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ohhh this makes sense. I’ve seen cait headshots do a ton but i was so confused as to how she was just consistently 2 tapping that ez lol. new league season b like: 😅
@@ghoullyy Even wihtout the 'glitch' of 2 headshots she would still 2 tap EZ her 1st headshot deals 70-80% of his health. It alsways was like this with late game cait. Hydra just helps for auto reset at that point not even with the second headshot. If anything that 'glitch' was only useful against Udyr since the guy actually had hp for it to matter
@@UnitedByMusic2yea it’s not any better because you have 2 negative reactions 1: sad that you had to put the enemy team through that and have them lose 2: you realize you could of played 2-3 games in that time and got more LP than that one game
@@MrBigPauly1I mean it makes sense, enchanters have been making comps hard to kill for years. This season they got a rabadons version for enchanters though, so lategame shielding is incredible this season.
Lol Editor did so good for this video. At 8:45 when grave comes over the wall and smites away the big krug even though it gives like no gold compared to the little ones, then the zoom in on nemi's face xD classic
Honestly this game kinda changed my mind about selling boots for an item (this game probably Stormsurge). If Nemesis didn't have the movespeed from boots he actually might've died a few times late game where he didn't otherwise.
depens on what you play , if nemesis played hwei but he had better frontline and jax would never be able to jump to him he might have sold them, also assasins can sell them since yummus is already a lot , and some adcs could as well
High ground shouldn't apply here since blitz is in the river already himself. I would chalk it up to his Q originating from center yet shooting off his right hand. Cait had a decent stutter step attempt using Heal but it wasn't enough
Hey neme, An idea for a video. Discuss s14 and the meta, why ap mages are not as strong. Best items per set. Overall going over everything. Would love to see your breakdown.
I’m glad nemesis is playing hwei. He’s one of my favorite characters. Because of the complexity. Especially if the enemy doesn’t know how the character works. You look like a warlock. Personally I’d build nashors to make dps higher but I play wild rift. Haha
i aint gonna lie, I feel like liandry is just shit now when built on artillery mages. The main point of the item is to do more damage to tanks, but it still feels like you are throwing wet noodles at them, and the health is just useless when you get one shot anyway ¯\_(ツ)_/¯
It's so pathetic too, because everyone thought these new items were strong, but without mythics, there's no magic pen and significantly less haste on all these items. Gaining 50 AP at full build is not worth the 50 magic pen we used to have. What's worse is that the mythic items contributed only 5 haste per completed item, so for us to be feeling the loss of 20 haste at full build is really pathetic. Meanwhile, bruisers and assassins still get up to 80 - 100 haste by full build quite easily, which is disgusting.
i kinda wish riot would do something like, get rid of keystones and just have lots of the 'minor' runes to pick from and more mixing and matching on the runes.
@@libsoric6693 Nah only the OLD keystone masteries that actually did stuff instead of the +1% haste stuff and no locking it behind other useless minor buffs like a shitty WoW Classic talent tree.
Since hwei is so long range maybe it would make more sense to get horizon focus instead of the healing item? Yes, i am hardstuck plat and not even playing mid :)
i feel like horizon focus would have done a lot more than liandri this game. it doesnt give the %dmg multiplication anymore vs targets that have more hp, and 98% of the burn just went into shields or got healed back up if it didnt find lethal immedeatly. and it doesnt give haste.
Caitlyn was abusing a bug with titanic where if you use the active while shooting someone with headshot ready itll double headshot, thats why she was 2 tapping ez.
Agreed. It's meant to be bought earlier on but still costs 3600 gold and has the worst build path of any item. At that point in the game you usually need Zhonya's as well to make matters worse.
Honestly I'm confused aswell with the AP you had at 60 minutes. The other day, I played a full AP Diana that lasted no more than 45 minutes and istg I ended with over 1400 AP, even though I had gathering storm, 25 mejai stacks and 6 items, It still felt too much lmao .It was the highest AP score I ever reached in a true game.
I do wonder if at that point in the game, with so much AP lichbane wouldn't be a buy - the MS should be close with Cosmic, yes, you lose some pen but gain ap and over 500 damage aa's
I stg I don't understand the people that complain about Hwei being strong. So many buffs and champ still deals no damage, dies so easily and runs out of mana so quickly.
this season's gotta be the worst one we had, not because of the map changes but because of the balance and this game is a perfect proof of that great idea to ignore preseason and just go straight into season, not even mentioniong that balance team is making stupid changes as always, riot trully outdid themselves
He needs the boots for sure or he's dead to Jax every time. Every other item he has seems necessary too. Udyr had Thornmail but I think that Ezreal needed Chempunk Chainsword instead of Terminus this game.
the adc didn't have the AD item that breaks shields neither the JG and alsooooooo there is not that mechanic for AP so it kind of sucks to be an artillery mage that can't scale compared to velkoz (true damage) & Aurelion (Infinite scaling) Hwaei/lux & others fall behind later in the game against a well-balanced team
If u count healing and shielding as something equal to dmg (not entirely accurate ofc but whatever) then janna did 150k dmg … and she also has cc I think enchanters are very well designed riot, good job
Minor Hwei review. QQ- outdamages QW isolated no matter how squishy the enemy champ is when QW is harder to land isolated. (As far as I've tested) QW- Great at finishing someone backing on a ward or safely teamfighting but the damage isn't great if you don't have a fully stacked ludens. QE- Quality waveclear and only way you can effectively teamfight. The slow is nice and area and duration are great. WQ- tiny area for movespeed yet doesn't increase speed all that much even maxed even for a %speed build. WW- Effective early to survive an ignite or teemo shroom with the regen but area is so small and shield maxes out small so I only use it if we try and cheese a baron. WE- Mana refund. Expensive to cast but it pays off after 2 of 3 autos with only a 2-3 points in it. EQ- Longest duration CC/fear which is great setup for QW but maxes out at 1.5 seconds. Talons bringing tenacity still chase you down. EW- My favorite for vision and area denial especially in teamfights but cast at a short range and long setup doesn't protect you with the long CD. EE- Only AOE CC that's in his kit besides his ult but also casts at short range with minor setup time. I land most of these and it does help in many teamfights but the short range and short slow duration doesn't do much. R- Massive slow and aoe, duration and missile speed is okay and damage is great if you land other abilities with it. Can change a teamfight but has long CD. I love the adaptability of the champ but his "art" feels like a mess. I feel forced to build archangels for the shield just to survive but mana stops being a problem by lvl 7 with W refund even with 1 point if you aren't clearing waves like crazy. He has AOE, CC, and utility in his kit but besides a couple abilities I can't make him play effectively and consistently if the enemy is a rushing mobile team or always kiting.
That is how "low elo" smurf infested games are all the time. But they are much worse because every smurf is trying to figure out the non smurfs and then make a flash all in play on the smurf. No counterplay. Side with more smurfs wins always but you have to sit through the game
wouldve won game faster ignoring jax. He's like a wall compared to everyone else who actually will die in one hit. Without his team jax is just as vulnerable. Obviously that type of coordination is damn near impossible in soloq but yeah