EDIT: people keep telling me the movement is not about the inputs but about how the player's procedreal animation interacts with the world. The confusion came from the fact that I never really had problems with that at all. In my mind, it was just the same as every other game, you push a button and the character moves, so I didn't really understand the confusion to "controls". In my opinion, Rain World's movement is the same as everything else in the game, simple learn but hard to master, because the base movement stuff (walking, crawling, maybe a bit of more advanced things like backflips and slides) are really easy to learn and input, but the sheer amount of movement options in this game makes it really hard to master every single one. And it's not like not knowing all the different movement tech takes away from the game, you can play through all of Rain World perfectly fine just knowing the basics, so I really don't see movement being worth the negative review still. I want to kind of start this kind of review series for other games I've played, but considering 99% of my audience is only interested in Rain World, idk how well it would do, so let me know if you're interested in that and also let me know what other games you would like to see! I already have some in mind such as Hollow Knight and Omori, but I'm interested it what other people would want to see! My instagram: instagram.com/kel_krazy_memes My TikTok: www.tiktok.com/@wallace_horsey
There's literally no better feeling than buying a game completely blind just because it looked cool, and that game ends up being the best videogame experience you even had, and it changes the how you percieve videogames and even LIFE. Rain World was so good it made me think "What even am i going to do with my life after i'm done with this?"
I remember when I looked on ign and saw that they only had been to drainage, industrial and outskirts, I said, “This review is like only reading three chapters of a 22 page book that has other books in the series that has a different character’s perspective. IGN read the first three chapters and made that horrible review. I hope you understand my analogy
Isn't that their job? To try and review a game in less than a day and shit on it because they are worse than a 10 year old at games, then whine when the public that actually enjoyed the game gives them backlash?
To be fair, i had to reset my progress sole times because i lost all of my karma and i couldnt progress further, but i got better and now and now im at five peebles, I can say rain world is one of my favorite games
@@user-cr5fl8jn2fYou didn't have to restart. The most you usually end up having to do is surviving for 5 cycles. The game doesn't even require 5 karma for most areas on the common path. At most, you'll require 3 karma (unless you go through anti-gravity, in which you need 5 karma)
I think the lack of tutorial is because the game tells you what survivor knows Survivor is young and inexperienced and foolish and doesn’t know what to do other than get home
I think the controls complaints are about how controlling the slug at feels rather than just the keybinds. You need to control the slugcat a bit differently to other games because you effectively control a character in a permanently ragdolled state (i.e. one that always has full semi-realistic physics) rather than telling your character to do a pre-made animation to move.
ah ok, I see how that can be confusing to some people, I do kinda agree that Rain World's unique movement and animation and stuff can be hard to get used to when first playing
I feel spoiled after playing RW, after getting used to it I much preferred the tactility the procedural movement gives the experience, compared to movement in most other games.
I mean that’s really my only complaint of the game, there is no native ability to rebind keys in vanilla afaik. The combo movements themselves are fun, takes some time to get used to, but you feel amazing flying past terrain that you used to struggle with. The movements… sort of remind me of mortal kombat-esque retro dueling games?
Sometimes while playing you might get fustrated by dying unfairly, gliching and other stuff. Is okay, you can just wait till it wears off and you're fine to play again. Give it time and you'll learn to love it.
Watcher has me really excited, arguably more than downpour because the devs said that they plan on adding more unique creatures rather than variants of existing ones. downpour saw a lot of new variants like eel lizards and terror long legs, so I'm excited to see what they cook up with completely new creatures
Once on game I was playing, I was just casually chatting with this dude, and the topic changed to what our favorite games are. I told him that rainworld was my favorite because of the fandom, but that if I had to explain the upsides of the game itself, I would say, "Rainworld is unique, absolutely gorgeous, and incredibly difficult" "But then you find out that it isn't that hard" "And that you're just stupid"
I think the reason why Hollow Knight was praised for its hard difficulty and Rain World wasn't was because when first playing both games, dying in Rain World feels unfair, but in Hollow Knight its more like "oh yeah, that was my fault' At least thats what is was like for me when first playing both games.
Only way I'd NOT recommend Rain World is if the person is prone to gamer rage and/or has absolutely zero ability to retain and comprehend information. It's still a game where you have to adapt and learn from the world around you, and some people are ass at that irl.
Yeah, huntleo ( a latin america youtuber) shouldn't understand how to even kill a pink lizard, even after the chat told him how to do it over and over and in the next stream, he forgot, not to mention how he litteraly he did the worst thing possible, go to unfortunate dev, and after a lot of suffering, he uses a spear in FRIKING FIVE PEBBLES EVEN WHEN THE CHAT TOLD HIM TO WAIT. Like, i shouldn't be mad at him but come on, you see god and the first thing that goes in your mind is try to kill him?
