Best thing about this game is that, unlike other jump fighters, it includes kinnikuman, who for some reason isn’t in any of the other jump games despite pioneering the shonen battle genre
The possible reason for that is Kinnikuman being one of very few series that was able to break free from shonen jump and become its own property. Occasionally it’s able to make returns to shonen jump with one of specials so it seems their still in good terms.
The first game in this series had some *broken* synergies. - 6-koma SSJ Goku's Spirit Bomb is an attack which scales with the number of individual characters on your page. - 6-koma Sanji has Pose of Love, an attack boost that scales with the number of individual women on your page. Use six koma on Goku, six on Sanji, and fill the rest of your page with 1-koma female characters, preferably ones that promote meter gain like Jolyne Cujoh and Nami. Start the battle, fill your meter, tag to Sanji and boost, then tag to Goku and win instantly with a Spirit Bomb of Love.
The 6 Koma Sanji was pure evil back then. I wanted to talk more about the Super Stars meta along with its exclusives but couldn't find a good way to fit it in!
Meh.. Characters were not that broken.. The big3 were the really broken stuff. Also there was a glitch that healed you completely, it was with Satsuki2 and other koma I can't remember.
Fun fact, this game even had a type triangle that resembled the Fire > Grass > Water triangle in Pokemon, which consisted of Power > Intelligence > Funny, which added even more layers to the game, and the fact some characters even had multiple versions of these types, it was so awesome how some characters like Bobobo where super effective against Goku, but could be beaten by Rukia, this game truly deserves another 2D sequel.
Man, I wish it was the opposite of power < intelligence < funny with the mindset of Intelligence can outsmart power, but funny confuses them too much that they can’t get into their head. Meanwhile, power doesn’t need to understand their opponent, they just need to hit them really good. Still it’s cool they did it.
I always remember that my favourite team for this was based off that type chart. I believe Power Kenshin, Intelligence Hiei, and Funny Gintoki, which I closed with Assist Yamamoto (from Reborn) to fight with. Team carried me throughout the game up until I got 7 panel Sun guy and never looked back.
Yeah same. I knew they were "imported" from a console or hand-held game, just it's today I know which game specifically they got it from. Personally I'm a big fan of Bleach vs Naruto, which makes use of the sprites really well to make a rather interesting spin on fighting games. I guess those Chinese can definitely cook alright.
i hear "tag team platform fighter with assists and min-maxy loadouts" and in my mind i picture the most powerful money printer known to man and i am astonished bamco hasn't thought the same and brought something like this back. it's literally every single thing shonen fans want in a game besides like, create-a-goku mode
Finally some good coverage of this game and the fact that the sprites for this game are used to this day in animations/fan games shows how amazing this game was. The jump series peaked on the DS and the fact that only in a game like this that non combative manga characters can join is a shame. Edit: to add i'll never forgive jumpforce for not adding characters from Reborn!, Buso Renkin, and D grayman.
So much great nostalgia. It really does feel like the most flavorful Jump crossover. My favorite not-top tier thing was to use Kenshiro's taunt which had a 0 damage hitbox that put them in hitstun to edgeguard. Nothing like telling someone they're already dead then watching them full helplessly.
my favorite mechanic is the tag team supers from the first superstars game,seeing dio+sasuke yugi+bobobo naruto+goku and many others doing supers together was epic.
@@GuileWinQuotethats mostly cause they actually did a crossover in the Bobobo manga, as there is a panel where Yugi comes from his afro yelling "Go Slyfer, The Sky Dragon!", that scene was changed in the anime for obvious reasons. Also, if you tag Don Patch with Vegeta, Vegeta will say his "Bargain Sale Super Sayian" line from when he first saw Trunks go Super Sayian.
