Regarding the skills for the Rorqual, the amount of skill points needed is MUCH less compared to other capital ship skills. The main difference is the isk cost to unlock them which costs billions of isk in total
I think you've made a mistake thinking the blue industry core gives its bonuses to the whole fleet. I'm pretty confident that the only thing it does to help the fleet is the mining foreman boost, not the other stuff like drone mining amount or drone damage. As you can see when you activate it there is no aura shown like when using command bursts
Hey Benzie thanks for the Video, but I think you missed two important things: First, their are seperate Rigs for the exhumer drones, so yield is even bigger. The second and best Part is in the description of the industrial modules = with the blue one All ore in your friends ore hold is getting compressed. With the Red one only your ore in your ore-hold is getting compressed. Do the math and you get an insane amount of ore that you can get in an orca or in the Rorqual o7
@@gurtist324 id advise on putting 3-4 motors in low slot and making them active once you gave the warp command. For Orca it gets down from 26 seconds to 8 seconds like this until you are in warp.
@@mralxndr2846 it'll definitely help, but in cost of losing lot of tanking modules. As result, if you wasn't able to run away in time, risk of being destroyed will be significant higher. I think that instead of trying to escape, directly face attackers would be better way to save your ship, considering how much hp and dps Rorqual have. If decent fleet is going after your Rorqual, they'll definitely put a bubble on half way to your POS (at least, I would do like this) and you'll be forced to fight them anyway. But if you have tanking build, at least you'll have more time to call for help. Anyway, decided yourself, what would be better for you: ability to faster get into warp and try to avoid a battle, or extra chances to survive it
No getting away from it, the Rorqual is freaking awesome! I mean, for a lot of us, the idea of legendary hulls like the Rorqual coming to EO is one of the things we've been looking forward to for a long time. One quirk I like is that it's got so many low slots they kind of blend into the mid slots in the fitting, lol! The 'Rorqual in the room' of course though is whether they will subsume the market even more with an humongous volume of ore per second...? Can't wait to see these in wild but sadly, I don't think they're going to benefit the state of mining 😕
Howdy Benzie, with regards to the Shield Command Burst i'd recommend having a read of the Notes in the description of the module. I'll paraphrase here, "The fleet bonus provided by this module does not apply to Capital Ships' local shield booster modules.' I'm unsure if this relates to just low slot shield booster or does that include Remote Shield Boosters.
Something you didn't mention was the ore compression, does it require addional fuel to do it or did we finally get a way to compress ore without the insane fuel needed to compress in stations?
Trolly question but does it have kill marks? I've seen that one pilot who tried to get 1,000 KM on a Venture 3, wonder if someone wants to try that feat with a Rorqual.
Nice video as always. There're several things I want to confirm. 1st, does mining and exhumer drones affected by drone/fighter boost modules? Can they be used to improve activation time, speed, range etc, of such drones? I think it should be checked. 2nd, a bit unrelated to video, but I'm curious, does jump drive skills affect sun chaser system? There's not so much info about this system in the net, and some of sources tell different things. I want to make it clear, does this skills have at least some usage for sub capital pilots or not. Also, about logi Rorquals on battlefields. I did some rough math, and looks like usual logi BCs heal stronger than Rorqual. Of course, they're not so tough and have far less cap for long fights, but they're much more cheaper to loose (which happens quite often, since logi ships are high priority targets). As result, I think that logi Rorquals will only take place in death standing battles, or as emergency guards for mining fleets.
@@captainbenzie I see, kinda expected that drone boosters will not work. But about jump drive skills, it's a bit of shame they're useful only for cap pilots. Thank you for answers and video.
Do you have any videos on resistance tanking? I picked up an Armageddon and I don't know what to do with that many low slots to make it as tanky as possible. 3 red 1 yellow 1 repair 1 dcu?
