@@AStrangeWindmill ha yea for me the hardest megaman games were 5) Battle network series 4) classic megaman 3) Megaman & bass 2) Megaman X series 1) Megaman zero
The thing with repeating the cutscene constantly is because you have the checkpoints on, in the old game if you already died to the boss and enter the room there are no cutscenes
EDIT: Okay so I did feel this way at the time, but if you're seeing this comment now, the following is not true of KBash's content anymore. I feel he's become much better about this and many other issues over time. Just like someone should be critiqued fairly, I think they should be praised for improving- so that's me doing that here and now. Good work KBash, you do great stuff! "I liked the review overall, as I do with your reviews in general so far- but one thing is that you seem... strangely embarrassed by sincerity? A villain explaining their worldview isn't always supposed to make you relate to them- half the time it's done to do the opposite. The "Selfish Myopic Old Man" trope found in the classic Chinese Mojun vs Minjun "defeat your awful old master" trope is a celebrated tradition for a reason. Some people just become deranged and terrible, and that's a valid villain archetype too."
Yeah agreed. Learning of Weil’s origins in 3 and 4 puts his dialogue scenes into context and solidifies a different and maybe even more interesting not trope, but trope inversion. Rather than a good soul getting wrongfully cast out of somewhere and having to clear their name, a common protagonist setup, Weil is an outcast in exile but for warcrimes and cruelty. He’s not out to clear his name but has been subjected to near-immortality and can do nothing but wander wastelands beyond civilization, suffering but never dying. So he chooses to claw his way back towards where he was cast out of, but in this case in the name of inflicting indiscriminate pain on both humanity and Reploids alike. I wouldn’t say he’s nuanced at all which is maybe what KBash was making fun of him on the whole for, but I think Weil manages to be something interesting and very hate-able all the same. Not to mention that he marks the first and last time in the whole series that a human villain doesn’t get to hide behind the “you can’t kill a human” defense, within this series canon they basically would have to write a truly vile (lol) b***rd to warrant such a break in convention. Hence why Weil is what he is: raw unfiltered hatred and malice, not very nuanced but adequate to justify his fate and the weight that entails within this series.
@@zeromythosver. Exactly! That's what makes them perfect rivals- not nuanced and interesting character writing, but their significance to the plot, and the world overall. Zero started life as a murderous weapon who, after gaining lucidity, chose to more or less follow the Rules of Robotics of his own volition... while Weil is a human who takes the assumption of innocent humanity those rules for written for, and stamps it into the dirt. They're outliers in the philosophies of Dr. Light and their conflict represents the nuances in that philosophy as it's applied.
Honestly I think that kbash is speaking a matter of opinions seriously. To seriously understand the story and characters you have to check the audio drama. For instance, gamewise only elpizo may seem like he only suffers from inferiority complex and wants to be a glorios hero, but according to the drama cd he was exposed to the archives of the elf wars found in zero3 and apparently them being machines, the digital archives can be uploaded to their electronic brain circuits. As a result he suffered from identity crisis and falsely believed he was supposed to be a messiah who was supposed to save reploids.
That became apparent in his Persona reviews. Every time a character was expressing themself for who they are he had to needlessly chime in with the childish overractions. A character expressing themselves doesn't mean the game wants you to agree or sympathize, it's literally just a character expressing their characteristics... Like in persona 5 where he somehow thinks Ann is supposed to be relatable because Hot+Girl+Model+Fashionable instead of... you know, what the text tells us? That she's relatable because she struggles with her own view of herself and how she failed in the past? Honestly the big reason I'm still watching his videos is because of the once-in-a-while actual good takes and the fact that he's one of the only people making long-form content about old games I want to nostalgiaze about.
X's death hit me pretty hard as well. It's even better according to the audio drama when his last words to zero are "Zero, I will go on living . . together with all of you !!"
I played and finished all of the Zero games except the first lemme tell you it feel SOO GOOD when you finally no damage a boss with saber only and get that Sweet S rank
I want a fighting game of the zero series of only the main characters. Zero, copy x, the guardians, elpizo, omega, craft, and weil as a final boss. Maybe add x as a secret character.