Gotta love the constant condescending tone that all rain world players have. "If you don't like this game you have ZERO ability to retain and comprehend information" Like holy hell you guys have an attitude problem.
@@Supersquid_11 i mean, the game is simple, even if it doesnt look like it. Spears does damage, some slugcats deal more damage, but normaly it doesnt effect the gameplay a lot. Rocks makes the lizard vulnerable, etc. Like, at much, i understand if the scavs can be a little dificult to understand, but come on, its not that difficult.
@@Supersquid_11 I never said anything about "If you don’t like the game you’re ‘insert insult here’." I’m not a person who gets pissy when someone doesn’t like a media I like. As long as neither of us are hurting other people over it, who gives a shit? What I DID say, however, was that I personally wouldn’t recommend Rain World to someone if I know they’re consistently bad at responding to, or recognizing, background environmental cues. Whether I or others like it or not, Rain World isn’t an easy game to understand with no prior knowledge, and being aware of that and not pushing the game onto people who may not enjoy the experience is not a bad thing. And if you want to recommend the game to people, go ahead! Even if I wanted to, what am I gonna do about it? Tell you no? I’m not your boss, lmao.
I'm glad that right now in 2024 Rain World is getting more recognized. This is truly one of the best games i have ever seen, and the lore is *the best* of any games i have ever seen. I only discovered it because i got reccomended a Survivor playthrough video and wanted to see more about it. Now i literally spent over 48 hours playing it. It's an extremely good game, even better if you buy Downpour. Also, i'm very anxious and excited for The Watcher/Nightcat to come out. I love this game.
I think htwos video describes it well, their job revolves around playing it for a short time, and getting it on the game page first. they don’t have time to fully experience the masterpiece that is rainworld because their job outright restricts it
As someone who has played rain world, I highly endorse this advice. Starting out in rain world is confusing, frustrating and often unfair on the player, but if you endure all that and figure things out for yourself, you will find a game that offers a unique experience that I haven't seen in any other game.
The magic of rain world is it's immersion, you know as much as the slugcat, you feel like you are in as much danger as the slugcat, you are just as skilled as the slugcat. When you learn the game and get better at surviving it is like your slugcat is maturing, it really is an experience you can only have once and only if you really give it a chance
I think the problem really comes down to journalists, and anyone else getting paid to review games, has a quota to fulfil; they need to get through as much of a game's content as possible before they hit their deadline and move on to another game. This is pretty much the antithesis of Rain World, as patience and experimentation really are the name of the game when it comes to progression. Things like the lack of tutorials and at times unfair creature placement are by design with the game's themes of winning over and finding some sort of peace or enlightenment in the face of adversity, and critic reviews faulting the game for their inclusion alone rather than, say, their execution, I beleive are in bad faith. Maybe there are some games you can listen to the critics on, but Rain World quite literally isn't built for that style of review
What the critics most likely meant by "the controls being bad" is the way the slugcat *controls and moves* rather than keybinds being an issue, which is a fair point, it does take a while to really get the hang of the movement mechanics and really embracing the *feel* of it all After that the movement becomes second nature though
I've seen the reviews... the reviews are the reason my dad avoided buying it for so long... used it more than tears of the kingdom, but I don't play a lot anymore... too distracted with other things... I occasionally have days where I play it as much as possible tho... I love it.
I, with very little gaming experience to even start with, played my first monk campaign with well over 200 deaths on an old tiny laptop in the darkness of a crowded little bedroom, with so many stuck points and so much frustration. It took me nearly 25 hours to complete monk, but after I finished… oh boy, let’s just say I never stopped playing (I am at over 550 hours trying to reach 1000…)
Rain world is the type of game where you pick it up, place it back down, and rinse and repete till you get used to the immersive sim and challenges. (Idk, those are just my experiences) So that could also be another reason why.
I first got this game and tried it out and thought it was too hard, then like a month later i fell in love with it now i have beaten almost all the campaigns lol.
@owleander Agreed, buy new players be advised that you should sandbox the carp out of the first area to get to grips with the grabbing, climbing, and sliding abilities. Never forget you are potential food to everything. And find a lamp as soon as you can in the citadel stage. Try keeping a pearl in your stomach to pay for one if you can.
5:20 Absolutely disagree. When people say controls are bad they mean controlling the character and how character interacts with the world with his movement. Remapping the controls is irrelevant to core mechanic issues is horribly coded inputs and very janky movement. I have 300+ hours in this game and I have being fighting these controls this entire time. Very badly coded controls, movement, inputs is what kept ruining and screwing my gameplay. Game difficulty doesn't matter when 75% of your problems comes from you fighting against controls.
