Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
I mean... How many bug types and quiver dance mons are actually good in ou? Volcarona was banned at one point in gen 9, but other than that? Being good in lower tiers isn't worth writing about
Oh yeah, in doubles you can use mean look on your own falinks to make it unable to switch out before using no retreat, which makes you able to click no retreat as much as you want. It's basically just a free omniboost at that point.
@@ItsDaNewGuy ...Im not sure what you're trying to say... One of the many reasons why Zamazenta is dominating VGC (and why Zacian fell hard) this regulation is that Body Press isn't affected by Intimidate and thus is a physical attacking legendary that doesn't need the Clear Amulet item.
@@ExcalibeonSwordofEeveelutions Body Press doesn't attack by using the defense stat. It makes the attack stat have the same values as the defense stat. So defense boosts will increase the defense stat, thus raising the attack stat as well for only Body Press. Then, when you get intimidated, the attack stat gets lowered. The reason it acts like it isn't affected by Intimidate is because the defense stats are so high that it deals more damage even after getting hit with an attack lowering.
17:05 - Fun Fact: Clagorous Soul is considered a Dance move... Not a lot of people are aware of this giving it a great surprise factor on top of an additional Omni Boost to an Oricorio, whether it be from a Teammate or Opponent Kommo-o.
@@determineddaaf3 it can be downright broken even in OU, if the opponent doesn't go for Taunts or Fake Outs turn 1 (which can be countered) you basically sweep the entire match. Since Oricorio can also learn Tailwind, a Turn 1 Quiver Dance from a Volcarona or Lilligant and Tailwind from Oricorio you'll be outspeeding even most Swift Swimmers. Run Firey Dance on Volcarona for the chance to raise SpAtk more or Petal Dance on Lilligant for large base damage (run Own Tempo to never be confused) and it allows Oricorio to attack twice in one turn. As well Oricorio's Revelation Dance acts like a better Tera Blast, the move's typing it decided by the user's Primary Typing so on base it'll have one of the 4 Oricorio Form's Type (Psychic, Fire, Electric, and imo the best Ghost) but then if you Tera the Oricorio its Rev-Dance will become its Tera Type. Have Ghost Oricorio to ignore Fake Outs, then Tera Ground when the opponent sends in an Electric Type suddenly having their attack nullified and hit with a 90 base power stab +1 special ground move...
@@determineddaaf3 welp... I had a whole detailed comment typed out but now it's gone. 😑 I ain't typing all that again so, Oricorio can be busted even in OU. It learns Tailwind so you can Turn 1 Quiver Dance + Tailwind in Doubles at outspeed damn near everything, then use Firey Dance or Pedal Dance so you get 3 attacks in 1 turn.
its original Japanese name literally means "soul beat", which could probably remind you something related to dance. Also, its Chinese translation contains the character 舞(dance), so it would be easier for Chinese players to get this.
@@honestshao6160 admittedly the names have never been perfect, Population B0mb is affected by Sharpness, Huge Power and Pure Power have two different names because in Japanese Huge Power is more of a pun aimed at rabbits/bunnies, Aqua Step is another move considered a Dance, etc. So I couldn't blame anyone for not understanding every classification even in their native/regional language.
You forgot to mention Z-Conversion on Porygon Z. I mean how perfect it sounds and it worked really well too, since giving omniboost to Porygon with adaptability boosted thunderbolt or thunder could easily sweep whole teams. This set could still be occasionally seen in NatDex
About coil What makes the accuracy boost huge is when you realize that physical attacks actually have tendencies to miss a lot more often than special attacks Plus, if a move has 75 accuracy and above, one accuracy boost makes them 100 Garchomp, using hone claws, gets to incite ptsd in other players by spamming dragon rushes that cant miss, alongside stone edges and namely iron tails that all cant miss, and in alola, pairing that with a darknium Z turned hone claws into an accuracy boosting swords dance Took me a while to understand how awesome hone claws/coil is, and im pushing for wider distribution for it as a result Just think about moves that have less accuracy to balance their power, and how one accuracy boost can impact that
@@12jswilson all I think about is the possibility of missing at the worst time and losing the battle because of it I like consistency over everything else Besides, I find acrobatics to be a serviceable, and pretty fun alternative with eviolite
Wait, no No Retreat? Well yea, the pokemon using it is quite bad, but still, with the correct mon, it's broken, it's quite the cheese move in Balanced Hackmon. I want Victory Dance for Victiny.
no retreat in BH requires very very very specific improofs such as 160 spdef evs on lunala, and spooky plate on both lunala and ghostceus. Its not cheese because you have to actually play well with it to not lose to chansey
@@alathreon8315 there are mons that you don't have to even play well with to improof though, meaning that the no retreat users aren't even close to problematic, let alone broken. For example, in NDBH zacian crowned can improof itself by using helmet pixilate and then just take over a game because the chansey killed itself clicking population bomb.