40:43 IF you were paying attention to the dialogue You'd know that's not copy x lmao That's THE X who's holding the dark elf at bay from being released. Pretty important plot point mentioned quite a few times in the game. His ghost shows up in 3 as well which is kind of a weird plotpoint.
I don't like saying "get gud", since it's generally a shit argument, but when you're literally jumping into the same enemy over and over...just fucking stop. This is certified "stop hitting your self" moment. The games aren't THAT hard and no I'm not a speed runner and I didn't play the games multible times. You just have to stop for a moment sometimes and look around. Every enemy you dash jumped into can be easily avoided if you just DON'T BLINDLY DASH JUMP OFF SCREEN.
2 years late, but I entirely agree. The main reason I enjoyed z1 was because I realized really quickly that I couldn’t play it like it was mega man X. I played slow, and only dashed in combat, and it made the game much easier.
15:45 that's the real x and not copy x. If you're reviewing, you're not very good at what you're doing. I think that people should keep quiet about things that they don't know much about, instead of saying false things.
Always been quite fond of ZX, despite the shortcomings it felt like a love letter to the franchise after Z4, and the little things tying the story together are pretty nice. Blessed be Prairie Advent tho... it sure is a game that exists.
Great stuff as ever. Zero 4 and 1 were the favorites I played to death as a kid but you're right, it feels like the intended way to enjoy these games is to get beaten into submission memorising the layout. That said, mechanically the whole series has this one thing that still irritates me from the main x series where some boss attacks become functionally unavoidable spreads if you're in *the wrong place* onscreen during the brief neutral state between boss moves. For whatever reason I never really clicked with the DS sequels or the gunvolt games - they have the wild visual designs and speed, but there's a weird sort of loose, floppiness to them under a mountain of probably deep systems that seems somehow less immediate.
I agree. I replayed the Zero games over and over and over again, while only a couple times with the ZX and Gunvolt games. The forms in ZX were good and all, but not enough to carry the games by themselves. Everything else felt like a step back from Zero. The characters wasn’t as engaging, all the running around finding stages and doing side-quests felt time-wasting, and you couldn’t customize nearly as much as you could in Zero. Gunvolt felt really refreshing, but I wasn’t a fan of how speedrun encouraging the stages was, and not towards challenging level design. The bosses where fun, but also too flashy. Sometimes I got hit because I couldn’t see what’s going on.
@@niclaswa5408 Mega man ZX has a good chunk of customizing and adaptability with how play each one of them, and they can use the overdrive mode where you get acess to a powered form with new techniques, besides ZX's utility.
Hey K-bash. I love your videos, they're all amazing and this one was no exception. Social media can be pretty rough but your channel is one with exceptional quality. When I started following you (don't remember exactly how long ago, maybe about a year), you were at around 15-20k subscribers and I couldn't fathom such a high quality channel had so (relatively) few followers. At 100k now, seems like your work is paving its results. That is to say, you don't owe anyone an explanation for how you play your games or whether or not you enjoy them (as fun as it might be). Your honest input, your impeccable writing, your amazing personality, your really interesting insight, and your high-quality editing are what has driven you so far, and will continue to drive you. You don't need to be a pro speedrunner or a gaming encyclopedia. Thank you for doing what you do.
I'm not a long time viewer but I also felt like kbash defending himself preemptively felt unessisary. It seems like the games and the community around them this time around were unreasonably harsh! I've played all of these except zero 4 and I think this was a totally fair analysis. I only got through them with them help of walkthroughs and all the free time I had as a mid teen lol.
@@dreamcastdazia4753 you can't say any game is objectively good. An no, 3/4 of the Zero games are dog water. Poorly designed Mechanics, unnecessarily cruel difficulty and some of the crappiest level design. Zero 3 is pretty good because it feels forgiving and fun to jump in and play. The mega man X Games (X1, X2, X4) have much more focused level design, bosses that are challenging but fair and the difficulty overall is a lot more balanced
@@ultrarising2983 X1, X4 and X8 are good. 2 and 3 are aggressively mid. X5 is mediocre. X6 and X7 are poo Zero 1 is alright, Zero 2 is good, Zero 3 is a masterpiece, zero 4 is amazing. And the zero games have a better plot.