I remember for a few months the Nintendo World Store in NYC damn near had a whole little fight club of kids/teens with this game that'd meet up and run sets in the DS local play sitting area that used to be on the first floor after school. Good times. That said holy shit Yugi and Yusuke were so fun in this
Also just mentioning some other broken strong characters: We had Taikoubou 4, which was a strong zoner with some combo utility that could fit in any team really Raoh, in most of his forms, had amazing damage and giant hitboxes Kenshin 4 has a infinite combo as long as you got meter, by doing B, Up B, Up Y, Air B, Air Y, and then X stun super, then you repeat it until the guy dies. Kenshin 5 is also pretty strong, because that same combo works on his X multi cut super, but it's not a infinite, just a strong combo. While not that useful, a lot of characters got really strong mobility, so shout out to Fuusuke, who can kick platforms with his Air B to go even higher up, as well as an 2 hit Up Y that lets you choose 8 directions to go on the 2nd hit. As well as Kazuki, from Buso Renkin, that can do something similar with his Lance Dash moves, even in the air. While also not broken, a lot of characters can setup projectiles and traps, my favorite being Gintoki, because you can trow one of his dynamites with Air Y, fast fall, then jump, air dash and chase the opponent as they get exploded with another Air Y or an Air B. But a broken side of this trap gameplay is Doctor Mashirito, with his chest trap and army of walking poops, he is the annoying zoner every fighting game needs. I could honestly continue talking about every, little, tidbit, of cool stuff that i learnt in this game, just because of how much hours i spent playing it, but i guess i've said enough
@@BoNyKiD Raoh was pretty universally agreed to be one of the best characters in the game lmao. He could instantly put out a giant hitbox around his entire body.
@@JoelBurger And the only way to not guard break with knowledge characters was to guard and unguard multiple times and then Roah users said that's cheating 😔 weird times
Running Taikoubou 4 with Jotaro 6 is so good bruh. And putting a character like Don Patch who can build up meter well makes it easier to spam both supers. It's such a fun team
the little details in this game made it so amazing. Ill never forget accidentally running heie's dragon of darkness flame super into myself and discovering it gives him a powerup. Greatest anime fighting game of all time
Just a tip. It lasts around 5-6 seconds and when that time is up Hiei will pause and be stuck for a second. But if you switch him out at the last second it'll just go away without any drawbacks
This is my favorite DS game, no joke. Thanks for the wonderful video. Jump Ultimate Stars is such an amazing game, probably one of my favorite fighting games too. Fuusuke and Taikoubou main here. My goats...
To this day, I still adore the representation of Kinnikuman. Very underappreciated series, and the fact it got so many characters as assists while having unique sprites for the main man's grapples, and the goddamn *muscle docking* on one of the Six Panel Muscle Brothers(The Tag Team with Kinnikuman Great, the recolor), which just... aah, it's so *good.*
I feel like this channel could do videos about the assortment of dope Kinnikuman PS2 games. Technically, they're wrestling games, but they function just as well as fighters.
I remember being in a GameStop as a kid and seeing this game on the DS shelf. I wanted it so bad, but my parents wouldn't let me, because it was the early 2010's, and there was this weird stigma for media that was "too Japanese", at least where I lived.
I absolutely love the trope in platform fighters where "oh, your fight is just an episode of this cartoon, or an issue of this comic/manga series", it's so immersive to me. And the whole "the larger the manga page, the stronger your character" is SO COOL
Ultimate is the reason I got into Shonen Jump mangas. Back then, I only knew DB, OP, and Naruto. But after playing the game, a brand new world has been opened, right before my eyes. I'm really grateful for this game's existence.
These games had so much fucking soul, man, modern Jump games could never... Also, they're translated now? Damn, I might just play it again. I remember there was a bunch of "???" stuff that the GameFAQs guides didn't cover and that drove me nuts back when.
well, I haven't been able to find the patch for Super Stars but Ultimate Stars is mostly translated, only things they missed were some menu buttons and the quiz at the end. They DID, however, translate every single panel in the game.
I was a huge D Gray Man fan at the time, and I remember Lenalee being my main cheese character. Her side attack would essentially carry you off stage a slam dunk you. Doing it to 3 characters at once was really satisfying. Good times.
Oh god, haven't heard about this series for _quite_ a while... Thinking about it, the character panel sizes were similar to the Ratio system, effectively making the games a ratio-based Tag game before the system was adopted by the MvC2 Community, in a way. (It even has its own 4 gods equivalent: Kid Buu, Raoh, Edajima & Sasuke. All 4 takes up 7 panels _at least_ .) Characters (Playable & assists) also come in 3 types: *Power/力* (red), *Smarts/知* (Green) and *Comedy/笑* (Yellow) and are effective against one another in a RPS system (力>知>笑>力>...). A playable character is usually designated in one of those 3 types but has an 1 alt version that corresponds to another type according to their personalities (i.e. Goku is a Power-type that comes in various panel sizes from base in 4~5 panels, SS1 in 6~7 panels and Vegito in his 8-panel form but also has an alt version of his 4-panel self as a Comedy Type), so building your deck also comes with that caveat in mind. It's a really fun and novel concept that gives the games *plenty* of personality.