Ey benzie thanks for the vid, 1st comment... I think the reason for the normal size rigs, might be because cov I and cov II might be getting L tubes.. :)
It'll make barges too OP, since this way they'll be able to use L combat drones too. Would be much better if devs will add S and M mining drones instead
I’m glad to see all of the stuff in the new update! I wonder if we will see the porpoise at T9 as a path to the Orca since both are industrial command ships that utilize mining drones. Any thoughts?
As far as I know, Porpoise is a bit different ship than Orca. I think it's more like command ship for quick and risky mining operations. Something like, leading several Ventures into dangerous place, grab some precious stuff and get out of there ASAP! At least, that's how I understand role of Porpoise (didn't played EO, correct me if I'm wrong). Currently, we don't have anything like this (Nihilus sites doesn't count, since they're too unprofitable), so, even if they'll add Porpoise right now, there'll be almost no job for it, since Orca can do all other things better
The porpoise is semi hidden in the market, name search for it in the market and you’ll find skins for it where you can see what ship they have now prepared for release.
Good day Capt, you said that the seal industrial Enhanced module is just to boost rorqual, but if activated and you have Orca, would the Orca be affected by the 563% drone mining amount ?
I think that it doesn't. Enhance module don't have range parameter (unlike command module), which means it's work on ship itself, but not on allies in area around it. Only command module can buff other mining ships
New ships are always nice but not worth training the skills for me as I only have one toon.. Something for multiple fleets of covetors and multi boxers
@@captainbenzie yea you can put them on because the rorqual can use normal mining drones as well as exhumer ones but they didn’t give you any bonuses as your drones still had the same base activation time of 60/30 seconds when it should of been lower with circulation rigs
Im the dumbass that played eve online and thought this was the same haha. But i quit eve online after a month. It took forever, i had over 6m skill points than they raised the omega price so i quit. I sunk alot of money into it also. But i went back to elite dangerous / odyssey. I got SC also but i dont play it much! But hope all is well.
1st Edit: unrelated question (as usual 😅). What's wrong with faction wargames, I can almost never play a game. Just an astonishing amount of wait time 😕
Actually, it's quite random in terms of matchmaking time. Sometimes it takes less then 1 min, sometimes I just leave after waiting for 10+ min. If you was lucky to hit the button right before next match starts (or just do several matches in row) it'll find team quite fast in most cases. Another thing I can tell for sure, it takes longer to find match in sunday, when we have all day available for games. Also, there's not so much people participating in wargames, making matchmaking even harder. Most of them just leave, since they don't want or just can't wait for such long time. I think it'll become much better, if devs will turn matchmaking into background process, allowing us to do some things on station (check stuff on market/storage, chat with friends, etc) while we wait for match.
3rd comment... Personally i can see already that folks will start complaing that the belts, groups and clusters will not be able to keep up with the ships, seeing that alot of folks are after this class of ships,
I think it'll be much healthier for game if devs will add something like special anoms, but for miners (very rare but with LOT of ores), instead of buffing all belts. It'll be even better, if few such belts will spawn in random systems each set amount of time to keep several of them in each region. This would make people actually seek and compete for such rich belts, instead of just constantly cleaning one system
@@Ray.F. I didn't mean nihilus sites, which only barges and ventures can enter. I was talking about something that designed specifically for mining fleets built around Orcas and/or Rorquals. Something closer to fleet rally points or new quarry anoms, which only big combat fleets can clear
@@Ray.F. there are class restrictions. If I remember correctly, only frigates can enter lvl 4 or lower sites, which means only ventures can gather ores there. Everything of higher lvl available for ships up to cruisers and mining barges (except cov 2, which for some reason counts as BC). Orca and of course Rorqual just can't get into them, meaning NCS unavailable for mining fleets. Porpoise actually might solve this problem, but it's more like "grab and run" type of activity, which is another story. For regular mining fleets we need something different.
4th comment.. I sicerely hope and pray that all the bigger alliances will call for not to hit these class for a couple of months will hate to see the class targeted