9:45 Weird, because the conflict isn't really about humans oppressing reploids - It's reploids oppressing other reploids because of the energy crisis. That is why Ciel wanted to come up with the new energy souce
You can burn the leaves for Burble Hekelot, you made it harder for yourself and earlier in the same level you can burn the trees so you should've put 2 and 2 together, plants burn
Choosing to play in a way that isn't fun ("laming out" bosses) because you "don't want to waste time" is really bizarre and counterproductive. You're choosing to turn the entire game into a waste of time. Just say you don't like the game instead of giving me this weird tortured "logic". Also really bizarre to suggest that the game wants you to be in melee combat just because the melee weapon is stronger than the ranged weapon. Obviously if the long-range weapon did as much damage as the melee weapon, the melee weapon would be worthless. Like, Bro, YOU HAVE A GUN. You don't have to be passive, just shoot the guy lol.
Even though advent isnt looked upon very fondly, It pains me that it'll never get the chance it deserves to flesh out its characters and world out in the forever in limbo ZX3. While most of its good or interesting story beats ended up being contingent on previous megaman titles, I think there was bottomless potential for improvement. I can only hope that when capcom is done doing whatever the fuck they planned on following up megaman 11 with, they give it another look.
The zero series is definitely a weird experience. Takes up to a year to “get gud” but when you eventually gain that skill playing any of them with graceful flow feels euphoric. Kinda like watching games done quick
32:00 Model HX isn't considered the best just because of its utility, it's the best because of its utility, _and the fact it has the highest DPS in the game._ Its tornado sheers off an entire HP bar, and properly learning the combo system allows you to kill bosses in seconds. Even without learning the combo system properly, that tornado alone will destroy any boss that isn't Ice element aligned.
I’ve played zero 1 a ton and it’s a lot of fun to play but almost everything else is ROUGH in a lot of ways (level ups, rankings, cyber elfs, the lives system)
18:49 breaks my heart that the persona videos didn't do well. I found it to be some of your most enjoyable content. More than maitaining youtube numbers and plaques or patreon funding, I hope you can maintain your sense of self (and sanity) throughout this journey of exploring and critiquing games.
Perhaps playing from zero 4, 3, 2 then 1 may have made the playing experience easier While the understanding the story may have suffered And while i know megaman zero is hard, is the community around it sounds a lot more painful for you then usual...
It kinda feels like you are projecting your own failure at playing the game as a issue with the games design. When you say that the game encourages you to play safe and held back, you show no arguments besides "it's safer". Like, you can use that argument for almost any action game, so what is the criticism here??? Yeah it's safer but it's boring that's a choice YOU, THE PLAYER, makes, not one the game does. Like when mention the boss fights in Zero 2, you mention a strategy you came up for every boss and talks like the game encourages you to fight like that, but that this strategies aren't fun to use. Did it not pass through your mind to try a diferent strategy??? I never seen anyone fights those bosses like that, and there's probably a reason for it. Again, it feels like you didn't enjoy the games because you purposefully try to fight them in a way you won't enjoy.
I know it's been long, but the worst thing is that this person just refused to upgrade his health with the specific Cyber Elfes. His defensive options would be so much better if he just found like 4 of them and upgraded them.
I can't even beat Mega Man X games, and when I attempted Mega Man Zero I never made it past the first boss. Always seemed like there was cool stuff in there, but the barrier for entry is just too high for me.
