Starfield is in desperate need of more locations like this. Places with a small and interesting backstory, that makes it exciting to explore. Most places now, seems to have been designed to be as boring and soulless as possible, with one goal in mind, to be the target of a radiant quest.
I think Starfield has more small, handcrafted locations like this one than th other Bethesda games, but in the other Bethesda games, you had them on a relatively small map, in Starfield, you have them scattered between 1000 planets.
I found that place the same way you did, exploring the planets, and I nearly had a heart attack from the scare. It's truly an incredible story that happened there and could be further explored in the game later on. There's so much story left to be told. All those little encounters with ships where everyone mysteriously died, people telling you things in bits and pieces. This game could be endless.
That’s the real beauty of it Alex. Stumbling into something as cool as this was a major win for Bethesda in my book, definitely excited to see what shattered space has to offer in that regard. Glad to have you aboard. ❤️
If the Terrormorphs were faster and could move horizontally and vertically across all terrain then they'd be real nightmare fuel. Imagine turning the corner in a dark, cramped cave and a giant spider thing sprints at you over the wall. I'd f*cking sh*t myself.
Cool find that I didn't know existed until I watched this video. So I went there and did it, and it's the cool little things like this area that really help makes this game great.
Yup found this on my playthrough. The game is a good game and gets a bad rap. It’s got really good content but it’s so far beneath its lackluster surface that most players don’t experience it the quality content. They just see the empty spaces and what is missing from the game.
@@OG_FURZY It could just be the procedural generation making it random, the 3rd terrormorph that was some distance away was a fair bit bigger & a whole lot nastier
Very good content…I’m closing in on 500 completely surveyed planets/moons and I absolutely love this type of content. Have you ever been to Maheo..if not it’s a must…I don’t remember the name but it has a location with a persons name. Strive ever onwards and upwards and as always take care stay safe ✌️
One of my favourite little missions to do on new playthroughs. Suffer not the xenos to live. The first time I did it the second terror morph that attacks you as you exit surprised me lol I have 1700 hours in starfield
Yeah, I found this on my first playthrough. More of this kind of stuff should have been present. Dreadfully fearful missions with visceral implications. It made me turn around to go level before coming back.
agree. sad because i love this game and there are so many moments that just really build up the hype beautifully and then... terramorph. Like why did that have to be literally the only freaky thing in this game. i bet the dlc will change that though
@@arkabasak5399 oh yeah, the dlc will add radioactive terramorphs or something. There is that one shit in the Schrodinger system that has the interloper, which was a really cool little event that isn't even tied to a quest, but so far that's as unique as I think it's gonna get.
Thank you for the compliment! I respectfully disagree although, i think the game is a Bethesda game, I’ve always enjoyed Skyrim and fallout and I’ve had a great time with the game with several days played. I will def play the DLC and looking forward to making the videos on that. Welcome aboard!
This quest/location highlights perfectly how poor Bethesdas writing is, this quest singlehandedly defeats the primary UC mission questline. Terraforms can be kept at bay with the use of some kind of ground pounding technology... It makes the efforts you go to in the Vanguard questline utterly pointless.
Maybe so, but realistically how feasible is ground pounding technology? And we saw it work with just this location. What about other terrormorphs? And the family was no where to be found..
@@OG_FURZY _"The Family was no where to be found"_ Chalk it up to bad writing, the Terramorphs only attacked once the ground pounder had been switched off. We have ground pounding technology now, it's a mechanical mechanism banging a hard metal into the ground. This is bad writing and is frankly all over Bethesda projects where they conveniently forget their own established lore.
Switched off? When you arrive it’s on. It sounds like they ignored it and ate them for lunch. Also the elder scrolls lore is highly acclaimed i think you’re being a bit critical.
@OG_FURZY Yeah and the family is gone, they only attack when you switch it off. Ergo what happened? _"They ignored it and ate them for lunch"_ Did they neglect to smash the facility up and decided only to come through the wall once the ground pounder was switched off did they? It was good of them to lock the doors behind them when they left. 🤣
Good luck convincing a city and it's citizens to allow city wide ground pounding noise 24/7. No, I don't think this defeats the whole point of the UC questline bc no city would agree to those conditions.