A great idea would be to change how flamethrower grenade works, like having to charge it before throwing for more damage, but significantly less damage with less charge aswell as no explosion, it would hurt this strategy but not the witch's brew or using the flamethrower without it
@@heyitsvalkyr that's just the slingshot, this is based off of core ejects which already function differently, so the best option would be to remove the flamethrower parry in general and just make it synergize with the rocket launcher for a nuke, like the bomb
i hope this turns into a "Gas Passer in MvM" Situation where it still stays in the game, People just call you a coward for using such a cheep strat though.
Who would win? The entire American military budget, a man with a giant chainsaw, a fucking pirate captain, human Gabriel, a guy with a castle robot, a giant mechanical dinosaur with two blades, AND AN ENTIRE GALAXY WORTH OF KILLBOTS. or Drunk man with a sling shot.
Firebrand doesn't increase dmg it just increases the radius + the swing is slower so ull be barely hitting the stuff so normal sword & katana is more worth it
@@gneu1527it is better that way since the game is like a roguelike, the fun is making an effective build and synergies, but yeah the one on the video is kinda illegal on this game