Ironically, the first boss was incredibly easy after I got how one is meant to take it on, as in only one attack could actually hit and potentially kill me. I expected the whole game to be like that and was then spooked by how genuinely unapproachable the next few bosses felt and just gave up because I did not want to use save states. And I'm glad I did because some of the later fights looked genuinely miserable(even with infinite checkpoints) when I looked them up online, not even factoring in the bossrush. And I was playing the GBA version where dying meant a free trip to the beginning of the stage.
i feel like a lot of the complaints here are just skill issues entirely especially with the zero 1 review. complaints about the bosses needing memorization is like a key design philosophy of every mega man game lol. it also seems that you just haphazardly damage boost through a lot of stuff? which is not how you’re supposed to play at all and i don’t think is encouraged in any mega man game. zero 1 really just takes other mega man concepts and expands upon them which is fine to criticize on z1’s behalf but these complaints are very general and don’t specifically tie to z1. the “not having a lot of options” thing is also prevalent in like every other mega man. you start off with just your main weapon and then go from there. even then zero has way more options available at the beginning than other mega man games.
I don't think this guy knows what he's talking about. Or that he's just speaking opinions. Look at how he calls the original x "copy x" when he arrives at the final battle in zero2. He's really not good at what he's doing.
I came for a Megaman Zero Review, I instead came out with a person complaining about the type of beat the RU-vid is doing to a person and how that might be leading to said person just not enjoying their work.... as much as how it helps him discover stuff. There's a side of me that wants to say, he should take rest and just enjoy a game uninvolved with Work for awhile. But I know he cant cause RU-vid Scheduling and the nature of his work. Edit: Side Note: Man this Review was terrible compared to the KH One or Nier or Even the Persona Ones.... it legit feels like Kbash is making this for a Job then Passion and It Sounds so Dreary...
Indeed. These games have a lot of excellent mechanics and depth that reward replays. The reason that these games are so fantastic is the ranking system combined with the brutal difficulty. Mastering the game and being able to zoom through it and tear apart everything in your path with tech and combos feels fantastic because you've had your teeth kicked in a few times to get to that point.
uh... i think you way overstate the difficulty of zero 1. Its not THAT hard. Not even looking at this from an "elitist" standpoint. It was even a requirement to not use any fairies while getting all to get a secret fairy (which was required for Ultimate mode, not sure if that's still a thing for the rerelease). Sure enemies coming out from outside the screen can be bad, but that's normal for games with short levels. You are suppose to learn the enemy layout and get S ranks. Its built for replayability. They were even nice enough to give you an infinite respawning tower enemy in the first level so you can grind for weapon levels if you wanted. How is that "remembering boss patterns" not good design? That's how boss fights should be. If they have a random pattern, you anticipate for the worst and play around it. It seems like a basic thing. I mean sure if you just want to feel powerful and overpower bosses, sure that may not be a playstyle you like but that's every megaman game (outside of going for weaknesses, then it suddenly makes most bosses a joke).
I remember being so angered by the Desert level of Zero 1 that I physically mapped it out, so I'd never forget where the annoying stuff was. Great times for kid me.
I actually really enjoy the difficulty in the mega man zero games, I specially remember enjoying staying hours to get past the first stage and the grind that took that essentially forced me to play in a half-perfect way, It's like the atmosophere and difficulty really added up to the grim level of tension and the level of immersion just peaked, every victory was earned and satisfying. It had a weird effect when playing it again the game felt like the easiest thing ever.
I frequently see the" You have to memorize a boss's attacks to beat them" as a point of negative criticism. I often find this to be disingenuous. Having to memorize a bosses moveset in an action game to then be able to defeat them it's just part of the game. No one criticizes Fromsoftware games, Monster Hunter, Devil May Cry, Ninja Gaiden, popular Megaman games, or many others for this. Imagine if at the end of every section of these games the boss was a pushover. Imagine getting to Gwyn, Sigma, or Virgil and defeating them on your first try ever. Many people would be let down. The more relevant critique would be to say that it expects too much of you to succeed in a reasonable amount of tries which some games do suffer from. I've also noticed this is a recurring pattern in your reviews. You will praise games and critique games for the same thing. For example your Darksiders review. You did not like Darksiders 1 and 2 because they were derivative of games you like (being Zelda and Devil May Cry/God of War). But then you said that you like Dark Siders 3 because it is derivative of game series you love.(Darksouls) As someone whose been subbed for while your losing credibility being wishy washy with your opponions man.