I get what youre saying, i've gotten a lot of other comments telling this to me. but in my opinion Rain World's movement system hasn't been that bad for me. I just find it the same as other games, push the buttons and the character moves, I've never really had any other problems with the movement in Rain World, and I haven't ever thought of it as janky or something like that. maybe that's just me tho
@@Wallace_Horsey Well that's the thing: I push button or combination and doesn't do what I what I'm wanted to do or does extremely sloppy. Most of mid and advanced movement techniques are near or completely impossible for me, despite many hours training in arena. Character just refuse to do it. Even simplest belly slide I can't perform consistent despite knowing exact key combination and timing.
Glad we are getting more reviews on rain world I would also like to see those other games be reviewed though I will say the only advice I could give if this is true I don't think an ai voice is going to help and its a bit jarring.
@@jairdinh7563 Thanks, i agree about the AI voice but i don’t really have a good mic rn and i’m also not really comfortable with my voice in recordings so i’ve just been trying to find the least annoying text to speech bots as an alternative rn
@@Wallace_Horsey Ah that's alright heck I would even recommend just using text on a screen to illustrate your points if your open to that I've seen many good reviews where there is no talking.
@@jairdinh7563 i’ve done that in some videos, kinda alternating between the TTS and just words on the screen but, in my opinion, the video is more engaging if there’s words actually being spoken, even if by a TTS bot
I think this is simply less than requiring more effort but rather the timing of when this came out. Remember a lot of big game titles released around the same time when Rain World did too, nobody is gonna spend a 100 hours covering an indie game when they can cover the new Nintendo Switch and BOTW.
It’s brutal, it’s hard, but it’s also mesmerizing, fascinating and emotionally engaging. But you have to be prepared to be thwarted at every turn, learn on your feet and often scraping by on your slug cat teeth with just seconds to spare. And slug cats are such adorable little squishiest. Love them. Especially since we now have even more variants.
Game Critics are just people who are bad at video games and decide to play them anyway. Just look at that one Cuphead review with the 20 minute long video where he took about 90% of that time in the tutorial.
It seems to me that the situation is a little different regarding critics. Firstly, they criticize not the controls, but the movement system itself. This is not something that can be changed simply by changing the buttons in the settings. And regarding the difficulty. They don’t like the fact that it is high, but that it is unfair. In the souls like games, you understand, then it is your mistake. And newcomers to the Rain World do not see the fairness in the fact that a lizard suddenly jumped out of a pipe at you. The fact is that the movement system is made according to the type “Easy to learn, hard to master”. For new players, it seems incomprehensible, imprecise. The same is true regarding difficulties. At first, everything seems incomprehensible and uncontrollable to you, but over time you learn to understand what and how is happening, and in the end you understand better where your mistake was. Therefore, critics who just played for a few hours do not have time to learn how to play normally
I love how everyone in the community talks about how unfair the game is but when someone dies it's always their fault somehow and they need to "get good". Also if people die to random bullshit in a game they're not going to like it. What do you think they're gonna do? Give the game a 10/10? Games being unfair is universally hated by basically everyone, (except rain world players apparently) you can't just except everyone to like a game that's unfair. People play games to have fun and dying for no reason isn't fun.
I could see it as an unlockable alternate ending, because I really think it’s important to experience the ascension ending as that’s a/the core theme of the game- I feel like the only or primary reason you have the option to go back in the dlc is because you can now also have pups and you’d feel pretty shitty being unable to ascend with them/stay with them.
I'd say Rain World is a sort of 2D immersive sim because of its AI systems that create new outcomes every cycle from the creatures' interactions with eachother and the player, and also because of how much player expression it allows
This is for anyone asking the question: Yes, yes you should play RW (as someone with around 550 Hours of vanilla game time i think i have a say in this)
Also one of the few games I recomend not getting yourself spoiled for. I was semi spoiled and the things that I didn’t already anticipate just hit like a truck. Also one thing you should realize when playing Survivor is that dying in game is not the same punishment or deal as in other games. All items/food are in the same place no matter what, only enemies are randomized- either the spawn altogether or which route they have taken. Your karma is pretty much wholly unimportant outside of occasionally crossing gates and some miscalenous things. You are allowed to die.
The entire rain world community harassing critics because they didn't enjoy playing a game that is incredibly unfair for beginners is honestly pathetic. You guys all talk about how you hated the game at first and all that stuff. The critics had the same experience. Do you seriously except them to go through that then give the game a 10/10 or something? Because you and all the other fanboys want them to? Grow up.