Thing is, the higher cost panels weren't always better, like Ichigo 7 is usually thought of as better than 8 cause he can combo into his super without assists, Yoh 4 is way way way better than 5 and 6 so on and so forth, as the game developed it ended up being better to just have a bunch of 4s cause your inactive chars regain health while they're out of the fight so having the maximum amount of chars recovering ended up adding up, and you just covered more matchups that way too.
The days of playing this w/ voice chat w/ the GameFAQ crew 😎. This and Mario Kart DS were my go-tos back when McDonald’s offered FREE WiFi (Telstra) for Nintendo DS users.
JUS was, and still is the greatest Jump videogame there has ever been. It's such a shame that there has never been anything else like it and instead we have Jump Force now. The days playing online in the Gamefaq boards are something I look back on really fondly.
This is one of my favorite fighting games of all time. I want so badly for us to get a modern Jump game in a similar style to this, with a roster that's as expansive and varied. This game is what got me interested in series like Reborn and Eyeshield 21, so I have a lot of love for it
So glad you covered Jump Ultimate Stars. It was the only time I ever imported a video game and spent most of the Wii/DS generation playing it over Smash Bros. maxing out the in-game playtime hours.
I'm not the best at fighters, but I'll get this game for my modded 3DS just because im a huge fan of comic history and especially the more lesser known ones. The fact that they acknowledged Jump's gag manga history unlike Jump Force already makes it based.
If they'd just stop fucking around and make "Jump Infinite Stars" just like JUS for the recent Xbox , PS and Switch with all the same characters and of course more recent series like JJK, Demon Slayer, BNHA and etf.... we'd be living it UP .
Fantastic game, thank you for covering it! I played back in the 2000s and still play today (vids on my channel!) and have yet to find another fighting game that grips me quite as well. The meta in the western playerbase evolved to supportless due to just how varied and strong supports could be. Meanwhile the remaining JP players tend to have a “no holds barred” approach where anything goes outside of the hacked koma
this is the first game i imported...got me to read/watch so many manga/anime that have stuck with me to this day...Reborn, Eyeshield 21, and the goat of goats Ginatama
This game (or super stars I forget which) introduced me to the concept of counterplay with its weakness system (brawn>brain>funny>brawn) I was a super big Big 3 fan so of course I got the biggest Naruto and Luffy panels on my team. I thought I was hot shit. My friend goes “alright you asked for this” and kicked my ass with a Bobobo. What a time.
I miss 2d anime/manga games, I hope they start making a comeback it would be cool to a modern version of this crossover that isn't tied down to weird Zack Sneider renders.
Never played this one for myself, but the various gimmicks about manga are so creative! It's funny that what first hooked me onto some of these Shonen Jump series were great games like Dragon Ball Advanced Adventure and Naruto Ultimate Ninja Storm 2.
This video brought back so many memories! I'll even forgive "Otojojuku" at 10:27, and forgetting to list Taizō Mote King Saga. :P But seriously, thanks for talking about this one! It was a big reason why I got into learning Japanese. I agree completely when you talk about how this game GOT IT RIGHT in so many ways.
I think the best thing about this game is that it has charcters from strange series like luckyman, taizo mote king saga, tar Chan, Midori no Makibaō and Muhyo & Roji's Bureau of Supernatural Investigation
What I really loved about out this game as well, is you could play locally with your friends who didn’t own a copy. The game basically let you play a free trial version over LAN with anyone who had a DS, it was great at school and sleepovers.
For fanservice anime fighters I always felt there are two types of games, the ones that prioritize quality and those that characterize quantity. Jump Ultimate Stars is kind of the gold standard of what a quantity crossover game should be like: Just an absolutely massive roster of characters that, while basic, don't feel like an afterthought, with a strong assist mechanic that lets you cram even more people in there, and systems that encourage further interaction and connection with the characters on some deeper level (in this case, implementing iconic panels of them as a central game mechanic). This is sorta like a dream game in the sense that I've seen many fan-created crossover games attempt what this game succeeded at. Just a central framework that is kinda simple but provides just enough room for mechanical identity per character that every dude in the roster can show off what they're about. It's basically anime Smash Bros. if the main focus was playing as Pokemon and assist trophies.
A great game, I remember it with great affection. I'm not a big fan of Brawlers (Smash Style), but this game was a dream for any anime and manga fan. The team formation system was truly unique. I didn't get to play competitively, but I did complete the single player 100% (guessing what each menu did...). Excellent video. PS: I hope one day you can try the new update to my game.