Can't believe you made a video about my childhood game. The MegaMan series which made the person of who I am today. But yeah, MMZ was one of the best games I played, the story was dark but yet action-packed. My favorite MMZ is MM3 and MM4. I really want Capcom to take the opportunity and make a Zelda BOTW style type of MMZ game. Just imagine an open world MMZ5!
I remember playing the Zero series a decade ago and enjoying them but I also sure used save states via emulation at the time and never used cyberelves because I felt bad about lowering rank/the fact they die from use in lore and so now I just go "dang how would I play and feel about these games now". I still appreciate the memories I have of them though, and it's nice that 3 and 4 at least still have good things going for them.
Azure Striker Gunvolt as a spiritual successor definitely gets annoying with the "this game is only enjoyable as a speedrunner" stuff the game is either too easy aside from true ending and a few bosses before that when for true ending you finally have to disable prevasion, or you're going for high score no hits taken speedruns, no real inbetween, prevasion and the game being balanced around either "prevasion easy mode, no prevasion hard mode" with no inbetween ruined it for me
I mean you could just....disable prevasion from the start lmfao, if you already do it from the start it's not that extreme of a jump in difficulty, and nothing changes when you do go for the true ending
I'm really glad kbash is starting to get the recognition he deserves. I don't remember when I subscribed, but I knew from the first episode I watched that kbash was smarter than me and deserved more acknowledgement for his hard work.
Megaman Zero 3 is ultimately the age old question of "Nature VS Nurture", one that is especially keen for Zero himself being the literal magnum opus of the OG bad guy Dr. Wiley. But despite being created to destroy fate would grant that he'd have a chance to be his own being and form bonds, friendship, love with other reploids and even humans. The struggle between violent programming that is literally hardwired into ones being, and the compassion and love that came to what was intended as literally the strongest killing machine in existence, showing him a better way. Ultimately standing for those Zero loves and fought for, CHOOSING for himself as few reploids truly ever do, in doing so both becoming and remaining the man his friend X and so many others always believed in. A defining moment that as a teenager I couldn't grasp why I was so attached to it, until a dear friend of mine pointed it out to me and I was left with a feeling of true fulfillment. I truly love these games, thank you for reminding me of them Kbash. Godspeed sir.
Nice video, very entertaining! It was quite interesting to hear your opinions on these games and I think the skits you put in between are really well done. Your style of videos are always fun to watch and I hope you had just as much fun getting the footage and making the video. Have a nice rest of your day!
I just have one critic that you can't refute: The worst of playing games like that in marathon in order to review them all in one video, is that you start to ignore and simply not give a single shit to the story. Proof of that is that what you say in the video clearly ignores things told so many times in the main cutscenes of those games. It's not lack of attention, it's just plain fatigue.
Man, I've never considered how much trouble you might have when you produce your videos. To be honest, you are probably among my top 3 channels, and that means whenever I see a new video uploaded, I rush into watching it till the very last patreon suporter name. Thank you for such nice content, mate.
Nah because that would just complicate things IMO. That would mean they would have to retcon Zero's ending from X5. Besides we wouldn't get Zero 3( which is the best game in the series to me.)
@@marcusmayo I don't think it'd be too hard to rewrite Zero 3 to account for X being the villain in 1 and 2. I don't know why you'd have to retcon X5 either.
