While making this video, in the "Redirect" part , I said it's not possible to Redirect more than 90 degree but it was wrong. If you wanna see detailed info about Redirects, you can check JayTheYggdrasil's comment about Redirects below. Even the "Ras Strafe" movement tech is a 180 degree Redirect. You can search for "Secret Asian Movement Tech" on RU-vid to learn more about it from Mokeysniper. Sorry for the mistake in my video. Cheers! Also, instead of "Low-Altitude Wall Jump" (which starts at 10:12 in the video), I wanna call this tech "Fatigue Wall Jump". Even the community liked this name more and using it instead as I've noticed.
Very well made dude. You covered pretty much everything I've seen in other guides plus more, however I have a few things to add. You can actually do a lot more with redirects than you've shown. You can do redirects to the left, right and forward in addition to the backwards one you showed. Then you can chain them together so you can actually do 180s by doing something like slide, turn 90 redirect backwards, continue turning another 90, and redirect forward (awd or dwa). Also redirects and tap strafing actually use the same underlying mechanic, typically called lurch. It's this lurch mechanic that isn't found on console so redirects shouldn't be nearly as powerful on console as it is on pc. To go into more detail, every time you press a key you get a lurch. So a single tap strafe is comprised of maybe 10+ presses of the same key which means 10+ lurches all in the same direction, which you can then change by rotating your camera. A redirect also takes advantage of lurch, each of the 3 key presses generates a lurch in a different direction for a total of 3 lurches, in your example that would be one to the right (*d*), one to the back right (d*s*), and one to the back left (s*a*). This, along with your camera movement results in multiple lurches in the direction you're attempting to go in, which is enough to change your momentum by about 90 degrees. The main difference is that tap strafing generates much more lurches it allows for much greater change in angle and is more effective at higher speeds. There's also a few more interesting bits about tap strafing & redirects which can be pretty nifty, I'm getting tired of writing though and most people probably wouldn't use them anyway.
Hey man, it's amazing to see someone else with advanced knowledge. You said "You can chain them together so you can actually do 180s by doing something like slide, turn 90 redirect backwards, continue turning another 90, and redirect forward (awd or dwa)." Yes, I know, I actually learned it while recording for the guide. I wondered if we can do it 180, and I was able to do. But then I talked to myself like "How are controller players gonna do this? It requires turning too much." :) And the video would be really longer than it supposed to be if I tried to go really deep like explaining how redirects work in the game code. But people who need extra info about redirects should see this, so I pin your comment. Thank you so much for sharing your knowledge.
@JayTheYggdrasil dammn it’s such a detail explain of my confusion. Cause I offen saw some Korean gamers with some incredible redirect. Btw do u mind adding discord ? Cause I’m still have some questions on ur topic and I’m so curious about that!!!(*¯︶¯*)
bro you easily explained all the movements so easily that i could understand instead of making each movement take 10 mins to explain you explained it in a few minutes or seconds i thought these movements were harder than i thought its extremely easy to do i thank you for this video man
This is amazing, I gave up on supergliding because my fps is 144. Thanks for the tips, can't wait to test superglide tap strafes in the firing range :)
@@RabidChasebot When you keep failing, what happens after your climb ends? 1-)Do you just jump instead? 2-)Or you find yourself crouching only? 3-)Or just sliding? 4-)Or nothing happens, you just run forward after climbing? Tell me which one happens after your climb most of the time. And I will help you.
@@RabidChasebot If nothing happens, then you're pressing jump and crouch too early. Which means, you're pressing them while still climbing. And when we jump or crouch while climbing, nothing happens because there is nothing to happen. Try pressing jump and crouch a little bit later. Lets say you tried pressing them a bit later and you still just run forward/nothing happens. Then you should press them a bit later again. Keep extending the time, keep testing it. And if something else happens after climbing, let me know and I'm gonna tell you what you did wrong.
Best. Movement. Guide. but man theres so much that i didnt know or never used, im gonna start using more of these movement techs in game (like wallrunning ik abt that but never used it) thanks for putting the time and effort to teach us movement younglings, def gonna rewatch it
This is the best movement video I have ever watched. Thank you so much. I recorded on my pc to watch on my phone while to do these tricks in firing range.