@@alathreon8315 furscales/prankster mega audino is a very common pokemon and there are also some other niche prankster topsy turvy mons capable of checking it. In metagames with spectral thief it's even easier to check. I'm not saying no retreat isn't hard to play around when out of position, but it's a lot more manageable and not even close to cheese or broken
FSG missed 2 things when speaking on Geomancy. First was XY fullpass who would pack 5 support pokemon including 2 memento users, usually whimsicott + cottonee just to set up Geomancy bp smeargle into espeon giving it a 560 bp stored power through moody accumulations and geomancy. Second thing they missed about Geomancy is Z Geomancy Xerneas, who was a screens HO exclusive in SM, but Z Geomancy gave you an omniboost + geomancy, so you became basically unkillable paired with ingrain and rest. The only way to beat this mon was unaware, since phasing couldnt beat it and +6 moonblast would 2hko even full spdef Ho Oh
@@skeetermania3202 pex is generally a more restricting mon to put on teams in Gen 7 Ubers, but it works in theory. The problem is that Z geo xern teams would often employ shadow taggers to remove Xerneas checks before it gets sent out, such as charm gothitelle and mega gengar to remove Necrozma Dusk Mane. These would often be useful in removing toxapex as well before the xerneas went for the sweep, so in theory it works in practice you gotta run shed shell toxapex which is a massive waste of a pex.
@@skeetermania3202 idk why my reply disappeared but Pex is a harder mon to fit in Gen 7 Ubers mainly because it doesn't deal with the biggest threats in the tier as well as other pokemon, and also because you gotta run shed shell to not get giga pp stalled by gothitelle or mega gengar. In addition +2 thunder from standard non Z geo xerneas smashes it so you typically don't use it to check xerneas anyways.
@@skeetermania3202 I understand but most xerneas are the regular geomancy set, so you would need to scout first and by then it probably already took 1 or more KOs
I kinda wish they had at least given an honorable mention to Growth while in Sunlight. Getting a double boost to both attacking stats, while not as meaningful as some of the other extreme boosts, is still worthy of representation. 🌞🌱
Just a side note about the disrespect towards Coil, that accuracy boost is way more significant when you factor into Zygarde mostly running Dragon Tail for STAB, a move that has an extremely contentious 90% accuracy. The reality is that in this game, any move that doesn't have 100% accuracy may as well have 50%. The problem is that, while the player has more agency in running that risk with moves that have 50-85% accuracy, moves with 90-95% accuracy missing feel much more like the game is cheating the players rather than the players having gambled and lost. Especially when a lot of the time these 90-95% accurate moves don't even have real alternatives, like Play Rough, and even Rock Slide which has a pitifully low power. So it's worthwhile to have Coil boosting accuracy when a single miss could cost you your setup sweep. Especially if Zygarde is also running a surprise Iron Tail to specifically hit Fairy Types harder, the accuracy boost isn't negligible, it's probably the most useful stat to boost in the game and the problem is ways to boost accuracy aren't as widespread or reliable. I'd say Accuracy is even more important than Speed.
Yea tell me how going up and punching something has 90% accuracy but the projectle moon throw has higer power and doesn't ever miss (and can't be intimidated)
@@kevinumana3582 True, Hypnosis Coil is a menace, with one Coil Milotic has an 80% accurate sleep move, remember prime Dark Void? With 2 Coils Milotic is just primed to sleep and sweep your entire team depending on the rules and if the team comp can afford a status absorber just to take the sleep in the first place, but it's not like Milotic is made of glass and paper either, so it could almost guarantee a minimum 2 for 1 trade if its checks/counters are taken care of.
I will never forget the feeling I experienced when I was playing Gen 7 doubles only to see my opponent lead with a Skitty and an Eevee, then proceeded to watch as my entire team got taken out by a simple beam boosted extreme evoboost baton passed onto a Mimikyu.
Volcorona: alright boys listen here. Saying something is “gangster” is dissing your fly girl. Just hit him with one of these **proceeds to break it down**
the shell smash set i typically see with cloyster in showdown was smash, explosion, icicle spear, and rock blast with skill link (that's the real thing that puts cloyster over the edge with shell smash is the combo with skill link), but there's one other z move that's an extreme booster, but it's only available on a few mons: z-celebrate. it gives an omniboost and the thing i saw it on most in gen 7 randoms was malamar, since the omniboost ignores contrary and that sets up for a deadly sweep with one superpower essentially already done. unless the malamar was staring down the barrel of first impression or some other bug move from something faster, there's limited counterplay to it and it's a poor man's version of having to use a turn to set up any other extreme boosting move.
Imagine if Flygon got a Bug version of Steelworker, 20 points added to Special Attack, and Quiver Dance. Players would be forced to guess which set of Flygon is being used.