@@marcusmayo My reasoning behind why I like the idea of a maverick X goes as follows. I apologize in advance for how lengthy this is. T.T It stems from the events of X4 and how this outcome was teased. When X and Zero are on their way back to base X questions Zero on what he'd do if X himself were to turn into a Maverick, hinting at the possibility that X has taken becoming a Maverick into consideration. This also could have been played up in the JP-only audio dramas we got for Mega Man Zero. During the fight with Omega, we get a brief look into Zero's mind/memories which explains how he ended up in the state he was in when Zero 1 started. In the audio drama Zero and X have one last exchange before Zero decides to shut down his systems. Zero grew tired of the constant fighting and opted to seal himself off and leave the rest to X. X tells Zero of how uncertain he is that he could find the answer to peace without Zero, without his mentor figure to guide him. This means that Zero acted as a sort of moral compass for X. Without Zero around X's plans for peace could result in what we see in Mega Man Zero. Oppressing his fellow Reploids to ensure that they won't attack the humans. It's an oppressive dictatorship, but it DID stop the large-scale wars that we were exposed to in the X series. Of course, there's still the resistance around, but before Zero they were a small opposition to Neo Arcadia and incapable of posing a threat to its existence. After a century of sleep and losing his memories Zero comes to and finds a desolate and barren world. His memories are fragmented but upon encountering X he can faintly remember who X was to him. Possibly making a call back to their exchange in X4. So, in order to make good on his promise to X, Zero resolves himself to cut him down. X would question his defeat, but Zero reminds him of what made him X. X was a pacifist, a coward. He never considered himself some symbol of purity and justice and the pressure of trying to live up to that was too much for him. Fighting was ALWAYS a last resort for X. That's what made his willingness to do so all the more noble. X fought only to put an end to the fighting and to save as many innocents as possible. But by disregarding that and putting innocent reploids under his oppression he turned his back on striving for justice. Being defeated by Zero and mockingly called naive and weak would've grounded him. It also makes the moment where X appears to assist Zero in his battle so much better. X would've seen the errors in his ways after losing to Zero and in a final act of atonement he teams up with his old war buddy one last time to take down Omega, thwart Weils plans, and finally saving Zero from the explosion, leaving the world in his hands, trusting him to find an answer that would lead to true equality and peace. It would make everything that happens at the end of Zero 4 even more bittersweet. After everything that X and Zero had gone through to build the perfect utopia, they don't even live to see it. The only silver lining here is that X and Zero can finally rest easy now, they no longer have to fight. It's even cooler to see Elysium referenced in Mega Man Legends, meaning that their utopia did come to pass and it even actively exists in the ZX games. Reploid and humans finally come into co-existence, the carbons in Legends blur the lines to the point where the 2 become indistinguishable from each other. TLDR; X being the villain results in a deeper story
@@keyuke06 I say that because originally it wasn't supposed to be a series. Zero 1 was supposed to have been one game and that's it. Zero revived from X5 and then kills X and that's it, no sequels or anything. As for X5 it's a bit confusing because there are multiple endings. There's X's ending carrying on Zero's legacy, Zero's ending where he died, and then there's the other ending where X was building Elyseum ( original name for Neo Arcadia before being scrapped) and where Zero died protecting X from sigma and where he doesn't remember Zero at all. In the original concept where X was the main villian, this would mean the bad ending would be canon, but both of zero's and X's ending would be retconned in the end anyway, because both would either contradict each other or cause plot holes as well as inconsistency. Personally I think Zero's ending in X6( which takes place at the end of the timeline if I recall correctly) connects well into Megaman Zero since the beginning of it shows Zero sleeping in a lab( and in X6 we see him in a lab). When ciel wakes him up.
Love your work as usual KBash. This is the first time I've disagreed with your take on a game I played when I was younger, I loved 1-3 and found 4 unengaging. But then again, they got me at the right age. With an emulator. That had a save/load function...
Aw, I missed the contemplative, introspective monologue at the end, but still awesome video. I only ever played 3, and really enjoyed it, seeing this video made me feel like I was playing it again
It’s so refreshing seeing a video where a reviewer goes “This game was challenging for me” I hate that getting anything less than an S rank is frowned upon. Love the MMZ series to death, but best believe I played the DS collection on easy mode.
Doesn't sound like you are getting much value from reading people's reactions to your videos on social media. Just saying, deleting my social media accounts was the best thing I ever did for my mental health.
Man, massive ups for your self awareness. Really respect your thoughts and your willingness to try new things. Your output is unreal, but whatever you do, at least I'll always watch it.
I'll be very upfront. Everything you said I pretty much agreed with. 1 is so ridiculous sometimes that I'm at the Neo Arcadia elevator and I still haven't beaten it. 2 was difficult but it was alright to play. When I was 5 years old, I got Megaman Zero 3 cause it had Megaman on it and died so many times that even at my current age, I still remember all those levels, powerups, boss weaknesses, and how broken the Recoil Rod is. Its actually crazy that MZ3 was my first GBA game.
