough rhythm to do the two challenge levels in a reasonable amount of time, let's be real. That, and it isn't until the 4th level of Neo Cosmos where it goes out of it's way to tell you that you're gonna need more than just the spacebar for harder charts.
I suppose it’s only the natural order but when I saw the game do different time signatures I was mind blown. The 16ths was what I expected not different time signatures. I can’t believe normal people can get so far when they’re not even musically inclined.
I could get behind seeing you finish the main game, and possibly the bonus levels. Judging by how well you did here, you could probably beat the main game.
Do have to say Tyler, your positivity even failing is really awesome. When I first saw you playing Celeste with your attitude, it really gave me a confidence boost to try to tell myself "I've got this" not just in games but real life as well. To this day I still do it. Thanks for keeping the positivity!
"It's one mess up and you're dead... it's like the final boss of rhythm games" This exact quote could also be slapped onto Geometry Dash and be accurate
oh wow i didn't know they put a checkpoint in pulse. wish i had that when i played lol. also looking forward to you playing more, i really like the songs of the levels after this, riya levels are a real treat
Just a tip, once I started getting to the harder songs I switched to using the V and N keys rather than the spacebar; you eventually won't have enough time using a single button on the keyboard to do some of the rhythms. V and N are just a comfortable spot for my fingers to rest, but find what works best for you! I adore this game and I am very happy to see you playing it. Hope we get to see the rest of the base game and maybe even the DLC if you like it enough 👀
I couldn't tell from the visuals what the controls were, but I could tell that space would be a bad choice. Left click mouse might work alright though.
@@OriginalPiMan mouse may not be wise for anyone with two screens, mid song your mouse has slipped off screen and you click another window and suddenly lose all your rhythm
There's nothing I love more than a good variety game from the man himself. Maybe we can get you to play ULTRAKILL, that'd truly be bizarre (And there's a secret you would love) Edit: NEVERMIND LMAO I just checked the twitch vods and I'm about to have so much fun watching this
@@hesho24 As in Camellia's Ghost? Isn't Ghost only really tied to the Beat Saber community? I really haven't seen it in any other game. Good song though.
@@Atomosphere it’s most known in the beat saber community because it was the hardest song in the official game and someone decided to make a fan version that they would update to be harder every time someone beat it until it became almost impossible (to my knowledge GA7ST has only been beaten by one person ever but that might not still be true) but it shows up in pretty much every rhythm game wether official or not and it’s always made batshit difficult. Check out the osu!mania clear by lemonguy, the osu! Clear by bubbleman, and (of course the adofai clear by nephrolepis if you want to see some insane ones!
Very nicely surprised to see this, and also, in case you didn't know, all keys have the same effect in this game (someone probably told you this during the stream but just in case). So maybe you can find a more comfortable hand position to play the game (I'm personally an O and W key enjoyer)
"Crypt of the NecroDancer" and/or "Cadence of Hyrule: Crypt of the NecroDancer featuring The Legend of Zelda" could be considered puzzles in a sense due to their mostly deterministic enemy movement patterns, and Cadence of Hyrule even has a dedicated puzzle mode which is an expanded version of the Temple of Brainstorms dungeon. If you play in no beat mode, you can even take as long as you want to consider what to do on each turn.
Also if you're looking for other rhythm games, I've heard a lot of good things about rhythm doctor, thumper, and notITG (although the latter assumes some experience with four key). If you've got VR, I'd add beat saber and pistol whip. Obviously you don't need to play any of these, but if you're really interested in some rhythm games that are fun and work well on video, I'd say check these out!
Based adofai player Can’t wait until you beat some of the custom charts, many of them are super bananas! Also, the Neo-Cosmos DLC is really fun, I highly recommend it, assuming you haven’t already gotten it.
ADOFAI is awesome and deserves more move. I'm kinda trash at it and I don't need the bonus carpal tunnel but it's cool to see it getting some fresh players.
aliensrock?? adofai????? real??????? the last guy i saw come to adofai with guitar hero experience under his belt became one of the top american streamers for the game, so?????????
Not like Tyler will ever see this but for anything pertaining to music if you practice it for a little bit and then stop when you’re frustrated or tired then when you come back you’ll be able to do it perfectly. So if there’s a level you got stuck on you’d just be able to one shot it when you came back to it later. Did that on the piano tons of times where I will be 100% certain I didn’t learn anything at all and then sit down hours later and I’ll nail it first try. So I imagine that’s the cool thing about this game is that if you just do it a few times and then quit you’ll come back and one shot the level. Lol
I really like ADOFAI, because it has an interesting give-and-take compared to most other rhythm games... Give: you only have one button to worry about Take: you miss a single input and you lose Give: the timing windows are pretty forgiving Take: the fifth level is in 5/4 with a swing, and the sixth level is 7/4 and 8/4 alternating erratically, GFY
8:02 - Love letters sounds a lot like something you can make with incredibox which in no way, shape or form is supposed to discredit anyone, the song is great and incredibox is great.
When I saw this I got so excited, this game is so fun, I play a fizzd version so it's a bit different, like the windup just repeats and gets like 1.5x faster it's so hard, and there is no checkpoints
While I am surprised to see Tyler playing a rythm game, with the information we’ve gotten from this, it’s not surprising he could do so well! Piano probably helped, but the Guitar hero video linked at the end seals the deal lol. He was a veteran all along!!
Some criticism for dan the new editor. Calm down on the zoom ins to the camera. You want to zoom in only to emphasize on unique or outstanding moments. Not every failure. Other than that its good for the other parts.
Unfortunately, my problem with ADoFAI is that it has little to no telegraphing. When the tempo increases, it doesn't ever give you a good gauge of by how much it's increasing, which makes it incredibly difficult to use rhythm to beat levels, it's just alot of muscle memory
most standard levels use single rabbits to increase the bpm by 2x, and double rabbits to increase the bpm by 4x. rarely is it 8x unless it's telegraphed. the same goes for snails. i do agree, though, that the difference between the sprites for single and double snails/rabbits is a little hard to see at times. and if you're talking about the high-level customs, hell Yeah they are not telegraphed at all and it's literally just muscle memory lmao
That's not super unusual for rhythm games tho. I mean, I doubt NotITG or ongeki or rhythm doctor or geometry dash or even some of the idol games have really good telegraphing. Osu also doesn't technically have telegraphing.
@@akanta5746 ...nearly every game you named has good telegraphing from what i recall. notitg modcharts' whole _point_ is visual distractions, but i'm fairly certain the modcharters still make sure the beats are telegraphed fairly
it's unexpected, i suggest you to also play Rhythm doctor if you really liked this game, it's also a 1-key rhythm game and made by the same developpers
Rhythm games like ADOFAI where you just press a single button in beat is, in my opinion, a bit more fun than that say FNF because of how good it feels to just jam to the beat whilst pressing a button on queue.
adofai is more about learning the songs you play - you can learn to sightread stuff, but it takes a lot of skill; also a lot of pop songs aren't made into levels because they don't have interesting rhythms, however most artists popular in rhythm games do have their songs made into custom adofai levels i think i'm pretty qualified to talk about this (all sections of all levels pure perfected in the dlc), however i'm definitely not a top player
Fun to see a rhythm game on here! Have you played Crypt of the Necrodancer? It would be awesome to see some, especially as they've recently put out a new DLC :D