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The MOST UNDERRATED Godot tool (GEOMETRY CLASS) 

MrElipteach
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4 окт 2024

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Комментарии : 24   
@frecio231
@frecio231 2 года назад
Great video, I'd like to see the 3D version
@sslaxx
@sslaxx Год назад
Nice! Such interesting functionality - wondering about implementing it into 2D platformers.
@mrelipteach
@mrelipteach Год назад
That would be cool!
@4U4U7
@4U4U7 Год назад
Loving your channel! Thanks for the great videos and please do keep them coming, definitely of the best out there! All the best to your endeavours and keep well, looking forward to your next tutorials.
@mrelipteach
@mrelipteach Год назад
Thank you! Will do!
@dbatdev
@dbatdev 11 месяцев назад
Very instructive, Thank you!
@gadmas2670
@gadmas2670 Год назад
Would love a Video about the trajectory indicator line :)
@mrelipteach
@mrelipteach Год назад
Take a look at this tutorial from KidsCanCode kidscancode.org/godot_recipes/3.x/2d/2d_draw_trajectory/
@soonheng1577
@soonheng1577 2 года назад
yup, we want 3d. great vid!
@UnwittingSweater
@UnwittingSweater 6 месяцев назад
Great video. Thank you.
@Bassalicious
@Bassalicious Год назад
Great video! Is there any chance you could do a 3D version of this? Ideally I'd want the volume and centre of mass of the intersection of two 3D collision shapes / meshes. I'm very much a beginner and have no idea if this approach is feasible performance-wise or even necessary for my project idea. Maybe I'll come across a more elegant solution but I'll give the 3D "clip_polygon()" function a go. I had no idea it even existed and it might just be what I needed.
@mrelipteach
@mrelipteach Год назад
For the center of mass you can easily get the collision points between the area and by computing the average position it'll give you the center. I made a blogpost about that: mreliptik.github.io/godot-area-collision/ Concerning the volume, it might be a bit harder. I'm not sure if Godot as built in functions for that
@Bassalicious
@Bassalicious Год назад
@@mrelipteach Thanks! I fiddled around with it some more and I think approximating the volume by casting out rays in a grid pattern might be good enough for what I need. One of the shapes is always a specific cylinder so I'm casting rays radially from its centre axis and calculating the volume of a truncated pyramid basically. Wish me luck this works out :D
@return_null
@return_null Месяц назад
Hi, is it possible to get the closest point from polygon to polygon? Something kinda similar to the "segment to segment" that you've shown, but both are polygons instead? Or maybe even something like point to polygon at least? I don't see a particular function for this on the docs. Thanks in advance!
@mrelipteach
@mrelipteach Месяц назад
No I don't think there is something like that. You can make your own, by going through the polygon points and check using get_closet_point_to_segment or get_closest_points_between_segments
@friendlyfox2189
@friendlyfox2189 Год назад
please do 3d, there are hardly documentation these kind of stuff
@Bassalicious
@Bassalicious Год назад
Exactly what I am looking for too.
@jeyko666
@jeyko666 Год назад
thx thx it's great!
@jeyko666
@jeyko666 Год назад
can't seem to get difference 2d boolean working
@mrelipteach
@mrelipteach Год назад
But it works with other operations? Make sure both polygon points are in the same transform, and make sure the operation you're trying to do makes sens. If both polygon are not overlapping for example, it won't do what you expect of course
@yozheeg
@yozheeg Год назад
super!
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