4 was basically easier 3 but I felt like I resonated with 3 more, I still love that game. And MZX was cool but Advent was kinda eh. I wish they'd bring back these games or at least do an update on Megaman Battle Network.
I agree with the difficulty on this game and the lack of health drops in one and two is brutal. You're doing a good job man it seems like it's getting to you. I get it
When the Zero games first came out, I think most of the difficulty came from the control scheme of the GBA. These new collections or even the DS version allow players to use controls that mirror the old X games. That alone brings the difficulty down from 10 to 7.
Is this the same game journalist that didn't manage finish cuphead tutorials? The game is designed to be hard, and it did its jobs...? But you complains about that?
When I was little and in the classic series . I always interpreted 'Mega Man' to be the title of the character, like a hero name. His name was Rock. His title was mega man. I carried that little headcanon through every series, 'Mega Man' was the name of a legendary hero, a title the populis put on figures. X is only referred to as 'Mega Man X' like once or twice in game. Hell, I even differ Z Zero from X Zero when I talk about him by calling him 'Mega Man Zero', X passed the torch to him. So seeing that little headcanon touched upon in ZX was neat! And it also sort of stung when you called it 'embarrassing'..
Love the honest discussion about burnout. I've also thought about the concept of your doomy rant. I don't need to know which game is best, but it gives the good brain juice weeeee
Idk, I played all four on repeat as a kid and i didn't think it was too challenging. Quite frankly, it scratched that itch of winning and having it be earned. And I remember playing through all levels to get S-rank. If a kid could do it, how hard is it really?
I don’t think people say it was “never political” meaning the world doesn’t have its own politics. I think that is reserved for when someone pushes their own politics into the media like putting a political figure you don’t like as the bad guy or claiming their practice of beliefs is superior to others.
You always go on these weird tangents where you talk about how hard it is to make videos. Reminds me of something someone told me a long time ago: "Nobody cares how you did something, they just care if it was done or not." People don't care about your struggles in making videos, they just want to watch the videos. Not to downplay your struggles and stuff, but it takes away from the topic of the video when you wallow in self pity like that.
MegaMan Zero is only my favorite for nostalgia reasons. The amount of time I sunk into that game as a five year old, memorizing the layout of the first level only to get curbstomped by the boss is just... *Chef's kiss*
I was like ten or eleven when zero one came out. I played all of these and loved them all, BUT GOOD GOD they're definitely flawed. Three was my favorite but four probably has the coolest boss designs. Great video man, I love your work.
It wasn't till recently that I learnt about the entire story regarding the hidden combo system I dont quite understand the antithesis to not directly telling the player about it, and yet it's the thing that many would argue makes the series enjoyable I might take a spin at it again in future, but I could never get into the series because of how Claustrophobic it is, giving you little time to react and punishing boss pattern learning via the life system. Luminous Avenger does look to have done away with the tight screen space so I am very much wanting to give that a go I will say, the Zero and ZX series look very satisfying when you see someone that knows what they are doing play through them both
Take care of yourself bud =) Played them all last year on easy mode for the story and that ending to 4 is so good! The whole series has amazing music, check out the remixes on RU-vid.
there was supposed to be a third zx game. i would have hoped it would give a little set up to the legends games. you can see they are shifting into being carbons already but they arent quite there
It's wild that anybody grew up on MegaMan ZX. From the outside, it looked like a perfunctory spinoff of a spinoff of a spinoff. Zero taking up the main plot focus of the X series even felt like too much back on the SNES. Having a second new Zero be the main, without real reference to MegaMan in a MegaMan game let my attention wander to games that appeared more lovingly-crafted/original as I became a busier young adult (that and GBA/DS remakes of golden and nostalgic SNES titles)
The story is more serious than X. The gameplay is also more challenging and more variety. I grow up on X first before Zero, but still prefer Zero. Also this is the same Zero from X. His old body is destroyed that's why he is in this new body.
It's always the ones who suck at games that love to critique every thing. I played every game on all difficulties in the gba or ds and guess what? It wasn't that bad