Fantastic tutorial, covers the most stuff so far. Doesn't have dodge crouch but i feel like its not really needed anyway. I cant wait to see if any new movement will be discovered
anyone who is struggling to hit a superglide, I found it a lot easier to learn with c+space as you can kit both keys with your thumb at the same time, and it made my superglides wayyy more consistent
The best movement guide by far! Thanks for taking the time to make this. I have a question, how do you do low altitude wall bounce on small ledges? I know that pressing forward key will make you mantle. In your demonstration videos you seem to hit every single one with ease haha.
Try to angle the ledge. Go parallel to the surface you want to bounce off.(I usually use tap strafe for it) . But the golden rule is, after your first jump, when you hit the ground, if you spend too much time on the ground before jumping again, you will have more height. The more you stay on the ground, the more height you'll have after your second jump. So, when I want to wall bounce off a small ledge, I don't stay on the ground too long after my first jump. Also, if you find yourself hit the wall instead of bouncing off, it means you try to bounce off too earlier than you suppose to do or you miss the angle. Timing of this trick requires practising. Good luck when mastering it :)
@@Amaterasu272727 When you really do it in the right time, you mostly don't get that animation. ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-BhH_hQWBQ4I.html as you can see I didn't get a single animation here. Btw, you can get that animation even when doing normal wall jumps. That happens when you try to wall jump too late than you suppose to do. So the character climbs more. More climb means climbing animation :)
Damn insane tutorial! , can you please tell me how do you Bhop using the scroll wheel , aiming with right mouse button and shooting with the left mouse button while bhoping? are you using 1-3-1 mouse grip?
ads with ring finger, scroll with middle finger, fire with forefinger. I always use 1-2-2 grip. But whenever I bunny hop+shoot, I switch to 1-3-1 for that moment :)
Amazing video Does all this tech still work? I can do tap strafe and redirects but I'm trying for like 30 mins now and I always lose momentum when I bunnyhop without holding W And while healing is especially bad, I just lose all momentum immediately
I’ve been bunnyhopping forever and it’s gotten me out of a lot of problem but one thing I’ve noticed recently specially with yours is it’s a lot more bouncier/fast and the screen bounces a lot more almost like your moving your mouse up and down with it if that makes sense even tho you aren’t
You can put this command on the launch options of steam or origin to see your velocity: cl_showpos 1 Then watch your velocity while bunny hopping.(you can also record yourself and watch your videos.) See if your velocity goes below 300 while bunny hopping. If it's always above 300, then you bunny hop perfectly. But if it goes below 300, then it means your strafing or timing or both aren't perfect.
@@thevilnside alright I’ll check it out I might possibly be doing it slightly wrong this entire time just based on the fact I don’t seem to be going nearly as fast 100% of the time also sometimes I can bhop and heal and sometimes I can’t lol
hey, why do you need your c toggle crouch key? cant u do everything with ctrl/ hold crouch only? or is there any benefits of toggle + hold crouch buttons
Mostly, it's just a habit. And I've never thought about it till you said it. I might use C for something else, thank you :) Other than being a habit, maybe holding a key instead of tapping makes things harder for our brain in intense multi-tasking situtations.
+exec autoexec But after uploading this guide video, a better cfg has been found and I've been using it ; www.reddit.com/r/Apexrollouts/comments/olxkln/how_to_superglide_100_consistently_by_using/ You can find all the info on this link
Happened to me when I first tried the frame cap tech before. Then I realized I was trying to super glide too early. Because with the framecap tech, we have more frame windows, which means more time to execute a super glide. So, you shouldn't hurry that much. For now, you're still used to the timing when you were doing it without frame cap. You will get used to the timing of frame cap tech if you keep practising. Just don't hurry that much when you jump and crouch :)
@@XCTJackal Having Forward bound to scroll wheel is a must for Tap Strafing. Because this game has a mechanic called Lurch. It allows us to move in any direction in the air as long as we're inputting a Forward input for every different angle we look at while turning our view. I believe Inputting a Forward for every different angle we look at while turning our view is impossible for any human being in this world. Whoever claims it's possible is most likely losing speed while turning their view because there is no way they can be fast enough to tap the Forward key for each different angle. Therefore, scrollwheel is a must to input those rapid multiple Forward inputs. Note that this can also be done by binding your A or D or even S to scrollwheel. So you can even tap strafe sideways or backwards without looking in the direction you'll go.