Awesome video! I missed alot on these times especially when I was a child. Seeing Hitman: ReBorn being acknowledged is such a pure delight since it's really underrated on a unique way. Anyways, I also wanna see a review on Sonic Battle on GBA for the time being. Keep it up mr champ c:
So, because I have a viz manga/shonen jump subscription, I'm excited to say I recognize double the amount of characters I would otherwise. There's popular manga, then what you think is "obscure" manga isn't actually that obscure. I'm going to have to go digging for a few of these, Nikyu and Pyu to Fuku, for example. Muhyo and Roji I read fully but wouldn't necessarily recommend. Big recommend for Neurogami Neuro, even though it has an amateur nature to it. Also just fucking shoutouts to manga like "Tegami Bachi (Letter Bee)" and "Claymore"; which I don't think are in these but if you're looking for manga made with a lot of heart (which is a very meaningful quality outside of the technical skill of manga); go for it. In general, a viz + shonen jump subscription is 6$ total. 3$ per. It's super super super worth it. The catalogues are huge, they're still adding manga as time goes on. Frieren is the star of the show for me right now in Viz; while Shonen has at least 8 I read every month.
What a nice work you’re doing here. Even though I’ve never been best at any fighting game (maybe just Tekken 3 due to time spent on that title only) , the real added value to me has always been the ability to directly control one character’s powers and challenge strong opponents with as much characterisation as my chosen one. It’s engaging, exciting, and for sprites-based games, a delightful experience. Can’t compare with anything else but some platforms and titles expanding same concept such as DBZ Kakarot. But, really, there’s something about classic fighting games that really draws imagination and pulls you right in the fray.
I went by Durango on Jump Ultimate Stars. I imported it in 2007 and spent so many hours on this game. Well over 10,000 games played online before Brawl came out. It got me into so many anime series. Also, the soundtrack absolutely slaps!
NO WAY i just remembered the name of this. When i was a little kid my best friend took me to a Yu-Gi-Oh tournament and a random dude there was playing this and he saw i looked interested. THE GUY POPPED IT OUT AND GAVE IT TO ME. I then proceeded to struggle through the tutorials because i couldn't read a lick of japanese at the time but eventually made it through. AWESOME GAME
One of the interesting things I remember from online play were Japanese Piccolo players I would encounter that hunted down anyone using the big 3, and then taunted the rest of the match. Also shout outs to the other heavy used supports of Shun 3-Koma the edge guard king and Satsuki 2-Koma for the sheer amount of healing.
Honestly it's my favorite Jump game, having Light do something of use in a game was such a cool concept to me. Same with being able to play as Tsuna, although his moveset was more joke-based. Seeing Slam Dunk and Gintama in a game was awesome.
Was lucky enough to also learn about jump ultimate stars as a kid and got two copies imported for my brother and me. Introduced us to a ton of new series and was awesome fun. I loved building different teams with my favorite characters from Bobobo, DBZ, and Naruto. Great times.
Jump ultimate stars was huge for me growing up. This was when chat rooms were a thing and I really enjoyed the community aspect. The sprites are so good and it sucks to think we might not really see games made like this anymore. Super ambitious being 4p
Hell yeah brother. Throwing me back to a similar middle school experience with this game. I just found out there is an English patched Rom, putting it on my Steam Deck now 🙏🏻
Oh God, the memories. This game was my teenagehood. I played completely in Japanase, so as you can imagine, it was quite a confusing experience. Confusing, but fun as hell. This game was my first introduction to so many Jump series that today are some of my favorite manga. Also, fun story: JUS was my first exposure to Jojo's Bizarre Adventure, like 15 years before the modern anime adaptation. And basically, it spoiled me the end of Stardust Crusaders, and both Jotaro and DIO's powers. Oh well.
this game is so goated, i played a shit ton of it with friends, we all had flashcards (2007/2008) and at first we played this game with a basic manual but later when a translation patch came, we moved to that the characters going black and white as their life get's reduced is so satisfying i think i'll download it again and play the campaign
The manga panel team builder reminds me of how Kid Icarus: Uprisings power up selection works, where the powerups are all a different shape/size and have to be fit into a small grid.
as a nougami neuro fam, my brain exploded knowing that both neuro and yako are in this game, and now i want to play this. ahhhh thats siiiiiiiick. thanks for sharing such a cool video btw!