I feel like we need an ability like Sharpness but for sound-based moves, there are quite a lot of pokemon that learn a lot of sound-based moves and somewhat have it as their theme, I think it would be interesting. And I know punk-rock exists, but it would be that but more wide spread and without the resistance to sound-based moves. I suppose Flygon could get it (it also gets boomburst as a move), but it's generally more used as a physical attacker.
@@determineddaaf3it would be a ability like iron fist or tough claws (like 1.2x or 1.3x) a 1.5x boost like sharpnesses would be just OP for Boombust users
@@PixieDiamondDew like the other comment you awnsered wrote, toxtricity already is what you describe, since it gives a 1,3x boost to sound moves + half damage from them, making it also a resist version of soundproof instead of immune. You could just do the protean/libero thing, where the ability does the same thing, just changes the name. Have nice day/night. Also sorry if i'm late
Clangorous soul has another unique property to it, where it will activate the throat spray held item when used. Meaning you get a +1 to all stats and another +1 to its special attack. At which point clanging scales, flash cannon and boomburst all go insane-o mode.
Pokemon set up moves are broken and i have been saying this for a while but many don't seem to care. Those moves that Boost the stats by 2 stages or many by 1 should have some kind of restriction but they don't
While not canon, I played a fan game with a regional form of milotic that swaps it's attack and special attack stats and becomes a poison fairy type, it's great at using coil throw around gunk shots and play roughs
Eevee having a niche in Ubers just for the sake of Baton Passing stat boost is frickin hilarious! Now, think you guys could do a video on recovery moves. Absorb, Recover, Mega drain, etc.
Something to note about Coil was how terrifying Milotic was using it in VGC. Milo used to spam hypnosis because of that accuracy boost. It was never meta defining but it was super irritating
I'd argue D dance should be on the list. It doesn't boost as much as the others but that 1 move takes a powerful mon and make them sweep. Heck, Garchomp would probably get his status back with d dance
There's a couple other moves that, when used with a Z-Crystal, would also become extreme boosting moves. The two examples I can think of on the spot: - Splash. Yep, that's not a joke. Z-Splash would actually increase the user's Attack stat by 3 stages! Although I fancied it for some meme movesets (e.g. physical Mantine), no Pokemon really made competitive use of it, given they either didn't have a good physical attack and movepool to begin with, already had access to good physical boosting moves, or didn't have the bulk required to successfully set-up for one turn. - Acupressure. On top of increasing a random stat by 2 stages, Z-Acupressure would also increase the user's critical hit ratio by 2 stages. On Drapion especially, this was pretty powerful because he had access to the Sniper ability and had an increased hit ratio move for both of his STABs, making him reach a 100% crit ratio for 2.25 times more damage. If you were lucky, you'd land on the Attack stat and deal 4.5 times more damage, or you'd land on the Speed stat and essentially have a double Dragon Dance.
Coil was good on VGC Milotic sets in some gens because it boosted its defense (when its special defense was its better stat). Combine that new bulk with more accurate Hypnosis (which we saw how devastating its boosted accuracy was in Gen 4), and it was a relatively solid pick.
I love using soul blaze z-clanging scales in nat dex, even though it was almost impossible getting it going. Id say something dumb in chat just before the second boost like its morbing time or this is to go even further beyond.
The nod to bulk up in coil was pretty cool. LOVE all the information and facts Pokemon is such a diverse and so many little details that can have huge impact. Great video thank you!
Extreme Evoboost mention 🎉 In VGC I liked using it next to simple beam smeargle for an omni +4 boost. Great fun. I've shifted over to using it in NatDex doubles.
Another extreme boosting move is No Retreat, the signature move of Falinks wich gives an omniboost with the drawback that you cannot switch once the move is activated.
Lead Drizzle Pelipper and Orthworm with Coil and Iron Tail if I want to stay in, Shed Tail if I want to switch to Drednaw with Swift Swim. Set up Shell Smash behind the substitute from Shed Tail. And have fun.
Honorable mention to Magnetic Flux. It only boosts both defenses, but it can boost the defenses of both you and your partner. One move would essentially giving +4 to your pokemon.
i always runa hoenn team in natDex and most of my sweeps are from gorebyss, shell smash is such a good move that make "useless" mons like gorebyss extremely useful
Ik Batón Pass was banned in Gen VI and later, but I didn’t know it’s Evo Boost made it get banned in gen VII. I never used Z-Moves, so I didn’t realize people made whole teams around it, I mean Baton Pass teams have been a thing 5 decades now, but baton passing, and choosing a specific one depending on the opponents team is insane.
Perhaps the next theorem video could be why move sets (like mix attacking, fast physical, bulky special, etc) are close to everything or the Dragonite theorem
I’d argue Victory Dance would be better on Hisui Lilligant if it boosted accuracy instead of defence. Would probably make that mon so much scarier when combined with Hustle.
rip No Retreat, was left off the list giving a +5 to the user with the downside of being unable to switch out. But as always another amazing video FSG.