@@thevilnside ooooh, that makes so much sense. I may have missed that in your explanation in the vid. Thank you so much for clarifying. Yeah, hitting W on EVERY angle as your mouse moves definitely sounds impossible af haha. Great video nonetheless and thank you again! ✊🏽😁
You either miss the timing of the jumps or you don't strafe in the air properly. To keep the momentum, everytime you press D you have to airstrafe to the right. And everytime you press A you have to airstrafe to the left.
06:24 Everything in order my friend. I do nothing else while tap strafing. When I tap strafe 180 degree, I just tap strafe. There is nothing else I do at that moment.
Yo bro, I think I just did a superglide (almost completely) backwards, watch the video please and try to do it better on PC, I am positive its possible.
Hi dude, I watched it. That's not completely backwards. It's left-back or right-back directions. It can be done on pc too, by pressing S+A or S+D while super gliding. But maybe there is a way to do it completely backwards. When we climb, we can turn left and super glide by pressing S+A. Or turn right and super glide by pressing D+A.
@@Ar_ty Have you tried logging out from origin? Logging in again could trigger the pop-up that asks which data type you want to use. EDIT : The reason he wasn't able to unbind is that there is an another config file needs to be edited. The path of this file ->> C:\Users\YOURUSERNAME\Saved Games\Respawn\Apex\local\settings.cfg Whoever experiences the same issue can open settings.cfg and delete the keybind there.
I dont think deleting the codes will work, you have to change the "bind" to "unbind". Save the file, run the game once, then only you delete the codes.
When you fail, what happens exactly? 1-)Do you find yourself slide-jumping without speed boost? 2-)Or you do nothing, which means no slide-jump at all?
@@b1be217 When you can't slide jump, it happens if you don't run enough. You have to sprint and take a few steps, then slide jump. When you don't take a few steps, you don't run. When you don't run, you can't slide.
@@b1be217 I wanna make it more clear. Let's say you started to run by sprinting 2 seconds ago. And right now, there is no acceleration. Because you run with 299 velocity nonstop. At any point of your run, you can not do Insta Slide-Jump. Because there is no acceleration. On the other hand, for example, while you shoot an enemy, you can't sprint. Imagine that you shoot an enemy then stop shooting and right after that you start sprinting and running. There is acceleration here. At the right time of this Acceleration, the game lets you do Insta Slide-Jump. I hope it's more clear now :)
@@thevilnside dang thanks for reply. Is this ur most updated guide btw or are there some new things discovered I should learn as well? I’m new and trying to wrap my head around this games mechanics
@@francopolo9713 • Treeree published a more detailed *Fatigue Wall Bounce* video. • JayTheYggdrasil has tutorials of *Double Wall Bouncing without hitting ground.* He also has tutorials of *Coyote Wall Bouncing.* • *Ras Strafe* was explained by Jonei very well. • *Yuki Strafe* was explained by Eskyja very well. You can check their YT channels. • Also I've discovered a movement tech called *Mantle Jumping* which I have a guide video on my channel. • As a bonus , I recommend Gruic in general to keep up with movement. He has great content.
I watch these awesome videos yet I always fail to implement then in an actual match, maybe the fear of failing it? Idk. but this is one h*ll of video 😍
You can't improve without failing. Especially when this game has a lot of frame-dependent movement techs and the only way to master them is to do them over and over again especially in fights.
@@thevilnside thanks man really appreciate it!! Playing on a gaming laptop with gtx 1050ti and 60hz refresh rate(frames drops a lot) , really hard to improve when I keep dying behind walls or just one frame off of certain situations