One of the few games I ever imported. Put in over a hundred hours into it, and ended up 100%ing it through sheer attrition without understanding a single stroke of Japanese. Good memories. Now J-Stars Victory Vs. was the complete opposite feeling that I had for Jump Ultimate Stars. And the former ended up getting localized in the first place so it felt like one huge waste of money.
Really happy that I got this game all those years ago. It was at my local shop and I passed by it a few times. I felt bad about it just sitting there and it saved me much more than I saved it.
i wanted this game so badly when i was a kid. the idea of a game even similar to smash bros on DS was incredible to me. if only they localized this game TT_TT
I remember playing this game when I was little. I also remember that I beat the campaign mode with just the default characters (4 panel Luffy, Naruto and Goku) because I didn't know you could create other characters.
I remember you showed me this game. I can still remember struggling to put my team together, I know Train was one of the characters, and sadly forgotten the other 2. Still wish i had my own to fight ya.
We are so BAAAAACK Jump Ultimate Stars is one of the coolest games Ive ever seen and having a Saint Seiya rep made this game incredible for me that I always wanted to play
The first time seeing jump super stars was a moment of deep awakening. The fact you could have Yugi battling Sasuke blew my damn mind. It didn’t matter to me that it was Japanese and I couldn’t understand it, the gameplay was solid enough and figuring out how to unlock new manga panels(characters) Made me HOOKED. Once jump ultimate stars was out it was game over, I would spend hours watching videos on it and had even seen all the characters prior to getting it. It was an obsession. My team in ultimate stars was Sasuke, ichigo, and hiei. Take me back to 2007 😭
I remember playing this with a DS emulator for hours every day as a kid, it was all in japanese too so i had to look up guides online
6 месяцев назад
This game was EXCEEDINGLY fun and genuinely interesting to figure out. I don’t know what the meta is like because I’m extremely casual with it, but it might be interesting to return to w/ Citra. And on top of that, the overall impact this game made in terms of sprites that were used or used as reference EVERYWHERE! From mugen games, to other crossover games, to Super Smash Flash 1 and 2, to fan animations. Still love this game immensely.
Wow, and I thought the meta revolved around DIO, considering how everyone and their mother played him online. I would play Seiya just to kick their asses. XD The soundtrack is also very amazing especially in the Sky and the City stages. Thanks for talking about this, Guile!! You're definitely the GOAT of the FGC and hopefully more people know about this masterpiece.
I completely forgot about this and had to pull out my copy to thumb through the manual after seeing this video in my recommendations. When I imported it back in the day I knew very little of the represented manga, mainly picking it up because it was when I first got into One Piece. Looking back it's crazy how I didn't even know who heavy hitters like Jotaro were.
I used to play this a ton back in the GameFAQs days, I was an aggressive Sirlin-poster on the board telling people to stop banning combo breaking and infinites and the like (the big three I was always on the fence about, since Shun 3, Ryouji 2 and Toki 2 were pretty much just as good, especially since you got an extra help-square). Used to play a ton with a fantastic Kakashi-player and the board's Fuusuke-main who was stellar, I don't remember any of their names now, but there was some surprisingly good matches to be had once people got serious.
Thank you for finally giving me the chance to talk about this game. I've been saying for years that this is one of the best platform fighters for years and it felt like I've been screaming into the void
I bought it when I saw my local gameshop (in France) had it imported. Buying a DS game full price was always quite the choice back then, I didn't even know if I would be lost or not in the game, if it was really any good (one magazine said it was), and it was a glorious bet. The hour count in the game capped at 99hrs, and couldn't handle the real time I spent on it. What always baffled me is how complete the game is about his subject : menus, artworks, sprites, usages of the sprites, quizz, encyclopedia, game modes, it was infinite. Sadly, the language barrier was pretty strong, and the guides I found back then only helped me understand the panels capacities. There is so much manga series I barely knew or never heard about back then, and I regret not jumping on to Jojo's at this time. For a teenager really into mangas, it was such a hit. On a gameplay-wise, I could figure how the game quickly shows some limits, especially when you can't really play it with friends. We played the limited 1-cartridge multiplayer mode, but I played it mostly solo. What a gem, thanks for your video !!!
My first experience with this game was through a high school friend, but he actually didn’t have a genuine copy of the game, it was in an R4 cart that had so many other games and oddly enough, music. Somehow finished the game 100% without a guide even though the file in the cart wasn’t translated at all.